Kieran/Keira - This traveler from Inismore met with the fae as a child and made a bargain, to bring them strange things and new stories in exchange for learning Glamour sorcery. Right now K is on the path of a particular crown of legends, said to be once worn by the Ruler of the Sea. Great (+3): Sorcery (Glamour), Community (Performer) Good (+2): Fingersmithery, Stealth Fair (+1): Weapons (Knives), Nature Average (+0): Riding, Athletics Silver-tongued wayfarer [ ] Unlock advanced successes as part of performing [ ] Negate penalty for wrong Community specialization after observing the other community [ ] Force someone to keep listening to you as long as you can keep talking [ ] _______________________________________________________ Student of Glamour and the Fae [ ] Create a simple illusion [ ] Create a temporary transformation [ ] Enhance or inhibit an existing emotion [ ] _______________________________________________________ Story-swapper Natural performer Inish Suggested relaxation: Spend an evening swapping stories with someone ---- Emilio/Emilia - As the third child, E was sent to live in a priory with the intention of eventually taking vows. But days before it was to happen, E received news of a slaughter at home: the rest of the family was dead, the culprits vanished. Theus would have to wait until tomorrow -- today is for revenge. Great (+3): Weapons (Fencing), Academics Good (+2): Science, Athletics Fair (+1): Community (Church), Resolve Average (+0): Alertness, Nature Aldana dance-fighter [ ] Unlock advanced successes with Weapons [ ] Use Weapons in place of Alertness when in combat [ ] +1 when defending in combat [ ] _______________________________________________________ Raised in a priory [ ] Receive the social respect/benefits of a priest [ ] Unlock advanced successes with Academics [ ] Read and write all languages, ancient or modern [ ] _______________________________________________________ Calligrapher Mighty passions, kept in check Castillian Suggested relaxation: Spend time in meditation and prayer ---- Piero/Piera - Born in a back alley off the poorest street in a Vodacce city, P fought out with whatever weapon came to hand - blades, guile, diplomacy - and doesn't intend to stop until a Prince's throne is at hand. Great (+3): Weapons (Street Fighting), Alertness Good (+2): Athletics, Community (Streets) Fair (+1): Stealth, Resolve Average (+0): Brawn, Science The best weapon is the one that's at hand [ ] Do damage equivalent to a fencing sword regardless of the implement used [ ] Negate penalty for drawing/grabbing a weapon and attacking in the same move [ ] +2 to rolls involving hiding weapons/laying traps [ ] _______________________________________________________ The city is my hunting ground [ ] +1 to Athletics rolls for urban movement [ ] Automatically shake any tails in an urban environment [ ] In a city, automatically set up an ambush after following someone for a short time [ ] _______________________________________________________ Amateur alchemist Tougher than anyone smarter; smarter than anyone tougher Vodacce Suggested relaxation: Enjoy luxurious living - fine food and wine, massages, bathing ---- Renatus/Renata - Born into privilege as the only child of a minor Eisen lord, R lost everything when a war engulfed the family lands. Caught in the tide, R went from lordling to mercenary, fighting on any side and for any master. R knows it'll take an army to reclaim a birthright, but with enough money, even an army can be bought. Great (+3): Weapons (Soldier), Resolve Good (+2): Brawn, Riding Fair (+1): Athletics, Community (Soldiers and Mercenaries) Average (+0): Alertness, Academics Steel blade, dracheneisen gauntlet [ ] After a success on a defense roll, gain +1 to your next action [ ] Unlock advanced successes with Weapons [ ] After an advanced success on a defense roll, can roll Brawn to rip away or break opponent's weapon [ ] _______________________________________________________ Veteran campaigner [ ] +2 to resistance rolls when on guard duty or lacking food and water [ ] Negate penalties for lighting and weather when attacking [ ] +2 to rolls to determine the tactics of other groups [ ] _______________________________________________________ Noble-born Tactician Eisen Suggested relaxation: Work through tactical exercises and read historical campaigns ---- Frederic/Frederique - Gifted with Porte, trained with the sword, born in Montaigne - F realizes that not everyone is so lucky, but tries to at least explain what they're missing. To some extent the arrogance is a pose to cover F's more-clandestine activities as a secret agent of l'Empereur, but only to some extent. Currently F trails a particular person wanted for activities that have disturbed the peace of Montaigne. Great (+3): Weapons (Dueling), Community (Nobles) Good (+2): Sorcery (Porte), Athletics Fair (+1): Alertness, Stealth Average (+0): Sailing, Fingersmithery Valroux Duelist [ ] +1 (cumulative for the combat) to perform a maneuver for each previous aspect placed on the target [ ] Unlock advanced successes for Weapons [ ] On an advanced success on an attack, you can place an aspect on the target instead of doing additional damage [ ] _______________________________________________________ Porte Apprentice [ ] Blood an item, and later sense its direction and location [ ] Blood an item, tuck it away in a Porte hole, and later retrieve it [ ] Open a Porte hole to catch and swallow a projectile [ ] _______________________________________________________ Dilettante Spy Montaignese Suggested relaxation: Go to the theater, the races, or a gambling hall ---- Signar/Signe - S leads a simple life with simple pleasures: at sea, to ride the waves, dare the storms, and occasionally lead the fight onto other ships; on land, to drink and brawl in the taverns until money is exhausted and it is once more time to go to sea. At the moment, S seeks the island of Eterria, of unknown location but the site of a treasure S has recently come into the possession of a map to. Great (+3): Weapons (Axe and Cannon), Brawn Good (+2): Sailing, Nature Fair (+1): Athletics, Resolve Average (+0): Alertness, Community (Sailors and Pirates) Berserking axe-fighter [ ] Unlock advanced successes with Weapons [ ] +1 to Weapons for each consequence taken this combat [ ] Unlock advanced successes with Brawn [ ] _______________________________________________________ Sailing before I could walk [ ] Never get lost at sea or under the stars [ ] Negate penalties for fighting on unstable terrain [ ] Unlock advanced successes for Sailing [ ] _______________________________________________________ Friend in every port Brawler Vesten Suggested relaxation: Get drunk and get in a fight