An Escape To Remember

An interactive fiction by the IF Whispers Team (2006) - the Inform 7 source text

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Part 1 - The Divan Comedy by Dan Shiovitz

Whisper 1 is a scene.

Whisper 1 begins when play begins. When Whisper 1 begins: say "You step back off the balcony and walk into the main room of your suite. It can't be long now, and frankly, you're looking forward to a little action."; move the player to your suite, without printing a room description; the gong gongs in two turns from now.

Escaped from balcony is a number variable. Escaped from balcony is 0.

Whisper 1 ends when escaped from balcony is 1.

Carry out skipping ahead during Whisper 1:
say "Skipping scene 1.";
Move the amulet to the player;
Move the crystal to the player;
Change escaped from balcony to 1;
Rule succeeds.