I am back from lovely and damp Port Angeles and fully prepared to rock some more comp games. Specifically, my rocking action has been directed at the following entries: The Blind House, Death Off the Cuff, Divis Mortis, Gigantomania, Heated, and A quiet evening at home. More, equally-rocking updates to follow!
October 24, 2010
October 10, 2010
Chugging along busily here with more reviews. Slightly fewer reviews here, but they get into more game design issues and are somewhat longer (in particular, the Oxygen review talks about moral decisions in games). The new reviews: The Bible Retold: Following a Star, The Bible Retold: The Lost Sheep, Ninja’s Fate, Oxygen, and The People’s Glorious Revolutionary Text Adventure Game.
October 7, 2010
Hey, it’s that time of year again! I’m not sure how chunkily I am going to do reviews this year but for right now I have a half-dozen: East Grove Hills, Leadlight, Pen and Paint, R, Rogue of the Multiverse, and Sons of the Cherry. No doubt more will be coming soon.
July 22, 2010
I was talking with lpsmith about the game, and one of the things he mentioned was that things could get kind of long when you were waiting for your turn to come around again, and that Settlers of Catan had a cool mechanic for letting you do other stuff during other people’s turns. So we talked about that for a bit, and also about how in some version of The Game of Life you could get a lucky number on the wheel and get points whenever it came up. Anyway, I thought I’d work out the idea a bit and see what came up.
July 19, 2010
So, the two sessions of Agents on the Edge of the Galaxy have finished, and now, as is traditional, I will present my GM notes and thoughts about the game. But first, links to the transcripts:
- Episode 1, involving asteroids, ambushes, pleasure planets, and bar brawls
- Episode 2, involving infiltration, revolution, sabotage, more bar brawls, and chefs
And a few summarizing quotes:
Zagor says, “This is the most metrosexual spaceship I’ve been on for a while.”
Heron says, “You could put different colors of gum in the pockets and call it bubblesort.”
Reig says, “I probably *do* secrete acid, at that.”
Tesher says, “Well, I am obviously disguising myself so well that even I don’t know who I am yet.”
Squee says, “But, let’s see, I get a free tag for the window sabotage, and I’d also like to tag The Food, It’s Awesome”
Garue hides his mace in a cabbage.
And now a little more detail.
July 10, 2010
As is traditional (well, once), I am writing up GM notes in advance so I can look back later and see which, if any, get used in the actual game. Also in the hopes it might be helpful.
For the pirates game I mostly wrote up interest groups and character names/traits in them, on the assumption that if the players got proactive about something I’d have some opposition to pick from. But what turned out in practice is the players weren’t super-proactive (hmm, that isn’t quite true — but they’re proactive in the sense of “let’s sneak into this guy’s house”, rather than “let’s try to get a scheme going”). Anyway, what I wrote up last time wasn’t useful. So this time I’m going to try something different. Namely, scenes.
May 14, 2010
Sorry, real-life stuff is getting in the way of more game design discussion (and I’m almost done anyway). So I think today I’m going to detour and do a short post about the kind of gameplay that happens mostly outside the game, and come back next week sometime with a wrapup post. (Incidentally, Alexis showed up and put a couple comments on the last post, which was pretty cool to see.)
May 9, 2010
Greetings, delicious Echo Bazaar discussion fans. In the previous post I addressed item economy, adventure arrangement, and overall game goals — in other words, the things that define your long-term strategic play. Today we’ll be talking about the short-term stuff: tactics.
May 4, 2010
If it’s Tuesday (which it is), it must be time for more Echo Bazaar discussion. Last post I talked about problems I saw with the existing game design. Today I’m going to talk about solutions. Or at least suggest some things that’ll cause different problems.