Bort has the soul of an accountant but, tragically, that doesn't pay as well as adventuring, so it would be irrational to choose the career he loves. His ambition is to acquire enough capital to make a number of safe long-term investments. Name: Bort Binkersdoffen Alignment: Lawful Neutral Race: Dwarf Class: Rogue (2) str 14 -> +2 dex 16 -> +3 con 14 -> +2 (racial +2) int 14 -> +2 wis 8 -> -1 cha 8 -> -1 (racial -2) Hit points: 14/14 [6 4 / (+2 (con) * 2 (level)] Init bonus: +3 [+0 +3 (dex)] AC: 16 [10 +3 (dex) +3 (armor)] -- +4 dodge vs giants BAB: +1 Fort: +2 [+0 +2 (con)] Reflex: +6 [+3 +3 (dex)] Will: -1 [+0 -1 (wis)] +2 vs poison, +2 vs spells/spell-like effects Attacks: dwarven urgrosh two-handed: to-hit +3 [+1 BAB +2 str], damage 1d8+3/x3 or 1d6+3/x3 two-weapon primary: to-hit +1 [+1 BAB +2 str -2 two-weapon], damage 1d8+2/x3 two-weapon secondary: to-hit +1 [+1 BAB +2 str -2 two-weapon], damage 1d6+1/x3 light crossbow normal: to-hit +4 [+1 BAB +3 dex], damage 1d8/19-20/x2, range 80 ft Sneak attack adds +1d6 damage when appropriate (opponent flanked or denied dex bonus, applies for ranged weapon within 30 feet) Skills (40 points) Appraise: +7 [5 ranks + 2 (int)] -- +2 for stone/metal Move Silently: +8 [5 ranks + 3 (dex)] *armor penalty* Hide: +8 [5 ranks + 3 (dex)] *armor penalty* Open Lock: +8 [5 ranks + 3 (dex)] Disable Device: +7 [5 ranks + 2 (int)] Search: +7 [5 ranks + 2 (int)] -- +2 for stonework Decipher Script: +7 [5 ranks + 2 (int)] Profession (accountant): +4 [5 ranks + -1 (wis)] Climb: +7 [5 ranks + 2 (str)] *armor penalty* Balance: +8 [5 ranks + 3 (dex)] *armor penalty* -1 armor penalty from studded leather Languages: Common, Dwarven, Goblin, Orc Abilities: Base speed 20 feet (speed is not reduced by load/armor) Darkvision 60 feet Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground Stonecunning: auto-Search within 10 feet of stonework, intuit depth Two-Weapon Fighting (reduced penalties with two weapons) Sneak Attack (1d6) Trapfinding (can detect and disarm even difficult or magical traps) Evasion (take no damage on a successful reflex save) Equipment (capacity: 58 lbs, 116 lbs, 175 lbs) Dwarven urgrosh (50 gp, 12 lb) Light crossbow (35 gp, 4 lb) 20 crossbow bolts (1 gp, 1 lb each) Studded leather armor (25 gp, 20 lb) Thieves' Tools (30 gp, 1 lb) Backpack (2 gp, 2 lb) Rations (7 days) (0.5 gp, 1 lb each) Flint and steel (1 gp, n/a) 5 torches (0.01 gp, 1 lb each) Bedroll (0.5 gp, 5 lb) Traveler's outfit