str 12 -> +1 dex 16 -> +3 con 12 -> +1 int 14 -> +2 wis 10 -> +0 cha 10 -> +0 Alignment: Neutral Good Race: Human Base speed: 30 feet Class: Ranger Hit points: 15/15 [8 5 / (+1 (con) * 2 (level)] Init bonus: +3 [+0 +3 (dex)] AC: 16 [10 +3 (dex) +3 (armor)] BAB: +2 Fort: +4 [+3 +1 (con)] Reflex: +6 [+3 +3 (dex)] Will: +0 [+0 +0 (wis)] Attacks: Shortsword (damage 1d6+1/19-20/x2, to-hit +5 [+2 BAB +3 (dex)]) or Dagger (damage 1d4+1/19-20/x2, to-hit +5 [+2 BAB +3 (dex)]) or Two attacks each at -2 to hit and half str damage bonus on off-hand or Longbow (damage 1d8/x3, to-hit +5 [+2 BAB, +3 (dex)]) +2 to damage against orcs (favored enemies) Skills: (skill points (6 + 1 (race) + 2 (int))/level) Hide: 6 [3 ranks + 3 (dex)] *armor penalty* Move Silently: 6 [3 ranks + 3 (dex)] *armor penalty* Spot: 5 [5 ranks + 0 (wis)] *favored enemy* Search: 7 [5 ranks + 2 (int)] Survival: 5 [5 ranks + 0 (wis)] *synergy x3* *favored enemy* Knowledge (geography): 7 [5 ranks + 2 (int)] Knowledge (nature): 9 [5 ranks + 2 (int) + 2 (synergy w/survival)] Heal: 4 [4 ranks + 0 (wis)] Ride: 7 [2 ranks + 3 (dex) + 2 (animal affinity)] Handle Animal: 5 [3 ranks + 0 (cha) + 2 (animal affinity)] Climb: 3 [2 ranks + 1 (str)] *armor penalty* Listen: 2 [2 ranks + 0 (wis)] *favored enemy* Bluff: 0 [0 ranks + 0 (cha)] *favored enemy* Sense Motive: 0 [0 ranks + 0 (wis)] *favored enemy* Balance: 3 [0 ranks + 3 (dex)] *armor penalty* Escape Artist: 3 [0 ranks + 3 (dex)] *armor penalty* Jump: 1 [0 ranks + 1 (str)] *armor penalty* Swim: 1 [0 ranks + 1 (str)] *armor penalty* Receives a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards. Receives a +2 bonus on Survival checks made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains). Receives a +2 bonus on Survival checks to find or follow tracks. Receives a bonus (currently +2) when using *favored enemy* skills vs favored enemies (currently orcs). Receives a penalty (currently -1) when using *armor penalty* skills when wearing armor. Languages: Common, Orcish (int) Feats/Ranger Powers: Animal Affinity, Weapon Finesse, Track, Wild Empathy (+2 [+2 (level) +0 (cha)]), Favored Enemy (orcs: +2), Two-Weapon Fighting [ranger combat style] Proficient with all simple and martial weapons, and with light armor and shields (except tower shields). Equipment (capacity: 43 lbs, 86 lbs, 130 lbs) Dagger (damage 1d4, 19-20/x2, range 10 ft) - (2 gp, 1 lb) Shortsword (damage 1d6, 19-20/x2) - (10 gp, 2 lb) Longbow (75 gp, 3 lb) 20 arrows (damage 1d8, x3, range 100 ft) - (1 gp, 3 lb) Studded leather armor (ac +3, max dex +5, max speed 30 ft) - (25 gp, 20 lb) Backpack - (2 gp, 2 lb) Rations (3 days) - (0.5 gp, 1 lb) * 3 Flint and steel - (1 gp, n/a) 3 torches - (0.01 gp, 1 lb) * 3 Bedroll - (0.5 gp, 5 lb) Traveler's outfit