A while back I did a thing on converting 7th sea characters to Spirit of the Century, but re-reading it the other night I decided it’s a little too heavyweight for actual games I’d run. So here’s an attempt at the same thing but stripped down, with a few other tweaks because I am compelled to do that (in practice this is basically a 7th-sea-themed SotC/Apocalypse World mashup).
April 4, 2012
January 19, 2012
So I hear D&D 5th edition is coming out. I hear there is a risk of it being called “D&D Next” but that seems too dumb to be plausible, so I’m going to assume it’ll just be called “Dungeons & Dragons”. I’m not sure why the ampersand is so important but it totally is. Anyway, if I ran the circus, here’s what I’d do:
December 15, 2011
One of the things that came out of Agents of Empire was that people wanted a hexmap they could edit, and there weren’t any good hexmap extensions for mediawiki (or any real RPG mapping extensions at all that I could find). So I did one up. It’s pretty simple but I figured other people might want to mess with it, so here it is for download. More details after the cut:
July 25, 2011
The first arc of that board game RPG mentioned in my last post is over. It’s on hiatus as I try to work out how to get it more like what I want mechanically, but in the meantime I’m going to write a post or two about it. Like this one.
January 20, 2011
It’s time again! Specifically, time to run another RPG. The pitch here is basically “steampunk western”. Inspirations include Girl Genius, Sergio Leone and Wild Wild West (the bad movie and the tv show).
July 22, 2010
I was talking with lpsmith about the game, and one of the things he mentioned was that things could get kind of long when you were waiting for your turn to come around again, and that Settlers of Catan had a cool mechanic for letting you do other stuff during other people’s turns. So we talked about that for a bit, and also about how in some version of The Game of Life you could get a lucky number on the wheel and get points whenever it came up. Anyway, I thought I’d work out the idea a bit and see what came up.
July 19, 2010
So, the two sessions of Agents on the Edge of the Galaxy have finished, and now, as is traditional, I will present my GM notes and thoughts about the game. But first, links to the transcripts:
- Episode 1, involving asteroids, ambushes, pleasure planets, and bar brawls
- Episode 2, involving infiltration, revolution, sabotage, more bar brawls, and chefs
And a few summarizing quotes:
Zagor says, “This is the most metrosexual spaceship I’ve been on for a while.”
Heron says, “You could put different colors of gum in the pockets and call it bubblesort.”
Reig says, “I probably *do* secrete acid, at that.”
Tesher says, “Well, I am obviously disguising myself so well that even I don’t know who I am yet.”
Squee says, “But, let’s see, I get a free tag for the window sabotage, and I’d also like to tag The Food, It’s Awesome”
Garue hides his mace in a cabbage.
And now a little more detail.
July 10, 2010
As is traditional (well, once), I am writing up GM notes in advance so I can look back later and see which, if any, get used in the actual game. Also in the hopes it might be helpful.
For the pirates game I mostly wrote up interest groups and character names/traits in them, on the assumption that if the players got proactive about something I’d have some opposition to pick from. But what turned out in practice is the players weren’t super-proactive (hmm, that isn’t quite true — but they’re proactive in the sense of “let’s sneak into this guy’s house”, rather than “let’s try to get a scheme going”). Anyway, what I wrote up last time wasn’t useful. So this time I’m going to try something different. Namely, scenes.
June 22, 2010
It’s once again time for a summer RPG, as run by me. I expect it’ll be run for one or two sessions in July, exact dates to be worked out later.
The premise: In the far future, the Terran empire spans the galaxy. Old and decadent, its collapse is now irreversible, though it could be years or it could be centuries, and the final blow could be struck by internal strife and politics or one of the smaller and hungrier empires that pace its borders. Out on the edge of the galaxy, where you are, contact with the government is scarce and planets can be isolated, but the empire still has crushing force it can bring to bear when it chooses.