An Escape To Remember

An interactive fiction by the IF Whispers Team (2006) - the Inform 7 source text

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Section 1 - Transitioning from Part 1

Whisper 2 is a scene. Whisper 2 begins when Whisper 1 ends.

When Whisper 2 begins:
move brightly-colored sashes to dangling;
now brightly-colored sashes is scenery;
move player to dangling.

To decide if it's ok to leave part 1:
if the ripple is in the Balcony, decide yes;
if the player does not have the amulet, decide no;
if the crystal is part of the amulet, decide yes;
if the player has the crystal, decide yes;
decide no.

Before going down when the location is the Balcony:
if it's ok to leave part 1, continue the action;
say "There's no coming back after this, so you better make sure you bring the amulet and crystal.";
Stop the action.

When play begins, say "You sure hope Maurice's insider is for real."