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October 7, 2010

IF Competition 2010, reviews part 1

Filed under: Uncategorized — Tags: , , — inky @ 11:09 pm

Hey, it’s that time of year again! I’m not sure how chunkily I am going to do reviews this year but for right now I have a half-dozen: East Grove Hills, Leadlight, Pen and Paint, R, Rogue of the Multiverse, and Sons of the Cherry. No doubt more will be coming soon.

July 22, 2010

Lucky Numbers RPG

Filed under: Uncategorized — Tags: , — inky @ 10:33 pm

I was talking with lpsmith about the game, and one of the things he mentioned was that things could get kind of long when you were waiting for your turn to come around again, and that Settlers of Catan had a cool mechanic for letting you do other stuff during other people’s turns. So we talked about that for a bit, and also about how in some version of The Game of Life you could get a lucky number on the wheel and get points whenever it came up. Anyway, I thought I’d work out the idea a bit and see what came up.

July 19, 2010

Agents on the Edge of the Galaxy wrapup

Filed under: Uncategorized — Tags: , — inky @ 12:09 pm

So, the two sessions of Agents on the Edge of the Galaxy have finished, and now, as is traditional, I will present my GM notes and thoughts about the game. But first, links to the transcripts:

And a few summarizing quotes:

Zagor says, “This is the most metrosexual spaceship I’ve been on for a while.”

Heron says, “You could put different colors of gum in the pockets and call it bubblesort.”

Reig says, “I probably *do* secrete acid, at that.”

Tesher says, “Well, I am obviously disguising myself so well that even I don’t know who I am yet.”

Squee says, “But, let’s see, I get a free tag for the window sabotage, and I’d also like to tag The Food, It’s Awesome”

Garue hides his mace in a cabbage.

And now a little more detail.

July 10, 2010

Agents GM notes

Filed under: Uncategorized — Tags: , — inky @ 12:10 am

As is traditional (well, once), I am writing up GM notes in advance so I can look back later and see which, if any, get used in the actual game. Also in the hopes it might be helpful.

For the pirates game I mostly wrote up interest groups and character names/traits in them, on the assumption that if the players got proactive about something I’d have some opposition to pick from. But what turned out in practice is the players weren’t super-proactive (hmm, that isn’t quite true — but they’re proactive in the sense of “let’s sneak into this guy’s house”, rather than “let’s try to get a scheme going”). Anyway, what I wrote up last time wasn’t useful. So this time I’m going to try something different. Namely, scenes.

June 22, 2010

Agents on the Edge of the Galaxy

Filed under: Uncategorized — Tags: — inky @ 5:27 pm

It’s once again time for a summer RPG, as run by me. I expect it’ll be run for one or two sessions in July, exact dates to be worked out later.

The premise: In the far future, the Terran empire spans the galaxy. Old and decadent, its collapse is now irreversible, though it could be years or it could be centuries, and the final blow could be struck by internal strife and politics or one of the smaller and hungrier empires that pace its borders. Out on the edge of the galaxy, where you are, contact with the government is scarce and planets can be isolated, but the empire still has crushing force it can bring to bear when it chooses.

May 14, 2010

Echo Bazaar (pt 5, Social Games)

Filed under: Uncategorized — Tags: , — inky @ 12:40 am

Sorry, real-life stuff is getting in the way of more game design discussion (and I’m almost done anyway). So I think today I’m going to detour and do a short post about the kind of gameplay that happens mostly outside the game, and come back next week sometime with a wrapup post. (Incidentally, Alexis showed up and put a couple comments on the last post, which was pretty cool to see.)

May 9, 2010

Echo Bazaar (pt 4, Tactics)

Filed under: Uncategorized — Tags: , — inky @ 11:27 pm

Greetings, delicious Echo Bazaar discussion fans. In the previous post I addressed item economy, adventure arrangement, and overall game goals — in other words, the things that define your long-term strategic play. Today we’ll be talking about the short-term stuff: tactics.

May 4, 2010

Echo Bazaar (pt 3, Item Alternatives)

Filed under: Uncategorized — Tags: , — inky @ 11:40 pm

If it’s Tuesday (which it is), it must be time for more Echo Bazaar discussion. Last post I talked about problems I saw with the existing game design. Today I’m going to talk about solutions. Or at least suggest some things that’ll cause different problems.

May 2, 2010

Echo Bazaar (pt 2, Incentives)

Filed under: Uncategorized — Tags: , — inky @ 11:46 pm

Here’s my next Echo Bazaar post. If you haven’t played, read the previous post, so you know what I’m talking about. And what I am talking about today is some incentive analysis.

Echo Bazaar (pt 1, Introduction)

Filed under: Uncategorized — Tags: , — inky @ 11:45 pm

Ok, Echo Bazaar. It’s the hot new game which everyone is talking about, but I see surprisingly little discussion of the actual game design. Since I am interested in game design, it seems like I should post about it. So I will!

I’m going to probably post this in a couple sections. This first one is just an introduction to the game for people not familiar with it; you can probably skim if you’ve played already.

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