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	<updated>2026-05-08T13:23:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Low_Estate/Characters/Mattius_Rothmann&amp;diff=3689</id>
		<title>Low Estate/Characters/Mattius Rothmann</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Low_Estate/Characters/Mattius_Rothmann&amp;diff=3689"/>
		<updated>2013-05-29T17:50:35Z</updated>

		<summary type="html">&lt;p&gt;Fang: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work in progress)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Core concept - &amp;quot;Guy wot throws fireballs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mattius served as a lowborn soldier for the (?) Empire during the wars of the Northern Rebellions. During that war, at a time of great desperation, the wise men of the Empire concocted a mad plan - certain members of the soldiers would make deals with &amp;#039;demons&amp;#039; (as they are popularly known) in exchange for power, power that the army hoped would turn the tide. Mattius was one such soldier, bound, by unknown means, to a lesser demon of fire.&lt;br /&gt;
&lt;br /&gt;
The plan worked, but - it seems - not well enough. The Empire collapsed a few years later. Mattius re-emerged years later as a little-known mercenary, always travelling from place to place, offering his services for a price. Apparently someone hired him, or maybe he owes someone a favour?&lt;br /&gt;
&lt;br /&gt;
Mattius&amp;#039;s demon is his greatsword, Uzuliam. He must keep always close to it, or else the demon will be freed and Bad Things will happen.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Great + 3: Weapons (Magical sword Uzuliam), Resolve&lt;br /&gt;
    Good + 2: Brawn, Athletics&lt;br /&gt;
    Fair + 1: Community (Underworld), Reflexes&lt;br /&gt;
    Average + 0: Stealth, Riding&lt;br /&gt;
&lt;br /&gt;
==Aspects:==&lt;br /&gt;
&lt;br /&gt;
===Core:===&lt;br /&gt;
&lt;br /&gt;
====Demon-bound====&lt;br /&gt;
&lt;br /&gt;
Mattius can at times tap into the demon for feats of great strength, or demonic insight.&lt;br /&gt;
*Stubborn as hell: Cancels a penalty aspect used against him the first time it is invoked. (I.e. it can be invoked again the next turn for free, it just doesn&amp;#039;t work the first time)&lt;br /&gt;
*Liberation: Voluntarily sets free Uzuliam, who attacks everything close by, friendly or not. Probably would require some difficulty to get him back in the sword again....&lt;br /&gt;
*WHAT THE FUCK: Non-mechanical. Instantly attracts the attention of every unaware person in the vicinity through doing something extraordinary and terrifying.&lt;br /&gt;
&lt;br /&gt;
====Pyromancer====&lt;br /&gt;
&lt;br /&gt;
Mattius&amp;#039;s unusual background has led to him being spiritually attached to a low ranking demon of fire, Uzuliam, which is manifested as his sword. Channeling Uzuliam&amp;#039;s abilties, and pointing an appropriate focus, Mattius can conjure gouts of explosive flame, making any situation very messy indeed.&lt;br /&gt;
*Burn to ashes: Inflict lingering damage on an advanced success&lt;br /&gt;
*Wave of flames: +2 vs minions&lt;br /&gt;
*Demolitions: Use to destroy something inanimate in some suitably spectacular way&lt;br /&gt;
&lt;br /&gt;
===Secondary:===&lt;br /&gt;
&lt;br /&gt;
- War veteran&lt;br /&gt;
&lt;br /&gt;
- Scary person&lt;br /&gt;
&lt;br /&gt;
- Repayer of debts&lt;br /&gt;
&lt;br /&gt;
(Has a child in the care of the Home, but is keeping this secret from everyone, including the aforementioned child.)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Low_Estate/Characters/Mattius_Rothmann&amp;diff=3688</id>
		<title>Low Estate/Characters/Mattius Rothmann</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Low_Estate/Characters/Mattius_Rothmann&amp;diff=3688"/>
		<updated>2013-05-29T17:35:20Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work in progress)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Core concept - &amp;quot;Guy wot throws fireballs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mattius served as a lowborn soldier for the (?) Empire during the wars of the Northern Rebellions. During that war, at a time of great desperation, the wise men of the Empire concocted a mad plan - certain members of the soldiers would make deals with &amp;#039;demons&amp;#039; (as they are popularly known) in exchange for power, power that the army hoped would turn the tide. Mattius was one such soldier, bound, by unknown means, to a lesser demon of fire.&lt;br /&gt;
&lt;br /&gt;
The plan worked, but - it seems - not well enough. The Empire collapsed a few years later. Mattius re-emerged years later as a little-known mercenary, always travelling from place to place, offering his services for a price. Apparently someone hired him, or maybe he owes someone a favour?&lt;br /&gt;
&lt;br /&gt;
Mattius&amp;#039;s demon is his greatsword, Uzuliam. He must keep always close to it, or else the demon will be freed and Bad Things will happen.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Great + 3: Weapons (Magical sword Uzuliam), Resolve&lt;br /&gt;
    Good + 2: Brawn, Athletics&lt;br /&gt;
    Fair + 1: Community (Underworld), Reflexes&lt;br /&gt;
    Average + 0: Stealth, Community (Soldiers)&lt;br /&gt;
&lt;br /&gt;
==Aspects:==&lt;br /&gt;
&lt;br /&gt;
===Core:===&lt;br /&gt;
&lt;br /&gt;
====Demon-bound====&lt;br /&gt;
&lt;br /&gt;
Mattius can at times tap into the demon for feats of great strength, or demonic insight.&lt;br /&gt;
*Stubborn as hell: Cancels a penalty aspect used against him the first time it is invoked. (I.e. it can be invoked again the next turn for free, it just doesn&amp;#039;t work the first time)&lt;br /&gt;
*Liberation: Voluntarily sets free Uzuliam, who attacks everything close by, friendly or not. Probably would require some difficulty to get him back in the sword again....&lt;br /&gt;
*WHAT THE FUCK: Non-mechanical. Instantly attracts the attention of every unaware person in the vicinity through doing something extraordinary and terrifying.&lt;br /&gt;
&lt;br /&gt;
====Pyromancer====&lt;br /&gt;
&lt;br /&gt;
Mattius&amp;#039;s unusual background has led to him being spiritually attached to a low ranking demon of fire, Uzuliam, which is manifested as his sword. Channeling Uzuliam&amp;#039;s abilties, and pointing an appropriate focus, Mattius can conjure gouts of explosive flame, making any situation very messy indeed.&lt;br /&gt;
*Burn to ashes: Inflict lingering damage on an advanced success&lt;br /&gt;
*Wave of flames: +2 vs minions&lt;br /&gt;
*Demolitions: Use to destroy something inanimate in some suitably spectacular way&lt;br /&gt;
&lt;br /&gt;
===Secondary:===&lt;br /&gt;
&lt;br /&gt;
- War veteran&lt;br /&gt;
&lt;br /&gt;
- Scary person&lt;br /&gt;
&lt;br /&gt;
- Repayer of debts&lt;br /&gt;
&lt;br /&gt;
(Has a child in the care of the Home, but is keeping this secret from everyone, including the aforementioned child.)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Low_Estate/Characters/Mattius_Rothmann&amp;diff=3641</id>
		<title>Low Estate/Characters/Mattius Rothmann</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Low_Estate/Characters/Mattius_Rothmann&amp;diff=3641"/>
		<updated>2013-05-22T19:24:49Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work in progress)&lt;br /&gt;
&lt;br /&gt;
Core concept - &amp;quot;Guy wot throws fireballs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mattius served as a lowborn soldier for the (?) Empire during the wars of the Northern Rebellions. During that war, at a time of great desperation, the wise men of the Empire concocted a mad plan - certain members of the soldiers would make deals with &amp;#039;demons&amp;#039; (as they are popularly known) in exchange for power, power that the army hoped would turn the tide. Mattius was one such soldier, bound, by unknown means, to a lesser demon of fire.&lt;br /&gt;
&lt;br /&gt;
The plan worked, but - it seems - not well enough. The Empire collapsed a few years later. Mattius re-emerged years later as a little-known mercenary, always travelling from place to place, offering his services for a price. Apparently someone hired him, or maybe he owes someone a favour?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Great + 3: Weapons (Magical foci - demonic), Resolve&lt;br /&gt;
    Good + 2: Brawn, Athletics&lt;br /&gt;
    Fair + 1: Community (Soldiers), Weapons (Martial)&lt;br /&gt;
    Average + 0: Stealth, Reflexes&lt;br /&gt;
&lt;br /&gt;
Aspects:&lt;br /&gt;
&lt;br /&gt;
Core: &lt;br /&gt;
&lt;br /&gt;
- Demon-bound&lt;br /&gt;
&lt;br /&gt;
- Pyromancer&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
&lt;br /&gt;
- War veteran&lt;br /&gt;
&lt;br /&gt;
- Scary person&lt;br /&gt;
&lt;br /&gt;
- Repayer of debts&lt;br /&gt;
&lt;br /&gt;
(Has a child in the care of the Home, but is keeping this secret from everyone, including the aforementioned child.)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Low_Estate/Characters/Mattius_Rothmann&amp;diff=3639</id>
		<title>Low Estate/Characters/Mattius Rothmann</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Low_Estate/Characters/Mattius_Rothmann&amp;diff=3639"/>
		<updated>2013-05-22T12:45:56Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work in progress)&lt;br /&gt;
&lt;br /&gt;
Core concept - &amp;quot;Guy wot throws fireballs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mattius served as a lowborn soldier for the (?) Empire during the wars of the Northern Rebellions. During that war, at a time of great desperation, the wise men of the Empire concocted a mad plan - certain members of the soldiers would make deals with &amp;#039;demons&amp;#039; (as they are popularly known) in exchange for power, power that the army hoped would turn the tide. Mattius was one such soldier, bound, by unknown means, to a lesser demon of fire.&lt;br /&gt;
&lt;br /&gt;
The plan worked, but - it seems - not well enough. The Empire collapsed a few years later. Mattius re-emerged years later as a little-known mercenary, always travelling from place to place, offering his services for a price. Apparently someone hired him, or maybe he owes someone a favour?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Great + 3: Weapons (Magical foci - demonic), Resolve&lt;br /&gt;
    Good + 2: Brawn, Athletics&lt;br /&gt;
    Fair + 1: Community (Soldiers), Weapons (Martial)&lt;br /&gt;
    Average + 0: Stealth, Reflexes&lt;br /&gt;
&lt;br /&gt;
Aspects:&lt;br /&gt;
&lt;br /&gt;
Core: &lt;br /&gt;
&lt;br /&gt;
- Demon-bound&lt;br /&gt;
&lt;br /&gt;
- Pyromancer&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
&lt;br /&gt;
- War veteran&lt;br /&gt;
&lt;br /&gt;
- Scary person&lt;br /&gt;
&lt;br /&gt;
- Repayer of debts&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Low_Estate&amp;diff=3638</id>
		<title>Low Estate</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Low_Estate&amp;diff=3638"/>
		<updated>2013-05-22T12:31:22Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
This is a play-by-wiki RPG! Unlike [[Agents Of Empire]], it will be a more traditional RPG setup (each player just controls a single character, and there&amp;#039;s no additional board-game-esque component). The system will be my [http://inky.org/blog/?p=283 FATE/Apocalypse World mashup]. Turn frequency will be based on whenever most of the players have posted; I&amp;#039;m assuming at first it&amp;#039;ll be daily and then get a little more spread out, but we&amp;#039;ll see. Dice rolling will be done using [https://www.mediawiki.org/wiki/Extension:Dice this dice extension], which lets you write &amp;amp;#x40;&amp;amp;#x40;2d6+3 and it&amp;#039;ll substitute &amp;lt;dice id=&amp;quot;3&amp;quot; dice=&amp;quot;2d6+3&amp;quot; result=&amp;quot;6,2&amp;quot; total=&amp;quot;11&amp;quot; /&amp;gt;, and then you can view roll history at [[Special:Dice]].&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
The setting is Bresella, a large waterfront city in the faux-Renaissance. The city has grown rich from all the wonders of the age &amp;amp;mdash;&lt;br /&gt;
industry, trade, magical and scientific research, and colonies in distant lands &amp;amp;mdash; but of course the benefits of wealth are never distributed equally, and the citizenry spans a wide range from sinful luxury to dire poverty. Furthermore, there are hints that the political winds are shifting, and what that means for the future of the city is uncertain ... but what is always certain is that the bold can make their own fate if they are willing to take the risk.&lt;br /&gt;
&lt;br /&gt;
[[Low Estate/Setting|More about the setting]]&lt;br /&gt;
&lt;br /&gt;
=How To Join=&lt;br /&gt;
Write up a page with your character (I suggest [[Low Estate/Characters/Your Character Name]]) and link it below. Post on each turn. Roll dice when appropriate. No experience is required to join -- if you want pointers for anything, just ask. Assuming there is sufficient interest, I plan to start around June 1st.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
None yet! Link yours here. Player characters should possess some connection to Sister Marianne&amp;#039;s Home For Children Of Unknown Or Ill-Fated Parentage. If you can&amp;#039;t think of an archetype, try one of these: alchemist, beggar, bodyguard, burglar, card sharp, city guard, cutpurse, diplomat, duelist, explorer, falconer, fortune-teller, gambler, guide, investigator, magician, mercenary, noble wastrel, philosopher, pirate, priest, sailor, scholar, soldier, spy, urchin. If you can&amp;#039;t think of a name, try [http://www.s-gabriel.org/docs/bruges/ this list maga found].&lt;br /&gt;
* [[Low_Estate/Characters/Boudin_Verdonk | Boudin Verdonk]] (maga): by-blow of the nobility, bravo, expeditor of sordid little problems&lt;br /&gt;
* [[Low_Estate/Characters/Mattius_Rothmann | Mattius Rothmann]] (fang): brutish warmage, mercenary, slight case of demonic possession&lt;br /&gt;
&lt;br /&gt;
=Turns=&lt;br /&gt;
[[Low Estate/Turns/Turn 1|Turn 1]]&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Low_Estate/Characters/Mattius_Rothmann&amp;diff=3637</id>
		<title>Low Estate/Characters/Mattius Rothmann</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Low_Estate/Characters/Mattius_Rothmann&amp;diff=3637"/>
		<updated>2013-05-22T12:30:28Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work in progress)&lt;br /&gt;
&lt;br /&gt;
Core concept - &amp;quot;Guy wot throws fireballs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mattius served as a lowborn soldier for the (?) Empire during the wars of the Northern Rebellions. During that war, at a time of great desperation, the wise men of the Empire concocted a mad plan - certain members of the soldiers would make deals with &amp;#039;demons&amp;#039; (as they are popularly known) in exchange for power, power that the army hoped would turn the tide. Mattius was one such soldier, bound, by unknown means, to a lesser demon of fire.&lt;br /&gt;
&lt;br /&gt;
The plan worked, but - it seems - not well enough. The Empire collapsed a few years later. Mattius re-emerged years later as a little-known mercenary, always travelling from place to place, offering his services for a price. Apparently someone hired him, or maybe he owes someone a favour?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Great + 3: Weapons (Magical foci - demonic), Resolve&lt;br /&gt;
    Good + 2: Brawn, Athletics&lt;br /&gt;
    Fair + 1: Community (Soldiers), Weapons (Martial)&lt;br /&gt;
    Average + 0: Stealth, Reflexes&lt;br /&gt;
&lt;br /&gt;
Aspects:&lt;br /&gt;
Core: &lt;br /&gt;
- Demon-bound&lt;br /&gt;
- Pyromancer&lt;br /&gt;
Secondary:&lt;br /&gt;
- War veteran&lt;br /&gt;
- Scary person&lt;br /&gt;
- Repayer of debts&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Low_Estate/Characters/Mattius_Rothmann&amp;diff=3636</id>
		<title>Low Estate/Characters/Mattius Rothmann</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Low_Estate/Characters/Mattius_Rothmann&amp;diff=3636"/>
		<updated>2013-05-22T12:27:48Z</updated>

		<summary type="html">&lt;p&gt;Fang: Created page with &amp;quot;(Work in progress)  Core concept - &amp;quot;Guy wot throws fireballs&amp;quot;  Mattius served as a lowborn soldier for the (?) Empire during the wars of the Northern Rebellions. During that w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Work in progress)&lt;br /&gt;
&lt;br /&gt;
Core concept - &amp;quot;Guy wot throws fireballs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mattius served as a lowborn soldier for the (?) Empire during the wars of the Northern Rebellions. During that war, at a time of great desperation, the wise men of the Empire concocted a mad plan - certain members of the soldiers would make deals with &amp;#039;demons&amp;#039; (as they are popularly known) in exchange for power, power that the army hoped would turn the tide. Mattius was one such soldier, bound, by unknown means, to a lesser demon of fire.&lt;br /&gt;
&lt;br /&gt;
The plan worked, but - it seems - not well enough. The Empire collapsed a few years later. Mattius re-emerged years later as a little-known mercenary, always travelling from place to place, offering his services for a price. Apparently someone hired him, or maybe he owes someone a favour?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Great + 3: Weapons (Magical foci - demonic), Resolve&lt;br /&gt;
    Good + 2: Brawn, Reflexes&lt;br /&gt;
    Fair + 1: Community (Soldiers), Athletics&lt;br /&gt;
    Average + 0: Stealth, Weapons (Martial)&lt;br /&gt;
&lt;br /&gt;
Aspects:&lt;br /&gt;
Core: &lt;br /&gt;
- Demon-bound&lt;br /&gt;
- Pyromancer&lt;br /&gt;
Secondary:&lt;br /&gt;
- War veteran&lt;br /&gt;
- Scary person&lt;br /&gt;
- Repayer of debts&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Pruning_the_Garden&amp;diff=3481</id>
		<title>Nomic 2/Proposals/Pruning the Garden</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Pruning_the_Garden&amp;diff=3481"/>
		<updated>2012-02-12T14:50:49Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New Rule:&lt;br /&gt;
&lt;br /&gt;
If more than one third of the players are in disapproval of a proposal at the same time, any player may declare that proposal &amp;quot;dead&amp;quot; by editing its wiki page to indicate this status under a &amp;quot;Proposal Status&amp;quot; heading on the proposal&amp;#039;s wiki page.&lt;br /&gt;
&lt;br /&gt;
* At the moment a proposal becomes dead, all players are considered to immediately vote against it (regardless of how they may have previously voted regarding the proposal).&lt;br /&gt;
* Any new players added to the game are considered to immediately vote against all dead proposals.&lt;br /&gt;
* If, by any means, a player votes in favor of a dead proposal, that player is considered to immediately change their vote to be against it.&lt;br /&gt;
* If a proposal is dead, no player is permitted to edit its wiki page in such a way that would make it appear not to be dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although they did lend a certain festive air to this year&amp;#039;s Dia de los Muertos celebrations, some of the city&amp;#039;s residents felt that lining the streets with exhumed corpses did pose a slight impediment to traffic.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Jota|Jota]] 16:17, 26 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
I originally included the &amp;quot;(not counting time elapsed before the adoption of this rule)&amp;quot; bit because I didn&amp;#039;t want proposals to become having already been retroactively dead as soon as this passed, but if a player has to actively declare a proposal dead, I guess it&amp;#039;s unnecessary. --[[User:Jota|Jota]] 13:47, 27 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Seems like this is kind of in conflict with the Supremajority rule, under which having a player in disapproval of a rule for four days straight isn&amp;#039;t really an obstacle to passing it. [[User:Baf|Baf]] 17:59, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
What if instead it required more than one third of the players to be against it? I&amp;#039;m mainly just interested in clearing out some of the old proposals that are cluttering the list that will probably never pass. (Edited the proposal, since no one but I has voted on it yet.) --[[User:Jota|Jota]] 05:08, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye&lt;br /&gt;
* Roger: Aye, I can support the method and madness here.&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
* maga: Aye.&lt;br /&gt;
* Baf: Aye.&lt;br /&gt;
* Fang: Nay. RRRAAAGEEE.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Open for voting.&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Oath_of_Vengeance&amp;diff=3477</id>
		<title>Nomic 2/Proposals/Oath of Vengeance</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Oath_of_Vengeance&amp;diff=3477"/>
		<updated>2012-02-11T18:18:03Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New Rule:&lt;br /&gt;
&lt;br /&gt;
Whenever a Proposal is declared &amp;quot;dead&amp;quot;, the Anger stat of any player who was &amp;quot;in approval&amp;quot; of it at the time is increased by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;My name is Inigo Montoya. You killed my father. Prepare to die.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Jota|Jota]] 17:42, 9 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
It probably won&amp;#039;t be an issue, but we should probably be careful to pass Pruning before this. --[[User:Jota|Jota]] 17:42, 9 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye&lt;br /&gt;
* Baf: Aye&lt;br /&gt;
* Roger: Aye, I can always vote for more anger.&lt;br /&gt;
* vimes: Aye&lt;br /&gt;
* Fang: Nay, I think this might lead to farming of anger by starting spurious proposals.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Awaiting votes.&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Sober_Occasions&amp;diff=3418</id>
		<title>Nomic 2/Proposals/Sober Occasions</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Sober_Occasions&amp;diff=3418"/>
		<updated>2012-02-06T19:44:46Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New rule:&lt;br /&gt;
&lt;br /&gt;
Any player may, at most once per day, increase their Sobriety by one when they participate in a &amp;quot;sober occasion&amp;quot; in real life. Sober occasions include: church services, court proceedings, funerals, final exams, and any sort of test required for a government-issued license.&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Baf|Baf]] 18:26, 2 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Fang: Nay. I really don&amp;#039;t want to make this game an ARG, and this would be unfair to players with lifestyles lacking in sobriety...&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Awaiting comments&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Roger_That&amp;diff=3393</id>
		<title>Nomic 2/Proposals/Roger That</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Roger_That&amp;diff=3393"/>
		<updated>2012-02-04T15:01:24Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
That Roger be added as a player and that &amp;quot;RogerC&amp;quot; be considered synonymous with &amp;quot;Roger&amp;quot; when referring to said player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;It is prophesied that King Roger shall die the moment a male heir is conceived, and that he&amp;#039;ll be reincarnated as his own son, King Roger II. And thus onward for a hundred generations.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Jota|Jota]] 10:16, 2 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
I removed the &amp;quot;Baf: Aye&amp;quot; line because, until I&amp;#039;d added the flavour text, this wasn&amp;#039;t a real proposal. --[[User:Jota|Jota]] 10:21, 2 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye&lt;br /&gt;
* Baf: Aye&lt;br /&gt;
* maga: Aye&lt;br /&gt;
* Doug: Yes&lt;br /&gt;
* olethros: Aye&lt;br /&gt;
* Fang: Aye.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Open for votes.&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/They%27ll_Regret_This&amp;diff=3366</id>
		<title>Nomic 2/Proposals/They&#039;ll Regret This</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/They%27ll_Regret_This&amp;diff=3366"/>
		<updated>2012-02-02T14:09:30Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New rule:&lt;br /&gt;
&lt;br /&gt;
Whenever a Proposal passes (including this one), the Anger stat of any player who was &amp;quot;in disapproval&amp;quot; of it at the time is increased by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;When the Anti-Crumbists signed the Crumbist Limitation Act into law, they thought they had triumphed. They did not count on the depths of Crumbist rage.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Baf|Baf]] 18:23, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This is essentially a companion to Good Job! [[User:Baf|Baf]] 18:23, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I like it. But technically, Flavour Text passed before this was proposed, so I believe it needs some flavor text added to it to be valid. --[[User:Jota|Jota]] 05:11, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Flavor text added. --[[User:Baf|Baf]] 13:07, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye.&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
* Fang: Nay but in a most agreeable fashion.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Awaiting votes.&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/An_Omen&amp;diff=3365</id>
		<title>Nomic 2/Proposals/An Omen</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/An_Omen&amp;diff=3365"/>
		<updated>2012-02-02T14:08:38Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New Rule:&lt;br /&gt;
&lt;br /&gt;
The Adversary exists. The Adversary can be awake, stirring, or soundly asleep. If the Adversary awakens, the game ends immediately and all players lose. The Adversary is initially soundly asleep.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The local prophet was found one day, insane with terror. Few heeded his ravings.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d recommend doing this in a similar way to the Stats page - that is, don&amp;#039;t make the adversary&amp;#039;s sleeping status a part of the rule, but define that he can be awake or asleep, where to track such things, and that he starts out asleep. --[[Vimes|vimes]] 15:58, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m not sure if we need to specifically define a sleep-tracking page in the rules (although I&amp;#039;m not strictly against it), but I agree with the &amp;quot;define that he can be awake or asleep&amp;quot; and &amp;quot;that he starts out asleep&amp;quot; parts. If we &amp;#039;&amp;#039;do&amp;#039;&amp;#039; define such a page, we might want to consider making it a &amp;quot;miscellaneous game status stuff&amp;quot; kind of page where any such one-off bits of info can be tracked. --[[User:Jota|Jota]] 16:40, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Good point - his sleeping state could simply exist, much like the rules do. --[[Vimes|vimes]] 16:42, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/An_Omen&amp;diff=3336</id>
		<title>Nomic 2/Proposals/An Omen</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/An_Omen&amp;diff=3336"/>
		<updated>2012-02-01T21:26:33Z</updated>

		<summary type="html">&lt;p&gt;Fang: Created page with &amp;quot;== Proposal == New Rule:  The Adversary exists. If the Adversary awakens, the game ends immediately and all players lose. The Adversary is currently asleep.  &amp;#039;&amp;#039;The local prophet ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New Rule:&lt;br /&gt;
&lt;br /&gt;
The Adversary exists. If the Adversary awakens, the game ends immediately and all players lose. The Adversary is currently asleep.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The local prophet was found one day, insane with terror. Few heeded his ravings.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3335</id>
		<title>Nomic 2/Proposals</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3335"/>
		<updated>2012-02-01T21:21:00Z</updated>

		<summary type="html">&lt;p&gt;Fang: /* Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tentative Proposals and Tentative Proposals==&lt;br /&gt;
* [[/What Can A Proposal Do Really]] ([[User:Vimes|Vimes]] 12:01, 23 January 2012 (PST))&lt;br /&gt;
* [[/REVOLUTIONARY CHANGE]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
* [[/What&amp;#039;s Good For The Goose]] --[[User:Jota|Jota]] 16:46, 31 January 2012 (PST)&lt;br /&gt;
* [[/Minimum Value]] --[[User:Baf|Baf]] 16:55, 31 January 2012 (PST)&lt;br /&gt;
* [[/Some Things Can Only Be Learned By Lowering Your Inhibitions]] --[[User:Baf|Baf]] 18:06, 31 January 2012 (PST)&lt;br /&gt;
* [[/They&amp;#039;ll Regret This]] --[[User:Baf|Baf]] 18:21, 31 January 2012 (PST)&lt;br /&gt;
* [[/The Nine Billion Names of Nomic]] --[[Vimes|vimes]] 12:50, 1 February 2012 (PST)&lt;br /&gt;
* [[/The Quoric Rule]] --[[Vimes|vimes]] 12:50, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
&lt;br /&gt;
* [[/Voting Brevity]] [[User:Vimes|Vimes]] 11:39, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Agents of Empire Rule]] [[User:Vimes|Vimes]] 11:45, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Standing Rule]] [[User:Fang|Fang]] 12:23, 20 January 2012 (PST)&lt;br /&gt;
* [[/No Cheating]] ([[User:Jota|Jota]] 12:37, 20 January 2012 (PST))&lt;br /&gt;
* [[/Doug Wins]] --[[User:Doug|Doug]] 12:47, 24 January 2012 (PST)&lt;br /&gt;
* [[/Is This Your Card?]] --[[User:Jota|Jota]] 16:53, 24 January 2012 (PST)&lt;br /&gt;
* [[/Pruning the Garden]] --[[User:Jota|Jota]] 16:33, 26 January 2012 (PST)&lt;br /&gt;
* [[/Enh, Good Enough]] --[[User:Jota|Jota]] 16:47, 26 January 2012 (PST)&lt;br /&gt;
* [[/An Omen]] --[[User:Fang|Fang]] 13:21, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Ratified Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/Station Identification]] ([[User:Jota|Jota]] 11:24, 20 January 2012 (PST))&lt;br /&gt;
* [[/Revolving Door]] ([[User:Jota|Jota]] 12:22, 20 January 2012 (PST))&lt;br /&gt;
* [[/What The Heck Is A Proposal Anyway]] [[User:Vimes|Vimes]] 12:09, 20 January 2012 (PST)&lt;br /&gt;
* [[/Clarity Rule]] [[User:Maga|Maga]] 15:30, 20 January 2012 (PST)&lt;br /&gt;
* [[/Barbarians at the Gates]] --[[User:Jota|Jota]] 16:11, 24 January 2012 (PST)&lt;br /&gt;
* [[/The Supermajority Rule]] [[User:Fang|Fang]] 12:28, 20 January 2012 (PST)&lt;br /&gt;
* [[/Pork Belly Politics]] --[[User:Vimes|Vimes]] 10:18, 24 January 2012 (PST)&lt;br /&gt;
* [[/Basic Voting Procedure]] --[[User:Baf|Baf]] 12:36, 24 January 2012 (PST)&lt;br /&gt;
* [[/All Hands On Deck]] ([[User:Jota|Jota]] 12:22, 23 January 2012 (PST))&lt;br /&gt;
* [[/Stats]] --[[User:Maga|Maga]] 16:43, 23 January 2012 (PST)&lt;br /&gt;
* [[/Flavour Text]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
* [[/Unlock the Revolving Doors]] --[[Vimes|vimes]] 16:28, 24 January 2012 (PST)&lt;br /&gt;
* [[/Good Job!]] --[[User:Jota|Jota]] 16:58, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Pointless Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/The Honest Politician Rule]] [[User:Vimes|Vimes]] 11:51, 20 January 2012 (PST) (What The Heck made this redundant)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Nomic_2/Rules]]&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3226</id>
		<title>Nomic 2/Proposals/Flavour Text</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3226"/>
		<updated>2012-01-31T21:21:32Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
NEW RULE:&lt;br /&gt;
&lt;br /&gt;
Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage is not considered part of any rules being proposed in the proposal, in terms of governing the behaviour of players. The flavour text also must not directly contradict the flavour text of proposals already passed or else the proposal is invalid. If the proposal contains any rule changes, the flavour text must illustrate at least one of: the need for the rule changes, the context of the rule changes, the consequences of not following the changed rules, the consequences of following the changed rules.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The archivists of Zuulana were most byzantine in their filing systems, but within the book of &amp;#039;Nomic, a horrifying story could, with training, be eventually deciphered.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
For the narrativists amongst us!&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
I like this. I&amp;#039;ll be back to vote in favor of it tomorrow if no one has presented any objections or criticisms of it in the meantime. (The only reason I&amp;#039;m not voting yet is so that Fang can still edit it if anyone else has suggestions.) --[[User:Jota|Jota]] 16:38, 28 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
In favour. --[[User:Maga|Maga]] 12:37, 29 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Aye, in flavour. --[[Vimes|vimes]] 16:15, 30 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
This rule at least has some marginal utility--[[User:Olethros|Olethros]] 06:04, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Can the non-narrativists amongst us opt-out?  --[[User:Doug|Doug]] 11:34, 31 January 2012 (PST)&lt;br /&gt;
: No. :I I guess you can try to game the system by using very sparse and innocuous flavour text, but potentially in the future we might pass proposals that make flavour text more important... Alternatively you might want to propose a seperate class of non-narrative players who don&amp;#039;t have to follow narrative-related rules...--[[User:Fang|Fang]] 13:20, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye.&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
* olethros: Aye.&lt;br /&gt;
* Fang: Aye.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3225</id>
		<title>Nomic 2/Proposals/Flavour Text</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3225"/>
		<updated>2012-01-31T21:20:38Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
NEW RULE:&lt;br /&gt;
&lt;br /&gt;
Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage is not considered part of any rules being proposed in the proposal, in terms of governing the behaviour of players. The flavour text also must not directly contradict the flavour text of proposals already passed or else the proposal is invalid. If the proposal contains any rule changes, the flavour text must illustrate at least one of: the need for the rule changes, the context of the rule changes, the consequences of not following the changed rules, the consequences of following the changed rules.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The archivists of Zuulana were most byzantine in their filing systems, but within the book of &amp;#039;Nomic, a horrifying story could, with training, be eventually deciphered.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
For the narrativists amongst us!&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
I like this. I&amp;#039;ll be back to vote in favor of it tomorrow if no one has presented any objections or criticisms of it in the meantime. (The only reason I&amp;#039;m not voting yet is so that Fang can still edit it if anyone else has suggestions.) --[[User:Jota|Jota]] 16:38, 28 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
In favour. --[[User:Maga|Maga]] 12:37, 29 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Aye, in flavour. --[[Vimes|vimes]] 16:15, 30 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
This rule at least has some marginal utility--[[User:Olethros|Olethros]] 06:04, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Can the non-narrativists amongst us opt-out?  --[[User:Doug|Doug]] 11:34, 31 January 2012 (PST)&lt;br /&gt;
: No. :I I guess you can try to game the system by using very sparse and innocuous flavour text, but potentially in the future we might pass proposals that make flavour text more important...--[[User:Fang|Fang]] 13:20, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye.&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
* olethros: Aye.&lt;br /&gt;
* Fang: Aye.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Supermajority_Rule&amp;diff=3202</id>
		<title>Nomic 2/Proposals/The Supermajority Rule</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Supermajority_Rule&amp;diff=3202"/>
		<updated>2012-01-29T14:16:02Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposal ==&lt;br /&gt;
&lt;br /&gt;
Modifies rule 7: Rules can be changed by a supermajority of two thirds or more of the players.&lt;br /&gt;
&lt;br /&gt;
==Proposed by==&lt;br /&gt;
--[[User:Fang|Fang]] 12:30, 20 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
My vote in favor of this is under the provision that A) everyone who voted in favor of this before me (I think just baf) confirms explicitly that they accept this as a valid thing to be voted on, and B) everyone who votes on it after me does not explicitly disavow this as a valid thing to be voted on. In the absence of these two provisions, my vote reverts to a Nay. --[[User:Jota|Jota]] 16:53, 28 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Votes==&lt;br /&gt;
&lt;br /&gt;
* Baf: Aye. The last game never ditched unanimity. I suspect there will be more drama to the game this way.&lt;br /&gt;
* Jota: Aye, with the provisions mentioned above under &amp;quot;Comments&amp;quot;&lt;br /&gt;
* Fang: Aye&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/REVOLUTIONARY_CHANGE&amp;diff=3200</id>
		<title>Nomic 2/Proposals/REVOLUTIONARY CHANGE</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/REVOLUTIONARY_CHANGE&amp;diff=3200"/>
		<updated>2012-01-29T00:45:30Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
For a period of 7 days following the passing of this proposal, a clone of the rules page (at the time of passing) will be created at [[/Revolutionary Document]], open for free wiki editing by players, restricted to a maximum of 15 distinct rules. At the end of this period, the final state of the rules will be submitted as a single special block proposal, to be accepted, or rejected as a complete whole by the normal methods of proposal rejection. Existing rules on proposal format and abilities of proposals are suspended for the purpose of this vote. If passed, the changed rules will replace rules 1 to 15, except unless a particular numbered rule is left blank in the new version, in which case the rule at the time of the acceptance of the changed page with that number is inserted in its place.&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
This is to get the initial uncontroversial bureaucracy dealt with ASAP.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
(Tentative)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/REVOLUTIONARY_CHANGE&amp;diff=3199</id>
		<title>Nomic 2/Proposals/REVOLUTIONARY CHANGE</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/REVOLUTIONARY_CHANGE&amp;diff=3199"/>
		<updated>2012-01-29T00:44:29Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
For a period of 7 days following the passing of this proposal, a clone of the rules page will be created at [[/Revolutionary Document]], open for free wiki editing by players, restricted to a maximum of 15 distinct rules. At the end of this period, the final state of the rules will be submitted as a single special block proposal, to be accepted, or rejected as a complete whole by the normal methods of proposal rejection. Existing rules on proposal format and abilities of proposals are suspended for the purpose of this vote. If passed, the changed rules will replace rules 1 to 15, except unless a particular numbered rule is left blank in the new version, in which case the rule at the time of the acceptance of the changed page with that number is inserted in its place.&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
This is to get the initial uncontroversial bureaucracy dealt with ASAP.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
(Tentative)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/REVOLUTIONARY_CHANGE&amp;diff=3198</id>
		<title>Nomic 2/Proposals/REVOLUTIONARY CHANGE</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/REVOLUTIONARY_CHANGE&amp;diff=3198"/>
		<updated>2012-01-29T00:42:37Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
For a period of 7 days following the passing of this proposal, a clone of the rules page will be created, open for free wiki editing by players, restricted to a maximum of 15 distinct rules. At the end of this period, the final state of the rules will be submitted as a single special block proposal, to be accepted, or rejected as a complete whole by the normal methods of proposal rejection. Existing rules on proposal format and abilities of proposals are suspended for the purpose of this vote. If passed, the changed rules will replace rules 1 to 15, except unless a particular numbered rule is left blank in the new version, in which case the rule at the time of the passing with that number is inserted in its place.&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
This is to get the initial uncontroversial bureaucracy dealt with ASAP.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
(Tentative)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3196</id>
		<title>Nomic 2/Proposals/Flavour Text</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3196"/>
		<updated>2012-01-29T00:35:57Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
NEW RULE:&lt;br /&gt;
&lt;br /&gt;
Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage is not considered part of any rules being proposed in the proposal, in terms of governing the behaviour of players. The flavour text also must not directly contradict the flavour text of proposals already passed or else the proposal is invalid. If the proposal contains any rule changes, the flavour text must illustrate at least one of: the need for the rule changes, the context of the rule changes, the consequences of not following the changed rules, the consequences of following the changed rules.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The archivists of Zuulana were most byzantine in their filing systems, but within the book of &amp;#039;Nomic, a horrifying story could, with training, be eventually deciphered.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
For the narrativists amongst us!&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3195</id>
		<title>Nomic 2/Proposals/Flavour Text</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3195"/>
		<updated>2012-01-29T00:35:23Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage is not considered part of any rules being proposed in the proposal, in terms of governing the behaviour of players. The flavour text also must not directly contradict the flavour text of proposals already passed or else the proposal is invalid. If the proposal contains any rule changes, the flavour text must illustrate at least one of: the need for the rule changes, the context of the rule changes, the consequences of not following the changed rules, the consequences of following the changed rules.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The archivists of Zuulana were most byzantine in their filing systems, but within the book of &amp;#039;Nomic, a horrifying story could, with training, be eventually deciphered.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
For the narrativists amongst us!&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3194</id>
		<title>Nomic 2/Proposals/Flavour Text</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3194"/>
		<updated>2012-01-29T00:25:41Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage is not considered part of the rule being proposed, in terms of governing the behaviour of players, but must not directly contradict the flavour text of rules already passed or else the proposal is invalid. The flavour text must illustrate at least one of: the need for the rule, a reason for the rule, the consequences of not following the rule, the consequences of following the rule.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The archivists of Zuulana were most byzantine in their filing systems, but within the book of &amp;#039;Nomic, a horrifying story could, with training, be eventually deciphered.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
For the narrativists amongst us!&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3193</id>
		<title>Nomic 2/Proposals/Flavour Text</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3193"/>
		<updated>2012-01-29T00:23:53Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage is not considered part of the rule in terms of governing the behaviour of players, but must not directly contradict the flavour text of rules already passed or else the proposal is invalid. The flavour text must illustrate at least one of: the need for the rule, a reason for the rule, the consequences of not following the rule, the consequences of following the rule.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The archivists of Zuulana were most byzantine in their filing systems, but within the book of &amp;#039;Nomic, a horrifying story could, with training, be eventually deciphered.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
For the narrativists amongst us!&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3192</id>
		<title>Nomic 2/Proposals/Flavour Text</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3192"/>
		<updated>2012-01-29T00:22:20Z</updated>

		<summary type="html">&lt;p&gt;Fang: Created page with &amp;quot;== Proposal == Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage is not considered part of the rule in terms of governing the behaviour of players, but must not directly contradict the flavour text of rules already passed or else the proposal is invalid. The flavour text must illustrate at least one of: the need for the rule, a reason for the rule, the consequences of not following the rule, the consequences of following the rule.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The archivists of Zuulana were most byzantine in their filing systems, but within the book of &amp;#039;Nomic, a horrifying story could be, with training, be eventually desciphered.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
For the narrativists amongst us!&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/REVOLUTIONARY_CHANGE&amp;diff=3191</id>
		<title>Nomic 2/Proposals/REVOLUTIONARY CHANGE</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/REVOLUTIONARY_CHANGE&amp;diff=3191"/>
		<updated>2012-01-29T00:12:29Z</updated>

		<summary type="html">&lt;p&gt;Fang: Created page with &amp;quot;== Proposal == For a period of 7 days following the passing of this rule, a clone of the rules page will be open for free wiki editing by players, restricted to a maximum of 15 d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
For a period of 7 days following the passing of this rule, a clone of the rules page will be open for free wiki editing by players, restricted to a maximum of 15 distinct rules. At the end of this period, the final state of the rules will be submitted as a single block proposal, to be accepted, or rejected as a complete whole by the normal methods of proposal rejection. Existing rules on proposal format are suspended for the purpose of this block vote.&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
This is to get the initial uncontroversial bureaucracy dealt with ASAP.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
(Tentative)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3190</id>
		<title>Nomic 2/Proposals</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3190"/>
		<updated>2012-01-29T00:06:43Z</updated>

		<summary type="html">&lt;p&gt;Fang: /* Tentative Proposals and Tentative Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tentative Proposals and Tentative Proposals==&lt;br /&gt;
* [[/What Can A Proposal Do Really]] ([[User:Vimes|Vimes]] 12:01, 23 January 2012 (PST))&lt;br /&gt;
* [[/Is This Your Card?]] --[[User:Jota|Jota]] 16:53, 24 January 2012 (PST)&lt;br /&gt;
* [[/Pruning the Garden]] --[[User:Jota|Jota]] 16:33, 26 January 2012 (PST)&lt;br /&gt;
* [[/Enh, Good Enough]] --[[User:Jota|Jota]] 16:47, 26 January 2012 (PST)&lt;br /&gt;
* [[/REVOLUTIONARY CHANGE]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
* [[/Flavour Text]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
&lt;br /&gt;
* [[/Voting Brevity]] [[User:Vimes|Vimes]] 11:39, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Agents of Empire Rule]] [[User:Vimes|Vimes]] 11:45, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Standing Rule]] [[User:Fang|Fang]] 12:23, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Supermajority Rule]] [[User:Fang|Fang]] 12:28, 20 January 2012 (PST)&lt;br /&gt;
* [[/No Cheating]] ([[User:Jota|Jota]] 12:37, 20 January 2012 (PST))&lt;br /&gt;
* [[/All Hands On Deck]] ([[User:Jota|Jota]] 12:22, 23 January 2012 (PST))&lt;br /&gt;
* [[/Stats]] --[[User:Maga|Maga]] 16:43, 23 January 2012 (PST)&lt;br /&gt;
* [[/Pork Belly Politics]] --[[User:Vimes|Vimes]] 10:18, 24 January 2012 (PST)&lt;br /&gt;
* [[/Basic Voting Procedure]] --[[User:Baf|Baf]] 12:36, 24 January 2012 (PST)&lt;br /&gt;
* [[/Doug Wins]] --[[User:Doug|Doug]] 12:47, 24 January 2012 (PST)&lt;br /&gt;
* [[/Unlock the Revolving Doors]] --[[Vimes|vimes]] 16:28, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Ratified Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/Station Identification]] ([[User:Jota|Jota]] 11:24, 20 January 2012 (PST))&lt;br /&gt;
* [[/Revolving Door]] ([[User:Jota|Jota]] 12:22, 20 January 2012 (PST))&lt;br /&gt;
* [[/What The Heck Is A Proposal Anyway]] [[User:Vimes|Vimes]] 12:09, 20 January 2012 (PST)&lt;br /&gt;
* [[/Clarity Rule]] [[User:Maga|Maga]] 15:30, 20 January 2012 (PST)&lt;br /&gt;
* [[/Barbarians at the Gates]] --[[User:Jota|Jota]] 16:11, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Pointless Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/The Honest Politician Rule]] [[User:Vimes|Vimes]] 11:51, 20 January 2012 (PST) (What The Heck made this redundant)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Nomic_2/Rules]]&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Basic_Voting_Procedure&amp;diff=3189</id>
		<title>Nomic 2/Proposals/Basic Voting Procedure</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Basic_Voting_Procedure&amp;diff=3189"/>
		<updated>2012-01-29T00:05:03Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposal==&lt;br /&gt;
&lt;br /&gt;
Players can cast votes on proposals by appending their vote to the proposal page. The vote consists of the player&amp;#039;s name followed by &amp;quot;aye&amp;quot;, &amp;quot;nay&amp;quot;, &amp;quot;yes&amp;quot;, &amp;quot;no&amp;quot;, or some other unambigious&lt;br /&gt;
statement of agreement or disagreement. A player may change or withdraw his or her vote, but can only have one vote at a time on each proposal.&lt;br /&gt;
&lt;br /&gt;
A player shall be considered to be &amp;quot;in approval&amp;quot; of a proposal if that player has a vote in favor of it, or if that player made the proposal and does not have a vote against it.&lt;br /&gt;
A player shall be considered to be &amp;quot;in disapproval&amp;quot; of a proposal if that player has a vote against it.&lt;br /&gt;
&lt;br /&gt;
If the rules state that something can be done by &amp;quot;unanimous agreement&amp;quot;, then a proposal to do that thing succeeds when all the players are in approval of it.&lt;br /&gt;
&lt;br /&gt;
If the rules state that something can be done by &amp;quot;passive consent&amp;quot;, then a proposal to do that thing succeeds if, at the end of a voting period, no players are in disapproval of it. The voting period will be 72 hours starting from the first vote cast on the proposal unless a rule specifies otherwise.&lt;br /&gt;
&lt;br /&gt;
A proposal can only be passed as a whole. If a proposal contains multiple parts that the rules allow to succeed by different means, then the proposal only succeeds if the criteria for all parts are satisfied.&lt;br /&gt;
&lt;br /&gt;
==Proposed By==&lt;br /&gt;
&lt;br /&gt;
[[User:Baf|Baf]] 12:37, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
I intend to vote in favor of this, but I&amp;#039;m not doing so yet in case there&amp;#039;s any part of it that needs to be tweaked first. --[[User:Jota|Jota]] 16:33, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I intend to vote in favor of this, but I&amp;#039;m not doing so yet until the question of how many separate rules this is intended to enact is answered. --[[Vimes|vimes]] 16:34, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
My intention was that this is all one rule, but I&amp;#039;m open to splitting it up a bit if you think that&amp;#039;s a good idea. [[User:Baf|Baf]] 16:51, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Either way - just want it to be clear which it is. --[[Vimes|vimes]] 06:37, 25 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Then I&amp;#039;ll take baf&amp;#039;s intention to be what it is, a proposal to enact one rule, and vote accordingly. --[[User:Jota|Jota]] 14:44, 25 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Votes ==&lt;br /&gt;
&lt;br /&gt;
* Jota: Aye.&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
* Fang: Aye&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Unlock_the_Revolving_Doors&amp;diff=3188</id>
		<title>Nomic 2/Proposals/Unlock the Revolving Doors</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Unlock_the_Revolving_Doors&amp;diff=3188"/>
		<updated>2012-01-29T00:02:51Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
Amend an existing rule: rule 8 shall be modified to read &amp;quot;unanimous agreement or passive consent&amp;quot; instead of &amp;quot;unanimous agreement&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
* Jota: Aye, if and only if &amp;quot;passive consent&amp;quot; is defined at the time my vote is being measured (otherwise, nay)&lt;br /&gt;
* Fang: Aye&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
&lt;br /&gt;
Now accepting votes!&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Supermajority_Rule&amp;diff=3024</id>
		<title>Nomic 2/Proposals/The Supermajority Rule</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Supermajority_Rule&amp;diff=3024"/>
		<updated>2012-01-20T21:08:24Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposal ==&lt;br /&gt;
&lt;br /&gt;
Modifies rule 7: Rules can be changed by a supermajority of two thirds or more of the players.&lt;br /&gt;
&lt;br /&gt;
==Proposed by==&lt;br /&gt;
--[[User:Fang|Fang]] 12:30, 20 January 2012 (PST)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Supermajority_Rule&amp;diff=3007</id>
		<title>Nomic 2/Proposals/The Supermajority Rule</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Supermajority_Rule&amp;diff=3007"/>
		<updated>2012-01-20T20:30:02Z</updated>

		<summary type="html">&lt;p&gt;Fang: Created page with &amp;quot;==Proposal ==  Modifies rule 7: Rules can be changed by a supermajority of 75% or more of the players.  ==Proposed by== --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposal ==&lt;br /&gt;
&lt;br /&gt;
Modifies rule 7: Rules can be changed by a supermajority of 75% or more of the players.&lt;br /&gt;
&lt;br /&gt;
==Proposed by==&lt;br /&gt;
--[[User:Fang|Fang]] 12:30, 20 January 2012 (PST)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3005</id>
		<title>Nomic 2/Proposals</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3005"/>
		<updated>2012-01-20T20:28:32Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposals==&lt;br /&gt;
&lt;br /&gt;
* [[/Station_Identification]] ([[User:Jota|Jota]] 11:24, 20 January 2012 (PST))&lt;br /&gt;
* [[/Voting Brevity]] [[User:Vimes|Vimes]] 11:39, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Agents of Empire Rule]] [[User:Vimes|Vimes]] 11:45, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Honest Politician Rule]] [[User:Vimes|Vimes]] 11:51, 20 January 2012 (PST)&lt;br /&gt;
* [[/What The Heck Is A Proposal Anyway]] [[User:Vimes|Vimes]] 12:09, 20 January 2012 (PST)&lt;br /&gt;
* [[/Revolving Door]] ([[User:Jota|Jota]] 12:22, 20 January 2012 (PST))&lt;br /&gt;
* [[/The Standing Rule]] [[User:Fang|Fang]] 12:23, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Supermajority Rule]] [[User:Fang|Fang]] 12:28, 20 January 2012 (PST)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Standing_Rule&amp;diff=3002</id>
		<title>Nomic 2/Proposals/The Standing Rule</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Standing_Rule&amp;diff=3002"/>
		<updated>2012-01-20T20:24:12Z</updated>

		<summary type="html">&lt;p&gt;Fang: Created page with &amp;quot;== Proposal ==  Only players can propose rules. Fang is a player.  == Proposed by ==  ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
Only players can propose rules. Fang is a player.&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
&lt;br /&gt;
[[User:Fang|Fang]] 12:24, 20 January 2012 (PST)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3001</id>
		<title>Nomic 2/Proposals</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3001"/>
		<updated>2012-01-20T20:23:15Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposals==&lt;br /&gt;
&lt;br /&gt;
* [[/Station_Identification]] ([[User:Jota|Jota]] 11:24, 20 January 2012 (PST))&lt;br /&gt;
* [[/Voting Brevity]] [[User:Vimes|Vimes]] 11:39, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Agents of Empire Rule]] [[User:Vimes|Vimes]] 11:45, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Honest Politician Rule]] [[User:Vimes|Vimes]] 11:51, 20 January 2012 (PST)&lt;br /&gt;
* [[/What The Heck Is A Proposal Anyway]] [[User:Vimes|Vimes]] 12:09, 20 January 2012 (PST)&lt;br /&gt;
* [[/Revolving Door]] ([[User:Jota|Jota]] 12:22, 20 January 2012 (PST))&lt;br /&gt;
* [[/The Standing Rule]] [[User:Fang|Fang]] 12:23, 20 January 2012 (PST)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Talk:House_Raix&amp;diff=689</id>
		<title>Talk:House Raix</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Talk:House_Raix&amp;diff=689"/>
		<updated>2011-05-11T22:35:12Z</updated>

		<summary type="html">&lt;p&gt;Fang: /* Minus military */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Check in===&lt;br /&gt;
&lt;br /&gt;
Is this page a good page to coordinate with?--[[User:Fang|Fang]] 08:28, 11 May 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
I was just about to update this page myself. The entire point of the game seems to be playing on wiki, after all. What other pages should I &amp;quot;Watch&amp;quot; so that I will see updates? --duchess&lt;br /&gt;
&lt;br /&gt;
I would recommend watching [[Special:RecentChanges]]. [[User:Jota|Jota]] 08:49, 11 May 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Minus military ==&lt;br /&gt;
&lt;br /&gt;
What are people&amp;#039;s opinions on stating Raix for -Research instead of -Military?&lt;br /&gt;
&lt;br /&gt;
--[[User:Fang|Fang]] 15:35, 11 May 2011 (PDT)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Talk:House_Raix&amp;diff=682</id>
		<title>Talk:House Raix</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Talk:House_Raix&amp;diff=682"/>
		<updated>2011-05-11T15:28:21Z</updated>

		<summary type="html">&lt;p&gt;Fang: Created page with &amp;quot;===Check in===  Is this page a good page to coordinate with?--~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Check in===&lt;br /&gt;
&lt;br /&gt;
Is this page a good page to coordinate with?--[[User:Fang|Fang]] 08:28, 11 May 2011 (PDT)&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=House_Raix&amp;diff=678</id>
		<title>House Raix</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=House_Raix&amp;diff=678"/>
		<updated>2011-05-11T10:35:20Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== House Raix ==&lt;br /&gt;
&lt;br /&gt;
Ancient, proud and formal; clings to (their view of) the Empire&amp;#039;s traditions and formalities and ritual. A shell of a House, with no (or no known) economic or military might to bring to bear and no holdings or posts worthy of note; nonetheless, commands an unusually high degree of respect among other houses. &lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
* baf&lt;br /&gt;
* Fang&lt;br /&gt;
* Duchess&lt;br /&gt;
&lt;br /&gt;
== House Skills ==&lt;br /&gt;
&lt;br /&gt;
* Diplomacy: Good&lt;br /&gt;
* Exploration: Average&lt;br /&gt;
* Industry: Average&lt;br /&gt;
* Military: Bad&lt;br /&gt;
* Research: Average&lt;br /&gt;
* Trade: Good&lt;br /&gt;
&lt;br /&gt;
Proposal:&lt;br /&gt;
&lt;br /&gt;
* Diplomacy: Good&lt;br /&gt;
* Exploration: Average&lt;br /&gt;
* Industry: Average&lt;br /&gt;
* Military: Average&lt;br /&gt;
* Research: Bad&lt;br /&gt;
* Trade: Good&lt;br /&gt;
&lt;br /&gt;
To tie in more with the resistant to change/stubborn bastards idea.&lt;br /&gt;
&lt;br /&gt;
== House Aspects ==&lt;br /&gt;
(Two things of note about the House that can be used to benefit/penalize character actions wrt that house -- this could be unusual talents possessed by the members, a particular House ethos, some standard-issue piece of equipment, etc)&lt;br /&gt;
&lt;br /&gt;
Some possibilities:&lt;br /&gt;
* Sense of Superiority: Their manner is so self-assured and/or condescending that everyone tends to overestimate them, which can be either good or bad, depending on context.&lt;br /&gt;
* Centuries of Meticulously Thorough Records: Obvious implications for historical research.&lt;br /&gt;
* Know Where All the Bodies are Buried: The longer a House exists, the more guilty secrets it has that House Raix found out about somehow.&lt;br /&gt;
* Resistant to Change: Members are unaffected by nearly all forms of mind-altering technology, propaganda, and reasoned argument.&lt;br /&gt;
&lt;br /&gt;
== House Background ==&lt;br /&gt;
(More about the House, history, governance, name of home planet or planets, any special assets, etc)&lt;br /&gt;
&lt;br /&gt;
== Characters of Interest ==&lt;br /&gt;
(list characters in the house, players or non-players. players should have a more complete skillset listed, but you don&amp;#039;t have to decide now who is who. it would be useful to know the names of important/significant people in the house even if they aren&amp;#039;t present on the colony -- eg, the head of the house)&lt;br /&gt;
&lt;br /&gt;
== The Colony ==&lt;br /&gt;
* What sort of planet is the colony on and what is its name, what&amp;#039;s the terrain like, what resources are found on the planet&lt;br /&gt;
* What does the colony do (ie, why is there a colony here?) Was it for resource-gathering (farming, mining, etc), industry, military training, or what? (&amp;#039;Research&amp;#039; and &amp;#039;tourism&amp;#039; are probably stylistically bad choices, so I wouldn&amp;#039;t pick those as the primary thing)&lt;br /&gt;
* What nearby planets might be of interest?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Talk:Agents_Of_Empire/Houses&amp;diff=652</id>
		<title>Talk:Agents Of Empire/Houses</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Talk:Agents_Of_Empire/Houses&amp;diff=652"/>
		<updated>2011-05-10T18:26:57Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vaguely interested so far: Raix, Aramin, Prime, Taba, Advantage, Bedpan. [[User:Maga|Maga]] 18:10, 3 May 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
Present leanings, in descending order: Aramin, Advantage, Prime, Bedpan, Grazene [[User:Jota|Jota]] 18:16, 3 May 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
My interests: Aramin, Prime, Raix, Advantage, Bedpan, in roughly that order. [[User:Vimes|Vimes]] 19:57, 3 May 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
interests: Intrepid and Aramin, in that order. --[[User:Jon|Jon]] 21:29, 3 May 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m interested in playing the Jarou allies of one of the houses.  Also, I&amp;#039;ve redone the table as if everyone rated each House on a scale of 0-5, with 5 being the highest interest. [[User:Lpsmith|Lpsmith]] 23:41, 3 May 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
== House preferences ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; style=&amp;quot;color:#e76700;&amp;quot; |&amp;#039;&amp;#039;House Preferences&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
! Jayce !! Raix !! Aramin !! Grazene !! [[House_Intrepid|Intrepid]] !! Prime !! Taba !! Advantage !! Bedpan Empire !! Krazybuys !! Kresht&lt;br /&gt;
|-&lt;br /&gt;
! vimes&lt;br /&gt;
| 0 || 3 || 5 || 0 || 0 || 4 || 0 || 2 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Jota&lt;br /&gt;
| 0 || 0 || 5 || 1 || 0 || 3 || 0 || 4 || 2 || 0  || 0&lt;br /&gt;
|- &lt;br /&gt;
! maga&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 3 || 2 || 5 || 4 || 0  || 0&lt;br /&gt;
|-&lt;br /&gt;
! Jon&lt;br /&gt;
| 0 || 0 || 3 || 0 || 5 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Lucian&lt;br /&gt;
| 4 || 1 || 4 || 0 || 5 || 3 || 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Ghogg&lt;br /&gt;
| 0 || 1 || 2 || 3 || 0 || 5 || 0 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Roger&lt;br /&gt;
| 1 || 2 || 0 || 2 || 4 || 1 || 1 || 1 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
!Baf&lt;br /&gt;
| 0 || 5 || 0 || 4 || 0 || 0 || 0 || 2 || 0 || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Iain&lt;br /&gt;
| 3 || 0 || 0 || 0 || 4 || 1 || 0 || 0 || 2 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Fang&lt;br /&gt;
| 5 || 4 || 0 || 3 || 0 || 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Matthew&lt;br /&gt;
| 3 || 4 || 3 || 3 || 4 || 5 || 2 || 1 || 0 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
! katre&lt;br /&gt;
| 4 || 0 || 0 || 3 || 0 || 0 || 4 || 4 || 0 || 0 || 3&lt;br /&gt;
|-&lt;br /&gt;
! duchess&lt;br /&gt;
| 0 || 4 || 3 || 2 || 1 || 1 || 5 || 0 || 4 || 0 || 4&lt;br /&gt;
|-&lt;br /&gt;
! Total&lt;br /&gt;
| 20 || 24 || 26 || 21 || 23 || 27 || 16 || 25 || 13 || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
! Total of ^2&lt;br /&gt;
| 76 || 88 || 98 || 61 || 99 || 97 || 54 || 87 || 41 || 34 || 50&lt;br /&gt;
|-&lt;br /&gt;
! # of 4s/5s&lt;br /&gt;
| 3 || 4 || 3 || 1 || 5 || 3 || 2 || 4 || 2 || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== House Membership Based On Voting (Old Proposals) ==&lt;br /&gt;
As set by me [inky] but feel free to change it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039; (research &amp;amp; tech): Jota, vimes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039; (military &amp;amp; exploration): Roger, Iain, lpsmith, (Jon)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039; (politics &amp;amp; research): Ghogg, Matthew, maga&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raix&amp;#039;&amp;#039;&amp;#039; (politics &amp;amp; trade): Baf, Fang&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lucian&amp;#039;s proposal:&lt;br /&gt;
&lt;br /&gt;
Number of players who have at least a 4-5 chosen if we include (in order):&amp;lt;br&amp;gt;&lt;br /&gt;
Intrepid:  5 (Jon, Lucian, Roger, Iain, Matthew)&amp;lt;br&amp;gt;&lt;br /&gt;
Intrepid + Aramin:  7 (+vimes, Jota)&amp;lt;br&amp;gt;&lt;br /&gt;
Intrepid + Aramin + Advantage:  9 (+maga, Ghogg)&amp;lt;br&amp;gt;&lt;br /&gt;
Intrepid + Aramin + Advantage + Raix:  11 (+baf, Fang)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A similar list (by Jota, based on Lucian&amp;#039;s) that also tries to maximize how many folks are in a house they called 4/5:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039;: Jon, Roger, Iain&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;: vimes, Jota, Lucian&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039;: maga, Ghogg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raix&amp;#039;&amp;#039;&amp;#039;: baf, Fang, Matthew&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== House Membership Based On Voting (Current Proposals) ==&lt;br /&gt;
Another list by Jota, including katre and Duchess:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039; (military &amp;amp; exploration; bad trade): Jon, Roger, Iain&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039; (industry &amp;amp; research; bad diplomacy): vimes, Jota, Lucian&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039; (diplomacy &amp;amp; research; bad industry): Ghogg, Matthew&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; (exploration &amp;amp; research; bad military): maga, katre&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raix&amp;#039;&amp;#039;&amp;#039; (diplomacy &amp;amp; trade; bad military): baf, Fang, Duchess&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghogg proposal based off inky&amp;#039;s but adding katre and Duchess:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039; (research &amp;amp; tech, bad diplomacy): Jota, vimes, Duchess&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039; (military &amp;amp; exploration, bad trade): Roger, Iain, lpsmith, (Jon)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; (exploration &amp;amp; research, bad military): Ghogg, maga, katre&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raix&amp;#039;&amp;#039;&amp;#039; (politics &amp;amp; trade, bad military): Baf, Fang, Matthew&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am fine with either.-duchess&lt;br /&gt;
&lt;br /&gt;
Maga proposal-would-be-too-strong-a-word, based on a Jota-like model but shuffled around a bit:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jayce&amp;#039;&amp;#039;&amp;#039; (diplomacy &amp;amp; exploration; bad military): Fang, Lucian, katre&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039; (military &amp;amp; exploration; bad trade): Jon, Roger, Iain&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039; (industry &amp;amp; research; bad diplomacy): vimes, Jota&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; (exploration &amp;amp; research; bad military): maga, Ghogg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Raix&amp;#039;&amp;#039;&amp;#039; (diplomacy &amp;amp; trade; bad military): baf, Matthew, Duchess&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== House attributes ==&lt;br /&gt;
All skills and aspects on this page are even more works-in-progress than usual, of course.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; style=&amp;quot;color:#e76700;&amp;quot; |&amp;#039;&amp;#039;House Skills&amp;#039;&amp;#039;&lt;br /&gt;
! !! Diplomacy !! Industry !! Trade !! Military !! Exploration !! Research !! Aspect 1 !! Aspect 2&lt;br /&gt;
|-&lt;br /&gt;
! Jayce &lt;br /&gt;
| 2 || 0 || 0 || -2 || 2 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Raix&lt;br /&gt;
| 2 || 0 || 2 || -2 || 0 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Aramin&lt;br /&gt;
| -2 || 2 || 0 || 0 || 0 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Grazene&lt;br /&gt;
| -2 || 0 || 2 || 0 || 2 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Intrepid&lt;br /&gt;
| 0 || 0 || -2 || 2 || 2 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Prime&lt;br /&gt;
| 2 || -2 || 0 || 0 || 0 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Taba&lt;br /&gt;
| 2 || -2 || 0 || 0 || 2 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Advantage&lt;br /&gt;
| 0 || 0 || 0 || -2 || 2 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Bedpan Empire&lt;br /&gt;
| 2 || 0 || 0 || 2 || 0 || -2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Krazybuys&lt;br /&gt;
| 0 || 2 || 2 || -2 || 0 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Kresht&lt;br /&gt;
| 0 || 2 || 0 || 2 || -2 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fang:&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d suggest Raix goes to +Trade/Politics -Research, instead. Since there&amp;#039;s lots of -militaries already, and it seems more realistic to an aging, stagnating house to have a proud military tradition and a few mothballed battleships as &amp;#039;family heirlooms&amp;#039;, but be disapproving of innovation. It might even be a +military.&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Talk:Agents_Of_Empire/Houses&amp;diff=605</id>
		<title>Talk:Agents Of Empire/Houses</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Talk:Agents_Of_Empire/Houses&amp;diff=605"/>
		<updated>2011-05-09T17:00:11Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vaguely interested so far: Raix, Aramin, Prime, Taba, Advantage, Bedpan. [[User:Maga|Maga]] 18:10, 3 May 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
Present leanings, in descending order: Aramin, Advantage, Prime, Bedpan, Grazene [[User:Jota|Jota]] 18:16, 3 May 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
My interests: Aramin, Prime, Raix, Advantage, Bedpan, in roughly that order. [[User:Vimes|Vimes]] 19:57, 3 May 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
interests: Intrepid and Aramin, in that order. --[[User:Jon|Jon]] 21:29, 3 May 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m interested in playing the Jarou allies of one of the houses.  Also, I&amp;#039;ve redone the table as if everyone rated each House on a scale of 0-5, with 5 being the highest interest. [[User:Lpsmith|Lpsmith]] 23:41, 3 May 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
== House preferences ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; style=&amp;quot;color:#e76700;&amp;quot; |&amp;#039;&amp;#039;House Preferences&amp;#039;&amp;#039;&lt;br /&gt;
!&lt;br /&gt;
! Jayce !! Raix !! Aramin !! Grazene !! [[House_Intrepid|Intrepid]] !! Prime !! Taba !! Advantage !! Bedpan Empire !! Krazybuys !! Kresht&lt;br /&gt;
|-&lt;br /&gt;
! vimes&lt;br /&gt;
| 0 || 3 || 5 || 0 || 0 || 4 || 0 || 2 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Jota&lt;br /&gt;
| 0 || 0 || 5 || 1 || 0 || 3 || 0 || 4 || 2 || 0  || 0&lt;br /&gt;
|- &lt;br /&gt;
! maga&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 3 || 2 || 5 || 4 || 0  || 0&lt;br /&gt;
|-&lt;br /&gt;
! Jon&lt;br /&gt;
| 0 || 0 || 3 || 0 || 5 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Lucian&lt;br /&gt;
| 4 || 1 || 4 || 0 || 5 || 3 || 0 || 2 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Ghogg&lt;br /&gt;
| 0 || 1 || 2 || 3 || 0 || 5 || 0 || 4 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Roger&lt;br /&gt;
| 1 || 2 || 0 || 2 || 4 || 1 || 1 || 1 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
!Baf&lt;br /&gt;
| 0 || 5 || 0 || 4 || 0 || 0 || 0 || 2 || 0 || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Iain&lt;br /&gt;
| 3 || 0 || 0 || 0 || 4 || 1 || 0 || 0 || 2 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
! Fang&lt;br /&gt;
| 5 || 4 || 0 || 3 || 0 || 1 || 2 || 0 || 0 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== House Membership ==&lt;br /&gt;
Tentative lists of what players expect to probably ultimately end up in which house.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;: Jota, vimes&lt;br /&gt;
&lt;br /&gt;
== House attributes ==&lt;br /&gt;
All skills and aspects on this page are even more works-in-progress than usual, of course.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; style=&amp;quot;color:#e76700;&amp;quot; |&amp;#039;&amp;#039;House Skills&amp;#039;&amp;#039;&lt;br /&gt;
! !! Diplomacy !! Industry !! Trade !! Military !! Exploration !! Research !! Aspect 1 !! Aspect 2&lt;br /&gt;
|-&lt;br /&gt;
! Jayce &lt;br /&gt;
| 2 || 0 || 0 || -2 || 2 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Raix&lt;br /&gt;
| 2 || 0 || 2 || -2 || 0 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Aramin&lt;br /&gt;
| -2 || 2 || 0 || 0 || 0 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Grazene&lt;br /&gt;
| -2 || 0 || 2 || 0 || 2 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Intrepid&lt;br /&gt;
| 0 || 0 || -2 || 2 || 2 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Prime&lt;br /&gt;
| 2 || -2 || 0 || 0 || 0 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Taba&lt;br /&gt;
| 2 || -2 || 0 || 0 || 2 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Advantage&lt;br /&gt;
| 0 || 0 || 0 || -2 || 2 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Bedpan Empire&lt;br /&gt;
| 2 || 0 || 0 || 2 || 0 || -2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Krazybuys&lt;br /&gt;
| 0 || 2 || 2 || -2 || 0 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Kresht&lt;br /&gt;
| 0 || 2 || 0 || 2 || -2 || 0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Houses&amp;diff=531</id>
		<title>Agents Of Empire/Houses</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Houses&amp;diff=531"/>
		<updated>2011-05-04T00:13:36Z</updated>

		<summary type="html">&lt;p&gt;Fang: /* Maybe-Player Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Houses are the major political/economic entities in the empire. The following Houses are known to exist (or might, since we&amp;#039;re still in the brainstorming phase):&lt;br /&gt;
&lt;br /&gt;
== Non-Player Houses ==&lt;br /&gt;
&lt;br /&gt;
House Gwyne: Large and corrupt and powerful, recently forced to back off a bit but don&amp;#039;t expect they&amp;#039;ll take it lying down.&lt;br /&gt;
&lt;br /&gt;
House Reeft: Feudal enemy of House Gwyne.&lt;br /&gt;
&lt;br /&gt;
== Maybe-Player Houses ==&lt;br /&gt;
&lt;br /&gt;
(If you have a proposal for a house, whether for yourself or just to have in the setting, add it here. If you are looking for members, make that clear. Also, if you want to make an extended bit, maybe make it a link to another wiki page.)&lt;br /&gt;
&lt;br /&gt;
House Jayce: Small vassal house of Gwyne, picked wrong side of previous war, and now chafing under the leash of its master. Recently came into ownership of [something], that they think can swing the situation in its favour. Apparently weak, but developing a slightly unsavoury reputation for cunning and subtlety, vehemently denied by house representatives.&lt;br /&gt;
 &lt;br /&gt;
House Raix: Ancient, proud and formal; clings to (their view of) the Empire&amp;#039;s traditions and formalities and ritual.  A shell of a House, with no (or no known) economic or military might to bring to bear and no holdings or posts worthy of note; nonetheless, commands an unusually high degree of respect among other houses.&lt;br /&gt;
&lt;br /&gt;
House Aramin: A small, young house which just broke off of House Sulei less than a century ago. Despite -- or perhaps because of -- their small size, they&amp;#039;ve shown remarkable rate of technological development in that short time, and thus proved to be a very important player in the alliance against House Gwyne.&lt;br /&gt;
&lt;br /&gt;
House Grazene: Named for the Grazene binary star system. After an extended period of stability, mysterious deaths in the ruling family have let the throne pass to a young, inexperienced prince. Maximillian Tn&amp;lt;nowiki&amp;gt;&amp;#039;&amp;#039;&amp;lt;/nowiki&amp;gt;pkgn Leopoldius IV (as he titled himself) has since made a series of foolish decisions, severely weakening the House&amp;#039;s reputation, military power and reputation. He is desperate to claw back what he&amp;#039;s lost, and the wormholes may be his last opportunity to do so.&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]]:  An oddity; the Intrepid was a cryogenic ark ship sent out prior to the discovery of wormhole travel.  They were discovered and thawed out about a century ago; since then, the crew has attempted to carve out its own place in this strange new future.  Tend to have quaint notions about democracy and personal freedoms.  Generally hard-working, stubborn, and independent.&lt;br /&gt;
&lt;br /&gt;
House Prime: One of the oldest -- and once one of the most powerful -- member Houses of the Empire, House Prime has long since fallen to ruins. Its several star systems are now mostly populated with abandoned colonies and derelict technology, fallen long ago into disrepair. Its capital planet, Earth, has been devastated multiple times by global wars, environmental catastrophes and natural disasters. Now, it is home to only a few million survivors trying to eke out an existence.&lt;br /&gt;
&lt;br /&gt;
House Taba: An auxiliary, subcontractor House, which gets along by providing ultra-specialist services, flag-of-convenience cover and proxy actions for other Houses. Taba&amp;#039;s territorial possessions are small and scattered, and its military is mostly composed of small, highly specialised units, so its survival depends on being useful to lots of other Houses without becoming bound to any particular one. Taba&amp;#039;s strength lies mostly in its manpower; aggressive recruitment is one of its major activities, and a slight majority of House members are former recruits. The House ethos is generally suspicious of large, permanent properties like planets.&lt;br /&gt;
&lt;br /&gt;
House Advantage: An ultra-new house, created when a loose association of bright young things in the Imperial administration pulled off a brilliant political manoeuvre that gained them some substantial and lucrative Imperial possessions (and, in the process, seriously irritated several of the larger Houses). The problem was that their plan didn&amp;#039;t extend much further than that; they have no standing military, a skeleton administrative service and a rather unclear idea of who&amp;#039;s in charge and what the next objective is. The most probable outcome is that Advantage will collapse through infighting, organisational chaos and the depredations of Gwyne and Reeft; but a good many smaller Houses would like to see them survive at least for a while.&lt;br /&gt;
&lt;br /&gt;
The Bedpan Empire: Six hundred years ago, the Empire underwent a complicated but relatively bloodless succession struggle. Nobody cares about that now except the Bedpan Empire, so-called by everyone except Bedpanners. For the most part, the Bedpan functions very much like a minor House, albeit a weirdly conservative one; they largely retain the culture of the Empire of about a half-millennium ago, although they&amp;#039;re flexible on the more crucial technologies. Despite not formally recognising the reigning Emperor&amp;#039;s legitimacy, they somehow manage to function as one of its vassals -- largely due to a diplomatic service famed for its tact, its dry sense of humour and its suicide rate.&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Houses&amp;diff=530</id>
		<title>Agents Of Empire/Houses</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Houses&amp;diff=530"/>
		<updated>2011-05-04T00:10:13Z</updated>

		<summary type="html">&lt;p&gt;Fang: /* Maybe-Player Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Houses are the major political/economic entities in the empire. The following Houses are known to exist (or might, since we&amp;#039;re still in the brainstorming phase):&lt;br /&gt;
&lt;br /&gt;
== Non-Player Houses ==&lt;br /&gt;
&lt;br /&gt;
House Gwyne: Large and corrupt and powerful, recently forced to back off a bit but don&amp;#039;t expect they&amp;#039;ll take it lying down.&lt;br /&gt;
&lt;br /&gt;
House Reeft: Feudal enemy of House Gwyne.&lt;br /&gt;
&lt;br /&gt;
== Maybe-Player Houses ==&lt;br /&gt;
&lt;br /&gt;
(If you have a proposal for a house, whether for yourself or just to have in the setting, add it here. If you are looking for members, make that clear. Also, if you want to make an extended bit, maybe make it a link to another wiki page.)&lt;br /&gt;
&lt;br /&gt;
House Jayce: Small vassal house of Gwyne, picked wrong side of previous war, and now chafing under the leash of its master. Recently came into ownership of [something], that they think can swing the situation in its favour. Apparently weak, but cunning and subtle. Treads a fine line between apparent loyalty, and angling for a better position in the future.&lt;br /&gt;
 &lt;br /&gt;
House Raix: Ancient, proud and formal; clings to (their view of) the Empire&amp;#039;s traditions and formalities and ritual.  A shell of a House, with no (or no known) economic or military might to bring to bear and no holdings or posts worthy of note; nonetheless, commands an unusually high degree of respect among other houses.&lt;br /&gt;
&lt;br /&gt;
House Aramin: A small, young house which just broke off of House Sulei less than a century ago. Despite -- or perhaps because of -- their small size, they&amp;#039;ve shown remarkable rate of technological development in that short time, and thus proved to be a very important player in the alliance against House Gwyne.&lt;br /&gt;
&lt;br /&gt;
House Grazene: Named for the Grazene binary star system. After an extended period of stability, mysterious deaths in the ruling family have let the throne pass to a young, inexperienced prince. Maximillian Tn&amp;lt;nowiki&amp;gt;&amp;#039;&amp;#039;&amp;lt;/nowiki&amp;gt;pkgn Leopoldius IV (as he titled himself) has since made a series of foolish decisions, severely weakening the House&amp;#039;s reputation, military power and reputation. He is desperate to claw back what he&amp;#039;s lost, and the wormholes may be his last opportunity to do so.&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]]:  An oddity; the Intrepid was a cryogenic ark ship sent out prior to the discovery of wormhole travel.  They were discovered and thawed out about a century ago; since then, the crew has attempted to carve out its own place in this strange new future.  Tend to have quaint notions about democracy and personal freedoms.  Generally hard-working, stubborn, and independent.&lt;br /&gt;
&lt;br /&gt;
House Prime: One of the oldest -- and once one of the most powerful -- member Houses of the Empire, House Prime has long since fallen to ruins. Its several star systems are now mostly populated with abandoned colonies and derelict technology, fallen long ago into disrepair. Its capital planet, Earth, has been devastated multiple times by global wars, environmental catastrophes and natural disasters. Now, it is home to only a few million survivors trying to eke out an existence.&lt;br /&gt;
&lt;br /&gt;
House Taba: An auxiliary, subcontractor House, which gets along by providing ultra-specialist services, flag-of-convenience cover and proxy actions for other Houses. Taba&amp;#039;s territorial possessions are small and scattered, and its military is mostly composed of small, highly specialised units, so its survival depends on being useful to lots of other Houses without becoming bound to any particular one. Taba&amp;#039;s strength lies mostly in its manpower; aggressive recruitment is one of its major activities, and a slight majority of House members are former recruits. The House ethos is generally suspicious of large, permanent properties like planets.&lt;br /&gt;
&lt;br /&gt;
House Advantage: An ultra-new house, created when a loose association of bright young things in the Imperial administration pulled off a brilliant political manoeuvre that gained them some substantial and lucrative Imperial possessions (and, in the process, seriously irritated several of the larger Houses). The problem was that their plan didn&amp;#039;t extend much further than that; they have no standing military, a skeleton administrative service and a rather unclear idea of who&amp;#039;s in charge and what the next objective is. The most probable outcome is that Advantage will collapse through infighting, organisational chaos and the depredations of Gwyne and Reeft; but a good many smaller Houses would like to see them survive at least for a while.&lt;br /&gt;
&lt;br /&gt;
The Bedpan Empire: Six hundred years ago, the Empire underwent a complicated but relatively bloodless succession struggle. Nobody cares about that now except the Bedpan Empire, so-called by everyone except Bedpanners. For the most part, the Bedpan functions very much like a minor House, albeit a weirdly conservative one; they largely retain the culture of the Empire of about a half-millennium ago, although they&amp;#039;re flexible on the more crucial technologies. Despite not formally recognising the reigning Emperor&amp;#039;s legitimacy, they somehow manage to function as one of its vassals -- largely due to a diplomatic service famed for its tact, its dry sense of humour and its suicide rate.&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire&amp;diff=499</id>
		<title>Agents Of Empire</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire&amp;diff=499"/>
		<updated>2011-05-03T10:02:18Z</updated>

		<summary type="html">&lt;p&gt;Fang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Huzzah! Agents of Empire!&lt;br /&gt;
&lt;br /&gt;
=== Premise === &lt;br /&gt;
It is the distant future and the galaxy is very, very old. The Terran empire sprawls across the stars just as at its heart the Terran emperor sprawls across his couch, and like him, it is dying by inches and years. In the weakness of the emperor (not weakness but dissipation, perhaps -- there are only so many exotic foods and sensual pleasures one can consume before they begin to consume in return) grows the strength of the senate. It is a strange political entity, the galactic senate, long ago reduced to a formality under a strong emperor, but now rising again in power under a weak one. The senators who stand now are a mixed collection: long-time Houses of families of ancient lineage, and newer Houses that have won their place with military victories, or bought their place with financial ones.&lt;br /&gt;
&lt;br /&gt;
In this environment, of course alliances and treachery breed like exotic vines in the tropics. Just half a year ago, one such alliance rose up out of the medium and small Houses in the senate to shatter the grip on power House Gwyne had held for two decades. In the confusion, old agreements were breached and old promises broken and, as always, to the victor went the spoils. House Gwyne was forced to withdraw to re-consolidate their resources and lick their wounds, and in the process had to relinquish lucrative contracts they had throughout the empire. Most notably for this story, they had to give up control of certain wormholes that connect areas relatively near the empire&amp;#039;s center with areas near the empire&amp;#039;s rim. The commercial implications of such a connection are obvious, and, if managed properly, they could be the ticket to wealth and power for a small House fortunate enough to obtain one. Which is where you come in.&lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
The players control (in aggregate) one or more small Houses, each of which has been delegated provisional governorship of one of the wormholes and the lands beyond by the galactic senate. In addition, the players each control one or more characters within those Houses. Using these tokens, the players can attempt to advance the fortunes of their House and individual in whatever way they desire. Assuming, that is, they can conquer the forces -- both physical and political -- that stand in their way.&lt;br /&gt;
&lt;br /&gt;
=== Goal of the Game ===&lt;br /&gt;
The game has a goal. It has not currently been revealed.&lt;br /&gt;
&lt;br /&gt;
=== Setting ===&lt;br /&gt;
There&amp;#039;s a little more setting in the [http://inky.org/blog/?p=208 original blog post for the previous game], and in the [http://inky.org/blog/?p=219 transcripts for that game]. These are both basically canonical for this game. Don&amp;#039;t feel obliged to read the transcripts, but you might want to, they&amp;#039;re funny.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
There will be substantially more details later, but the basic idea is players will form together into groups (I&amp;#039;m thinking no more than five or six) where each group is a House. You&amp;#039;ll assign some stats and back story to the House (is it good at diplomacy, exploration, industry, trade, and/or combat, etc; what are its goals and allegiances and why is it taking this risk), and (as a group) will decide on an action for the house each turn. House actions are things like building stuff, settling areas, setting up a trade route, clash of armies, that kind of thing. You&amp;#039;ll (as an individual) also create characters (I think one to start, maybe more later) which will have more standard RPG-type stats and can also each take an action a turn. Individual actions are more standard RPG things like negotiating with prospective trade partners, sneaking into places, wooing people for fun and profit, lying on couches eating grapes, dueling, that sort of thing.&lt;br /&gt;
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Turns will be three times weekly. There&amp;#039;ll be some page where you list your house and individual actions, and they&amp;#039;ll basically all resolve at once. In some cases we&amp;#039;ll play out actions in more detail, and in some cases you&amp;#039;ll just say what you want to do and we&amp;#039;ll roll. I assume people will sometimes want to do private actions; we can manage that through email or maybe there&amp;#039;s some way to do it through the wiki.&lt;br /&gt;
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=== Houses ===&lt;br /&gt;
House Gwyne: Large and corrupt and powerful, recently forced to back off a bit but don&amp;#039;t expect they&amp;#039;ll take it lying down.&lt;br /&gt;
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(If you have a proposal for a house, whether for yourself or just to have in the setting, add it here. If you are looking for members, make that clear. Also, if you want to make an extended bit, maybe make it a link to another wiki page.)&lt;br /&gt;
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House Jayce: Small vassal house of Gwyne, picked wrong side of previous war, and now chafing under the leash of its master. Recently came into ownership of [something], that they think can swing the situation in its favour. Looking for members.&lt;/div&gt;</summary>
		<author><name>Fang</name></author>
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