Continuing the fine tradition of being a little late, but this year we have some cool stuff to show for it. The XYZZY Awards have a snazzy new site and all the voting goodness that goes along with it. Voting for the first round is open til March 4th, so go check it out!
February 19, 2010
November 15, 2009
IF Competition 2009 Reviews
It’s time for IF Competition Reviews, doo-te-doo-te-doo. Normally I would be more on the ball and get them out in chunks during the comp period, but this year I was lucky to get anything done at all. Still, here they are, in all their glory. Share and enjoy. (And if you want more reviews to read, there are plenty on the wiki)
May 19, 2009
Inside Woman
I wrote up a review of Inside Woman in the usual place. Summary: pretty typical Andy Phillips game, but the puzzle quality seems higher than usual and there are a few unusual themes.
For people who are playing and get stuck, here are a few nudges (in rot13):
(more…)
April 6, 2009
Spring Thing reviews
As you are no doubt all aware, the Spring Thing is going on. There is an especially diverse set of games this year — the Spring Thing always gets something a little unusual but this time they’re even in all different formats, as well as being totally different genres. So do check them out, there’s some interesting stuff.
For more specifics, you can read my reviews (though, naturally, I would suggest playing the games before reading): A Flustered Duck, The Milk of Paradise, Realm of Obsidian, and Vague.
April 4, 2009
Final Selection review
Put up a review of Final Selection, the ORGC winner from a couple years ago. Summary: fun little escape-the-room game, with an interesting puzzle inventory system.
March 16, 2009
Blue Lacuna review up on IF-Review
My review of Blue Lacuna is up on Mark Musante’s IF-Review. Shorter version: Modern IF doesn’t take enough risks; here’s a game that does.
March 4, 2009
T3 Hacking
Somebody requested help with something a little fancy with actors in TADS 3 — to be able to queue up orders to NPCs then have them all execute at once — and it turned out to be a little more involved than I was expecting, so I thought I’d put up the code.