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July 22, 2010

Lucky Numbers RPG

Filed under: Uncategorized — Tags: , — inky @ 10:33 pm

I was talking with lpsmith about the game, and one of the things he mentioned was that things could get kind of long when you were waiting for your turn to come around again, and that Settlers of Catan had a cool mechanic for letting you do other stuff during other people’s turns. So we talked about that for a bit, and also about how in some version of The Game of Life you could get a lucky number on the wheel and get points whenever it came up. Anyway, I thought I’d work out the idea a bit and see what came up.
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July 19, 2010

Agents on the Edge of the Galaxy wrapup

Filed under: Uncategorized — Tags: , — inky @ 12:09 pm

So, the two sessions of Agents on the Edge of the Galaxy have finished, and now, as is traditional, I will present my GM notes and thoughts about the game. But first, links to the transcripts:

And a few summarizing quotes:

Zagor says, “This is the most metrosexual spaceship I’ve been on for a while.”

Heron says, “You could put different colors of gum in the pockets and call it bubblesort.”

Reig says, “I probably *do* secrete acid, at that.”

Tesher says, “Well, I am obviously disguising myself so well that even I don’t know who I am yet.”

Squee says, “But, let’s see, I get a free tag for the window sabotage, and I’d also like to tag The Food, It’s Awesome”

Garue hides his mace in a cabbage.

And now a little more detail.
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July 10, 2010

Agents GM notes

Filed under: Uncategorized — Tags: , — inky @ 12:10 am

As is traditional (well, once), I am writing up GM notes in advance so I can look back later and see which, if any, get used in the actual game. Also in the hopes it might be helpful.

For the pirates game I mostly wrote up interest groups and character names/traits in them, on the assumption that if the players got proactive about something I’d have some opposition to pick from. But what turned out in practice is the players weren’t super-proactive (hmm, that isn’t quite true — but they’re proactive in the sense of “let’s sneak into this guy’s house”, rather than “let’s try to get a scheme going”). Anyway, what I wrote up last time wasn’t useful. So this time I’m going to try something different. Namely, scenes.
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