Level Name | Base Cost | Bonus Provided | Who can do this |
---|---|---|---|
Superb | 7 | higher bonus | Very few people |
Great | 6 | +3 | - |
Good | 5 | negate -3 | Experts |
Fair | 4 | +2 | - |
Mediocre | 3 | negate -2 | The character |
Poor | 2 | +1 | - |
Terrible | 1 | negate -1 | Anyone |
"Base Cost" is the base cost for something with this level of power. "Bonus Provided" is the bonus given by this gift -- either an actual bonus, or the negation of a penalty. "Who can do this" is an alternate measure of power: how hard it is to find someone with the skill to do this (the base score is if this sort of person can do it easily; the - above is for people who can do it with some work). Probably only one of the last two columns is applicable.
Modifiers combine with the base cost to determine the final cost:
Frequency | Cost Modifier |
---|---|
Very common (3+ checks/session) | +1 |
Common (1-2 checks/session) | +0 |
Uncommon (1+ check/adventure) | -1 |
Rare (less than that) | -2 |
Naturally gifts will be more useful in some adventures than in others, so this is intended as an average.
Applicability | Comparison | Cost Modifier |
---|---|---|
Widely applicable | Every conversation skill | +1 |
Applicable | Chef | +0 |
Limited | Baking | -1 |
One-trick | Making toast | -2 |
Limitations | Cost Modifier |
---|---|
None | +0 |
Some | -1 to -3, depending on severity |
Name | Base Cost | Frequency | Applicability | Total Cost | Notes |
---|---|---|---|---|---|
Hair-Trigger Reflexes | Mediocre negate -2 surprise penalty |
Common | Limited | 2 | |
Good with Languages | Fair +2 to language rolls |
Uncommon | Limited | 2 | |
Athletic | Fair +2 to non-combat physical rolls |
Common | Widely Applicable | 5 | |
University Education | Fair +2 to some checks Fair connections with some people |
Rare, Rare | Applicable, Applicable | 3 | This is a combination of two related gifts, each of which costs 2 points, so it totals max(2,2) + 1 = 3 |
Always Has a Blaster Handy | Poor char has blaster normally |
Uncommon | Applicable | 2 | The character uses a blaster Very Commonly, but is in situations where they need a blaster and might not have one Uncommonly |
Wirt Familiar | Good Wirts uncommon but not rare |
Common | Limited | 4 | Common but limited, since it gives a bonus to some rolls but doesn't do much otherwise |
Marathon Guild Member | Fair various privileges |
Rare | Limited | 1 | |
High Endurance | Superb +3 to long-term physical rolls |
Common | Widely Applicable | 6 | Includes -1 from limit: long-term things only |
Lucky | Fair +2 to some checks |
Very Common | Widely Applicable | 5 | Includes -1 from limit ("Gift not voluntarily activated") |
Charismatic | Fair +2 to some checks |
Common | Widely applicable | 4 | Includes -1 from limit ("Only works vs minor NPCs") |
Patrol Member | Fair misc privileges |
Uncommon | Applicable | 2 | It is Uncommon for it to provide benefits, and has a 1-point limit ("Some people have a negative reaction to Gift-holder") |
Always Has the Right Gadget | Fair character can do it herself, with work |
Common | Widely Applicable | 5 | |
Ambrogia Swordsman Training | Fair some bonus plus misc benefits |
Very Common | Limited | 4 | |
Keen Senses | Poor +1 to sensing rolls |
Common | Applicable | 2 | |
See In The Dark | Mediocre negates -2 penalty |
Uncommon | Widely Applicable | 3 | Uncommon on average -- more in some adventures, not at all in others. Widely Applicable since it helps every vision-based skill. |
Fight In The Dark | Mediocre negates -2 penalty |
Uncommon | One-trick | 1 | Uncommon on average -- more in some adventures, not at all in others. One-trick, since it only helps in a narrow set of circumstances. Total cost would be 0, but 1 is the minimum. |
Very Wealthy | Great | Common | Widely Applicable | 7 | Great, in this case, means "the amount of money an expert would have if they put some work into making money" -- probably the equivalent of a $500k salary |
Hair Never Mussed | Terrible | Uncommon | One-trick | 1 | 1 is the minimum cost, of course |