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February 19, 2010

The XYZZY Awards are here!

Tags: — inky @ 8:31 pm

Continuing the fine tradition of being a little late, but this year we have some cool stuff to show for it. The XYZZY Awards have a snazzy new site and all the voting goodness that goes along with it. Voting for the first round is open til March 4th, so go check it out!

November 15, 2009

IF Competition 2009 Reviews

Tags: , — inky @ 4:37 pm

It’s time for IF Competition Reviews, doo-te-doo-te-doo. Normally I would be more on the ball and get them out in chunks during the comp period, but this year I was lucky to get anything done at all. Still, here they are, in all their glory. Share and enjoy. (And if you want more reviews to read, there are plenty on the wiki)

May 19, 2009

Inside Woman

Tags: , — inky @ 10:36 pm

I wrote up a review of Inside Woman in the usual place. Summary: pretty typical Andy Phillips game, but the puzzle quality seems higher than usual and there are a few unusual themes.

For people who are playing and get stuck, here are a few nudges (in rot13):
(more…)

April 6, 2009

Spring Thing reviews

Tags: , — inky @ 5:56 pm

As you are no doubt all aware, the Spring Thing is going on. There is an especially diverse set of games this year — the Spring Thing always gets something a little unusual but this time they’re even in all different formats, as well as being totally different genres. So do check them out, there’s some interesting stuff.

For more specifics, you can read my reviews (though, naturally, I would suggest playing the games before reading): A Flustered Duck, The Milk of Paradise, Realm of Obsidian, and Vague.

April 4, 2009

Final Selection review

Tags: , — inky @ 11:23 am

Put up a review of Final Selection, the ORGC winner from a couple years ago. Summary: fun little escape-the-room game, with an interesting puzzle inventory system.

March 16, 2009

Blue Lacuna review up on IF-Review

Tags: , — inky @ 8:23 am

My review of Blue Lacuna is up on Mark Musante’s IF-Review. Shorter version: Modern IF doesn’t take enough risks; here’s a game that does.

March 4, 2009

T3 Hacking

Tags: , , — inky @ 11:49 pm

Somebody requested help with something a little fancy with actors in TADS 3 — to be able to queue up orders to NPCs then have them all execute at once — and it turned out to be a little more involved than I was expecting, so I thought I’d put up the code.

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