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January 7, 2016

Advent of Code, pt 3

Filed under: Uncategorized — Tags: , , — inky @ 9:15 pm

Final post on Advent of Code. Here’s where things get a little hairy.

January 3, 2016

Advent of Code pt 2

Filed under: Uncategorized — Tags: , , — inky @ 10:26 pm

More on Advent of Code. This next set of problems was a little trickier than the previous ones, but still not too scary. I plunged into the deep end for the language selection, though.

January 2, 2016

Advent of Code pt 1

Filed under: Uncategorized — Tags: , , — inky @ 3:19 pm

So I spent most of December working on Advent of Code. I thought I’d go with the thing somebody suggested and solve each day in a different language, which turned out to be pretty fun. You can see my solutions on github but I figured I’d write a little thing up too. This is mostly about the languages but also a bit about the questions themselves, so it has a few spoilers. If you do want to solve this yourself you might want to hold off on reading it.

November 18, 2012


Filed under: Uncategorized — Tags: , , — inky @ 9:53 pm

It seems like all I’m posting about these days is movies, but I saw Skyfall last night and I’m going to post about it regardless. I’m also in the middle of The Hydrogen Sonata and it’s pretty solid, though. Anyway, movie review. This is going to have some spoilers so I’ll put in a cut.

July 1, 2012

Fixing Prometheus

Filed under: Uncategorized — Tags: , , — inky @ 12:28 pm

There seems to be a thing going around where people are trying to fix up Prometheus to make it more coherent. This seems like an interesting exercise, so I thought I’d try my hand at it. Needless to say, this will contain major movie spoilers.

To make things a challenge, presumably the goal should be to do so with the minimum number of changes. So here’s my attempt at Fixing Prometheus In N Easy Steps: (more…)

April 4, 2012

SotC / 7th Sea, simplified

Filed under: Uncategorized — Tags: , — inky @ 2:44 pm

A while back I did a thing on converting 7th sea characters to Spirit of the Century, but re-reading it the other night I decided it’s a little too heavyweight for actual games I’d run. So here’s an attempt at the same thing but stripped down, with a few other tweaks because I am compelled to do that (in practice this is basically a 7th-sea-themed SotC/Apocalypse World mashup).


January 19, 2012

D&D 5e

Filed under: Uncategorized — Tags: , — inky @ 12:14 am

So I hear D&D 5th edition is coming out. I hear there is a risk of it being called “D&D Next” but that seems too dumb to be plausible, so I’m going to assume it’ll just be called “Dungeons & Dragons”. I’m not sure why the ampersand is so important but it totally is. Anyway, if I ran the circus, here’s what I’d do:

December 15, 2011

So You Want to Be a Warlord

Filed under: Uncategorized — Tags: — inky @ 10:28 pm

This past couple weeks I’ve been playing The Company, a facebook game by Flying Lab Software (aka the folks who brought you Pirates of the Burning Sea). Since, as mentioned, I’ve been playing it for two weeks, that makes me an expert and I will now present an analysis.

Hexmap extension for mediawiki

Filed under: Uncategorized — Tags: , , — inky @ 7:58 pm

One of the things that came out of Agents of Empire was that people wanted a hexmap they could edit, and there weren’t any good hexmap extensions for mediawiki (or any real RPG mapping extensions at all that I could find). So I did one up. It’s pretty simple but I figured other people might want to mess with it, so here it is for download. More details after the cut:

July 25, 2011

Agents of Empire: the Importance of Metaphor

Filed under: Uncategorized — Tags: , — inky @ 10:58 am

The first arc of that board game RPG mentioned in my last post is over. It’s on hiatus as I try to work out how to get it more like what I want mechanically, but in the meantime I’m going to write a post or two about it. Like this one.

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