Venzi dal Vento Great (+2): Weapons (Fencing) Good (+1): Athletics; Resolve Fair (+0): Sailing; Socializing (Pirates); Endurance Average (-1): Socializing (Nobles); Alertness; Stealth; Brawn Student of Ambrogia and Necessity * Advanced results on Weapons rolls * (fixing cannon-luring failure) Ex-Pirate * Advanced results when evading with Athletics * (better knot-untying) Born Noble, Raised Rough * (dodging pirates from the floor) "Luciano, Angelo, I have come back for you." Vodacce ---- inky says, "Venzi has been hired by Johann to retrieve his daughter Nadira, who's been kidnapped" inky says, "Venzi's heard that someone named Talia knows some information; he is attempting to get into Duke Gregor's party to make contact with Talia and find out what she knows" inky says, "unfortunately, the emulator says something negative happened, so he gets to the party and there's some trouble about his invitation -- specifically, he doesn't have one" inky says, "Venzi attempts to talk his way past the guards by adopting a noble manner and rolling Socializing (Nobles)" inky rolls 2 6-sided dice: 3 2 | 5 - 1 = 4 inky says, "failure; but the guards don't escort him off the estate, they say "you'll have to stay here while we send a messenger to find out the deal"" inky says, "Venzi says "you'll have to catch me first!" and makes a run for it" inky rolls 2 6-sided dice: 1 5 | 6 + 2 = 8 inky says, "partial success: he outdistances some of the guards, but two of them corner him at the edge of the estate, against the wall" inky says, "he draws his sword and charges them, hoping to end this before other guards arrive" inky rolls 2 6-sided dice: 2 6 | 8 + 2 = 10 inky says, "a quick feint and strike and one is down (as an average-quality minion, the guard is taken down by a success)" inky says, "the other attacks, and Venzi is forced to defend himself" inky says, "which he does with his sword (against a single average-quality minion, he receives a +2 to his roll)" inky rolls 2 6-sided dice: 4 5 | 9 + 4 = 13 inky says, "advanced success! he spent the fate point earlier to unlock advanced successes for weaponry, so this defense sets him up with a +1 to his next roll" inky rolls 2 6-sided dice: 6 4 | 10 + 3 = 13 inky says, "advanced success again, huzzah -- he ducks the guard's blade, and moves so the guard spits himself on his own" inky says, "since he is a good guy, Venzi binds the guards' hands, then their wounds, and steals one of their uniforms to slip into the party" inky says, "at the party, Venzi socializes around to find Talia" inky rolls 2 6-sided dice: 1 2 | 3 - 1 = 2 inky says, "unfortunately, who should he run into, but guard captain Fred" inky says, "this is turning out a little bloodthirsty, but I am afraid they get into a duel in the back corridors of the castle" inky says, "Fred gets in the first swing, let us say, and Venzi attempts to parry (with no bonus, because Fred is a henchman)" inky rolls 2 6-sided dice: 2 6 | 8 + 2 = 10 inky says, "success; Venzi blocks Fred's blow. Fred grits his teeth angrily!" inky says, "Venzi retreats back past a tapestry on the wall, then cuts a rope so it falls down onto Fred (which, let us say, is Weaponry again)" inky rolls 2 6-sided dice: 4 6 | 10 + 2 = 12 inky says, "success (although I think he hasn't unlocked this as an advanced success)! Fred is entangled!" inky says, "Fred charges at Venzi through his tapestry -- Venzi can't block with his sword given the situation, but he can try to dodge" inky rolls 2 6-sided dice: 5 5 | 10 + 1 = 11 inky says, "which he does, huzzah" inky says, "Fred goes shooting on by, and now Venzi jumps on him" inky rolls 2 6-sided dice: 6 2 | 8 + 1 = 9 inky says, "partial success, but Venzi uses the free aspect from his earlier maneuver to raise that to a success" inky says, "Fred is on the ground and entangled, with Venzi sitting on top" inky says, "Venzi contemplates whether to take advantage and flee, or try to dispose of Fred once and for all" inky says, "meanwhile, Fred tries to force his way out as Venzi tries to retain his position (which he does by balancing rather than brute strength)" inky rolls 2 6-sided dice: 3 5 | 8 + 1 = 9 inky says, "partial success -- Fred gets halfway out but his head is still pretty entangled" inky says, "Venzi decides this is a sign to get while the getting is good and flees back to the party, where he attempts to improvise a crude disguise from the remains of the guard uniform and his clothes underneath" inky rolls 2 6-sided dice: 6 3 | 9 - 1 = 8 inky says, "(stealth, let us say)" inky says, "well, he gets something, but it won't stand up to close inspection" inky says, "perhaps a false moustache from the uniform's epaulets" inky says, "thus bemoustached, he heads into the party and at last sees Talia" inky says, "Talia is both friendly and safe, the GM emulator says" inky says, "so Venzi gets the information he needs: Nadira is held in a warehouse by the docks, waiting for the ship (The Scarlet Crab) to come in at midnight which will spirit her away to who knows where" inky says, "Venzi slips out of the party without further trouble and heads to the warehouse" inky says, "where (the GM emulator says) he is pleased to discover an open window" inky says, "which he climbs through" inky says, "unfortunately, the GM emulator also says that he is expected, and exceptionally so" inky says, "he climbs into the room, glances around, and then hears a whoosh as a net falls from the ceiling. he dives to get out of the way!" inky rolls 2 6-sided dice: 4 4 | 8 + 1 = 9 inky says, "partial success -- he rolls and the net falls limply onto the floor where he was, but in all the commotion his sword has fallen from its sheath!" inky says, "worse yet, three pirates (no doubt associates of the Scarlet Crab) charge in from the adjoining room as the net falls" inky says, "thankfully light isn't an issue here; it's dim, but not black enough to impair much" inky says, "Venzi decides to keep on rollin', kicking away from the wall as they swing their cutlasses down at him" [Setting the zoned flag.] inky says, "they are a group of 2 or 3 minions, so let us say he receives a +1 on the roll" inky rolls 2 6-sided dice: 2 2 | 4 + 2 = 6 inky says, "oops, not looking good for our hero" inky says, "well, probably the smart thing to do is spend a fate point on "Born Noble, Raised Rough" and say he knows how to dodge when lying on the floor" inky says, "so that changes it from a failure to a partial success; he takes damage, but it's not going to kill him" inky says, "let us say it is two points; he has three stress boxes (due to Fair Endurance) and three consequences" inky asks, "can't you tell just by looking at the foreign address column?" inky says, "(er)" inky says, "well, I guess the tactically sensible thing to do is use two stress boxes, so he does that" inky says, "the pirates stab at him, and the tip of one cutlass rips his shirt wide open, right across his belly, creating a fashionable new look" inky says, "now it's his turn to do something clever" inky says, "he grabs the edge of the net and attempts to fling it back over the pirates" inky rolls 2 6-sided dice: 3 4 | 7 + 1 = 8 inky says, "hmm" inky says, "a partial success" inky says, "well, let us say that means the net catches two of the pirates and entangles them briefly" inky says, "the third comes at Venzi, who dodges the cutlass (again receiving a +2 against a single minion)" inky rolls 2 6-sided dice: 4 4 | 8 + 3 = 11 inky says, "he ducks under the pirate's cutlass and directs his fist at the pirate's chin" inky says, "(rolling weapons (fists), so defaulting to +0 since he has a weapons+2 skill)" inky rolls 2 6-sided dice: 5 4 | 9 + 0 = 9 inky says, "partial success -- the pirate is staggered (and half-taken-out), and Venzi leaps at him to finish the job, while the other pirates work to free themselves from the net" inky rolls 2 6-sided dice: 6 6 | 12 + 0 = 12 inky says, "Venzi's other fist collides with the pirate's chin as well, and this one sends him decisively to the ground" inky says, "meanwhile, the other two pirates finish throwing off the net and standing up" inky says, "Venzi leaps at one of the two" inky rolls 2 6-sided dice: 5 2 | 7 + 0 = 7 inky says, "partial success: again, the pirate is staggered" inky says, "the other pirate swings his cutlass at Venzi, who dodges (receiving a bonus again)" inky rolls 2 6-sided dice: 6 4 | 10 + 3 = 13 inky says, "an easy dodge -- Venzi considers unlocking a technique to allow advanced successes on Athletic dodges in combat" inky says, "sure, what the heck -- let us say it's an old pirate technique" inky says, "(NB, he has used three fate points now)" inky says, "that +1 in hand, he punches the unstaggered guy, ignoring the other one for the moment" inky rolls 2 6-sided dice: 1 2 | 3 + 1 = 4 inky says, "oops, tragedy! he goes in for a punch and the pirate chops his shoulder with the cutlass!" inky says, "let us say this is another two-point hit, which Venzi meets with the minor consequence, getting "bloody shoulder"" inky says, "Venzi goes at it again, but this time the staggered pirate is no longer staggered" inky says, "(though I guess it doesn't matter hugely here)" inky rolls 2 6-sided dice: 3 5 | 8 + 0 = 8 inky says, "partial success! staggering the other guy! Venzi did not plan this well!" inky says, "the first pirate, now unstaggered, swings at Venzi, who dodges" inky rolls 2 6-sided dice: 4 4 | 8 + 1 = 9 inky says, "oops, but I forgot Venzi's bonus, luckily for him, and he's able to duck under tje blow" inky rolls 2 6-sided dice: 5 2 | 7 + 1 = 8 inky says, "his return strike takes out the much-abused pirate, and Venzi turns to the other, who takes a last chance with his cutlass" inky rolls 2 6-sided dice: 4 4 | 8 + 3 = 11 inky says, "Venzi dodges this as well, go Venzi" inky rolls 2 6-sided dice: 5 2 | 7 + 0 = 7 inky says, "and one last blow to the stomach sends this pirate to the ground as well" inky says, "it's been a dirty fight but Venzi survived" inky says, "he finally recovers his blade and heads into the next room, anxious to make up for the delay" inky says, "the next room is empty (says the emulator); Venzi takes a quick look around the ropes and barrels and abandoned card-table and heads onwards, kicking in the door" inky says, "he is less than pleased to see four pirates in there -- two with cutlasses, one with a belaying pin, and one struggling to get a small cannon pointed at the door!" inky says, "luckily he's got the initiative and dives for the lead pirates" inky rolls 2 6-sided dice: 1 4 | 5 + 2 = 7 inky says, "one pirate is slashed across the face, and sputters; he and the other two not manning the cannon charge forward" inky rolls 2 6-sided dice: 1 2 | 3 + 1 = 4 inky says, "Venzi attempts to parry (receiving, let's see, it should be a +1 bonus, not a -1 penalty, but it's still a failure) but the one with the belaying pin gets in a solid thump" inky says, "Venzi takes, let us say, 4 points of damage; two stress boxes, and a consequence ("Dizzied")" inky says, "he shakes his head and slashes away again" inky says, "(the pirate with the cannon is almost ready!)" inky rolls 2 6-sided dice: 4 1 | 5 + 2 = 7 inky says, "he drops the bloodied pirate, leaving only three to face; undaunted, they charge" inky rolls 2 6-sided dice: 2 3 | 5 + 3 = 8 inky says, "Venzi wards one off, but not the other; the previously-bloody shoulder is chopped again, more painfully this time (wasting his -4 consequence on a 2-point hit)" inky says, "Worse yet, the pirate with the cannon is about to fire -- Venzi tries a crazy dodging maneuver, to lure one of the other pirates into the path of the cannon" inky rolls 2 6-sided dice: 2 2 | 4 + 1 = 5 inky says, "oh no, such a disaster -- clearly Venzi is going to have to use a fate point here; let us say his Ambrogia training covers this kind of dirty trick, and a hook of the ankle lets him recover as he stumbles" inky says, "BOOM! the cannon fires, and Venzi and his opponent are both in its path" inky says, "Venzi ducks and rolls as best he can" inky rolls 2 6-sided dice: 4 4 | 8 + 1 = 9 inky says, "the good news is Venzi is unhit, but the bad news for him is so his opponent" inky says, "he swings his sword again, attempting to end this quickly" inky rolls 2 6-sided dice: 5 5 | 10 + 2 = 12 inky says, "finally things are going Venzi's way -- he stabs the pirate with the cutlass, sending him stumbling back into the one with the belaying pin, and Venzi stabs that guy too" inky says, "the only one left standing is the one manning the cannon, who turns to flee through the back door" inky rolls 2 6-sided dice: 1 4 | 5 + 2 = 7 inky says, "Venzi lunges forward and his blade stabs the man in the leg, but can't prevent him from rushing through the door" inky says, "...where, when Venzi goes through, it turns out there's Nadira, tied up and sitting on a barrel" inky says, "another similar barrel is nearby, the bunghole open and a trail of gunpowder spilling out" inky says, "to Venzi's dismay, the former cannoneer is standing above it with his torch in hand" inky says, ""Surrender now or I'll blow the girl to kingdom come!" he snarls." inky says, ""Look," says Venzi, "I'm sure we can work this out."" inky says, "He tries to soothe the guy down some" inky rolls 2 6-sided dice: 2 6 | 8 + 0 = 8 inky says, ""How about at least moving that torch a little away from the gunpowder? Let's not have it go off by accident" suggests Venzi. "Fine!" snaps the pirate. "But you'll have to sheathe your sword."" inky says, "Venzi compiles and tensions cool a bit, and then Venzi sees Nadira making "look up!" motions with her head" inky says, "he does, and it looks like there's an anchor conveniently suspended from the ceiling!" inky says, "Venzi edges a little closer, standing in front of the rope that holds the anchor up, and tries to untie it, drawing upon his Sailor knowledge" inky rolls 2 6-sided dice: 2 6 | 8 + 0 = 8 inky says, "well, no time to bust out fate points like the present -- this sort of behind-the-back knot-untying is small potatoes to an ex-pirate such as himself" inky says, "with a crash, the anchor smashes downwards -- the cannoneer yelps, dropping the torch .. and Venzi slams into him as the torch rolls safely away" inky says, "after that, it's just standing up, untying Nadira, and fleeing into the night before the rest of the crew of the Scarlet Crab returns" inky says, "hmm" inky says, "so 3 or 4 average minions (success to take out, partial to injure) is a pretty good challenge for one trained fighter" inky says, "presumably that means for an untrained fighter, where they're rolling a +0 or even +1, it's going to be more like 1 or 2" inky says, "also it's not totally clear how to handle henchmen, but this seems like a good start" inky says, "anyway, that's all" inky concentrates, and disappears.