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	<title>Comments for inky has a blog</title>
	<atom:link href="http://inky.org/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://inky.org/blog</link>
	<description>inky writes about stuff</description>
	<lastBuildDate>Fri, 23 Jul 2010 18:35:49 +0000</lastBuildDate>
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		<title>Comment on Lucky Numbers RPG by Lucian</title>
		<link>http://inky.org/blog/?p=225&#038;cpage=1#comment-1639</link>
		<dc:creator>Lucian</dc:creator>
		<pubDate>Fri, 23 Jul 2010 18:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://inky.org/blog/?p=225#comment-1639</guid>
		<description>This is pretty cool!  I like it.  And after reading the comments, I am taken with the idea of the variant where the number line is a shared and competed-over resource between the PCs and the GM, and you can trade, but only with the GM.</description>
		<content:encoded><![CDATA[<p>This is pretty cool!  I like it.  And after reading the comments, I am taken with the idea of the variant where the number line is a shared and competed-over resource between the PCs and the GM, and you can trade, but only with the GM.</p>
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		<title>Comment on Lucky Numbers RPG by inky</title>
		<link>http://inky.org/blog/?p=225&#038;cpage=1#comment-1638</link>
		<dc:creator>inky</dc:creator>
		<pubDate>Fri, 23 Jul 2010 16:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://inky.org/blog/?p=225#comment-1638</guid>
		<description>&lt;b&gt;katre&lt;/b&gt;: Yeah, definitely. Presumably you can just have the cost be the numerator (over 36) for the probability of the number coming up. I guess yet another possibility is to charge different amounts for different token types; would you rather have a minor strength token on the 8, or a major strength token on the 10?

&lt;b&gt;Touchy&lt;/b&gt;, &lt;b&gt;Jota&lt;/b&gt;: Yeah, for this to work (and be balanced) you probably need everyone to roll exactly once per turn, and (at least the way I&#039;m picturing it), you only spend or accumulate tokens during &quot;extended conflicts&quot;, not for single-shot rolls (and when the conflict is over, your token pool is emptied). If you have all that, I&#039;m thinking it&#039;s probably ok to charge tokens for most actions, since that seems to work for Settlers*. In theory you should be getting some tokens each go-round, so you should always have some to spend on your turn, though perhaps not the type you want; if you get unlucky or want to save your tokens for a bigger thing later, you can do one of the free basic actions.

*Settlers, admittedly, has trading with people to get the token types you need as well as getting them via rolling, but I&#039;m hoping the greater control you have over your tokens here will balance that out.</description>
		<content:encoded><![CDATA[<p><b>katre</b>: Yeah, definitely. Presumably you can just have the cost be the numerator (over 36) for the probability of the number coming up. I guess yet another possibility is to charge different amounts for different token types; would you rather have a minor strength token on the 8, or a major strength token on the 10?</p>
<p><b>Touchy</b>, <b>Jota</b>: Yeah, for this to work (and be balanced) you probably need everyone to roll exactly once per turn, and (at least the way I&#8217;m picturing it), you only spend or accumulate tokens during &#8220;extended conflicts&#8221;, not for single-shot rolls (and when the conflict is over, your token pool is emptied). If you have all that, I&#8217;m thinking it&#8217;s probably ok to charge tokens for most actions, since that seems to work for Settlers*. In theory you should be getting some tokens each go-round, so you should always have some to spend on your turn, though perhaps not the type you want; if you get unlucky or want to save your tokens for a bigger thing later, you can do one of the free basic actions.</p>
<p>*Settlers, admittedly, has trading with people to get the token types you need as well as getting them via rolling, but I&#8217;m hoping the greater control you have over your tokens here will balance that out.</p>
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		<title>Comment on Lucky Numbers RPG by katre</title>
		<link>http://inky.org/blog/?p=225&#038;cpage=1#comment-1637</link>
		<dc:creator>katre</dc:creator>
		<pubDate>Fri, 23 Jul 2010 13:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://inky.org/blog/?p=225#comment-1637</guid>
		<description>(You&#039;ve already got two currencies here that I can see, so adding donuts as a third currency seems very sensible to me. Also, since people keep eating them, there&#039;s no worry about inflation.)</description>
		<content:encoded><![CDATA[<p>(You&#8217;ve already got two currencies here that I can see, so adding donuts as a third currency seems very sensible to me. Also, since people keep eating them, there&#8217;s no worry about inflation.)</p>
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		<title>Comment on Lucky Numbers RPG by katre</title>
		<link>http://inky.org/blog/?p=225&#038;cpage=1#comment-1636</link>
		<dc:creator>katre</dc:creator>
		<pubDate>Fri, 23 Jul 2010 13:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://inky.org/blog/?p=225#comment-1636</guid>
		<description>Really, you&#039;d want the spots to have different costs, because it sets up a nice problem for the player. &quot;Hmm, I can put this marker on 4, and it only costs me 1 donut, but it never comes up. 8s come up all the time but that costs 3 donuts!&quot;</description>
		<content:encoded><![CDATA[<p>Really, you&#8217;d want the spots to have different costs, because it sets up a nice problem for the player. &#8220;Hmm, I can put this marker on 4, and it only costs me 1 donut, but it never comes up. 8s come up all the time but that costs 3 donuts!&#8221;</p>
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		<title>Comment on Lucky Numbers RPG by Jota</title>
		<link>http://inky.org/blog/?p=225&#038;cpage=1#comment-1635</link>
		<dc:creator>Jota</dc:creator>
		<pubDate>Fri, 23 Jul 2010 12:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://inky.org/blog/?p=225#comment-1635</guid>
		<description>Wouldn&#039;t a system like this encourage the party to try to roll the dice as much as possible?</description>
		<content:encoded><![CDATA[<p>Wouldn&#8217;t a system like this encourage the party to try to roll the dice as much as possible?</p>
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		<title>Comment on Lucky Numbers RPG by Touchy</title>
		<link>http://inky.org/blog/?p=225&#038;cpage=1#comment-1634</link>
		<dc:creator>Touchy</dc:creator>
		<pubDate>Fri, 23 Jul 2010 12:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://inky.org/blog/?p=225#comment-1634</guid>
		<description>Sounds like an interesting idea. I have two remarks:
a) You have to be careful not to even out the odds. Basically giving people these tokens to fix misrolls () might make it too easy to just pass any challenge. And failing something or doing something exceptionally well always makes for good storytelling.
b) I&#039;m not sure I like the mana comparison. I think most actions shouldn&#039;t cost anything to give the players the freedom to try whatever they think would be cool.</description>
		<content:encoded><![CDATA[<p>Sounds like an interesting idea. I have two remarks:<br />
a) You have to be careful not to even out the odds. Basically giving people these tokens to fix misrolls () might make it too easy to just pass any challenge. And failing something or doing something exceptionally well always makes for good storytelling.<br />
b) I&#8217;m not sure I like the mana comparison. I think most actions shouldn&#8217;t cost anything to give the players the freedom to try whatever they think would be cool.</p>
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		<title>Comment on Echo Bazaar (pt 3, Item Alternatives) by Jason Dyer</title>
		<link>http://inky.org/blog/?p=193&#038;cpage=1#comment-1630</link>
		<dc:creator>Jason Dyer</dc:creator>
		<pubDate>Mon, 05 Jul 2010 18:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://inky.org/blog/?p=193#comment-1630</guid>
		<description>(Add: This was Nemesis.)</description>
		<content:encoded><![CDATA[<p>(Add: This was Nemesis.)</p>
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		<title>Comment on Echo Bazaar (pt 3, Item Alternatives) by Jason Dyer</title>
		<link>http://inky.org/blog/?p=193&#038;cpage=1#comment-1629</link>
		<dc:creator>Jason Dyer</dc:creator>
		<pubDate>Mon, 05 Jul 2010 18:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://inky.org/blog/?p=193#comment-1629</guid>
		<description>I ran out on Ambition with my Watchful around 40-ish, but I also needed my Dangerous around 40 to get there.</description>
		<content:encoded><![CDATA[<p>I ran out on Ambition with my Watchful around 40-ish, but I also needed my Dangerous around 40 to get there.</p>
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		<title>Comment on Agents on the Edge of the Galaxy by Touchy</title>
		<link>http://inky.org/blog/?p=208&#038;cpage=1#comment-1623</link>
		<dc:creator>Touchy</dc:creator>
		<pubDate>Sun, 27 Jun 2010 17:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://inky.org/blog/?p=208#comment-1623</guid>
		<description>I&#039;m interested, too!</description>
		<content:encoded><![CDATA[<p>I&#8217;m interested, too!</p>
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		<title>Comment on Agents on the Edge of the Galaxy by Roger</title>
		<link>http://inky.org/blog/?p=208&#038;cpage=1#comment-1621</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Thu, 24 Jun 2010 00:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://inky.org/blog/?p=208#comment-1621</guid>
		<description>Pick me!  First weekend in July is probably out, but other than that, Saturdays or Sundays in mud-afternoon is probably just fine.</description>
		<content:encoded><![CDATA[<p>Pick me!  First weekend in July is probably out, but other than that, Saturdays or Sundays in mud-afternoon is probably just fine.</p>
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