Born in the stony mountains, this dwarf has always known he was destined for greatness. He draws upon the battle-fury of his elders and combines it with a blazing drive to spread the word about using the freshest natural ingredients. Orcs and cilantro both fear the mighty axe-blows of .. IRON CHEF DWARVEN. Name: Iron Chef Dwarven Alignment: Chaotic Neutral Race: Dwarf Class: Barbarian (2) / Bard (3) [Bard Barbarian Bard Barbarian Bard] str 14 -> +2 dex 14 -> +2 con 16 -> +3 int 9 -> -1 wis 12 -> +1 cha 15 -> +2 Hit points: 38/38 [6 7 2 3 5 / (+3 (con) * 5 (level)] Init bonus: +2 [+0 +2 (dex)] AC: 17 [10 +2 (dex) +4 (armor) +1 (ring)] BAB: +4 Fort: +8 [+4 +3 (con) +1 (cloak)] Reflex: +6 [+3 +2 (dex) +1 (cloak)] Will: +5 [+3 +1 (wis) +1 (cloak)] +2 to saves vs poison +2 to saves vs spells and spell-like effects Attacks: Dwarven war-axe (damage 1d10+4/20/x3, to-hit +8 [+4 BAB +2 (str) +1 (magic) +1 (focus)]) (-1 damage used one-handed) 3 masterwork throwing axes (damage 1d6/20/x2, to-hit +7 [+4 BAB +2 dex +1 masterwork], range 10 feet) Spiked armor (damage 1d6+1/20/x2, counts as light weapon) Skills (36 points: 20 3 5 3 5) Profession (chef): 11 [8 ranks + 1 (wis) + 2 (masterwork tools)] Perform (singing): 10 [8 ranks + 2 (cha)] Concentration: 11 [8 ranks + 3 (con)] Tumble: 7 [6 ranks + 2 (dex) -1 (armor)] Listen: 7 [6 ranks + 1 (wis)] +2 on Craft and Appraise checks for stone or metal items +2 on Search checks for unusual stonework Languages: Common, Dwarven Abilities: Base speed 20 feet (+10 from fast movement) Darkvision 60 feet +4 to resist bull rushes or tripping when standing on the ground Rage 1/day: +4 str, +4 con, +2 will, -2 AC (lasts 3 + new con mod rounds); fatigued afterwards for rest of encounter (-2 str, -2 dex, can't charge/run) Uncanny dodge: Retains dex bonus to AC even if flat-footed or invisible attacker Bardic music 3/day (standard action) Countersong: Use perform check in place of saving throw vs magic sonic/language-dependent attack Fascinate: 1 creature within 90 feet, not while combat is going on, perform check is DC for will save, creatures saving can't be retried, creature just sits there for up to 1 round/level and has -4 on skill checks like listen/spot. Inspire courage: +1 morale bonus on saves vs charm/fear, attack and damage; lasts for duration of song + 5 rounds Inspire competence: +2 competence bonus on skill checks for one person within 30 feet, for song time up to 2 minutes, doesn't work on self Power Attack: Take up to -4 in attack penalties, gain same back as damage bonus (or twice that for weapon used two-handed) Weapon Focus (dwarven war-axe): +1 to hit with axe Proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). Equipment (capacity: 58 lbs, 116 lbs, 175 lbs) +1 Dwarven war-axe - (2030 gp, 8 lb) 3 Masterwork throwing axes - (308 gp, 2 lb each) Masterwork chain shirt with spikes - (300 gp, 35 lb) Ring of protection +1 - (2000 gp) Backpack - (2 gp, 2 lb) Elixir of fire breath (can breathe 3 times in an hour for 4d6 damage each, range 25 feet, DC 13 reflex save for half) - (1100 gp) Cloak of resistance +1 - (1000 gp) Rations (7 days) - (0.5 gp, 1 lb each) Flint and steel - (1 gp, n/a) 3 torches - (0.01 gp, 1 lb each) Bedroll - (0.5 gp, 5 lb) Traveler's outfit Masterwork chef's tools - (55 gp, 5 lb) Spells: Can cast 3+0 0th and 1+1 1st spells per day Spell DC: 10 + 2 (cha) + spell level Level 0: Mage Hand: telekinesis on 5 lb or lighter object, while concentrating Prestidigitation: minor magical effects of your choice, for 1 hour Know Direction: know which way's north Detect Magic: duration concentration, up to 1 min/level 1st round detects if exists, 2nd detects count, 3rd detects locations of each Lullaby: Creature gets drowsy if will save failed, -5 to listen/spot Ghost Sound: Create illusionary sounds, lasts 1 round/level Level 1: Expeditious Retreat: +30 feet movement, duration 1 min/level Grease: 10' area or object becomes slippery, 1 round/level Things must make reflex save or fall, if fail balance check Greased items are save vs reflex or drop Comprehend Languages: Caster can understand but not speak all spoken/written languages, duration 10 min/level