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November 7, 2010

IF Competition 2010, general thoughts

Filed under: Uncategorized — Tags: , , — inky @ 2:42 pm

Ok, done with all the games! Now let’s talk trends (this has spoilers, obviously):
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IF Competition 2010, reviews part 5

Filed under: Uncategorized — Tags: , , — inky @ 1:25 pm

Last reviews! Specifically: The 12:54 to Asgard, Gris et Jaune, One Eye Open, and The Warbler’s Nest.

Up next: some thoughts about the comp as a whole.

November 2, 2010

IF Competition 2010, reviews part 4

Filed under: Uncategorized — Tags: , , — inky @ 11:38 pm

Penultimate reviews! This year I decided to play the games by people I didn’t know first (usually), so this and next week’s are going to mostly be by more experienced authors. I’ll probably do some kind of comp summary post at the end, too — this has been a pretty interesting year for a couple reasons. But hey, have some reviews: The Chronicler, Aotearoa, Flight of the Hummingbird, Mite, and Under, In Erebus.

October 24, 2010

IF Competition 2010, reviews part 3

Filed under: Uncategorized — Tags: , , — inky @ 6:54 pm

I am back from lovely and damp Port Angeles and fully prepared to rock some more comp games. Specifically, my rocking action has been directed at the following entries: The Blind House, Death Off the Cuff, Divis Mortis, Gigantomania, Heated, and A quiet evening at home. More, equally-rocking updates to follow!

October 10, 2010

IF Competition 2010, reviews part 2

Filed under: Uncategorized — Tags: , , — inky @ 8:53 pm

Chugging along busily here with more reviews. Slightly fewer reviews here, but they get into more game design issues and are somewhat longer (in particular, the Oxygen review talks about moral decisions in games). The new reviews: The Bible Retold: Following a Star, The Bible Retold: The Lost Sheep, Ninja’s Fate, Oxygen, and The People’s Glorious Revolutionary Text Adventure Game.

October 7, 2010

IF Competition 2010, reviews part 1

Filed under: Uncategorized — Tags: , , — inky @ 11:09 pm

Hey, it’s that time of year again! I’m not sure how chunkily I am going to do reviews this year but for right now I have a half-dozen: East Grove Hills, Leadlight, Pen and Paint, R, Rogue of the Multiverse, and Sons of the Cherry. No doubt more will be coming soon.

July 22, 2010

Lucky Numbers RPG

Filed under: Uncategorized — Tags: , — inky @ 10:33 pm

I was talking with lpsmith about the game, and one of the things he mentioned was that things could get kind of long when you were waiting for your turn to come around again, and that Settlers of Catan had a cool mechanic for letting you do other stuff during other people’s turns. So we talked about that for a bit, and also about how in some version of The Game of Life you could get a lucky number on the wheel and get points whenever it came up. Anyway, I thought I’d work out the idea a bit and see what came up.
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July 19, 2010

Agents on the Edge of the Galaxy wrapup

Filed under: Uncategorized — Tags: , — inky @ 12:09 pm

So, the two sessions of Agents on the Edge of the Galaxy have finished, and now, as is traditional, I will present my GM notes and thoughts about the game. But first, links to the transcripts:

And a few summarizing quotes:

Zagor says, “This is the most metrosexual spaceship I’ve been on for a while.”

Heron says, “You could put different colors of gum in the pockets and call it bubblesort.”

Reig says, “I probably *do* secrete acid, at that.”

Tesher says, “Well, I am obviously disguising myself so well that even I don’t know who I am yet.”

Squee says, “But, let’s see, I get a free tag for the window sabotage, and I’d also like to tag The Food, It’s Awesome”

Garue hides his mace in a cabbage.

And now a little more detail.
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July 10, 2010

Agents GM notes

Filed under: Uncategorized — Tags: , — inky @ 12:10 am

As is traditional (well, once), I am writing up GM notes in advance so I can look back later and see which, if any, get used in the actual game. Also in the hopes it might be helpful.

For the pirates game I mostly wrote up interest groups and character names/traits in them, on the assumption that if the players got proactive about something I’d have some opposition to pick from. But what turned out in practice is the players weren’t super-proactive (hmm, that isn’t quite true — but they’re proactive in the sense of “let’s sneak into this guy’s house”, rather than “let’s try to get a scheme going”). Anyway, what I wrote up last time wasn’t useful. So this time I’m going to try something different. Namely, scenes.
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May 14, 2010

Echo Bazaar (pt 5, Social Games)

Filed under: Uncategorized — Tags: , — inky @ 12:40 am

Sorry, real-life stuff is getting in the way of more game design discussion (and I’m almost done anyway). So I think today I’m going to detour and do a short post about the kind of gameplay that happens mostly outside the game, and come back next week sometime with a wrapup post. (Incidentally, Alexis showed up and put a couple comments on the last post, which was pretty cool to see.)
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