Ok, so the way a heist movie typically works is we see the main criminal and the main opponent, and then we see the goal of the heist. Then the main criminal works up a plan in their head (but we don't see it yet) and recruits other criminals with specific skills. Then the criminals start preparing and practicing for the plan. We see some scenes of them preparing for the plan. These scenes are of varying length and risk, but they're all pulled off successfully, albeit sometimes with some kinks. We may see some scenes of them practicing for the plan too. It's not really clear at this point what the overall plan is, although there may be some subportions which are clear. Eventually the plan starts for real. As it goes along, we see the thing unfold as a whole. A number of twists and turns come up that the audience didn't know about, but which (at least at the start) are anticipated and all part of the plan. Eventually things go a little wonky and get off-track, but the criminals improvise and fix it up. At the end they end up succeeding, generally, and then we see if they really succeeded and how well they did. The criminals tend to have a special skill they're good at, some connections to people or objects or organizations that is useful for preparation, some history with other members of the team (particularly the main criminal and the main opponent), and some character flaw or history problem or something that can bring them down. System-wise, this lends itself pretty nicely to a thing where the GM sets the goal and the main opponent, then the players make a plan and make characters. The players play out some scenes where they prepare stuff, which gives them special equipment (the pinch in ocean's 11) or dice into the plan pool, or practice stuff, which gives them dice into a pool for the practiced scene. Then we do the run. People run through the plan, and can draw on the plan pool dice to simulate eventualities they had actually planned for (although there has to be some relation with stuff they prepared). If they fail a roll, then we go off-plan. There are some kind of time limits or something where failure dice get racked up until the players hit the objective, or they can scrap the objective and go on to the next one. Eventually they make it to the end (we hope) and then we do a final roll-off based on the number of failure dice vs the number of pool dice left, or something, and everyone narrates how they turn out based on that.