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May 14, 2010

Echo Bazaar (pt 5, Social Games)

Filed under: Uncategorized — Tags: , — inky @ 12:40 am

Sorry, real-life stuff is getting in the way of more game design discussion (and I’m almost done anyway). So I think today I’m going to detour and do a short post about the kind of gameplay that happens mostly outside the game, and come back next week sometime with a wrapup post. (Incidentally, Alexis showed up and put a couple comments on the last post, which was pretty cool to see.)
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May 9, 2010

Echo Bazaar (pt 4, Tactics)

Filed under: Uncategorized — Tags: , — inky @ 11:27 pm

Greetings, delicious Echo Bazaar discussion fans. In the previous post I addressed item economy, adventure arrangement, and overall game goals — in other words, the things that define your long-term strategic play. Today we’ll be talking about the short-term stuff: tactics.
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May 4, 2010

Echo Bazaar (pt 3, Item Alternatives)

Filed under: Uncategorized — Tags: , — inky @ 11:40 pm

If it’s Tuesday (which it is), it must be time for more Echo Bazaar discussion. Last post I talked about problems I saw with the existing game design. Today I’m going to talk about solutions. Or at least suggest some things that’ll cause different problems.
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May 2, 2010

Echo Bazaar (pt 2, Incentives)

Filed under: Uncategorized — Tags: , — inky @ 11:46 pm

Here’s my next Echo Bazaar post. If you haven’t played, read the previous post, so you know what I’m talking about. And what I am talking about today is some incentive analysis.
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Echo Bazaar (pt 1, Introduction)

Filed under: Uncategorized — Tags: , — inky @ 11:45 pm

Ok, Echo Bazaar. It’s the hot new game which everyone is talking about, but I see surprisingly little discussion of the actual game design. Since I am interested in game design, it seems like I should post about it. So I will!

I’m going to probably post this in a couple sections. This first one is just an introduction to the game for people not familiar with it; you can probably skim if you’ve played already.
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