<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://inky.org/wiki/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Iain</id>
	<title>RPG Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://inky.org/wiki/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Iain"/>
	<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Special:Contributions/Iain"/>
	<updated>2026-09-11T00:35:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/22/Colony_Worlds&amp;diff=2562</id>
		<title>Agents Of Empire/Turns/22/Colony Worlds</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/22/Colony_Worlds&amp;diff=2562"/>
		<updated>2011-09-27T13:14:31Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Colony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 22=&lt;br /&gt;
&lt;br /&gt;
[[Agents_Of_Empire/Turns/21/Colony_Worlds|&amp;lt; Turn 21]] | [[Agents_Of_Empire/Turns/23/Colony_Worlds|Turn 23 &amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Shipping&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* The StarFar Reigspress ships refugees from Hrobaj to Vefna.&lt;br /&gt;
* The unnamed Hrobaji cargo ship and the Stegosaurus ship refugees and Dalek Blue from Hrobaj to Boumfadour.&lt;br /&gt;
* The Utahraptor, the Allosaurus  and the Fate[sic] Accompli ship refugees and the Fightin&amp;#039; Fighters from Hrobaj to Arroyo.&lt;br /&gt;
* Old Betsy ships refugees, Dalek Red and Dalek Yellow from Hrobaj to Elvis.&lt;br /&gt;
* The Space Whale ships 1 unit of InterGalaktic(tm) Self-Seeding Gardens, 1 unit of Power Cells, 1 unit of Warp Manifolds and 1 unit of Holophonics from Elvis to the Core.&lt;br /&gt;
* The Victoria Dulcis ships 9 units of Chemicals and 3 units of Food from Boumfadour to Elvis.&lt;br /&gt;
* The Mighty Mammoth ships the Lewison Clarks and 1 unit of Stylish Robot Butlers from Arroyo to Vefna.&lt;br /&gt;
* The Titanicus ships 5 units of Mammoth Byproducts from Vefna to Elvis.&lt;br /&gt;
* The Ex-Terminated ships 3 units of Native Art from Arroyo to Elvis.&lt;br /&gt;
* The Sevosaurus does whatever Seve wants it to do.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* [None?]&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Exploration&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* KANE continues exploring the Siderian Region Vefna (making it 4/12 of the way to Explored-II).&lt;br /&gt;
* The StarLight Survey Squad continues exploring the Donbique Rule Region (making it 8/12 of the way to Explored-II).&lt;br /&gt;
* Rafael and the Reef Explorers continue exploring the new region on Boumfadour (making it 3/6 of the way to Explored-II).&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Industry&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* Bonanza Region: Produces 6 units of HyperPlasma.&lt;br /&gt;
* Island Region: Produces 3 units of Food and 3 units of Chemicals.&lt;br /&gt;
* Ocean Region: Produces 3 units of Chemicals.&lt;br /&gt;
* Pleistocene Region: Produces 3 units of Mammoth Byproducts.&lt;br /&gt;
* Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.&lt;br /&gt;
* Alshu Cup Region: Produces 3 units of &amp;lt;s&amp;gt;Metals&amp;lt;/s&amp;gt;Unsorted Crystals.&lt;br /&gt;
* Hau Ndogg Region: &lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals and 2 units of Hyperidot into 1 unit of Frost Jewels (a rank-2 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Hyperidot and 1 unit of Minerals into 1 unit of Naqahdah (a rank-3 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Hyperidot and 1 unit of Metals into 1 unit of Warp Manifolds (a rank-3 refined good).&lt;br /&gt;
* Donbique Rule Region:&lt;br /&gt;
** The Happy Fun Oooey-Gooey Slippy Squishy Chemical Magic Playhouse processes 3 units of Chemicals into 1 unit of Rainbow Reagent (a rank-1 refined good) (a versatile new compound whose chemical properties vary depending on the situation).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Research&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The Farlight Institute of Crystal Biotechnology finishes researching how to improve the refinery.&lt;br /&gt;
* The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) continues researching bilocation.&lt;br /&gt;
* On the theory that II must be better than I, The Boumfadour Institute for Ecology and Planetary Development finishes researching Environmental Harmony II.&lt;br /&gt;
* The Boumfadour Institute for History and Archaeology continues digging up Prime history in an attempt to boost Fame?&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Building&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Arroyo uses Rick&amp;#039;s preparation (with Great Exploration, reducing the price by 20% from 20Mc to 16Mc) and the Terraformer (reducing it by a further 10Mc) and 6Mc to construct the Rick Starfarer Guild For Explorers, Adventurers and Miscellaneous Heroes, a rank-1 Factory for explorers and ground troops located in the Anonymous Region.&lt;br /&gt;
* Elvis uses 1 unit of Frost Jewels and 1 unit of Naqahdah to build a Teleportation Sending Station (a rank-2 Useful Device).&lt;br /&gt;
* Elvis uses 1 unit of Rainbow Reagent to build a Teleportation Receiving Station (a rank-1 Useful Device).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Landing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The StarFar Reigspress unloads refugees on Vefna, including the executives and employees of the Tomorrow Institute of Lobbying, Marketing and Propaganda. The Tomorrow Institute re-settles itself into some of the empty Gwyne buildings that were vacated when Vefna was liberated.&lt;br /&gt;
* The unnamed Hrobaji cargo ship and the Stegosaurus unload refugees and Dalek Blue on Boumfadour, including the faculty and students of Katlian College of Violent Arts and Sciences. Katlian College sets itself up in the abandoned eco lab building. &amp;#039;&amp;#039;inky says the research institute doesn&amp;#039;t have to be on the same planet to make specialty troops, so we should be fine here.&amp;#039;&amp;#039;&lt;br /&gt;
* The Utahraptor, the Allosaurus  and the Fate[sic] Accompli unload refugees and the Fightin&amp;#039; Fighters on Arroyo.&lt;br /&gt;
* Old Betsy unloads refugees, Dalek Red and Dalek Yellow on Elvis.&lt;br /&gt;
* The Space Whale arrives at the Core.&lt;br /&gt;
* The Victoria Dulcis unloads 12 units of Chemicals on Elvis.&lt;br /&gt;
* The Mighty Mammoth unloads the Lewison Clarks and 1 unit of Stylish Robot Butlers on Vefna.&lt;br /&gt;
* The Titanicus unloads 5 units of Mammoth Byproducts on Elvis.&lt;br /&gt;
* The Ex-Terminated unloads 3 units of Native Art on Elvis.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Trading&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Elvis&amp;#039; Hau Ndogg Region, Bloos Wade Region, Alshu Cup Region and Donbique Rule Region each consume 1 unit of Food.&lt;br /&gt;
* Vefna&amp;#039;s Pleistocene Region consumes 1 unit of Mammoth Byproducts.&lt;br /&gt;
* Boumfadour&amp;#039;s Island Region and Ocean Region each consume 1 unit of Food.&lt;br /&gt;
* Arroyo&amp;#039;s Bonanza Region, Cavernous Region and Anonymous Region each consume 1 unit of HyperPlasma.&lt;br /&gt;
* We sell 1 unit of InterGalaktic(tm) Self-Seeding Gardens, 1 unit of Power Cells, 1 unit of Warp Manifolds and 1 unit of Holophonics to Topni for 31Mc.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Politics&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Rick, Dark and Jude continue to interact with Veritas-0001.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
===Colony===&lt;br /&gt;
* Dark: That&amp;#039;s no moon, that&amp;#039;s the great moons of Hrobaj! (Dark uses his Engineering process to deactivate the transmitters, using moon rock camouflage as needed.)&lt;br /&gt;
* Jude: Is that an access panel?  Jude tries to gain access to the statue&amp;#039;s control systems, in a hopefully gripping and thrillingly roleplayed adventure similar to the Endor shield generator excitement in Return of the Jedi, except probably without so many little furry critters helping out.  Unless some of Reig&amp;#039;s buddies are around.  But they&amp;#039;re way more awesome than Ewoks, so that&amp;#039;s ok.&lt;br /&gt;
* Rick: Those aren&amp;#039;t the &amp;lt;s&amp;gt;droids&amp;lt;/s&amp;gt;characters you&amp;#039;re looking for, Veritas. What were you saying about focal planets?&lt;br /&gt;
* Kyil: Explores the Palace Tower in the Siderian region!&lt;br /&gt;
* Tesher: &lt;br /&gt;
* Seve: investigates Lady Celeste&amp;#039;s spontaneous combustion and vows to bring those responsible to great justice. The background music is most likely the Shaft theme tune.&lt;br /&gt;
&lt;br /&gt;
===Imperial Core===&lt;br /&gt;
* Reig: &lt;br /&gt;
* Silentus: &lt;br /&gt;
* (NPC) Basinbloke: Takes the info he got from the party and kibitzes with the missing folks to put together report on what&amp;#039;s needed to pass the get-money-from-Gwyne bill.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
Shipment! Production! Exploration! Construction! Destruction! Ok, no destruction yet, depending on how things go with Veritas-0001. The Farlight and Ecology Institutes complete [[Agents_Of_Empire/Colony_Possessions#Discoveries.2FInventions|their research]].&lt;br /&gt;
&lt;br /&gt;
Basinbloke works on his bill to get reparations from Gwyne. Things look promising! Reeft puts a heavy shoulder behind it, though they are finding it more difficult than expected to clean up on Gwyne, who seems to have uncanny success predicting some of their battle plans.&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/21/Colony_Worlds&amp;diff=2414</id>
		<title>Agents Of Empire/Turns/21/Colony Worlds</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/21/Colony_Worlds&amp;diff=2414"/>
		<updated>2011-09-14T23:13:22Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Colony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#008000;font-size:150%;font-variant:small-caps;font-weight:bold;&amp;quot;&amp;gt;Current Turn&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Turn 21=&lt;br /&gt;
&lt;br /&gt;
[[Agents_Of_Empire/Turns/20/Colony_Worlds|&amp;lt; Turn 20]] | [[Agents_Of_Empire/Turns/22/Colony_Worlds|Turn 22 &amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Shipping&amp;#039;&amp;#039;&amp;#039;: ===&lt;br /&gt;
* The Space Whale ships Reig the Core to Elvis.&lt;br /&gt;
* The Victoria Dulcis ships the Terraformer from Elvis to Boumfadour.&lt;br /&gt;
* The Mighty Mammoth ships 5 units of Mammoth Byproducts from Vefna to Elvis. &lt;br /&gt;
* The Titanicus returns from the Core to Arroyo.&lt;br /&gt;
* The Sevosaurus takes Seve and entourage to MQaiaa.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* Instead of actually fighting, all of the ground military units at Hrobaj fan out and search all of the previously Explored region(s) for any survivors (or any indications of what happened to everyone).&lt;br /&gt;
* The space units at Hrobaj do an orbital recon of a larger area, looking for visible signs of anything relevant in the unexplored regions of the planet.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Exploration&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Rick (and maybe Dark?) put on radiation gear and pay a visit to the mysterious Colossus Of DOOM.&lt;br /&gt;
* KANE continues exploring the Temporary Region Vefna (making it Explored-I).&lt;br /&gt;
* The StarLight Survey Squad continues exploring the Donbique Rule Region (making it 5/12 of the way to Explored-II).&lt;br /&gt;
* Bram and the Lewison Clarks continue exploring the new region on Arroyo.&lt;br /&gt;
* Rafael and the Reef Explorers begin exploring a new region on Boumfadour (making it Explored-I).&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Industry&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* Bonanza Region: Produces 3 units of Hyperidot and 3 units of Native Art.&lt;br /&gt;
* Island Region: Produces 2 units of Food and 4 units of Chemicals.&lt;br /&gt;
* Ocean Region: Produces 3 units of Chemicals.&lt;br /&gt;
* Pleistocene Region: Produces 3 units of Frozen Gas.&lt;br /&gt;
* Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.&lt;br /&gt;
* Alshu Cup Region: Produces 3 units of Unsorted Crystals.&lt;br /&gt;
* Hau Ndogg Region: &lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Food and 1 unit of Metals into 1 unit of Tactical MRE&amp;#039;s (a rank-3 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Hyperidot and 1 unit of Metals into 1 unit of Warp Manifolds (a rank-3 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Hyperidot and 1 unit of Frozen Gas into 1 unit of Holophonics (a rank-3 refined good) (the components inside of a holophoner).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Research&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The Farlight Institute of Crystal Biotechnology continues researching whatever they started in Turn 20.&lt;br /&gt;
* The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) begins researching something new.&lt;br /&gt;
* On the theory that II must be better than I, The Boumfadour Institute for Ecology and Planetary Development continues researching Environmental Harmony II.&lt;br /&gt;
* The Boumfadour Institute for History and Archaeology digs up Prime history in an attempt to boost Fame.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Building&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Elvis finishes upgrading Donbique Rule to a Chemicals Refining Region for 5Mc.&lt;br /&gt;
* The Seve Ballesteros Memorial Shipyard uses the Ex-Terminated (a rank-1 military space unit) to construct the Ex-Terminated (a rank-2 military space unit).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Landing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The Space Whale unloads Reig on Elvis.&lt;br /&gt;
* The Victoria Dulcis unloads the Terraformer on Boumfadour.&lt;br /&gt;
* The Mighty Mammoth ships unloads its Mammoth Byproducts on Elvis. &lt;br /&gt;
* The Titanicus arrives at Arroyo.&lt;br /&gt;
* The Sevosaurus arrives at MQaiaa.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Trading&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Elvis&amp;#039; Hau Ndogg Region, Bloos Wade Region, Alshu Cup Region and Donbique Rule Region each consume 1/4 unit of Freeze-Dried Magic Meals.&lt;br /&gt;
* Vefna&amp;#039;s Pleistocene Region consumes 1 unit of Mammoth Byproducts.&lt;br /&gt;
* Boumfadour&amp;#039;s Island Region and Ocean Region  each consume 1 unit of Food.&lt;br /&gt;
* Arroyo&amp;#039;s Bonanza Region consumes 1/4 unit of Kookie Krysp. The Cavernous Region consumes 1 unit of HyperPlasma.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Politics&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Reig checks out the Little Iavo on Elvis?&lt;br /&gt;
* We put up X megacredit(s) for the party.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
===Colony===&lt;br /&gt;
* Dark: Mentioned on the House Advantage page: &amp;#039;&amp;#039;Paranoid about security and not trusting human guards, the Venafi Emperor commissioned automated defence platforms on the three moons of Hrobaj. It&amp;#039;s not clear whether they were ever brought online, and certainly they were never designed to operate for more than a hundred years or so. But there might be something there to salvage.&amp;#039;&amp;#039; Given the statue-skyscraper thing seems to be an ancient defense system of some sort, Dark checks out the moons of Hrobaj. He finds the most intact-looking one and drops by in person with New Drones for security, looking for controls or at least information on the Hrobaj defense systems, especially regarding the Death Statue.&lt;br /&gt;
* Jude: Move zig.  For great justice.&lt;br /&gt;
* Rick: Exploring the Death Statue on Hrobaj.&lt;br /&gt;
* Kyil: &lt;br /&gt;
* Tesher: &lt;br /&gt;
* Seve: with an entourage currently consisting of vice-emperor candidate Rexx, camera crew The Arabian Knights, and military squad The Foreign Legion (currently being trained as a backup polo team), Seve gets in touch with the MQaiaan leaders, especially anyone he may have vague memories of from that party. He offers publicity and support in their dispute with Gwyne (maybe including military action next turn, what the hell, it&amp;#039;ll be good Tri-V), and also tries to recruit some tough and sexy freedom fighters for GALAXY UNITED.&lt;br /&gt;
&lt;br /&gt;
===Imperial Core===&lt;br /&gt;
* Reig: &lt;br /&gt;
* Silentus:&lt;br /&gt;
* (NPC) Basinbloke: PARTYTIME!&lt;br /&gt;
Here are his goals:&lt;br /&gt;
1.) To enjoy the party. This is Basinbloke, after all. And he takes his wine tasting seriously.&lt;br /&gt;
2.) To improve the Influence of the colonies.&lt;br /&gt;
3.) Given many Houses in one convienent location, to be able to simultaneously feel out all of them and figure out a.) which are supporting the bill from Turn 20 b.) which will support given the appropriate rider and c.) which will Just Say No.&lt;br /&gt;
4.) Given those inclined to parties would have been at the Space Baby Party, inquire about if anyone has further info along the lines of: Did anyone else recognize Frost? Did anyone else have a baby encounter?&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/21/Colony_Worlds&amp;diff=2412</id>
		<title>Agents Of Empire/Turns/21/Colony Worlds</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/21/Colony_Worlds&amp;diff=2412"/>
		<updated>2011-09-14T23:02:45Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Landing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#008000;font-size:150%;font-variant:small-caps;font-weight:bold;&amp;quot;&amp;gt;Current Turn&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Turn 21=&lt;br /&gt;
&lt;br /&gt;
[[Agents_Of_Empire/Turns/20/Colony_Worlds|&amp;lt; Turn 20]] | [[Agents_Of_Empire/Turns/22/Colony_Worlds|Turn 22 &amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Shipping&amp;#039;&amp;#039;&amp;#039;: ===&lt;br /&gt;
* The Space Whale ships Reig the Core to Elvis.&lt;br /&gt;
* The Victoria Dulcis ships the Terraformer from Elvis to Boumfadour.&lt;br /&gt;
* The Mighty Mammoth ships 5 units of Mammoth Byproducts from Vefna to Elvis. &lt;br /&gt;
* The Titanicus returns from the Core to Arroyo.&lt;br /&gt;
* The Sevosaurus takes Seve and entourage to MQaiaa.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* Instead of actually fighting, all of the ground military units at Hrobaj fan out and search all of the previously Explored region(s) for any survivors (or any indications of what happened to everyone).&lt;br /&gt;
* The space units at Hrobaj do an orbital recon of a larger area, looking for visible signs of anything relevant in the unexplored regions of the planet.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Exploration&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Rick (and maybe Dark?) put on radiation gear and pay a visit to the mysterious Colossus Of DOOM.&lt;br /&gt;
* KANE continues exploring the Temporary Region Vefna (making it Explored-I).&lt;br /&gt;
* The StarLight Survey Squad continues exploring the Donbique Rule Region (making it 5/12 of the way to Explored-II).&lt;br /&gt;
* Bram and the Lewison Clarks continue exploring the new region on Arroyo.&lt;br /&gt;
* Rafael and the Reef Explorers begin exploring a new region on Boumfadour (making it Explored-I).&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Industry&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* Bonanza Region: Produces 3 units of Hyperidot and 3 units of Native Art.&lt;br /&gt;
* Island Region: Produces 2 units of Food and 4 units of Chemicals.&lt;br /&gt;
* Ocean Region: Produces 3 units of Chemicals.&lt;br /&gt;
* Pleistocene Region: Produces 3 units of Frozen Gas.&lt;br /&gt;
* Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.&lt;br /&gt;
* Alshu Cup Region: Produces 3 units of Unsorted Crystals.&lt;br /&gt;
* Hau Ndogg Region: &lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Food and 1 unit of Metals into 1 unit of Tactical MRE&amp;#039;s (a rank-3 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Hyperidot and 1 unit of Metals into 1 unit of Warp Manifolds (a rank-3 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Hyperidot and 1 unit of Frozen Gas into 1 unit of Holophonics (a rank-3 refined good) (the components inside of a holophoner).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Research&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The Farlight Institute of Crystal Biotechnology continues researching whatever they started in Turn 20.&lt;br /&gt;
* The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) begins researching something new.&lt;br /&gt;
* On the theory that II must be better than I, The Boumfadour Institute for Ecology and Planetary Development continues researching Environmental Harmony II.&lt;br /&gt;
* The Boumfadour Institute for History and Archaeology finishes researching the sub/city.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Building&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Elvis finishes upgrading Donbique Rule to a Chemicals Refining Region for 5Mc.&lt;br /&gt;
* The Seve Ballesteros Memorial Shipyard uses the Ex-Terminated (a rank-1 military space unit) to construct the Ex-Terminated (a rank-2 military space unit).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Landing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The Space Whale unloads Reig on Elvis.&lt;br /&gt;
* The Victoria Dulcis unloads the Terraformer on Boumfadour.&lt;br /&gt;
* The Mighty Mammoth ships unloads its Mammoth Byproducts on Elvis. &lt;br /&gt;
* The Titanicus arrives at Arroyo.&lt;br /&gt;
* The Sevosaurus arrives at MQaiaa.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Trading&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Elvis&amp;#039; Hau Ndogg Region, Bloos Wade Region, Alshu Cup Region and Donbique Rule Region each consume 1/4 unit of Freeze-Dried Magic Meals.&lt;br /&gt;
* Vefna&amp;#039;s Pleistocene Region consumes 1 unit of Mammoth Byproducts.&lt;br /&gt;
* Boumfadour&amp;#039;s Island Region and Ocean Region  each consume 1 unit of Food.&lt;br /&gt;
* Arroyo&amp;#039;s Bonanza Region consumes 1/4 unit of Kookie Krysp. The Cavernous Region consumes 1 unit of HyperPlasma.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Politics&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Reig checks out the Little Iavo on Elvis?&lt;br /&gt;
* We put up X megacredit(s) for the party.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
===Colony===&lt;br /&gt;
* Dark: Mentioned on the House Advantage page: &amp;#039;&amp;#039;Paranoid about security and not trusting human guards, the Venafi Emperor commissioned automated defence platforms on the three moons of Hrobaj. It&amp;#039;s not clear whether they were ever brought online, and certainly they were never designed to operate for more than a hundred years or so. But there might be something there to salvage.&amp;#039;&amp;#039; Given the statue-skyscraper thing seems to be an ancient defense system of some sort, Dark checks out the moons of Hrobaj. He finds the most intact-looking one and drops by in person with New Drones for security, looking for controls or at least information on the Hrobaj defense systems, especially regarding the Death Statue.&lt;br /&gt;
* Jude: Move zig.  For great justice.&lt;br /&gt;
* Rick: Exploring the Death Statue on Hrobaj.&lt;br /&gt;
* Kyil: &lt;br /&gt;
* Tesher: &lt;br /&gt;
* Seve:&lt;br /&gt;
&lt;br /&gt;
===Imperial Core===&lt;br /&gt;
* Reig: &lt;br /&gt;
* Silentus:&lt;br /&gt;
* (NPC) Basinbloke: PARTYTIME!&lt;br /&gt;
Here are his goals:&lt;br /&gt;
1.) To enjoy the party. This is Basinbloke, after all. And he takes his wine tasting seriously.&lt;br /&gt;
2.) To improve the Influence of the colonies.&lt;br /&gt;
3.) Given many Houses in one convienent location, to be able to simultaneously feel out all of them and figure out a.) which are supporting the bill from Turn 20 b.) which will support given the appropriate rider and c.) which will Just Say No.&lt;br /&gt;
4.) Given those inclined to parties would have been at the Space Baby Party, inquire about if anyone has further info along the lines of: Did anyone else recognize Frost? Did anyone else have a baby encounter?&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/21/Colony_Worlds&amp;diff=2411</id>
		<title>Agents Of Empire/Turns/21/Colony Worlds</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/21/Colony_Worlds&amp;diff=2411"/>
		<updated>2011-09-14T23:02:05Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Shipping: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#008000;font-size:150%;font-variant:small-caps;font-weight:bold;&amp;quot;&amp;gt;Current Turn&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Turn 21=&lt;br /&gt;
&lt;br /&gt;
[[Agents_Of_Empire/Turns/20/Colony_Worlds|&amp;lt; Turn 20]] | [[Agents_Of_Empire/Turns/22/Colony_Worlds|Turn 22 &amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Shipping&amp;#039;&amp;#039;&amp;#039;: ===&lt;br /&gt;
* The Space Whale ships Reig the Core to Elvis.&lt;br /&gt;
* The Victoria Dulcis ships the Terraformer from Elvis to Boumfadour.&lt;br /&gt;
* The Mighty Mammoth ships 5 units of Mammoth Byproducts from Vefna to Elvis. &lt;br /&gt;
* The Titanicus returns from the Core to Arroyo.&lt;br /&gt;
* The Sevosaurus takes Seve and entourage to MQaiaa.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* Instead of actually fighting, all of the ground military units at Hrobaj fan out and search all of the previously Explored region(s) for any survivors (or any indications of what happened to everyone).&lt;br /&gt;
* The space units at Hrobaj do an orbital recon of a larger area, looking for visible signs of anything relevant in the unexplored regions of the planet.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Exploration&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Rick (and maybe Dark?) put on radiation gear and pay a visit to the mysterious Colossus Of DOOM.&lt;br /&gt;
* KANE continues exploring the Temporary Region Vefna (making it Explored-I).&lt;br /&gt;
* The StarLight Survey Squad continues exploring the Donbique Rule Region (making it 5/12 of the way to Explored-II).&lt;br /&gt;
* Bram and the Lewison Clarks continue exploring the new region on Arroyo.&lt;br /&gt;
* Rafael and the Reef Explorers begin exploring a new region on Boumfadour (making it Explored-I).&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Industry&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* Bonanza Region: Produces 3 units of Hyperidot and 3 units of Native Art.&lt;br /&gt;
* Island Region: Produces 2 units of Food and 4 units of Chemicals.&lt;br /&gt;
* Ocean Region: Produces 3 units of Chemicals.&lt;br /&gt;
* Pleistocene Region: Produces 3 units of Frozen Gas.&lt;br /&gt;
* Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.&lt;br /&gt;
* Alshu Cup Region: Produces 3 units of Unsorted Crystals.&lt;br /&gt;
* Hau Ndogg Region: &lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Food and 1 unit of Metals into 1 unit of Tactical MRE&amp;#039;s (a rank-3 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Hyperidot and 1 unit of Metals into 1 unit of Warp Manifolds (a rank-3 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Hyperidot and 1 unit of Frozen Gas into 1 unit of Holophonics (a rank-3 refined good) (the components inside of a holophoner).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Research&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The Farlight Institute of Crystal Biotechnology continues researching whatever they started in Turn 20.&lt;br /&gt;
* The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) begins researching something new.&lt;br /&gt;
* On the theory that II must be better than I, The Boumfadour Institute for Ecology and Planetary Development continues researching Environmental Harmony II.&lt;br /&gt;
* The Boumfadour Institute for History and Archaeology finishes researching the sub/city.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Building&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Elvis finishes upgrading Donbique Rule to a Chemicals Refining Region for 5Mc.&lt;br /&gt;
* The Seve Ballesteros Memorial Shipyard uses the Ex-Terminated (a rank-1 military space unit) to construct the Ex-Terminated (a rank-2 military space unit).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Landing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The Space Whale unloads Reig on Elvis.&lt;br /&gt;
* The Victoria Dulcis unloads the Terraformer on Boumfadour.&lt;br /&gt;
* The Mighty Mammoth ships unloads its Mammoth Byproducts on Elvis. &lt;br /&gt;
* The Titanicus arrives at Arroyo.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Trading&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Elvis&amp;#039; Hau Ndogg Region, Bloos Wade Region, Alshu Cup Region and Donbique Rule Region each consume 1/4 unit of Freeze-Dried Magic Meals.&lt;br /&gt;
* Vefna&amp;#039;s Pleistocene Region consumes 1 unit of Mammoth Byproducts.&lt;br /&gt;
* Boumfadour&amp;#039;s Island Region and Ocean Region  each consume 1 unit of Food.&lt;br /&gt;
* Arroyo&amp;#039;s Bonanza Region consumes 1/4 unit of Kookie Krysp. The Cavernous Region consumes 1 unit of HyperPlasma.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Politics&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Reig checks out the Little Iavo on Elvis?&lt;br /&gt;
* We put up X megacredit(s) for the party.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
===Colony===&lt;br /&gt;
* Dark: Mentioned on the House Advantage page: &amp;#039;&amp;#039;Paranoid about security and not trusting human guards, the Venafi Emperor commissioned automated defence platforms on the three moons of Hrobaj. It&amp;#039;s not clear whether they were ever brought online, and certainly they were never designed to operate for more than a hundred years or so. But there might be something there to salvage.&amp;#039;&amp;#039; Given the statue-skyscraper thing seems to be an ancient defense system of some sort, Dark checks out the moons of Hrobaj. He finds the most intact-looking one and drops by in person with New Drones for security, looking for controls or at least information on the Hrobaj defense systems, especially regarding the Death Statue.&lt;br /&gt;
* Jude: Move zig.  For great justice.&lt;br /&gt;
* Rick: Exploring the Death Statue on Hrobaj.&lt;br /&gt;
* Kyil: &lt;br /&gt;
* Tesher: &lt;br /&gt;
* Seve:&lt;br /&gt;
&lt;br /&gt;
===Imperial Core===&lt;br /&gt;
* Reig: &lt;br /&gt;
* Silentus:&lt;br /&gt;
* (NPC) Basinbloke: PARTYTIME!&lt;br /&gt;
Here are his goals:&lt;br /&gt;
1.) To enjoy the party. This is Basinbloke, after all. And he takes his wine tasting seriously.&lt;br /&gt;
2.) To improve the Influence of the colonies.&lt;br /&gt;
3.) Given many Houses in one convienent location, to be able to simultaneously feel out all of them and figure out a.) which are supporting the bill from Turn 20 b.) which will support given the appropriate rider and c.) which will Just Say No.&lt;br /&gt;
4.) Given those inclined to parties would have been at the Space Baby Party, inquire about if anyone has further info along the lines of: Did anyone else recognize Frost? Did anyone else have a baby encounter?&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Colony_Possessions&amp;diff=2378</id>
		<title>Agents Of Empire/Colony Possessions</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Colony_Possessions&amp;diff=2378"/>
		<updated>2011-09-12T22:22:23Z</updated>

		<summary type="html">&lt;p&gt;Iain: Important troop logistics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Possessions of the colony worlds.&lt;br /&gt;
&lt;br /&gt;
=General=&lt;br /&gt;
==Statistics==&lt;br /&gt;
* Wealth: -6 [due to double-spending]&lt;br /&gt;
* Fame: 20&lt;br /&gt;
* Influence: 10&lt;br /&gt;
&lt;br /&gt;
==Research Institutions==&lt;br /&gt;
* The Boumfadour Institute for Ecology and Planetary Development (rank-1 research institute)&lt;br /&gt;
* The Boumfadour Institute for History and Archaeology (rank-2 research institute)&lt;br /&gt;
* The Farlight Institute of Crystal Biotechnology (rank-2 research institute)&lt;br /&gt;
* The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) (rank-2 research institute)&lt;br /&gt;
===Discoveries/Inventions===&lt;br /&gt;
* A recipe for building a short-range teleporter at the cost of 5 mc or 1 Fancy Crystal + 1mc&lt;br /&gt;
* A recipe for using Fancy Crystals to substitute for 5 mega-credits of the cost of &amp;lt;s&amp;gt;producers&amp;lt;/s&amp;gt;mining regions (can be done multiple times)&lt;br /&gt;
* &amp;lt;s&amp;gt;A recipe for creating (on Elvis only) 4 rank-1 military units for 1 mega-credit each, or 2 rank-2 military units for 4 mega-credits each, or a combination&amp;lt;/s&amp;gt; (used)&lt;br /&gt;
* A recipe for adding &amp;#039;food&amp;#039; as a possible raw material type to any mining region that has dark underwater cave networks for 3Mc.&lt;br /&gt;
* A methodology for more efficient collection of raw materials when stashes are found in the wild, allowing for an extra unit to be collected each time. &lt;br /&gt;
* A methodology for doing water samples on Boumfadour, allowing regions to be explored in 3 turns rather than 6 for levels I and II.&lt;br /&gt;
* Environmental Harmony I: Any region that produces Kelp may also produce Food&lt;br /&gt;
* A methodology for ground units to evade and attack flying units: this initially reduces the zone bonus of the flying unit by 3, while each additional round the technique is used against the same enemy, the reduction decreases (by 2, by 1, and then by 0).&lt;br /&gt;
* Wormhole Control I: A basic introduction to wormholes&lt;br /&gt;
** Identify Potential Wormhole Location: An energy field disruption detector (a rank-1 useful device) mounted on a ship can detect nearby (in-system) areas that have the natural potential to support a wormhole, and (with further scanning and analysis) deduce where the other end of the wormhole is&lt;br /&gt;
** Open Wormhole: Three transmission towers (rank-1 useful devices) positioned correctly can cause a wormhole to come into existence in an area with the natural potential for one. The other end of the wormhole is wherever it naturally leads to.&lt;br /&gt;
** Close Wormhole: Three powerful transmission towers (rank-2 useful devices) positioned correctly can disrupt a currently-open wormhole, causing it to close.&lt;br /&gt;
** Tap Wormhole Potential: After the closure of a natural wormhole, the natural potential can be tapped for energy. Tapping the energy requires a powerful transmission tower (a rank-2 useful device) and batteries to store the energy (a rank-2 useful device, one or more required).&lt;br /&gt;
** Disrupt Wormhole: Three transmission towers (rank-1 useful devices) or one powerful tower (rank-2 useful device) can be used to disrupt a wormhole for a single turn.&lt;br /&gt;
** Block Wormhole Transmission: One transmission tower (rank-1 useful device) can be used to block other tranmissions sent to control a wormhole. The effectiveness of this blocking is variable.&lt;br /&gt;
* Environmental Defense I: Three units of Chemicals can be spent in an ocean or sargasso sea region to enrage the sea creatures in the area against outsiders, creating two rank-1 ground units which last for a single turn. This can be done multiple times in a region.&lt;br /&gt;
* HyperPlasmic Cactus: This takes four exploration points to seed in a region containing hyperidot, after which that region can also produce Food as a resource.&lt;br /&gt;
==Cargo Ships==&lt;br /&gt;
* Titanicus (rank-1 cargo ship): on Elvis&lt;br /&gt;
** 1 unit of Stylish Dress Clothes (rank-0)&lt;br /&gt;
* The Space Whale (rank-1 cargo ship): on Arroyo&lt;br /&gt;
* The StarFar Reigspress (rank-1 cargo ship): on Arroyo&lt;br /&gt;
* The Mighty Mammoth (rank-1 cargo ship): on Elvis&lt;br /&gt;
* Victoria Dulcis (rank-2 cargo ship): on Arroyo&lt;br /&gt;
==Fighter Ships==&lt;br /&gt;
* The Reiglight Revenge (rank-1 fighter ship): on Arroyo&lt;br /&gt;
* Utahraptor (rank-2 fighter ship): on Arroyo&lt;br /&gt;
* Old Betsy (rank-2 fighter ship): on Arroyo&lt;br /&gt;
* The Ex-Terminated (rank-1 fighter ship): on Elvis&lt;br /&gt;
* Stegosaurus (rank-2 fighter ship): on Arroyo&lt;br /&gt;
* Allosaurus (rank-2 fighter ship): on Arroyo&lt;br /&gt;
* Sevosaurus (rank-2 fighter ship): on Arroyo&lt;br /&gt;
** The Foreign Legion (rank-2 military)&lt;br /&gt;
* Duct Tape&amp;#039;s Revenge (rank-0 fighter ship): on Boumfadour&lt;br /&gt;
* The Fate[sic] Accompli (rank-1 fighter ship): on Elvis&lt;br /&gt;
&lt;br /&gt;
==Deceased Fighter Ships==&lt;br /&gt;
* &amp;lt;s&amp;gt;Thunderchild (rank-1 fighter ship): on Arroyo&amp;lt;/s&amp;gt; (perished to save Arroyo)&lt;br /&gt;
* &amp;lt;s&amp;gt;The Duct Tape Special (rank-1 fighter ship): on Boumfadour&amp;lt;/s&amp;gt; (made the ultimate sacrifice) &lt;br /&gt;
* &amp;lt;s&amp;gt;Pteranodon (rank-2 fighter ship): on Arroyo&amp;lt;/s&amp;gt; (lived a short but glorious life)&lt;br /&gt;
* &amp;lt;s&amp;gt;Velociraptor (rank-2 fighter ship): on Arroyo&amp;lt;/s&amp;gt; (lived a short but glorious life)&lt;br /&gt;
* &amp;lt;s&amp;gt;Tyrannosaur (rank-2 fighter ship): on Arroyo&amp;lt;/s&amp;gt; (a LITTLE exploded)&lt;br /&gt;
* &amp;lt;s&amp;gt;Dromiceiomimus (rank-2 fighter ship): on Arroyo&amp;lt;/s&amp;gt; (perished to save Arroyo)&lt;br /&gt;
* &amp;lt;s&amp;gt;Triceratops (rank-2 fighter ship): on Arroyo&amp;lt;/s&amp;gt; (perished to save Arroyo)&lt;br /&gt;
&lt;br /&gt;
==Diplomats==&lt;br /&gt;
* Lord McKinley Hereford Basinbloke VII (rank-1 diplomat)&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
* A sample of Charlie moss from the tunnels under L8 (Elvis).&lt;br /&gt;
&lt;br /&gt;
=Arroyo=&lt;br /&gt;
==Bonanza Region==&lt;br /&gt;
* Terrain: arroyos, scree fields, oasis grass&lt;br /&gt;
* Exploration: II&lt;br /&gt;
* Type: Mining II (hyperidot, native art)&lt;br /&gt;
===Adventures===&lt;br /&gt;
* A concealed Gwyne bunker/pleasure palace among the grasslands.&lt;br /&gt;
===Resources===&lt;br /&gt;
* 16 units Hyperidot (rank-0)&lt;br /&gt;
===Units===&lt;br /&gt;
* Dalek Red (rank-2 military)&lt;br /&gt;
* Dalek Blue (rank-2 military)&lt;br /&gt;
* Dalek Yellow (rank-2 military)&lt;br /&gt;
===Misc===&lt;br /&gt;
==Cavernous Region==&lt;br /&gt;
* Terrain: arroyos, xeric shrublands, caverns&lt;br /&gt;
* Exploration: III (0/24 to IV)&lt;br /&gt;
* Type: Factory II (space shipyard) (The Seve Ballesteros Memorial Shipyard)&lt;br /&gt;
===Adventures===&lt;br /&gt;
* An ancient avestruz burial ground&lt;br /&gt;
* A crash-landed ancient-empire cargo ship&lt;br /&gt;
===Resources===&lt;br /&gt;
* 1 unit partially-eaten Kookie Krysp (rank-3, Food: 3)&lt;br /&gt;
* 1 unit Max-EnerG HyperJuice (rank-3; 4 turns of food)&lt;br /&gt;
===Units===&lt;br /&gt;
* Lewison Clarks (rank-4 explorers)&lt;br /&gt;
* &amp;lt;s&amp;gt;Yowlin&amp;#039; Yoshis (rank-2 military)&amp;lt;/s&amp;gt; (killed in the line of duty)&lt;br /&gt;
* Fightin&amp;#039; Fighters (rank-1 military)&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
* A Pre-Fabricated Squiddio-lectric Sub-Space Transmission Tower&lt;br /&gt;
&lt;br /&gt;
==Other Regions==&lt;br /&gt;
Regions 3-10 are unexplored.&lt;br /&gt;
&lt;br /&gt;
=Boumfadour=&lt;br /&gt;
N.B. Due to previous research, exploring regions on Boumfadour takes a base of 3 turns rather than 6 for levels I and II. &lt;br /&gt;
==Island Region==&lt;br /&gt;
* Terrain: reef, island, sargasso sea&lt;br /&gt;
* Exploration: III&lt;br /&gt;
* Type: Mining II (chemicals, kelp, food)&lt;br /&gt;
===Resources===&lt;br /&gt;
* 3 units Industrial Kelp (rank-0)&lt;br /&gt;
* 2 units Chemicals (rank-0) &lt;br /&gt;
* 1 unit Food (rank-0)&lt;br /&gt;
===Units===&lt;br /&gt;
* Reprogrammed Gwyne chemical drones (rank-1 military)&lt;br /&gt;
* The Prime Irregulars (rank-1 improvised military)&lt;br /&gt;
===Misc===&lt;br /&gt;
* An artificial island, relic of a philosopher-cult of the ancient empire&lt;br /&gt;
* A crashed Gwyne ship&lt;br /&gt;
&lt;br /&gt;
==Ocean Region==&lt;br /&gt;
* Terrain: ocean, deep ocean&lt;br /&gt;
* Exploration: I&lt;br /&gt;
* Type: Mining I (chemicals, pearls)&lt;br /&gt;
===Resources===&lt;br /&gt;
* 3 units Chemicals (rank-0) &lt;br /&gt;
===Units===&lt;br /&gt;
* Reprogrammed Gwyne military drones (rank-1 military)&lt;br /&gt;
&lt;br /&gt;
==Whirlpool Region==&lt;br /&gt;
* Terrain: whirlpool, sargasso sea, deep ocean&lt;br /&gt;
* Exploration: I (3/6 to II)&lt;br /&gt;
* Type: Natural (pearls)&lt;br /&gt;
===Adventures===&lt;br /&gt;
* A mysterious area of completely still water, in the middle of the whirlpools.&lt;br /&gt;
===Units===&lt;br /&gt;
* Raphael Helsing and his Reef Riders (rank-3 explorers)&lt;br /&gt;
&lt;br /&gt;
==Other Regions==&lt;br /&gt;
Regions 4-10 are unexplored.&lt;br /&gt;
&lt;br /&gt;
=Elvis=&lt;br /&gt;
==Hau Ndogg Region==&lt;br /&gt;
* Terrain: meadow, light jungle, lake&lt;br /&gt;
* Exploration: III&lt;br /&gt;
* Type: Refining III (crystals) (Riju Tri-Lateral Industrial Complex)&lt;br /&gt;
===Resources===&lt;br /&gt;
* 2 units Unsorted Crystals (rank-0)&lt;br /&gt;
* 2 units Industrial Kelp (rank-0)&lt;br /&gt;
* 4 units Chemicals (rank-0)&lt;br /&gt;
* 0 units Food (rank-0)&lt;br /&gt;
* 3 units Metals (rank-0)&lt;br /&gt;
* 2 unit Hyperidot (rank-0)&lt;br /&gt;
* 2 units Native Art (rank-0)&lt;br /&gt;
* 1 unit Minerals (rank-0)&lt;br /&gt;
* 2 units Frozen Gas (rank-0)&lt;br /&gt;
* 1 unit Max-EnerG HyperJuice (rank-3; 4 turns of food)&lt;br /&gt;
* 2 units Freeze-Dried Magic Meals (rank-3; 4 turns of food)&lt;br /&gt;
* 1 unit Ice Sculptures (rank-3)&lt;br /&gt;
===Units===&lt;br /&gt;
* The StarLight Survey Scouts (rank-3 explorers)&lt;br /&gt;
* &amp;lt;s&amp;gt;The Green Berets (rank-2 military)&amp;lt;/s&amp;gt; (perished in the line of duty)&lt;br /&gt;
* &amp;lt;s&amp;gt;The Elvis Flytraps (rank-2 military)&amp;lt;/s&amp;gt; (perished in the line of duty)&lt;br /&gt;
* &amp;lt;s&amp;gt;Dalek Green (rank-2 military)&amp;lt;/s&amp;gt; (exterminated)&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
* A pair of binary birds with an unusually-large telepathic range (no game effect)&lt;br /&gt;
* An unusual network of underwater tunnels, explored by Rick&lt;br /&gt;
* A set of pumps in M9 which can shift the lake to N9&lt;br /&gt;
* A terraformer: This requires one turn to get operational, and then can move one hex per turn. Instead of moving, it can instead turn its current hex into a different terrain type. It can do this transformation up to four more times before running out of fuel.&lt;br /&gt;
&lt;br /&gt;
==Bloos Wade Region==&lt;br /&gt;
* Terrain: meadow, light jungle, heavy jungle, fire swamp&lt;br /&gt;
* Exploration: II&lt;br /&gt;
* Type: Mining I (crystals, metal, food)&lt;br /&gt;
===Adventures===&lt;br /&gt;
* A mysterious tower and outbuildings in the middle of a fire swamp&lt;br /&gt;
===Misc===&lt;br /&gt;
* Iavo&amp;#039;s cryptic settlement&lt;br /&gt;
* Whenever this region produces raw materials, it produces one additional crystal due to the efforts of homesteaders (legal and Clampett).&lt;br /&gt;
&lt;br /&gt;
==Alshu Cup Region==&lt;br /&gt;
* Terrain: meadow, marsh, swamp&lt;br /&gt;
* Exploration: I&lt;br /&gt;
* Type: Mining I (crystals, metal)&lt;br /&gt;
&lt;br /&gt;
==Donbique Rule Region==&lt;br /&gt;
* Terrain: lake, swamp&lt;br /&gt;
* Exploration: 0 (5/6 points)&lt;br /&gt;
* Type: Natural&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
==Other Regions==&lt;br /&gt;
Regions 5-10 are unexplored.&lt;br /&gt;
&lt;br /&gt;
=Vefna=&lt;br /&gt;
==Pleistocene Region==&lt;br /&gt;
* Terrain: snowfield, glacier, geysers&lt;br /&gt;
* Exploration: I&lt;br /&gt;
* Type: Mining I (frozen gas, mammoth byproducts)&lt;br /&gt;
===Resources===&lt;br /&gt;
* 4 units Frozen Gas (rank-0)&lt;br /&gt;
* 1 unit Rations (rank-4; 5 turns of food)&lt;br /&gt;
* 9 units of Mammoth Byproducts (Food: 1)&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
* The Prisoner Patrol (rank-1 military)&lt;br /&gt;
===Misc===&lt;br /&gt;
* A wormhole transmitter&lt;br /&gt;
* Some mysterious batteries and equipment&lt;br /&gt;
&lt;br /&gt;
==Mesozoic Region==&lt;br /&gt;
* Terrain: glacier, icy mountain&lt;br /&gt;
* Exploration: I (0/12 to II)&lt;br /&gt;
* Type: Natural (potential source for castle stone)&lt;br /&gt;
===Adventures===&lt;br /&gt;
* A series of ice caves, inside a glacier at the base of a mountain.&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
==Temporary Region==&lt;br /&gt;
* Terrain: snowfield, taiga, ice forest&lt;br /&gt;
* Exploration: 0 (4/6 to I)&lt;br /&gt;
* Type: Natural&lt;br /&gt;
===Units===&lt;br /&gt;
* KANE: Kereal Agent for Neutralization and Exploration (rank-2 explorers)&lt;br /&gt;
&lt;br /&gt;
==Other Regions==&lt;br /&gt;
Regions 4-10 are unexplored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/20/Colony_Worlds&amp;diff=2351</id>
		<title>Agents Of Empire/Turns/20/Colony Worlds</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/20/Colony_Worlds&amp;diff=2351"/>
		<updated>2011-09-11T18:03:12Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Colony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#008000;font-size:150%;font-variant:small-caps;font-weight:bold;&amp;quot;&amp;gt;Current Turn&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Turn 20=&lt;br /&gt;
&lt;br /&gt;
[[Agents_Of_Empire/Turns/19/Colony_Worlds|&amp;lt; Turn 19]] | [[Agents_Of_Empire/Turns/21/Colony_Worlds|Turn 21 &amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Shipping&amp;#039;&amp;#039;&amp;#039;: ===&lt;br /&gt;
* The Space Whale ships 5 units of Hyperidot from Arroyo to the Core.&lt;br /&gt;
* The Victoria Dulcis ships 12 units of Hyperidot from Arroyo to Elvis.&lt;br /&gt;
* The Mighty Mammoth flies from Elvis to Vefna. &lt;br /&gt;
* The Titanicus ships 1 unit of Max-EnerG HyperJuice, 1 unit of Ice Sculptures and 1 unit of Freeze-Dried Magic Meals from Elvis to the Core.&lt;br /&gt;
* The StarFar Reigspress (led by Rick) ships Dalek Red, Dalek Blue, Dalek Yellow, the Fightin&amp;#039; Fighters and the Foreign Legion from Arroyo to Hrobaj.&lt;br /&gt;
* Old Betsy (led by Tesher), the Reiglight Revenge, the Utahraptor, the Stegosaurus and the Allosaurus fly from Arroyo to Hrobaj.&lt;br /&gt;
* Dark takes the Duct Tape&amp;#039;s Revenge to Hrobaj, with the New Drones inside (as opposed to the Drones Classic).&lt;br /&gt;
* The Fate[sic] Accompli (led by Jude) flies from Elvis to Hrobaj.&lt;br /&gt;
* The Ex-Terminated flies from Elvis to Arroyo.&lt;br /&gt;
* Seve commandeers the Sevosaurus and flies to Vegas.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* The Prime Irregulars (being only a temporary unit) disband and return to space-farming or space-mining or space-lounging-at-bars or whatever they used to do.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Exploration&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* KANE continues exploring the Temporary Region Vefna (making it Explored-I).&lt;br /&gt;
* The StarLight Survey Squad continues exploring the Donbique Rule Region (making it Explored-I and 2/12 of the way to Explored-II).&lt;br /&gt;
* Bram explores a new region on Arroyo.&lt;br /&gt;
* Rafael and the Reef Explorers continue exploring the Whirlpool Region on Boumfadour (making it Explored-II).&lt;br /&gt;
* The Lewison Clarks seed the Bonanza Region with HyperPlasmic Cactus.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Industry&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* Bonanza Region: Produces 3 units of HyperPlasma (Food: 1) and 3 units of Native Art.&lt;br /&gt;
* Island Region: Produces 6 units of Food.&lt;br /&gt;
* Ocean Region: Produces 3 units of Chemicals.&lt;br /&gt;
* Pleistocene Region: Produces 3 units of Frozen Gas.&lt;br /&gt;
* Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.&lt;br /&gt;
* Alshu Cup Region: Produces 3 units of Unsorted Crystals.&lt;br /&gt;
* Hau Ndogg Region: &lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Metals and 1 unit of Stylish Dress Clothes into 1 unit of Stylish Robot Butlers (a rank-3 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Chemicals and 1 unit of Metals into 1 unit of Power Cells (a rank-3 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Hyperidot and 1 unit of Industrial Kelp into 1 unit of InterGalaktic(tm) Self-Seeding Garden (a rank-3 refined good).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Research&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The Farlight Institute of Crystal Biotechnology begins researching something new.&lt;br /&gt;
* The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) finishes researching inter-planetary teleporters.&lt;br /&gt;
* On the theory that II must be better than I, The Boumfadour Institute for Ecology and Planetary Development researches Environmental Harmony II.&lt;br /&gt;
* The Boumfadour Institute for History and Archaeology constinues researching the sub/city.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Building&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Elvis begins upgrading Donbique Rule to a Chemicals Refining Region (using the Terraformer to pay 10Mc of the price).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Landing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The Space Whale and Titanicus arrive at the Core.&lt;br /&gt;
* The Victoria Dulcis unloads all of its Hyperidot on Elvis.&lt;br /&gt;
* The Mighty Mammoth arrives at Vefna.&lt;br /&gt;
* The StarFar Reigspress arrives at Hrobaj. If the combination of Tesher&amp;#039;s preparation and Rick&amp;#039;s leadership allow it to land without being destroyed, it does so and unloads its troops (who can then fight in Turn 21). If the Gwyne blockade there is too great, it hangs back.&lt;br /&gt;
* Old Betsy (led by Tesher), the Reiglight Revenge, the Duct Tape&amp;#039;s Revenge (led by Dark), the Fate[sic] Accompli (led by Jude), the Utahraptor, the Stegosaurus and the Allosaurus arrive at Hrobaj in time to take part in Turn 21&amp;#039;s Fighting phase.&lt;br /&gt;
* The Ex-Terminated arrives at Arroyo for an upgrade.&lt;br /&gt;
* The Sevosaurus lands on Vegas! Making a big splash, literally, in the swimming pool of the Golden Nebula hotel.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Trading&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* We sell 5 units of Hyperidot for 5Mc on the Imperial Market.&lt;br /&gt;
* We sell 1 unit of Max-EnerG HyperJuice, 1 unit of Ice Sculptures and 1 unit of Freeze-Dried Magic Meals to Topni for 23Mc.&lt;br /&gt;
* Elvis&amp;#039; Hau Ndogg Region, Bloos Wade Region and Alshu Cup Region each consume 1 unit of Food.&lt;br /&gt;
* Vefna&amp;#039;s Pleistocene Region consumes 1 unit of Mammoth Byproducts.&lt;br /&gt;
* Boumfadour&amp;#039;s Island Region and Ocean Region  each consume 1 unit of Food.&lt;br /&gt;
* Arroyo&amp;#039;s Bonanza Region and Cavernous Region each consume 1/4 unit of Kookie Krysp.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Politics&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* We send a message to House KrazyBuys informing them that we&amp;#039;re developing a number of new processed goods that have never been seen on the Imperial side of the wormhole and ask them what kind of influence they can provide us with if we inform them of these new products a full turn before we ship them out.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
===Colony===&lt;br /&gt;
* Dark: &lt;br /&gt;
* Jude: Jude christens the Fate[sic] Accompli and leads it to Hrobaj, for great justice.  He also sends the Ex-T it on its way to be rebuilt to its former glory, but with a rather more stylish command cabin, a few extra windows to open up the space, a terrace garden...It&amp;#039;s amazing what you can do with these old ships if you put a little time into them. &lt;br /&gt;
* Rick: Rick hopefully leads the Reiglight Reigspress past the Gwyne blockade at Hrobaj.&lt;br /&gt;
* Kyil: &lt;br /&gt;
* Tesher: &lt;br /&gt;
* Seve: pitches a new reality show concept to his contacts on Vegas. In his new role as imperial candidate, he sadly doesn&amp;#039;t have time for professional Astro-Polo. But that doesn&amp;#039;t mean we can let the robots win! As he travels around the Galaxy righting wrongs and charming future subjects, he will recruit one paragon from each planet for a brand-new team: the GALAXY UNITED. He&amp;#039;ll prove that when we fight in unison (&amp;quot;we&amp;quot; being the houses who support his candidacy), we can defeat anything, even robots! Hell, maybe we&amp;#039;ll even let a robot on the team, just to show we&amp;#039;re not prejudiced.&lt;br /&gt;
&lt;br /&gt;
===Imperial Core===&lt;br /&gt;
* Reig: &lt;br /&gt;
* Silentus:&lt;br /&gt;
* (NPC) Basinbloke: &lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/20/Colony_Worlds&amp;diff=2350</id>
		<title>Agents Of Empire/Turns/20/Colony Worlds</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/20/Colony_Worlds&amp;diff=2350"/>
		<updated>2011-09-11T17:54:56Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Landing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#008000;font-size:150%;font-variant:small-caps;font-weight:bold;&amp;quot;&amp;gt;Current Turn&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Turn 20=&lt;br /&gt;
&lt;br /&gt;
[[Agents_Of_Empire/Turns/19/Colony_Worlds|&amp;lt; Turn 19]] | [[Agents_Of_Empire/Turns/21/Colony_Worlds|Turn 21 &amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Shipping&amp;#039;&amp;#039;&amp;#039;: ===&lt;br /&gt;
* The Space Whale ships 5 units of Hyperidot from Arroyo to the Core.&lt;br /&gt;
* The Victoria Dulcis ships 12 units of Hyperidot from Arroyo to Elvis.&lt;br /&gt;
* The Mighty Mammoth flies from Elvis to Vefna. &lt;br /&gt;
* The Titanicus ships 1 unit of Max-EnerG HyperJuice, 1 unit of Ice Sculptures and 1 unit of Freeze-Dried Magic Meals from Elvis to the Core.&lt;br /&gt;
* The StarFar Reigspress (led by Rick) ships Dalek Red, Dalek Blue, Dalek Yellow, the Fightin&amp;#039; Fighters and the Foreign Legion from Arroyo to Hrobaj.&lt;br /&gt;
* Old Betsy (led by Tesher), the Reiglight Revenge, the Utahraptor, the Stegosaurus and the Allosaurus fly from Arroyo to Hrobaj.&lt;br /&gt;
* Dark takes the Duct Tape&amp;#039;s Revenge to Hrobaj, with the New Drones inside (as opposed to the Drones Classic).&lt;br /&gt;
* The Fate[sic] Accompli (led by Jude) flies from Elvis to Hrobaj.&lt;br /&gt;
* The Ex-Terminated flies from Elvis to Arroyo.&lt;br /&gt;
* Seve commandeers the Sevosaurus and flies to Vegas.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* The Prime Irregulars (being only a temporary unit) disband and return to space-farming or space-mining or space-lounging-at-bars or whatever they used to do.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Exploration&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* KANE continues exploring the Temporary Region Vefna (making it Explored-I).&lt;br /&gt;
* The StarLight Survey Squad continues exploring the Donbique Rule Region (making it Explored-I and 2/12 of the way to Explored-II).&lt;br /&gt;
* Bram explores a new region on Arroyo.&lt;br /&gt;
* Rafael and the Reef Explorers continue exploring the Whirlpool Region on Boumfadour (making it Explored-II).&lt;br /&gt;
* The Lewison Clarks seed the Bonanza Region with HyperPlasmic Cactus.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Industry&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* Bonanza Region: Produces 3 units of HyperPlasma (Food: 1) and 3 units of Native Art.&lt;br /&gt;
* Island Region: Produces 6 units of Food.&lt;br /&gt;
* Ocean Region: Produces 3 units of Chemicals.&lt;br /&gt;
* Pleistocene Region: Produces 3 units of Frozen Gas.&lt;br /&gt;
* Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.&lt;br /&gt;
* Alshu Cup Region: Produces 3 units of Unsorted Crystals.&lt;br /&gt;
* Hau Ndogg Region: &lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Metals and 1 unit of Stylish Dress Clothes into 1 unit of Stylish Robot Butlers (a rank-3 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Chemicals and 1 unit of Metals into 1 unit of Power Cells (a rank-3 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Hyperidot and 1 unit of Industrial Kelp into 1 unit of InterGalaktic(tm) Self-Seeding Garden (a rank-3 refined good).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Research&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The Farlight Institute of Crystal Biotechnology begins researching something new.&lt;br /&gt;
* The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) finishes researching inter-planetary teleporters.&lt;br /&gt;
* On the theory that II must be better than I, The Boumfadour Institute for Ecology and Planetary Development researches Environmental Harmony II.&lt;br /&gt;
* The Boumfadour Institute for History and Archaeology constinues researching the sub/city.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Building&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Elvis begins upgrading Donbique Rule to a Chemicals Refining Region (using the Terraformer to pay 10Mc of the price).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Landing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The Space Whale and Titanicus arrive at the Core.&lt;br /&gt;
* The Victoria Dulcis unloads all of its Hyperidot on Elvis.&lt;br /&gt;
* The Mighty Mammoth arrives at Vefna.&lt;br /&gt;
* The StarFar Reigspress arrives at Hrobaj. If the combination of Tesher&amp;#039;s preparation and Rick&amp;#039;s leadership allow it to land without being destroyed, it does so and unloads its troops (who can then fight in Turn 21). If the Gwyne blockade there is too great, it hangs back.&lt;br /&gt;
* Old Betsy (led by Tesher), the Reiglight Revenge, the Duct Tape&amp;#039;s Revenge (led by Dark), the Fate[sic] Accompli (led by Jude), the Utahraptor, the Stegosaurus and the Allosaurus arrive at Hrobaj in time to take part in Turn 21&amp;#039;s Fighting phase.&lt;br /&gt;
* The Ex-Terminated arrives at Arroyo for an upgrade.&lt;br /&gt;
* The Sevosaurus lands on Vegas! Making a big splash, literally, in the swimming pool of the Golden Nebula hotel.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Trading&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* We sell 5 units of Hyperidot for 5Mc on the Imperial Market.&lt;br /&gt;
* We sell 1 unit of Max-EnerG HyperJuice, 1 unit of Ice Sculptures and 1 unit of Freeze-Dried Magic Meals to Topni for 23Mc.&lt;br /&gt;
* Elvis&amp;#039; Hau Ndogg Region, Bloos Wade Region and Alshu Cup Region each consume 1 unit of Food.&lt;br /&gt;
* Vefna&amp;#039;s Pleistocene Region consumes 1 unit of Mammoth Byproducts.&lt;br /&gt;
* Boumfadour&amp;#039;s Island Region and Ocean Region  each consume 1 unit of Food.&lt;br /&gt;
* Arroyo&amp;#039;s Bonanza Region and Cavernous Region each consume 1/4 unit of Kookie Krysp.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Politics&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* We send a message to House KrazyBuys informing them that we&amp;#039;re developing a number of new processed goods that have never been seen on the Imperial side of the wormhole and ask them what kind of influence they can provide us with if we inform them of these new products a full turn before we ship them out.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
===Colony===&lt;br /&gt;
* Dark: &lt;br /&gt;
* Jude: Jude christens the Fate[sic] Accompli and leads it to Hrobaj, for great justice.  He also sends the Ex-T it on its way to be rebuilt to its former glory, but with a rather more stylish command cabin, a few extra windows to open up the space, a terrace garden...It&amp;#039;s amazing what you can do with these old ships if you put a little time into them. &lt;br /&gt;
* Rick: Rick hopefully leads the Reiglight Reigspress past the Gwyne blockade at Hrobaj.&lt;br /&gt;
* Kyil: &lt;br /&gt;
* Tesher: &lt;br /&gt;
* Seve: Probably something astro-polo related.&lt;br /&gt;
&lt;br /&gt;
===Imperial Core===&lt;br /&gt;
* Reig: &lt;br /&gt;
* Silentus:&lt;br /&gt;
* (NPC) Basinbloke: &lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/20/Colony_Worlds&amp;diff=2349</id>
		<title>Agents Of Empire/Turns/20/Colony Worlds</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/20/Colony_Worlds&amp;diff=2349"/>
		<updated>2011-09-11T17:46:08Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Shipping: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#008000;font-size:150%;font-variant:small-caps;font-weight:bold;&amp;quot;&amp;gt;Current Turn&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Turn 20=&lt;br /&gt;
&lt;br /&gt;
[[Agents_Of_Empire/Turns/19/Colony_Worlds|&amp;lt; Turn 19]] | [[Agents_Of_Empire/Turns/21/Colony_Worlds|Turn 21 &amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Shipping&amp;#039;&amp;#039;&amp;#039;: ===&lt;br /&gt;
* The Space Whale ships 5 units of Hyperidot from Arroyo to the Core.&lt;br /&gt;
* The Victoria Dulcis ships 12 units of Hyperidot from Arroyo to Elvis.&lt;br /&gt;
* The Mighty Mammoth flies from Elvis to Vefna. &lt;br /&gt;
* The Titanicus ships 1 unit of Max-EnerG HyperJuice, 1 unit of Ice Sculptures and 1 unit of Freeze-Dried Magic Meals from Elvis to the Core.&lt;br /&gt;
* The StarFar Reigspress (led by Rick) ships Dalek Red, Dalek Blue, Dalek Yellow, the Fightin&amp;#039; Fighters and the Foreign Legion from Arroyo to Hrobaj.&lt;br /&gt;
* Old Betsy (led by Tesher), the Reiglight Revenge, the Utahraptor, the Stegosaurus and the Allosaurus fly from Arroyo to Hrobaj.&lt;br /&gt;
* Dark takes the Duct Tape&amp;#039;s Revenge to Hrobaj, with the New Drones inside (as opposed to the Drones Classic).&lt;br /&gt;
* The Fate[sic] Accompli (led by Jude) flies from Elvis to Hrobaj.&lt;br /&gt;
* The Ex-Terminated flies from Elvis to Arroyo.&lt;br /&gt;
* Seve commandeers the Sevosaurus and flies to Vegas.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* The Prime Irregulars (being only a temporary unit) disband and return to space-farming or space-mining or space-lounging-at-bars or whatever they used to do.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Exploration&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* KANE continues exploring the Temporary Region Vefna (making it Explored-I).&lt;br /&gt;
* The StarLight Survey Squad continues exploring the Donbique Rule Region (making it Explored-I and 2/12 of the way to Explored-II).&lt;br /&gt;
* Bram explores a new region on Arroyo.&lt;br /&gt;
* Rafael and the Reef Explorers continue exploring the Whirlpool Region on Boumfadour (making it Explored-II).&lt;br /&gt;
* The Lewison Clarks seed the Bonanza Region with HyperPlasmic Cactus.&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Industry&amp;#039;&amp;#039;&amp;#039;=== &lt;br /&gt;
* Bonanza Region: Produces 3 units of HyperPlasma (Food: 1) and 3 units of Native Art.&lt;br /&gt;
* Island Region: Produces 6 units of Food.&lt;br /&gt;
* Ocean Region: Produces 3 units of Chemicals.&lt;br /&gt;
* Pleistocene Region: Produces 3 units of Frozen Gas.&lt;br /&gt;
* Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.&lt;br /&gt;
* Alshu Cup Region: Produces 3 units of Unsorted Crystals.&lt;br /&gt;
* Hau Ndogg Region: &lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Metals and 1 unit of Stylish Dress Clothes into 1 unit of Stylish Robot Butlers (a rank-3 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Chemicals and 1 unit of Metals into 1 unit of Power Cells (a rank-3 refined good).&lt;br /&gt;
** The Riju Tri-Lateral Industrial Complex processes 1 unit of Unsorted Crystals, 1 unit of Hyperidot and 1 unit of Industrial Kelp into 1 unit of InterGalaktic(tm) Self-Seeding Garden (a rank-3 refined good).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Research&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The Farlight Institute of Crystal Biotechnology begins researching something new.&lt;br /&gt;
* The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) finishes researching inter-planetary teleporters.&lt;br /&gt;
* On the theory that II must be better than I, The Boumfadour Institute for Ecology and Planetary Development researches Environmental Harmony II.&lt;br /&gt;
* The Boumfadour Institute for History and Archaeology constinues researching the sub/city.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Building&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* Elvis begins upgrading Donbique Rule to a Chemicals Refining Region (using the Terraformer to pay 10Mc of the price).&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Landing&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* The Space Whale and Titanicus arrive at the Core.&lt;br /&gt;
* The Victoria Dulcis unloads all of its Hyperidot on Elvis.&lt;br /&gt;
* The Mighty Mammoth arrives at Vefna.&lt;br /&gt;
* The StarFar Reigspress arrives at Hrobaj. If the combination of Tesher&amp;#039;s preparation and Rick&amp;#039;s leadership allow it to land without being destroyed, it does so and unloads its troops (who can then fight in Turn 21). If the Gwyne blockade there is too great, it hangs back.&lt;br /&gt;
* Old Betsy (led by Tesher), the Reiglight Revenge, the Duct Tape&amp;#039;s Revenge (led by Dark), the Fate[sic] Accompli (led by Jude), the Utahraptor, the Stegosaurus, the Allosaurus and the Sevosaurus arrive Hrobaj in time to take part in Turn 21&amp;#039;s Fighting phase.&lt;br /&gt;
* The Ex-Terminated arrives at Arroyo for an upgrade.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Trading&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* We sell 5 units of Hyperidot for 5Mc on the Imperial Market.&lt;br /&gt;
* We sell 1 unit of Max-EnerG HyperJuice, 1 unit of Ice Sculptures and 1 unit of Freeze-Dried Magic Meals to Topni for 23Mc.&lt;br /&gt;
* Elvis&amp;#039; Hau Ndogg Region, Bloos Wade Region and Alshu Cup Region each consume 1 unit of Food.&lt;br /&gt;
* Vefna&amp;#039;s Pleistocene Region consumes 1 unit of Mammoth Byproducts.&lt;br /&gt;
* Boumfadour&amp;#039;s Island Region and Ocean Region  each consume 1 unit of Food.&lt;br /&gt;
* Arroyo&amp;#039;s Bonanza Region and Cavernous Region each consume 1/4 unit of Kookie Krysp.&lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Politics&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
* We send a message to House KrazyBuys informing them that we&amp;#039;re developing a number of new processed goods that have never been seen on the Imperial side of the wormhole and ask them what kind of influence they can provide us with if we inform them of these new products a full turn before we ship them out.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
===Colony===&lt;br /&gt;
* Dark: &lt;br /&gt;
* Jude: Jude christens the Fate[sic] Accompli and leads it to Hrobaj, for great justice.  He also sends the Ex-T it on its way to be rebuilt to its former glory, but with a rather more stylish command cabin, a few extra windows to open up the space, a terrace garden...It&amp;#039;s amazing what you can do with these old ships if you put a little time into them. &lt;br /&gt;
* Rick: Rick hopefully leads the Reiglight Reigspress past the Gwyne blockade at Hrobaj.&lt;br /&gt;
* Kyil: &lt;br /&gt;
* Tesher: &lt;br /&gt;
* Seve: Probably something astro-polo related.&lt;br /&gt;
&lt;br /&gt;
===Imperial Core===&lt;br /&gt;
* Reig: &lt;br /&gt;
* Silentus:&lt;br /&gt;
* (NPC) Basinbloke: &lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/18/Colony_Worlds&amp;diff=2246</id>
		<title>Agents Of Empire/Turns/18/Colony Worlds</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/18/Colony_Worlds&amp;diff=2246"/>
		<updated>2011-09-05T15:26:03Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Imperial Core */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#008000;font-size:150%;font-variant:small-caps;font-weight:bold;&amp;quot;&amp;gt;Current Turn&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Turn 18=&lt;br /&gt;
&lt;br /&gt;
[[Agents_Of_Empire/Turns/17/Colony_Worlds|&amp;lt; Turn 17]] | [[Agents_Of_Empire/Turns/19/Colony_Worlds|Turn 19 &amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shipping&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** The wormhole is open! &lt;br /&gt;
*** And there was great rejoicing.&lt;br /&gt;
** Tesher and Old Betsy fly to Arroyo, to take part in the fighting there next turn.&lt;br /&gt;
** The StarFar Reigspress follows, bearing Seve.&lt;br /&gt;
** The Space Whale loads up 4 units of Frozen Gas and 1 unit of Starlight Survey Squad, then takes them to Elvis.&lt;br /&gt;
** The Mighty Mammoth loads up 3 units of Petro-alloy Plating and 1 unit of Kookie Krysp and sets out to deliver them to Arroyo.&lt;br /&gt;
** Titanicus goes to Boumfadour. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** Dalek Yellow rests (under cover if possible).&lt;br /&gt;
** When Jude goes out to salvage the crashed ship, he radios the last remaining scout and offers them amnesty if they surrender. If they try to attack instead, Daleks Red and Blue exterminate them them using the INSECTICIDE formation.&lt;br /&gt;
** EVEN MASSIVER SPACE BATTLE FOR ARROYO - ROUND TWO&lt;br /&gt;
*** Tyrannosaur and Utahraptor savagely destroy the battleship from Hrobaj.&lt;br /&gt;
*** Dromiceiomimus and the Reiglight Revenge (led by Rick) annihilate the battleship from Elvis.&lt;br /&gt;
*** Triceratops and Thunderchild finishes off the crippled (but hitherto otherwise undamaged) battleship from Boumfadour.&lt;br /&gt;
*** In the middle of the fighting, Bram pretends to fall out of the Triceratops as it battles the battleship (heck, it&amp;#039;s probably going to actually be destroyed anyway) just as the scout ship is going by.  His parachute has a big metaphorical target painted on it.  As the scout ship flies in to finish him off, the Fightin&amp;#039; Fighters and the Foreign Legion erupt from the undergrowth, executing Buzz Maneuver II, attacking and destroying the last remaining scout from the original Gwyne force at Arroyo.&lt;br /&gt;
*** Gwyne, being the sort of guys they are, probably fight back. Based on their previous style, I&amp;#039;m guessing that the Hrobaj battleship destroys Tyrannosaur, the Elvis battleship destroys Dromiceiomimus, the Boumfadour battleship attacks Triceratops (but may or may not do any damage depending on whether or not it gets help), and the scout destroys the Fightin&amp;#039; Fighters. The Vefna cruiser is the wildcard, whether it&amp;#039;ll simply attack alone (e.g. damaging the Utahraptor) or if it&amp;#039;ll be clever enough to team up with someone (e.g. against Triceratops).  If it attacks the ground troops, the ground troops head for cover, and neither the scout nor the cruiser will be attacked at all, but neither will they be able to attack anyone else.&lt;br /&gt;
** MASSIVE CRAB BATTLE FOR BOUMFADOUR&lt;br /&gt;
*** Before Rafael arrives at the installation, Dark installs his calm/provoke wildlife device from 10 turns ago into the structure with a remote switch.&lt;br /&gt;
*** Rafael and the class-3 troops arrive, if they aren&amp;#039;t embroiled in battle already Dark sets off the &amp;quot;aggression&amp;quot; setting attracting crab warriors.&lt;br /&gt;
*** Gwyne soldiers and crabs battle. Rafael and crew takes cover best they can.&lt;br /&gt;
*** About halfway in the battle, when the soldiers are at maximum distraction, Dark leads the Prime Irregulars and the Drones into a pincer formation attack, surrounding the enemy on three sides. The Irregulars take the lead to make sure they take the hits (if any) and not the injured Drones.&lt;br /&gt;
*** Hopefully +1 (Drones) +1 (Irregulars) +1/2? (Crabs, also Rafael&amp;#039;s difficult terrain on the trek) +1 (Dark&amp;#039;s Leadership) causes maximum carnage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Exploration&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** The Lewison Clarks continue their exploration of the Cavernous Region (making it 14/18 of the way to Explored-III).&lt;br /&gt;
** KANE begins exploring a new region on Vefna (making it 2/6 of the way to Explored-I).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Industry&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** Bonanza Region: Produces 6 units of Hyperidot.&lt;br /&gt;
** Island Region: Supposing Crab Battle goes well, colonists de-evacuate to the Island.&lt;br /&gt;
** Ocean Region: Produces nothing (because they are fully evacuated).&lt;br /&gt;
** Pleistocene Region: Produces 3 units of Mammoth Byproducts (Food: 1).&lt;br /&gt;
** Bloos Wade Region: Produces 1 unit of Unsorted Crystals (with homesteader help) and 3 units of Food.&lt;br /&gt;
** Alshu Cup Region: Produces 3 units of Metal.&lt;br /&gt;
** Hau Ndogg Region: &lt;br /&gt;
*** Hau Ndogg Region: The Riju Tri-Lateral Industrial Complex processes 3 units of Unsorted Crystals, 3 units of Hyperidot and 3 units of Food into 3 units of Max-EnerG HyperJuice (a rank-3 refined good with a Food value of 4). &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Research&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** The Farlight Institute of Crystal Biotechnology sets aside their incomplete work on opening and closing wormholes. Instead, they start researching how Arroyo can feed itself without help in the future. Specifically, they try to develop a crystal-based Useful Device that converts Hyperidot into an injectable solution called HyperPlasma that provides the body with all of its energy needs (and thus has a Food value of 1), such that any Hyperidot-producing Mining region with one of these installed can produce it as well (much like how Boumfadour&amp;#039;s Industrial Kelp mines also produce Food). &lt;br /&gt;
*** &amp;quot;1800 degrees!  Real Bloosberry Flyvor!  It&amp;#039;s got what bloodstreams crave!&amp;quot;&lt;br /&gt;
*** &amp;quot;Bejazzle your Stomach!&amp;quot;&lt;br /&gt;
*** &amp;quot;Now you, too, can run on the same ultra-efficient fuel our starships use!&amp;quot;&lt;br /&gt;
*** &amp;#039;&amp;#039;Boumfadour&amp;#039;s Kelp-&amp;gt;Food program doesn&amp;#039;t actually require a Useful Device, so maybe this might not either? On the other hand, eating kelp is narratively more logical than eating warp crystals.&amp;#039;&amp;#039;&lt;br /&gt;
** The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) picks up and completes the Farlight Institute&amp;#039;s research on how to open and close the wormhole as needed.&lt;br /&gt;
** The Boumfadour Institue for Ecology and Planetary Development sets up permanent shop in the sub.&lt;br /&gt;
** The Boumfadour Institue for History and Archaeology helps.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Building&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** The Seve Ballesteros Memorial Shipyard probably doesn&amp;#039;t have anything to do this turn. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Landing&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** Old Betsy arrives near Arroyo in time for Turn 19&amp;#039;s Combat phase. Likewise, the StarFar Reigspress shows up and takes advantage of the combat going on to airdrop Seve onto the Seveyard, where he will descend from heaven like a returning messiah.&lt;br /&gt;
** The Space Whale lands on Elvis and unloads everything.&lt;br /&gt;
** The Mighty Mammoth arrives at Arroyo. Assuming the space battle is keeping everyone pretty busy, it lands and unloads its cargo.&lt;br /&gt;
** Titanicus arrives at Boumfadour (but will only land if there&amp;#039;s a region containing raw materials which is not controlled by Gwyne at the time).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trading&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** Elvis&amp;#039; Hau Ndogg Region, Bloos Wade Region and Alshu Cup Region each consume 1/4 unit of Max-EnerG HyperJuice.&lt;br /&gt;
** Vefna&amp;#039;s Pleistocene Region consumes 1/5 unit of Rations.&lt;br /&gt;
** Boumfadour&amp;#039;s Island Region and Ocean Region are not presently occupied and thus consumes no resources.&lt;br /&gt;
** Arroyo&amp;#039;s Cavernous Region and Bonanza Region each consume 1/4 unit of Kookie Krysp. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Politics&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** We probably file some sort of formal complaint about Gwyne committing a major military action against us. (Basinbloke?)&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
===Colony===&lt;br /&gt;
* Dark: Fights! ON LAND!&lt;br /&gt;
* Jude: Salvages the cruiser into a damaged rank-1 fighter, and offers Gwyne L1 scout crew amnesty.  (How embarrassing: being asked to surrender by the least threatening engineer in the universe.  But that&amp;#039;s what Daleks are for.)&lt;br /&gt;
* Rick: Fights! IN SPACE!&lt;br /&gt;
* Kyil: EXTREME ICE CAVE EXPLORATION&lt;br /&gt;
&lt;br /&gt;
===Imperial Core===&lt;br /&gt;
* Reig: iiiiiisss OFF to see the ora-CLE! The wonderful oracle-of-three-million-eyes.&lt;br /&gt;
* Seve: Travels to Arroyo on the StarFar Reigspress. Also, upon arrival, shoots some important documentary footage of him and his team kicking tails and taking names. (With the idea of getting some useful pro-Seve and anti-Gwyne propaganda -- but of course, ahem, saving his home planet is much more important.)&lt;br /&gt;
* Silentus: Probably something related to tracking down Nitf@x and the origins of space babies?&lt;br /&gt;
* Tesher: Flies to Arroyo. While in transit, he writes up some official paperwork noting how Clause (vi) in Paragraph 3 of Subsection XXVII in Article Q of the Universal Commercial Code notes that when an Act of God or War on the part of an unrelated third party makes it impossible for one party to fulfill their part in a contract for a period of time, all terms of said contract can be delayed by that party until such time as it is again possible for them to be fulfilled. He sends this to Topni at his earliest convenience.&lt;br /&gt;
* (NPC) Basinbloke: Researches the contenders to the throne.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/13/Colony_Worlds&amp;diff=1958</id>
		<title>Agents Of Empire/Turns/13/Colony Worlds</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/13/Colony_Worlds&amp;diff=1958"/>
		<updated>2011-08-16T01:37:48Z</updated>

		<summary type="html">&lt;p&gt;Iain: Seve looks up Nif@x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 13=&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shipping&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** The Reiglight Revenge takes the Foreign Legion to Vefna, along with either Rick or Jude.&lt;br /&gt;
** The Space Whale takes 4 units of Industrial Kelp and Raphael Helsing and his Reef Riders to Elvis.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fighting&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** Thunderchild, the Yowlin&amp;#039; Yoshis and the Fightin&amp;#039; Fighters take up defensive positions on and around Arroyo.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Exploration&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** The StarLight Survey Scouts explore a new region in the hope of finding food (making it 2/6 of the way to Explored-I)&lt;br /&gt;
** The Lewison Clarks and Bram together explore a new region, the Cavernous Region (making it 5/6 of the way to Explored-I)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Industry&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** Bonanza Region: Produces 6 units Hyperidot&lt;br /&gt;
** Island Region: Produces 1 unit Chemicals, 3 units Industrial Kelp, 2 units Food&lt;br /&gt;
** Ocean Region: Produces 3 units Chemicals&lt;br /&gt;
** Bloos Wade Region: Produces 1 units of Unsorted Crystals (with homesteader help) and 3 units of Food&lt;br /&gt;
** Alshu Cup Region: Produces 2 units of Unsorted Crystals and 1 unit of Metals&lt;br /&gt;
** Hau Ndogg Region: &lt;br /&gt;
*** The Riju Tri-Lateral Industrial Complex processes 2 units of Unsorted Crystals and 1 unit of Food into 1 unit of Biological Control Crystals (a rank-2 refined good). &lt;br /&gt;
*** The Riju Tri-Lateral Industrial Complex processes 4 units of Unsorted Crystals and 2 units of Metals into 2 unit of Large Energy Weapons (a rank-2 refined good).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Research&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** The Farlight Institute of Crystal Biotechnology should probably pause its current research (if any) and work on either A) how to defend against Gwyne&amp;#039;s fleet or B) how Arroyo can start feeding itself.&lt;br /&gt;
** The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) should probably work on either A) how to fix the wormhole (a natural follow-up from the Gwyne&amp;#039;s Nefarious Plan research) or B) how to defend against Gwyne&amp;#039;s fleet.&lt;br /&gt;
** The Boumfadour Institue for Ecology and Planetary Development should also be researching something if it isn&amp;#039;t already. One of the three topics mentioned above might be worth considering.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Building&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** Elvis uses its recipe for creating &amp;quot;2 rank-2 military units for 4 mega-credits each&amp;quot; (requiring Floor(C/(N+5)) = Floor(8/2+5) = 1 unit of rank-2 refined goods) to convert 1 unit of Biological Control Crystals into 2 rank-2 military ground units: squads of militarized carnivorous plant monsters known respectively as &amp;quot;The Green Berets&amp;quot; and &amp;quot;The Elvis Flytraps&amp;quot;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Landing&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** The Reiglight Revenge arrives at Vefna. Stuff probably happens relating to that.&lt;br /&gt;
** The Space Whale arrives at Elvis, dispensing 4 units of Industrial Kelp.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trading&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
** Elvis&amp;#039; Hau Ndogg Region, Bloos Wade Region and Alshu Cup Region each consume 1 unit of Food.&lt;br /&gt;
** Boumfadour&amp;#039;s Island Region and Ocean Region each consume 1 unit of Food.&lt;br /&gt;
** Arroyo&amp;#039;s Bonanza Region goes hungry.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Politics&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** Someone (presumably either Rick or Jude) should check in with the Iavonians on Elvis about the whole current situation.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
===Colony===&lt;br /&gt;
* Dark: I think he planned to repair that ship he found?&lt;br /&gt;
* Jude: Jude probably either does preparation-type stuff on Elvis (probably with the help of the Farlight Institute?) to make ready for Gwyne&amp;#039;s attack (maybe to hack their ships or build force fields or something?) &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; he rides to Vefna on the Reiglight Revenge, spending the trip doing preparation-type stuff for the assault-and-rescue on Vefna (like maybe making useful gadgets for the breakout?).&lt;br /&gt;
* Rick: Rick either rides to Vefna on the Reiglight Revenge, spending the trip working out attack plans and drilling the Foreign Legion &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; he spends the turn using his familiarity with the terrain and his Survival skills to set traps and improve defenses on Elvis, in preparation for Gwyne&amp;#039;s arrival.&lt;br /&gt;
* Bram: Exploring.&lt;br /&gt;
* Kyil: &lt;br /&gt;
===Imperial Core===&lt;br /&gt;
* Reig:&lt;br /&gt;
* Seve: Digs out the pictures of the exploded-thing-in-a-crate from a few turns back and shares them with the other PCs. Then he (and anyone else who cares to join in) tries to get some answers out of Nif@x.&lt;br /&gt;
* Silentus:&lt;br /&gt;
* Tesher: By sheer random luck, Tesher just happens to run into his old friend Reig! After getting caught up on the events of the first twelve turns, he agrees to help the colonies out however he can.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/12/House_Intrepid&amp;diff=1823</id>
		<title>Agents Of Empire/Turns/12/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/12/House_Intrepid&amp;diff=1823"/>
		<updated>2011-07-20T09:03:06Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* House Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 12=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/11/House Intrepid|Turn 11]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Thunderchild sticks around to guard Arroyo, just in case any last-minute bad mojo goes down.&lt;br /&gt;
* Titanicus loads 2 units of hyperidot, 1 unit of stylish clothes, Seve and Reig, and any polo teams that want to hitch a lift, and heads for the core.&lt;br /&gt;
* We take advantage of that deal way back in turn 1 to ship another 10 units of hyperidot to the core.&lt;br /&gt;
* (I see that the LoC resolution was passed in turn 1 too. Talk about playing the long game.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; None, we just shore up our planet&amp;#039;s defences.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.  The basic hyperidot mine in I13 produces 1 raw unit.  Total: +3 raw hyperidot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; Hmm, we should probably build something, but let&amp;#039;s hold off a little longer.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039; Titanicus arrives at the core.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; This is it! We recoup our 12Mc investment in the League of Champions, Seve generously donates the 10Mc grand prize to the Intrepid cause, and we sell 12 units of hyperidot, for a total of 34Mc. Ka-ching!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039; We pay off our taxes. Did that tax cut actually make it through the senate? If so, looks like we&amp;#039;re rolling in cash, woohoo.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039; Bram will no doubt have some fine tales to tell when he returns from exploring the wilderness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039; Seve needs only one more thing to make his life complete: an invitation to the end-of-chapter party!&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/13/House Intrepid|Turn 13]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Secret_Advanced_Physics_Laboratory&amp;diff=1822</id>
		<title>Secret Advanced Physics Laboratory</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Secret_Advanced_Physics_Laboratory&amp;diff=1822"/>
		<updated>2011-07-20T09:02:45Z</updated>

		<summary type="html">&lt;p&gt;Iain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hidden underneath Hau Ndogg Community College&amp;#039;s astro-polo stadium, there is no secret advanced physics laboratory led by Laria du Benwick, a physicist specializing in wormhole research who most decidedly was not recently rescued from Jayce&amp;#039;s secret military base in a daring raid. But if there &amp;#039;&amp;#039;&amp;#039;were&amp;#039;&amp;#039;&amp;#039;, this is the page that those individuals who had partial control over this secret advanced physics laboratory (which doesn&amp;#039;t exist) would use to decide what research topics to look into next.&lt;br /&gt;
&lt;br /&gt;
Reig would propose (if this existed) that we discuss possible research topics together, but each house in turn chooses what to research next.  Whatever is chosen, all results are shared.  (And if you get a completely-unrelated result, you can go again). That proposal would also be fine with Rick. Does anyone from any other involved house have an opinion on the question of whether we should vote on topics each time or take turns picking the topic?&lt;br /&gt;
&lt;br /&gt;
* Turn 10 possible topics:&lt;br /&gt;
** How to generate small wormholes that will stay open rather than collapsing after a few seconds. Votes for this: Rick&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Aramin has some birds that communicate telepathically.  Something about this ability has been harnessed to create a teleporter.  Laria is interested in this--she could research how this communication/teleportation happens, and if it&amp;#039;s applicable to wormholes.&amp;#039;&amp;#039;&amp;#039; Votes for this: Jude, Reig (SELECTED)&lt;br /&gt;
* Turn 12 possible topics:&lt;br /&gt;
** Gwynne&amp;#039;s Nefarious Plan (from Scuttlebutt). Votes for this: Rick, Jude, Dark, Seve&lt;br /&gt;
** How to build teleporters that can reach between planets in nearby systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible topics in general:&lt;br /&gt;
* Generating larger wormholes&lt;br /&gt;
* Weaponizing small wormholes (in the field or for ships)&lt;br /&gt;
* Using wormholes for mining&lt;br /&gt;
* Jayce&amp;#039;s research (with Laria) was based on something Gwynne was researching before they got kicked off of our planets.  We could try to figuring out what Gwynne was researching wrt. wormholes before they left (but inky said we&amp;#039;ll need to get more information before we can usefully research this)&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/12/House_Intrepid&amp;diff=1821</id>
		<title>Agents Of Empire/Turns/12/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/12/House_Intrepid&amp;diff=1821"/>
		<updated>2011-07-20T08:57:52Z</updated>

		<summary type="html">&lt;p&gt;Iain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 12=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/11/House Intrepid|Turn 11]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Thunderchild sticks around to guard Arroyo, just in case any last-minute bad mojo goes down.&lt;br /&gt;
* Titanicus loads 2 units of hyperidot, 1 unit of stylish clothes, Seve and Reig, and any polo teams that want to hitch a lift, and heads for the core.&lt;br /&gt;
* We take advantage of that deal way back in turn 1 to ship another 10 units of hyperidot to the core.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; None, we just shore up our planet&amp;#039;s defences.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.  The basic hyperidot mine in I13 produces 1 raw unit.  Total: +3 raw hyperidot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; Hmm, we should probably build something, but let&amp;#039;s hold off a little longer.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039; Titanicus arrives at the core.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; This is it! We recoup our 12Mc investment in the League of Champions, Seve generously donates the 10Mc grand prize to the Intrepid cause, and we sell 12 units of hyperidot, for a total of 34Mc. Ka-ching!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039; We pay off our taxes. Did that tax cut actually make it through the senate? If so, looks like we&amp;#039;re rolling in cash, woohoo.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039; Bram will no doubt have some fine tales to tell when he returns from exploring the wilderness.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039; Seve needs only one more thing to make his life complete: an invitation to the end-of-chapter party!&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/13/House Intrepid|Turn 13]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/11/House_Intrepid&amp;diff=1752</id>
		<title>Agents Of Empire/Turns/11/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/11/House_Intrepid&amp;diff=1752"/>
		<updated>2011-07-18T23:37:27Z</updated>

		<summary type="html">&lt;p&gt;Iain: Basic move, need to figure out Bram etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 11=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/10/House Intrepid|Turn 10]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039; Titanicus and Thunderchild both travel back to Arroyo, stuffed to the gunwales with polo players.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; The Yowlin&amp;#039; Yoshis do some more aggressive refereeing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.  The basic hyperidot mine in I13 produces 1 raw unit.  Total: +3 raw hyperidot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039; Titanicus and Thunderchild land on Arroyo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; In for a penny, in for another penny, as the saying goes. Seve blows a further 7MCr on Astro-Polo promotion and stadium upgrades.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039; We are totally playing Astro-Polo, and playing to win (especially when facing our traditional rivals from House Intrepid).&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039; plays in the polo finals.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/12/House Intrepid|Turn 12]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/League_of_Champions&amp;diff=1707</id>
		<title>Agents Of Empire/League of Champions</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/League_of_Champions&amp;diff=1707"/>
		<updated>2011-07-12T16:46:31Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Suggested schedule of play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;We have nothing to lose but our pride, kneecaps and achilles tendons!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Suggested schedule of play ==&lt;br /&gt;
&lt;br /&gt;
Some may feel these rules have some similarity with the ancient sport of Astro-Soccer. Sports historians speculate that the two sports may have a common origin.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Match resolution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Astro-Polo is a game of three halves. So, best of three dice rolls!&lt;br /&gt;
* 1 goal for winning a roll, 0 goals for a draw or loss. Most goals wins. Goal difference may be important.&lt;br /&gt;
* Each team gets to choose a skill for one roll (both teams use the same skill). Ideally with a vaguely plausible justification.&lt;br /&gt;
* Final roll is on Athletics.&lt;br /&gt;
* NPC teams: up to the GM, but I suggest experience (training and previous matches) gives skill increments.&lt;br /&gt;
* PC teams: use PC skills, maybe with team assist. Fate points permitted.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Qualifiers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Play round-robin matches between all teams.&lt;br /&gt;
* If there are six or more, split randomly into two groups.&lt;br /&gt;
* (Or if the GM can&amp;#039;t be bothered with all that, just do a simple knockout contest. Or make up the NPC results.)&lt;br /&gt;
* 3 points for a win, 1 point for a draw, 0 points for a loss.&lt;br /&gt;
* Top two qualifiers go through to the final (or the top one in each group).&lt;br /&gt;
* Ties are decided on goal difference (goals scored minus goals conceded)&lt;br /&gt;
* If there&amp;#039;s still a tie, penalty shootout!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalty shootouts&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Both roll at +0. Sudden death. On a tie, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* As above, round-robin matches.&lt;br /&gt;
* If there are six or more teams, split randomly into two groups. One qualifier per group.&lt;br /&gt;
* Top two teams play in the GRAND FINAL.&lt;br /&gt;
* There can be only one winner of the GRAND FINAL. If it&amp;#039;s a tie, PENALTY SHOOTOUT.&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1706</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1706"/>
		<updated>2011-07-12T16:45:29Z</updated>

		<summary type="html">&lt;p&gt;Iain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help kickstart the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
See  [[Agents_Of_Empire/League_of_Champions|League of Champions]] for a suggested schedule of play. (Feel free to tweak, I&amp;#039;m off on holiday for a bit.)&lt;br /&gt;
&lt;br /&gt;
The champions of the galaxy will not be denied! TITANS WILL CLASH! To make the championship as successful as possible, we need your enthusiastic support, and perhaps more importantly your cash! This is an investment opportunity not to be equalled anywhere in space or time.&lt;br /&gt;
* Qualifying matches will be held on turn 10. Location: *Vegas!*&lt;br /&gt;
* The grand final will be held on turn 11. Location: tentatively *Arroyo* pending more investment from other houses.&lt;br /&gt;
* Houses are invited to contribute MCs to our budget, to be spent on advertising, logistics, stadium upgrades, astro-talcum, etc. After income from tickets, broadcasting rights and sponsorship deals, we expect to turn a healthy profit!&lt;br /&gt;
* 50% of the profits will go towards the GRAND PRIZE for the winning team. The remainder will be shared proportionally among the investors. In the unlikely event of lower-than-expected profits, House Intrepid will guarantee a prize pot of 5Mc.&lt;br /&gt;
* Any house may send a team to the qualifying round and trust to the dice.&lt;br /&gt;
* Contributing houses will have one additional team immediately qualified for the grand final.&lt;br /&gt;
* Match outcomes will be determined by best-of-three dice rolls. One on each team&amp;#039;s preferred skill, decider on Athletics.&lt;br /&gt;
* Rule changes potentially subject to revision if you pony up the cash.&lt;br /&gt;
&lt;br /&gt;
Who&amp;#039;s in?&lt;br /&gt;
* Intrepid will start the bidding at 5Mc. We&amp;#039;ll pre-qualify the Arabian Knights, and send the Thirteen Thieves to the qualifiers. We offer to host the finals on Arroyo, renowned home of Astro-Polo (but we&amp;#039;re open to other suggestions).&lt;br /&gt;
* We are pleased to announce that House Vegas is backing the League to the tune of 5Mc cash plus 10Mc in goods and services! Vegas is also handling the promotion and catering. Refereeing duties will be shared between House Vegas and native Avestruz from Arroyo. In recognition of their support, Vegas will host the qualifying matches in turn 10.&lt;br /&gt;
* House Advantage has offered a skilled investigator (Rick) to check for rule infringements and financial irregularities. This counts as a 3Mc contribution.&lt;br /&gt;
* House Intrepid pledges 7Mc in turn 11, to bring us up to a nice round 30.&lt;br /&gt;
&lt;br /&gt;
Transport:&lt;br /&gt;
* Intrepid will provide transport for 3 teams from Vegas to the finals (on turn 11)&lt;br /&gt;
* Additionally, Intrepid can send a ship to your planet on turn 10, and take team(s) to the finals on turn 11.&lt;br /&gt;
&lt;br /&gt;
== Weekly Poker Match ==&lt;br /&gt;
Rick Starfarer has scheduled (perhaps retroactively as of a couple months ago) a weekly game of six-card hyperstud! All of the top local colonial movers and shakers are invited (i.e., the PC&amp;#039;s). Just dial your holovidwave set to 55-epsilon-673-double-mauve to log on (and have an IC excuse for sharing OOC information).&lt;br /&gt;
* Rick is in, of course.&lt;br /&gt;
&lt;br /&gt;
== Transcripts ==&lt;br /&gt;
If you have transcripts of the rpg elements of this game you want to share (either in-character or out of character), send them to me (lpsmith) and I&amp;#039;ll put them up on [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/ the transcript page].  Thanks!&lt;br /&gt;
&lt;br /&gt;
== Strange Dreams ==&lt;br /&gt;
The next time you and Reig chat in person, you chat for a while, and then Reig says, &amp;quot;Listen, uh, I&amp;#039;m not sure if this means anything, but I had this strange dream when I last visited Iavo.  Just in case you experience something similar, I thought I&amp;#039;d tell you about it.&amp;quot;  [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/iavo.html Reig&amp;#039;s dream].&lt;br /&gt;
&lt;br /&gt;
== Rescue Proposal ==&lt;br /&gt;
Representatives of one or more Houses have been individually considering mounting a rescue attempt on Turn 7 to retrieve a certain unnamed individual. If this individual is successfully retrieved, she will need a place to work. Thus, I propose a joint rescue operation, wherein any House which participates in the operation will also contribute equally to constructing a new research institution, and any research that comes out of it will then be shared equally by all the Houses involved.&lt;br /&gt;
* Aramin is interested in taking part in a joint operation.  We have a wheelman (Jude, great vehicles) and the extraction guy (Reig, Good Stealth), but it might be nice to have a ship that could actually fight if need be (instead of having to steal one) and some way to pin the blame on another house (so Jayce (a Gwynne vassal) doesn&amp;#039;t come after us).&lt;br /&gt;
** Possible houses to pin it on:  Taba (mercenary/stealth house, if they were hired); Grazene; Tipno or Topni, though they wouldn&amp;#039;t do it well.  On balance, Taba seems like the best bet.&lt;br /&gt;
* Intrepid is also interested (and has already taken the precaution of safeguarding the contact, Professor Winth). We can bring in a pirate ship, some tough soldiers, and Seve, who can act as a world-class distraction when necessary. Some kind of diversion and possibly fake pirate attack seems called for, allowing Reig and Jude to sneak in.&lt;br /&gt;
* Prime may be up for pinning the blame on Taba.  Possible activities to do so:&lt;br /&gt;
** The serial numbers on the shuttle we used to get there were filed off (and the ship exploded), but may still be readable with the right technology.  When they finally get it, it would be cool if that number was registered to Taba.  Or you can infiltrate the investigation and lead it to Taba that way or something.&lt;br /&gt;
** ...anything else?&lt;br /&gt;
&lt;br /&gt;
== Environmental Protection Act ==&lt;br /&gt;
Shockingly, it seems that House Gwynne left behind all sorts of hazardous garbage when they abandoned their various colonies.  The Houses who graciously stepped in to assume control of these environmental disasters are left with the heavy financial burden of cleaning up the mess.&lt;br /&gt;
&lt;br /&gt;
Surely the Imperial Parliament cannot let such injustice stand.  Several prominent politicians are currently in the process of drafting a resolution that would levy significant fines against House Gwynne and distribute the funds to the affected Houses.&lt;br /&gt;
&lt;br /&gt;
== Prime Tax Reduction Act ==&lt;br /&gt;
Prime is heading up an effort to reduce taxes on all of us by 15 megacredits each.  To do this, they need to sway up to nine houses:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reeft&amp;#039;&amp;#039;&amp;#039;:  Large house with many votes, so either need to sway neutral, plus sway all the rest of the list, or sway them to support, in which case we need only sway 6 of the rest.  Something going on between them and Gwynne; may be able to use this to our advantage.&lt;br /&gt;
**Status:  Working on it: &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; (working on research to consider a vote for the tax to be a vote for Gwyne) / &amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039; (helping with the spread of rumor via the medium of cocktail parties)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kresht&amp;#039;&amp;#039;&amp;#039;:   military-emphasis House&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Falus&amp;#039;&amp;#039;&amp;#039;:  ship-builders.  Wants this text added to bill:  &amp;quot;a provision containing tariffs on external ship building such that the price of all ships (cargo and military) is raised by a mega-credit&amp;quot;&lt;br /&gt;
**Status:  depends on whether we add that to the bill. (By default right now it is going in as is; if someone wants to negotiate better they can try, but they can be considered to be a supporter.)  (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tipno or Topni&amp;#039;&amp;#039;&amp;#039;: They hate each other. Something that gives a military advantage of one over the other would pull their votes. Tipno&amp;#039;s about agriculture and slave labor and Topni&amp;#039;s about food synthesis and robots.&lt;br /&gt;
**Status:&lt;br /&gt;
***Topni: Supporting the Bill&lt;br /&gt;
***Tipno: Supporting the Bill &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Iavo&amp;#039;&amp;#039;&amp;#039;:  Buddhist/Amish house.  Usually uninvolved with politics&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Canterina&amp;#039;&amp;#039;&amp;#039;:  &amp;#039;Woah/tripper, dude!  You know what would be &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;???&amp;#039; house.  Has three demands&lt;br /&gt;
**A bunch of different materials.  Status: see &amp;#039;Canterina Sampler Pack&amp;#039;, below. Status: Working on it (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to beat their champion in a dance competition.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Reig/Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to invent a new color.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene&amp;#039;&amp;#039;&amp;#039;:  Wants to take over SCA-style planet; we should probably vote for their bill.&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Everybody&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vegas&amp;#039;&amp;#039;&amp;#039;:  Economic dudes.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft. Working on it. &amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Krazybuys&amp;#039;&amp;#039;&amp;#039;:  The nemesis we created.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft.&lt;br /&gt;
&lt;br /&gt;
Running Totals.  We need a total of 50:&amp;lt;br&amp;gt;&lt;br /&gt;
(Getting to 50 is needed, but we can drop Falus and their tax rider if we can get to 56.)&amp;lt;br&amp;gt;&lt;br /&gt;
Good to go:&lt;br /&gt;
* 8  Us&lt;br /&gt;
* 4  Iavo (retreat center on Aramin&amp;#039;s Elvis)&lt;br /&gt;
* 6  Falus (our shipbuilding more expensive)&lt;br /&gt;
* 10 Krescht (Dark&amp;#039;s convincing)&lt;br /&gt;
* 8  Grazene (votes for votes established)&lt;br /&gt;
* 6  Topni&lt;br /&gt;
* 4+  Reeft (researching way to exploit Gwynne rivalry)&lt;br /&gt;
* 6   Tipno&lt;br /&gt;
* 4  Canterina (need to finish sampler, but have dance and color!)&lt;br /&gt;
* =56+ subtotal&lt;br /&gt;
In the works:&lt;br /&gt;
* 4   Vegas &lt;br /&gt;
* ==60+ subtotal&lt;br /&gt;
Nothing in the works:&lt;br /&gt;
* 5   Krazybuys&lt;br /&gt;
&lt;br /&gt;
== Canterina Sampler Pack ==&lt;br /&gt;
One of the conditions that Canterina gave for voting for our tax break was that we need to send them a bunch of different commodities. To that end, we&amp;#039;re going to be assembling a sampler pack of cool colonial stuff that we can send to them. But to do this, we&amp;#039;ll need everyone&amp;#039;s help: we need one unit of each of your raw materials. If things work out with Vefna, we believe that they&amp;#039;ll let us use their cargo ship, so we&amp;#039;ll be sending it around to everyone&amp;#039;s planets to collect them, if there are no objections.&lt;br /&gt;
&lt;br /&gt;
* House Intrepid can contribute a batch of hyperidot.&lt;br /&gt;
* House Advantage is willing to provide a silo of premium Savage Corn.&lt;br /&gt;
** In order to ensure the greatest variety possible, House Aramin offers to pay Advantage 1Mc if they also include a unit of Food.&lt;br /&gt;
** House Advantage accepts, and sets aside one unit of Indecent Squid.&lt;br /&gt;
* House Prime can give one kelp and one chemical unit.&lt;br /&gt;
** We do have enough to produce the full set of samples without this unit of Chemicals, but Aramin would be happy to purchase it for 1Mc ourselves if Prime is amenable (and there is still one open slot on the cargo ship, so Prime doesn&amp;#039;t need to deal with shipping).&lt;br /&gt;
* With Raix&amp;#039;s Frozen Gas (and Advantage&amp;#039;s Food), that should give us enough resources to produce a twelve-commodity sampler pack for Canterina (including six raw commodities and six refined ones).&lt;br /&gt;
&lt;br /&gt;
== The Vefna Issue ==&lt;br /&gt;
Reig contacts you by extra-secure ansible, and says, &amp;quot;As some of you no doubt know by now, Grazene is trying to gain support of a bill that would dictate how defunct colonies could get taken over by other Houses.  They want the bill passed for their own purposes (to take over a nearby SCA-equivalent planet), and have been playing us off against each other, telling each of us that we could be the new proud owners of Vefna (Raix&amp;#039;s now-defunct colony).  Gwynne is also a supporter of this bill, no doubt because &amp;#039;&amp;#039;they&amp;#039;&amp;#039; want to take over Vefna, too.  Now, trying to administer governance of Vefna collaboratively would probably be a nightmare.  And having only one of us in charge might lead to an imbalance.  So, we have a proposal:  we are about to transport a group of would-be homesteaders from the Empire through the wormhole.  We had intended that they come to our planet to help us harvest resources and explore.  But they are an otherwise neutral third party:  what if we collectively supported them as the new holders of Vefna?  They would no doubt be in our collective debt, and would help prevent Gwynne&amp;#039;s intrusion back into this area of space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One effect of this would probably be the support of Grazene for a tax-reducing bill for colonies that Prime is in the middle of trying to negotiate through the senate.  I&amp;#039;m also trying to help in other ways on that front; contact Dark for more details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/League_of_Champions&amp;diff=1705</id>
		<title>Agents Of Empire/League of Champions</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/League_of_Champions&amp;diff=1705"/>
		<updated>2011-07-12T16:43:12Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Suggested schedule of play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;We have nothing to lose but our pride, kneecaps and achilles tendons!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Suggested schedule of play ==&lt;br /&gt;
&lt;br /&gt;
Some may feel these rules have some similarity with the ancient sport of Astro-Soccer. Sports historians speculate that the two sports may have a common origin.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Match resolution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Astro-Polo is a game of three halves. So, best of three dice rolls!&lt;br /&gt;
* 1 goal for winning a roll, 0 goals for a draw or loss. Most goals wins. Goal difference may be important.&lt;br /&gt;
* Each team gets to choose a skill for one roll (both teams use the same skill).&lt;br /&gt;
* Final roll is on Athletics.&lt;br /&gt;
* NPC teams: up to the GM, but I suggest experience (training and previous matches) gives skill increments.&lt;br /&gt;
* PC teams: use PC skills, maybe with team assist. Fate points permitted.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Qualifiers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Play round-robin matches between all teams.&lt;br /&gt;
* If there are six or more, split randomly into two groups.&lt;br /&gt;
* (Or if the GM can&amp;#039;t be bothered with all that, just do a simple knockout contest. Or make up the NPC results.)&lt;br /&gt;
* 3 points for a win, 1 point for a draw, 0 points for a loss.&lt;br /&gt;
* Top two qualifiers go through to the final (or the top one in each group).&lt;br /&gt;
* Ties are decided on goal difference (goals scored minus goals conceded)&lt;br /&gt;
* If there&amp;#039;s still a tie, penalty shootout!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalty shootouts&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Both roll at +0. Sudden death. On a tie, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* As above, round-robin matches.&lt;br /&gt;
* If there are six or more teams, split randomly into two groups. One qualifier per group.&lt;br /&gt;
* Top two teams play in the GRAND FINAL.&lt;br /&gt;
* There can be only one winner of the GRAND FINAL. If it&amp;#039;s a tie, PENALTY SHOOTOUT.&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/League_of_Champions&amp;diff=1704</id>
		<title>Agents Of Empire/League of Champions</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/League_of_Champions&amp;diff=1704"/>
		<updated>2011-07-12T16:42:34Z</updated>

		<summary type="html">&lt;p&gt;Iain: Created page with &amp;quot;&amp;quot;We have nothing to lose but our pride, kneecaps and achilles tendons!&amp;quot;  == Suggested schedule of play ==  Some may feel these rules have some similarity with the ancient sport o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;We have nothing to lose but our pride, kneecaps and achilles tendons!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Suggested schedule of play ==&lt;br /&gt;
&lt;br /&gt;
Some may feel these rules have some similarity with the ancient sport of Astro-Soccer. Some sports historian speculate that the two sports may have a common origin.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Match resolution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Astro-Polo is a game of three halves. So, best of three dice rolls!&lt;br /&gt;
* 1 goal for winning a roll, 0 goals for a draw or loss. Most goals wins. Goal difference may be important.&lt;br /&gt;
* Each team gets to choose a skill for one roll (both teams use the same skill).&lt;br /&gt;
* Final roll is on Athletics.&lt;br /&gt;
* NPC teams: up to the GM, but I suggest experience (training and previous matches) gives skill increments.&lt;br /&gt;
* PC teams: use PC skills, maybe with team assist. Fate points permitted.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Qualifiers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Play round-robin matches between all teams.&lt;br /&gt;
* If there are six or more, split randomly into two groups.&lt;br /&gt;
* (Or if the GM can&amp;#039;t be bothered with all that, just do a simple knockout contest. Or make up the NPC results.)&lt;br /&gt;
* 3 points for a win, 1 point for a draw, 0 points for a loss.&lt;br /&gt;
* Top two qualifiers go through to the final (or the top one in each group).&lt;br /&gt;
* Ties are decided on goal difference (goals scored minus goals conceded)&lt;br /&gt;
* If there&amp;#039;s still a tie, penalty shootout!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalty shootouts&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Both roll at +0. Sudden death. On a tie, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Finals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* As above, round-robin matches.&lt;br /&gt;
* If there are six or more teams, split randomly into two groups. One qualifier per group.&lt;br /&gt;
* Top two teams play in the GRAND FINAL.&lt;br /&gt;
* There can be only one winner of the GRAND FINAL. If it&amp;#039;s a tie, PENALTY SHOOTOUT.&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1690</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1690"/>
		<updated>2011-07-12T11:36:38Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Help kickstart the League of Champions! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help kickstart the League of Champions! ==&lt;br /&gt;
The champions of the galaxy will not be denied! TITANS WILL CLASH! To make the championship as successful as possible, we need your enthusiastic support, and perhaps more importantly your cash! This is an investment opportunity not to be equalled anywhere in space or time.&lt;br /&gt;
* Qualifying matches will be held on turn 10. Location: *Vegas!*&lt;br /&gt;
* The grand final will be held on turn 11. Location: tentatively *Arroyo* pending more investment from other houses.&lt;br /&gt;
* Houses are invited to contribute MCs to our budget, to be spent on advertising, logistics, stadium upgrades, astro-talcum, etc. After income from tickets, broadcasting rights and sponsorship deals, we expect to turn a healthy profit!&lt;br /&gt;
* 50% of the profits will go towards the GRAND PRIZE for the winning team. The remainder will be shared proportionally among the investors. In the unlikely event of lower-than-expected profits, House Intrepid will guarantee a prize pot of 5Mc.&lt;br /&gt;
* Any house may send a team to the qualifying round and trust to the dice.&lt;br /&gt;
* Contributing houses will have one additional team immediately qualified for the grand final.&lt;br /&gt;
* Match outcomes will be determined by best-of-three dice rolls. One on each team&amp;#039;s preferred skill, decider on Athletics.&lt;br /&gt;
* Rule changes potentially subject to revision if you pony up the cash.&lt;br /&gt;
&lt;br /&gt;
Who&amp;#039;s in?&lt;br /&gt;
* Intrepid will start the bidding at 5Mc. We&amp;#039;ll pre-qualify the Arabian Knights, and send the Thirteen Thieves to the qualifiers. We offer to host the finals on Arroyo, renowned home of Astro-Polo (but we&amp;#039;re open to other suggestions).&lt;br /&gt;
* We are pleased to announce that House Vegas is backing the League to the tune of 5Mc cash plus 10Mc in goods and services! Vegas is also handling the promotion and catering. Refereeing duties will be shared between House Vegas and native Avestruz from Arroyo. In recognition of their support, Vegas will host the qualifying matches in turn 10.&lt;br /&gt;
* House Advantage has offered a skilled investigator (Rick) to check for rule infringements and financial irregularities. This counts as a 3Mc contribution.&lt;br /&gt;
* House Intrepid pledges 7Mc in turn 11, to bring us up to a nice round 30.&lt;br /&gt;
&lt;br /&gt;
Transport:&lt;br /&gt;
* Intrepid will provide transport for 3 teams from Vegas to the finals (on turn 11)&lt;br /&gt;
* Additionally, Intrepid can send a ship to your planet on turn 10, and take team(s) to the finals on turn 11.&lt;br /&gt;
&lt;br /&gt;
== Weekly Poker Match ==&lt;br /&gt;
Rick Starfarer has scheduled (perhaps retroactively as of a couple months ago) a weekly game of six-card hyperstud! All of the top local colonial movers and shakers are invited (i.e., the PC&amp;#039;s). Just dial your holovidwave set to 55-epsilon-673-double-mauve to log on (and have an IC excuse for sharing OOC information).&lt;br /&gt;
* Rick is in, of course.&lt;br /&gt;
&lt;br /&gt;
== Transcripts ==&lt;br /&gt;
If you have transcripts of the rpg elements of this game you want to share (either in-character or out of character), send them to me (lpsmith) and I&amp;#039;ll put them up on [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/ the transcript page].  Thanks!&lt;br /&gt;
&lt;br /&gt;
== Strange Dreams ==&lt;br /&gt;
The next time you and Reig chat in person, you chat for a while, and then Reig says, &amp;quot;Listen, uh, I&amp;#039;m not sure if this means anything, but I had this strange dream when I last visited Iavo.  Just in case you experience something similar, I thought I&amp;#039;d tell you about it.&amp;quot;  [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/iavo.html Reig&amp;#039;s dream].&lt;br /&gt;
&lt;br /&gt;
== Rescue Proposal ==&lt;br /&gt;
Representatives of one or more Houses have been individually considering mounting a rescue attempt on Turn 7 to retrieve a certain unnamed individual. If this individual is successfully retrieved, she will need a place to work. Thus, I propose a joint rescue operation, wherein any House which participates in the operation will also contribute equally to constructing a new research institution, and any research that comes out of it will then be shared equally by all the Houses involved.&lt;br /&gt;
* Aramin is interested in taking part in a joint operation.  We have a wheelman (Jude, great vehicles) and the extraction guy (Reig, Good Stealth), but it might be nice to have a ship that could actually fight if need be (instead of having to steal one) and some way to pin the blame on another house (so Jayce (a Gwynne vassal) doesn&amp;#039;t come after us).&lt;br /&gt;
** Possible houses to pin it on:  Taba (mercenary/stealth house, if they were hired); Grazene; Tipno or Topni, though they wouldn&amp;#039;t do it well.  On balance, Taba seems like the best bet.&lt;br /&gt;
* Intrepid is also interested (and has already taken the precaution of safeguarding the contact, Professor Winth). We can bring in a pirate ship, some tough soldiers, and Seve, who can act as a world-class distraction when necessary. Some kind of diversion and possibly fake pirate attack seems called for, allowing Reig and Jude to sneak in.&lt;br /&gt;
* Prime may be up for pinning the blame on Taba.  Possible activities to do so:&lt;br /&gt;
** The serial numbers on the shuttle we used to get there were filed off (and the ship exploded), but may still be readable with the right technology.  When they finally get it, it would be cool if that number was registered to Taba.  Or you can infiltrate the investigation and lead it to Taba that way or something.&lt;br /&gt;
** ...anything else?&lt;br /&gt;
&lt;br /&gt;
== Environmental Protection Act ==&lt;br /&gt;
Shockingly, it seems that House Gwynne left behind all sorts of hazardous garbage when they abandoned their various colonies.  The Houses who graciously stepped in to assume control of these environmental disasters are left with the heavy financial burden of cleaning up the mess.&lt;br /&gt;
&lt;br /&gt;
Surely the Imperial Parliament cannot let such injustice stand.  Several prominent politicians are currently in the process of drafting a resolution that would levy significant fines against House Gwynne and distribute the funds to the affected Houses.&lt;br /&gt;
&lt;br /&gt;
== Prime Tax Reduction Act ==&lt;br /&gt;
Prime is heading up an effort to reduce taxes on all of us by 15 megacredits each.  To do this, they need to sway up to nine houses:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reeft&amp;#039;&amp;#039;&amp;#039;:  Large house with many votes, so either need to sway neutral, plus sway all the rest of the list, or sway them to support, in which case we need only sway 6 of the rest.  Something going on between them and Gwynne; may be able to use this to our advantage.&lt;br /&gt;
**Status:  Working on it: &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; (working on research to consider a vote for the tax to be a vote for Gwyne) / &amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039; (helping with the spread of rumor via the medium of cocktail parties)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kresht&amp;#039;&amp;#039;&amp;#039;:   military-emphasis House&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Falus&amp;#039;&amp;#039;&amp;#039;:  ship-builders.  Wants this text added to bill:  &amp;quot;a provision containing tariffs on external ship building such that the price of all ships (cargo and military) is raised by a mega-credit&amp;quot;&lt;br /&gt;
**Status:  depends on whether we add that to the bill. (By default right now it is going in as is; if someone wants to negotiate better they can try, but they can be considered to be a supporter.)  (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tipno or Topni&amp;#039;&amp;#039;&amp;#039;: They hate each other. Something that gives a military advantage of one over the other would pull their votes. Tipno&amp;#039;s about agriculture and slave labor and Topni&amp;#039;s about food synthesis and robots.&lt;br /&gt;
**Status:&lt;br /&gt;
***Topni: Supporting the Bill&lt;br /&gt;
***Tipno: Supporting the Bill &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Iavo&amp;#039;&amp;#039;&amp;#039;:  Buddhist/Amish house.  Usually uninvolved with politics&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Canterina&amp;#039;&amp;#039;&amp;#039;:  &amp;#039;Woah/tripper, dude!  You know what would be &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;???&amp;#039; house.  Has three demands&lt;br /&gt;
**A bunch of different materials.  Status: see &amp;#039;Canterina Sampler Pack&amp;#039;, below. Status: Working on it (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to beat their champion in a dance competition.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Reig/Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to invent a new color.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene&amp;#039;&amp;#039;&amp;#039;:  Wants to take over SCA-style planet; we should probably vote for their bill.&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Everybody&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vegas&amp;#039;&amp;#039;&amp;#039;:  Economic dudes.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft. Working on it. &amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Krazybuys&amp;#039;&amp;#039;&amp;#039;:  The nemesis we created.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft.&lt;br /&gt;
&lt;br /&gt;
Running Totals.  We need a total of 50:&amp;lt;br&amp;gt;&lt;br /&gt;
(Getting to 50 is needed, but we can drop Falus and their tax rider if we can get to 56.)&amp;lt;br&amp;gt;&lt;br /&gt;
Good to go:&lt;br /&gt;
* 8  Us&lt;br /&gt;
* 4  Iavo (retreat center on Aramin&amp;#039;s Elvis)&lt;br /&gt;
* 6  Falus (our shipbuilding more expensive)&lt;br /&gt;
* 10 Krescht (Dark&amp;#039;s convincing)&lt;br /&gt;
* 8  Grazene (votes for votes established)&lt;br /&gt;
* 6  Topni&lt;br /&gt;
* 4+  Reeft (researching way to exploit Gwynne rivalry)&lt;br /&gt;
* 6   Tipno&lt;br /&gt;
* 4  Canterina (need to finish sampler, but have dance and color!)&lt;br /&gt;
* =56+ subtotal&lt;br /&gt;
In the works:&lt;br /&gt;
* 4   Vegas &lt;br /&gt;
* ==60+ subtotal&lt;br /&gt;
Nothing in the works:&lt;br /&gt;
* 5   Krazybuys&lt;br /&gt;
&lt;br /&gt;
== Canterina Sampler Pack ==&lt;br /&gt;
One of the conditions that Canterina gave for voting for our tax break was that we need to send them a bunch of different commodities. To that end, we&amp;#039;re going to be assembling a sampler pack of cool colonial stuff that we can send to them. But to do this, we&amp;#039;ll need everyone&amp;#039;s help: we need one unit of each of your raw materials. If things work out with Vefna, we believe that they&amp;#039;ll let us use their cargo ship, so we&amp;#039;ll be sending it around to everyone&amp;#039;s planets to collect them, if there are no objections.&lt;br /&gt;
&lt;br /&gt;
* House Intrepid can contribute a batch of hyperidot.&lt;br /&gt;
* House Advantage is willing to provide a silo of premium Savage Corn.&lt;br /&gt;
** In order to ensure the greatest variety possible, House Aramin offers to pay Advantage 1Mc if they also include a unit of Food.&lt;br /&gt;
** House Advantage accepts, and sets aside one unit of Indecent Squid.&lt;br /&gt;
* House Prime can give one kelp and one chemical unit.&lt;br /&gt;
** We do have enough to produce the full set of samples without this unit of Chemicals, but Aramin would be happy to purchase it for 1Mc ourselves if Prime is amenable (and there is still one open slot on the cargo ship, so Prime doesn&amp;#039;t need to deal with shipping).&lt;br /&gt;
* With Raix&amp;#039;s Frozen Gas (and Advantage&amp;#039;s Food), that should give us enough resources to produce a twelve-commodity sampler pack for Canterina (including six raw commodities and six refined ones).&lt;br /&gt;
&lt;br /&gt;
== The Vefna Issue ==&lt;br /&gt;
Reig contacts you by extra-secure ansible, and says, &amp;quot;As some of you no doubt know by now, Grazene is trying to gain support of a bill that would dictate how defunct colonies could get taken over by other Houses.  They want the bill passed for their own purposes (to take over a nearby SCA-equivalent planet), and have been playing us off against each other, telling each of us that we could be the new proud owners of Vefna (Raix&amp;#039;s now-defunct colony).  Gwynne is also a supporter of this bill, no doubt because &amp;#039;&amp;#039;they&amp;#039;&amp;#039; want to take over Vefna, too.  Now, trying to administer governance of Vefna collaboratively would probably be a nightmare.  And having only one of us in charge might lead to an imbalance.  So, we have a proposal:  we are about to transport a group of would-be homesteaders from the Empire through the wormhole.  We had intended that they come to our planet to help us harvest resources and explore.  But they are an otherwise neutral third party:  what if we collectively supported them as the new holders of Vefna?  They would no doubt be in our collective debt, and would help prevent Gwynne&amp;#039;s intrusion back into this area of space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One effect of this would probably be the support of Grazene for a tax-reducing bill for colonies that Prime is in the middle of trying to negotiate through the senate.  I&amp;#039;m also trying to help in other ways on that front; contact Dark for more details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/10/House_Intrepid&amp;diff=1689</id>
		<title>Agents Of Empire/Turns/10/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/10/House_Intrepid&amp;diff=1689"/>
		<updated>2011-07-12T11:30:44Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* House Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 10=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/9/House Intrepid|Turn 9]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus does *not* ship hyperidot. Instead it travels to some other planet (possibly Vegas) to round up various Astro-Polo teams. (Under flux and I&amp;#039;m going to be offline. Basically whatever is agreed in Scuttlebutt.)&lt;br /&gt;
* Thunderchild stays on Vegas.&lt;br /&gt;
* (We&amp;#039;re going to use that 10-goods shipping deal to offload our stock in turn 12.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; The Yowlin&amp;#039; Yoshis are press-ganged into acting as Astro-Polo referees. They prevent any fighting from occurring by any means necessary, up to and including eating any players who commit persistent foul plays.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; Bram, I have totally lost track of where all our explorin&amp;#039; guys are! Help!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.  The basic hyperidot mine in I13 produces 1 raw unit.  Total: +3 raw hyperidot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus arrives at wherever is most useful for getting teams to the finals next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* We spend --- er, invest -- 5MCr on Astro-Polo promotion.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Thirteen Thieves play Astro-Polo! Does that count as politics? (Seve is *not* playing, just making sure everyone follows the rules. They&amp;#039;re a good team -- maybe +2, dear GM? -- and hopefully they&amp;#039;ll roll well.)&lt;br /&gt;
* We should have 4 NPC houses, and maybe some more PC houses.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039; Hopefully some exploration?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039; Seve watches the polo matches and goes to all the polo parties. He&amp;#039;ll also keep any eye out for any shenanigans from Vegas. Investigation isn&amp;#039;t his strong suit, so he&amp;#039;ll use Socializing. Any big move is likely to happen next turn, during the finals; for now Seve will try to spot suspicious characters and dig up gossip on them.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/11/House Intrepid|Turn 11]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1688</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1688"/>
		<updated>2011-07-12T08:21:14Z</updated>

		<summary type="html">&lt;p&gt;Iain: Seve spends more money while Bram isn&amp;#039;t watching&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help kickstart the League of Champions! ==&lt;br /&gt;
The champions of the galaxy will not be denied! TITANS WILL CLASH! To make the championship as successful as possible, we need your enthusiastic support, and perhaps more importantly your cash! This is an investment opportunity not to be equalled anywhere in space or time.&lt;br /&gt;
* Qualifying matches will be held on turn 10. Location: Vegas!&lt;br /&gt;
* The grand final will be held on turn 11. Location TBD - it could be your planet!!&lt;br /&gt;
* Houses are invited to contribute MCs to our budget, to be spent on advertising, logistics, stadium upgrades, astro-talcum, etc. After income from tickets, broadcasting rights and sponsorship deals, we expect to turn a healthy profit!&lt;br /&gt;
* 50% of the profits will go towards the GRAND PRIZE for the winning team. The remainder will be shared proportionally among the investors. In the unlikely event of lower-than-expected profits, House Intrepid will guarantee a prize pot of 5Mc.&lt;br /&gt;
* Any house may send a team to the qualifying round and trust to the dice.&lt;br /&gt;
* Contributing houses will have one additional team immediately qualified for the grand final.&lt;br /&gt;
* Match outcomes will be determined by best-of-three dice rolls. One on each team&amp;#039;s preferred skill, decider on Athletics.&lt;br /&gt;
* Rule changes potentially subject to revision if you pony up the cash.&lt;br /&gt;
&lt;br /&gt;
Who&amp;#039;s in?&lt;br /&gt;
* Intrepid will start the bidding at 5Mc. We&amp;#039;ll pre-qualify the Arabian Knights, and send the Thirteen Thieves to the qualifiers. We offer to host the finals on Arroyo, renowned home of Astro-Polo (but we&amp;#039;re open to other suggestions).&lt;br /&gt;
* We are pleased to announce that House Vegas is backing the League to the tune of 5Mc cash plus 10Mc in goods and services! Vegas is also handling the promotion and catering. Refereeing duties will be shared between House Vegas and native Avestruz from Arroyo. In recognition of their support, Vegas will host the qualifying matches in turn 10.&lt;br /&gt;
* House Advantage has offered a skilled investigator (Rick) to check for rule infringements and financial irregularities. This counts as a 3Mc contribution.&lt;br /&gt;
* House Intrepid pledges 7Mc in turn 11, to bring us up to a nice round 30.&lt;br /&gt;
&lt;br /&gt;
== Weekly Poker Match ==&lt;br /&gt;
Rick Starfarer has scheduled (perhaps retroactively as of a couple months ago) a weekly game of six-card hyperstud! All of the top local colonial movers and shakers are invited (i.e., the PC&amp;#039;s). Just dial your holovidwave set to 55-epsilon-673-double-mauve to log on (and have an IC excuse for sharing OOC information).&lt;br /&gt;
* Rick is in, of course.&lt;br /&gt;
&lt;br /&gt;
== Transcripts ==&lt;br /&gt;
If you have transcripts of the rpg elements of this game you want to share (either in-character or out of character), send them to me (lpsmith) and I&amp;#039;ll put them up on [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/ the transcript page].  Thanks!&lt;br /&gt;
&lt;br /&gt;
== Strange Dreams ==&lt;br /&gt;
The next time you and Reig chat in person, you chat for a while, and then Reig says, &amp;quot;Listen, uh, I&amp;#039;m not sure if this means anything, but I had this strange dream when I last visited Iavo.  Just in case you experience something similar, I thought I&amp;#039;d tell you about it.&amp;quot;  [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/iavo.html Reig&amp;#039;s dream].&lt;br /&gt;
&lt;br /&gt;
== Rescue Proposal ==&lt;br /&gt;
Representatives of one or more Houses have been individually considering mounting a rescue attempt on Turn 7 to retrieve a certain unnamed individual. If this individual is successfully retrieved, she will need a place to work. Thus, I propose a joint rescue operation, wherein any House which participates in the operation will also contribute equally to constructing a new research institution, and any research that comes out of it will then be shared equally by all the Houses involved.&lt;br /&gt;
* Aramin is interested in taking part in a joint operation.  We have a wheelman (Jude, great vehicles) and the extraction guy (Reig, Good Stealth), but it might be nice to have a ship that could actually fight if need be (instead of having to steal one) and some way to pin the blame on another house (so Jayce (a Gwynne vassal) doesn&amp;#039;t come after us).&lt;br /&gt;
** Possible houses to pin it on:  Taba (mercenary/stealth house, if they were hired); Grazene; Tipno or Topni, though they wouldn&amp;#039;t do it well.  On balance, Taba seems like the best bet.&lt;br /&gt;
* Intrepid is also interested (and has already taken the precaution of safeguarding the contact, Professor Winth). We can bring in a pirate ship, some tough soldiers, and Seve, who can act as a world-class distraction when necessary. Some kind of diversion and possibly fake pirate attack seems called for, allowing Reig and Jude to sneak in.&lt;br /&gt;
* Prime may be up for pinning the blame on Taba.  Possible activities to do so:&lt;br /&gt;
** The serial numbers on the shuttle we used to get there were filed off (and the ship exploded), but may still be readable with the right technology.  When they finally get it, it would be cool if that number was registered to Taba.  Or you can infiltrate the investigation and lead it to Taba that way or something.&lt;br /&gt;
** ...anything else?&lt;br /&gt;
&lt;br /&gt;
== Environmental Protection Act ==&lt;br /&gt;
Shockingly, it seems that House Gwynne left behind all sorts of hazardous garbage when they abandoned their various colonies.  The Houses who graciously stepped in to assume control of these environmental disasters are left with the heavy financial burden of cleaning up the mess.&lt;br /&gt;
&lt;br /&gt;
Surely the Imperial Parliament cannot let such injustice stand.  Several prominent politicians are currently in the process of drafting a resolution that would levy significant fines against House Gwynne and distribute the funds to the affected Houses.&lt;br /&gt;
&lt;br /&gt;
== Prime Tax Reduction Act ==&lt;br /&gt;
Prime is heading up an effort to reduce taxes on all of us by 15 megacredits each.  To do this, they need to sway up to nine houses:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reeft&amp;#039;&amp;#039;&amp;#039;:  Large house with many votes, so either need to sway neutral, plus sway all the rest of the list, or sway them to support, in which case we need only sway 6 of the rest.  Something going on between them and Gwynne; may be able to use this to our advantage.&lt;br /&gt;
**Status:  Working on it: &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; (working on research to consider a vote for the tax to be a vote for Gwyne) / &amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039; (helping with the spread of rumor via the medium of cocktail parties)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kresht&amp;#039;&amp;#039;&amp;#039;:   military-emphasis House&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Falus&amp;#039;&amp;#039;&amp;#039;:  ship-builders.  Wants this text added to bill:  &amp;quot;a provision containing tariffs on external ship building such that the price of all ships (cargo and military) is raised by a mega-credit&amp;quot;&lt;br /&gt;
**Status:  depends on whether we add that to the bill. (By default right now it is going in as is; if someone wants to negotiate better they can try, but they can be considered to be a supporter.)  (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tipno or Topni&amp;#039;&amp;#039;&amp;#039;: They hate each other. Something that gives a military advantage of one over the other would pull their votes. Tipno&amp;#039;s about agriculture and slave labor and Topni&amp;#039;s about food synthesis and robots.&lt;br /&gt;
**Status:&lt;br /&gt;
***Topni: Supporting the Bill&lt;br /&gt;
***Tipno: Supporting the Bill &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Iavo&amp;#039;&amp;#039;&amp;#039;:  Buddhist/Amish house.  Usually uninvolved with politics&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Canterina&amp;#039;&amp;#039;&amp;#039;:  &amp;#039;Woah/tripper, dude!  You know what would be &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;???&amp;#039; house.  Has three demands&lt;br /&gt;
**A bunch of different materials.  Status: see &amp;#039;Canterina Sampler Pack&amp;#039;, below. Status: Working on it (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to beat their champion in a dance competition.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Reig/Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to invent a new color.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene&amp;#039;&amp;#039;&amp;#039;:  Wants to take over SCA-style planet; we should probably vote for their bill.&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Everybody&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vegas&amp;#039;&amp;#039;&amp;#039;:  Economic dudes.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft. Working on it. &amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Krazybuys&amp;#039;&amp;#039;&amp;#039;:  The nemesis we created.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft.&lt;br /&gt;
&lt;br /&gt;
Running Totals.  We need a total of 50:&amp;lt;br&amp;gt;&lt;br /&gt;
(Getting to 50 is needed, but we can drop Falus and their tax rider if we can get to 56.)&amp;lt;br&amp;gt;&lt;br /&gt;
Good to go:&lt;br /&gt;
* 8  Us&lt;br /&gt;
* 4  Iavo (retreat center on Aramin&amp;#039;s Elvis)&lt;br /&gt;
* 6  Falus (our shipbuilding more expensive)&lt;br /&gt;
* 10 Krescht (Dark&amp;#039;s convincing)&lt;br /&gt;
* 8  Grazene (votes for votes established)&lt;br /&gt;
* 6  Topni&lt;br /&gt;
* 4+  Reeft (researching way to exploit Gwynne rivalry)&lt;br /&gt;
* 6   Tipno&lt;br /&gt;
* 4  Canterina (need to finish sampler, but have dance and color!)&lt;br /&gt;
* =56+ subtotal&lt;br /&gt;
In the works:&lt;br /&gt;
* 4   Vegas &lt;br /&gt;
* ==60+ subtotal&lt;br /&gt;
Nothing in the works:&lt;br /&gt;
* 5   Krazybuys&lt;br /&gt;
&lt;br /&gt;
== Canterina Sampler Pack ==&lt;br /&gt;
One of the conditions that Canterina gave for voting for our tax break was that we need to send them a bunch of different commodities. To that end, we&amp;#039;re going to be assembling a sampler pack of cool colonial stuff that we can send to them. But to do this, we&amp;#039;ll need everyone&amp;#039;s help: we need one unit of each of your raw materials. If things work out with Vefna, we believe that they&amp;#039;ll let us use their cargo ship, so we&amp;#039;ll be sending it around to everyone&amp;#039;s planets to collect them, if there are no objections.&lt;br /&gt;
&lt;br /&gt;
* House Intrepid can contribute a batch of hyperidot.&lt;br /&gt;
* House Advantage is willing to provide a silo of premium Savage Corn.&lt;br /&gt;
** In order to ensure the greatest variety possible, House Aramin offers to pay Advantage 1Mc if they also include a unit of Food.&lt;br /&gt;
** House Advantage accepts, and sets aside one unit of Indecent Squid.&lt;br /&gt;
* House Prime can give one kelp and one chemical unit.&lt;br /&gt;
** We do have enough to produce the full set of samples without this unit of Chemicals, but Aramin would be happy to purchase it for 1Mc ourselves if Prime is amenable (and there is still one open slot on the cargo ship, so Prime doesn&amp;#039;t need to deal with shipping).&lt;br /&gt;
* With Raix&amp;#039;s Frozen Gas (and Advantage&amp;#039;s Food), that should give us enough resources to produce a twelve-commodity sampler pack for Canterina (including six raw commodities and six refined ones).&lt;br /&gt;
&lt;br /&gt;
== The Vefna Issue ==&lt;br /&gt;
Reig contacts you by extra-secure ansible, and says, &amp;quot;As some of you no doubt know by now, Grazene is trying to gain support of a bill that would dictate how defunct colonies could get taken over by other Houses.  They want the bill passed for their own purposes (to take over a nearby SCA-equivalent planet), and have been playing us off against each other, telling each of us that we could be the new proud owners of Vefna (Raix&amp;#039;s now-defunct colony).  Gwynne is also a supporter of this bill, no doubt because &amp;#039;&amp;#039;they&amp;#039;&amp;#039; want to take over Vefna, too.  Now, trying to administer governance of Vefna collaboratively would probably be a nightmare.  And having only one of us in charge might lead to an imbalance.  So, we have a proposal:  we are about to transport a group of would-be homesteaders from the Empire through the wormhole.  We had intended that they come to our planet to help us harvest resources and explore.  But they are an otherwise neutral third party:  what if we collectively supported them as the new holders of Vefna?  They would no doubt be in our collective debt, and would help prevent Gwynne&amp;#039;s intrusion back into this area of space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One effect of this would probably be the support of Grazene for a tax-reducing bill for colonies that Prime is in the middle of trying to negotiate through the senate.  I&amp;#039;m also trying to help in other ways on that front; contact Dark for more details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/10/House_Intrepid&amp;diff=1687</id>
		<title>Agents Of Empire/Turns/10/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/10/House_Intrepid&amp;diff=1687"/>
		<updated>2011-07-12T08:17:46Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* House Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 10=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/9/House Intrepid|Turn 9]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus leaves Arroyo with 5 raw hyperidot, headed for Imperial Market.&lt;br /&gt;
* Thunderchild stays on Vegas.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; The Yowlin&amp;#039; Yoshis are press-ganged into acting as Astro-Polo referees. They prevent any fighting from occurring by any means necessary, up to and including eating any players who commit persistent foul plays.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; Bram, I have totally lost track of where all our explorin&amp;#039; guys are! Help!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.  The basic hyperidot mine in I13 produces 1 raw unit.  Total: +3 raw hyperidot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus arrives at Imperial Market.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* We sell 5 raw hyperidot for 5MCr.&lt;br /&gt;
* We spend --- er, invest -- 5MCr on Astro-Polo promotion.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Thirteen Thieves play Astro-Polo! Does that count as politics? (Seve is *not* playing, just making sure everyone follows the rules. They&amp;#039;re a good team -- maybe +2, dear GM? -- and hopefully they&amp;#039;ll roll well.)&lt;br /&gt;
* We should have 4 NPC houses, and maybe some more PC houses.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039; Hopefully some exploration?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039; Seve watches the polo matches and goes to all the polo parties. He&amp;#039;ll also keep any eye out for any shenanigans from Vegas. Investigation isn&amp;#039;t his strong suit, so he&amp;#039;ll use Socializing. Any big move is likely to happen next turn, during the finals; for now Seve will try to spot suspicious characters and dig up gossip on them.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/11/House Intrepid|Turn 11]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1671</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1671"/>
		<updated>2011-07-12T00:49:24Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Help kickstart the League of Champions! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help kickstart the League of Champions! ==&lt;br /&gt;
The champions of the galaxy will not be denied! TITANS WILL CLASH! To make the championship as successful as possible, we need your enthusiastic support, and perhaps more importantly your cash! This is an investment opportunity not to be equalled anywhere in space or time.&lt;br /&gt;
* Qualifying matches will be held on turn 10. Location: Vegas!&lt;br /&gt;
* The grand final will be held on turn 11. Location TBD - it could be your planet!!&lt;br /&gt;
* Houses are invited to contribute MCs to our budget, to be spent on advertising, logistics, stadium upgrades, astro-talcum, etc. After income from tickets, broadcasting rights and sponsorship deals, we expect to turn a healthy profit!&lt;br /&gt;
* 50% of the profits will go towards the GRAND PRIZE for the winning team. The remainder will be shared proportionally among the investors.&lt;br /&gt;
* Any house may send a team to the qualifying round and trust to the dice.&lt;br /&gt;
* Contributing houses will have one additional team immediately qualified for the grand final.&lt;br /&gt;
* Match outcomes will be determined by best-of-three dice rolls. One on each team&amp;#039;s preferred skill, decider on Athletics.&lt;br /&gt;
* Rule changes potentially subject to revision if you pony up the cash.&lt;br /&gt;
&lt;br /&gt;
Who&amp;#039;s in?&lt;br /&gt;
* Intrepid will start the bidding at 5Mc. We&amp;#039;ll pre-qualify the Arabian Knights, and send the Thirteen Thieves to the qualifiers. We offer to host the finals on Arroyo, renowned home of Astro-Polo (but we&amp;#039;re open to other suggestions).&lt;br /&gt;
* We are pleased to announce that House Vegas is backing the League to the tune of 5Mc cash plus 10Mc in goods and services! Vegas is also handling the promotion and catering. Refereeing duties will be shared between House Vegas and native Avestruz from Arroyo. In recognition of their support, Vegas will host the qualifying matches in turn 10.&lt;br /&gt;
* House Advantage has offered a skilled investigator (Rick) to check for rule infringements and financial irregularities. This counts as a 3Mc contribution.&lt;br /&gt;
&lt;br /&gt;
== Weekly Poker Match ==&lt;br /&gt;
Rick Starfarer has scheduled (perhaps retroactively as of a couple months ago) a weekly game of six-card hyperstud! All of the top local colonial movers and shakers are invited (i.e., the PC&amp;#039;s). Just dial your holovidwave set to 55-epsilon-673-double-mauve to log on (and have an IC excuse for sharing OOC information).&lt;br /&gt;
* Rick is in, of course.&lt;br /&gt;
&lt;br /&gt;
== Transcripts ==&lt;br /&gt;
If you have transcripts of the rpg elements of this game you want to share (either in-character or out of character), send them to me (lpsmith) and I&amp;#039;ll put them up on [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/ the transcript page].  Thanks!&lt;br /&gt;
&lt;br /&gt;
== Strange Dreams ==&lt;br /&gt;
The next time you and Reig chat in person, you chat for a while, and then Reig says, &amp;quot;Listen, uh, I&amp;#039;m not sure if this means anything, but I had this strange dream when I last visited Iavo.  Just in case you experience something similar, I thought I&amp;#039;d tell you about it.&amp;quot;  [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/iavo.html Reig&amp;#039;s dream].&lt;br /&gt;
&lt;br /&gt;
== Rescue Proposal ==&lt;br /&gt;
Representatives of one or more Houses have been individually considering mounting a rescue attempt on Turn 7 to retrieve a certain unnamed individual. If this individual is successfully retrieved, she will need a place to work. Thus, I propose a joint rescue operation, wherein any House which participates in the operation will also contribute equally to constructing a new research institution, and any research that comes out of it will then be shared equally by all the Houses involved.&lt;br /&gt;
* Aramin is interested in taking part in a joint operation.  We have a wheelman (Jude, great vehicles) and the extraction guy (Reig, Good Stealth), but it might be nice to have a ship that could actually fight if need be (instead of having to steal one) and some way to pin the blame on another house (so Jayce (a Gwynne vassal) doesn&amp;#039;t come after us).&lt;br /&gt;
** Possible houses to pin it on:  Taba (mercenary/stealth house, if they were hired); Grazene; Tipno or Topni, though they wouldn&amp;#039;t do it well.  On balance, Taba seems like the best bet.&lt;br /&gt;
* Intrepid is also interested (and has already taken the precaution of safeguarding the contact, Professor Winth). We can bring in a pirate ship, some tough soldiers, and Seve, who can act as a world-class distraction when necessary. Some kind of diversion and possibly fake pirate attack seems called for, allowing Reig and Jude to sneak in.&lt;br /&gt;
* Prime may be up for pinning the blame on Taba.  Possible activities to do so:&lt;br /&gt;
** The serial numbers on the shuttle we used to get there were filed off (and the ship exploded), but may still be readable with the right technology.  When they finally get it, it would be cool if that number was registered to Taba.  Or you can infiltrate the investigation and lead it to Taba that way or something.&lt;br /&gt;
** ...anything else?&lt;br /&gt;
&lt;br /&gt;
== Environmental Protection Act ==&lt;br /&gt;
Shockingly, it seems that House Gwynne left behind all sorts of hazardous garbage when they abandoned their various colonies.  The Houses who graciously stepped in to assume control of these environmental disasters are left with the heavy financial burden of cleaning up the mess.&lt;br /&gt;
&lt;br /&gt;
Surely the Imperial Parliament cannot let such injustice stand.  Several prominent politicians are currently in the process of drafting a resolution that would levy significant fines against House Gwynne and distribute the funds to the affected Houses.&lt;br /&gt;
&lt;br /&gt;
== Prime Tax Reduction Act ==&lt;br /&gt;
Prime is heading up an effort to reduce taxes on all of us by 15 megacredits each.  To do this, they need to sway up to nine houses:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reeft&amp;#039;&amp;#039;&amp;#039;:  Large house with many votes, so either need to sway neutral, plus sway all the rest of the list, or sway them to support, in which case we need only sway 6 of the rest.  Something going on between them and Gwynne; may be able to use this to our advantage.&lt;br /&gt;
**Status:  Working on it: &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; (working on research to consider a vote for the tax to be a vote for Gwyne) / &amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039; (helping with the spread of rumor via the medium of cocktail parties)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kresht&amp;#039;&amp;#039;&amp;#039;:   military-emphasis House&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Falus&amp;#039;&amp;#039;&amp;#039;:  ship-builders.  Wants this text added to bill:  &amp;quot;a provision containing tariffs on external ship building such that the price of all ships (cargo and military) is raised by a mega-credit&amp;quot;&lt;br /&gt;
**Status:  depends on whether we add that to the bill. (By default right now it is going in as is; if someone wants to negotiate better they can try, but they can be considered to be a supporter.)  (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tipno or Topni&amp;#039;&amp;#039;&amp;#039;: They hate each other. Something that gives a military advantage of one over the other would pull their votes. Tipno&amp;#039;s about agriculture and slave labor and Topni&amp;#039;s about food synthesis and robots.&lt;br /&gt;
**Status:&lt;br /&gt;
***Topni: Supporting the Bill&lt;br /&gt;
***Tipno: Supporting the Bill &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Iavo&amp;#039;&amp;#039;&amp;#039;:  Buddhist/Amish house.  Usually uninvolved with politics&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Canterina&amp;#039;&amp;#039;&amp;#039;:  &amp;#039;Woah/tripper, dude!  You know what would be &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;???&amp;#039; house.  Has three demands&lt;br /&gt;
**A bunch of different materials.  Status: see &amp;#039;Canterina Sampler Pack&amp;#039;, below. Status: Working on it (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to beat their champion in a dance competition.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Reig/Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to invent a new color.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene&amp;#039;&amp;#039;&amp;#039;:  Wants to take over SCA-style planet; we should probably vote for their bill.&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Everybody&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vegas&amp;#039;&amp;#039;&amp;#039;:  Economic dudes.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft. Working on it. &amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Krazybuys&amp;#039;&amp;#039;&amp;#039;:  The nemesis we created.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft.&lt;br /&gt;
&lt;br /&gt;
Running Totals.  We need a total of 50:&amp;lt;br&amp;gt;&lt;br /&gt;
(Getting to 50 is needed, but we can drop Falus and their tax rider if we can get to 56.)&amp;lt;br&amp;gt;&lt;br /&gt;
Good to go:&lt;br /&gt;
* 8  Us&lt;br /&gt;
* 4  Iavo (retreat center on Aramin&amp;#039;s Elvis)&lt;br /&gt;
* 6  Falus (our shipbuilding more expensive)&lt;br /&gt;
* 10 Krescht (Dark&amp;#039;s convincing)&lt;br /&gt;
* 8  Grazene (votes for votes established)&lt;br /&gt;
* 6  Topni&lt;br /&gt;
* 4+  Reeft (researching way to exploit Gwynne rivalry)&lt;br /&gt;
* 6   Tipno&lt;br /&gt;
* 4  Canterina (need to finish sampler, but have dance and color!)&lt;br /&gt;
* =56+ subtotal&lt;br /&gt;
In the works:&lt;br /&gt;
* 4   Vegas &lt;br /&gt;
* ==60+ subtotal&lt;br /&gt;
Nothing in the works:&lt;br /&gt;
* 5   Krazybuys&lt;br /&gt;
&lt;br /&gt;
== Canterina Sampler Pack ==&lt;br /&gt;
One of the conditions that Canterina gave for voting for our tax break was that we need to send them a bunch of different commodities. To that end, we&amp;#039;re going to be assembling a sampler pack of cool colonial stuff that we can send to them. But to do this, we&amp;#039;ll need everyone&amp;#039;s help: we need one unit of each of your raw materials. If things work out with Vefna, we believe that they&amp;#039;ll let us use their cargo ship, so we&amp;#039;ll be sending it around to everyone&amp;#039;s planets to collect them, if there are no objections.&lt;br /&gt;
&lt;br /&gt;
* House Intrepid can contribute a batch of hyperidot.&lt;br /&gt;
* House Advantage is willing to provide a silo of premium Savage Corn.&lt;br /&gt;
** In order to ensure the greatest variety possible, House Aramin offers to pay Advantage 1Mc if they also include a unit of Food.&lt;br /&gt;
** House Advantage accepts, and sets aside one unit of Indecent Squid.&lt;br /&gt;
* House Prime can give one kelp and one chemical unit.&lt;br /&gt;
** We do have enough to produce the full set of samples without this unit of Chemicals, but Aramin would be happy to purchase it for 1Mc ourselves if Prime is amenable (and there is still one open slot on the cargo ship, so Prime doesn&amp;#039;t need to deal with shipping).&lt;br /&gt;
* With Raix&amp;#039;s Frozen Gas (and Advantage&amp;#039;s Food), that should give us enough resources to produce a twelve-commodity sampler pack for Canterina (including six raw commodities and six refined ones).&lt;br /&gt;
&lt;br /&gt;
== The Vefna Issue ==&lt;br /&gt;
Reig contacts you by extra-secure ansible, and says, &amp;quot;As some of you no doubt know by now, Grazene is trying to gain support of a bill that would dictate how defunct colonies could get taken over by other Houses.  They want the bill passed for their own purposes (to take over a nearby SCA-equivalent planet), and have been playing us off against each other, telling each of us that we could be the new proud owners of Vefna (Raix&amp;#039;s now-defunct colony).  Gwynne is also a supporter of this bill, no doubt because &amp;#039;&amp;#039;they&amp;#039;&amp;#039; want to take over Vefna, too.  Now, trying to administer governance of Vefna collaboratively would probably be a nightmare.  And having only one of us in charge might lead to an imbalance.  So, we have a proposal:  we are about to transport a group of would-be homesteaders from the Empire through the wormhole.  We had intended that they come to our planet to help us harvest resources and explore.  But they are an otherwise neutral third party:  what if we collectively supported them as the new holders of Vefna?  They would no doubt be in our collective debt, and would help prevent Gwynne&amp;#039;s intrusion back into this area of space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One effect of this would probably be the support of Grazene for a tax-reducing bill for colonies that Prime is in the middle of trying to negotiate through the senate.  I&amp;#039;m also trying to help in other ways on that front; contact Dark for more details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/10/House_Intrepid&amp;diff=1670</id>
		<title>Agents Of Empire/Turns/10/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/10/House_Intrepid&amp;diff=1670"/>
		<updated>2011-07-12T00:47:21Z</updated>

		<summary type="html">&lt;p&gt;Iain: Astro-Polo qualifying matches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 10=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/9/House Intrepid|Turn 9]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus leaves Arroyo with 5 raw hyperidot, headed for Imperial Market.&lt;br /&gt;
* Thunderchild stays on Vegas.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; The Yowlin&amp;#039; Yoshis are press-ganged into acting as Astro-Polo referees. They prevent any fighting from occurring by any means necessary, up to and including eating any players who commit persistent foul plays.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; Bram, I have totally lost track of where all our explorin&amp;#039; guys are! Help!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.  The basic hyperidot mine in I13 produces 1 raw unit.  Total: +3 raw hyperidot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus arrives at Imperial Market.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; We sell 5 raw hyperidot for 5MCr.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Thirteen Thieves play Astro-Polo! Does that count as politics? (Seve is *not* playing, just making sure everyone follows the rules. They&amp;#039;re a good team -- maybe +2, dear GM? -- and hopefully they&amp;#039;ll roll well.)&lt;br /&gt;
* We should have 4 NPC houses, and maybe some more PC houses.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039; Hopefully some exploration?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039; Seve watches the polo matches and goes to all the polo parties. He&amp;#039;ll also keep any eye out for any shenanigans from Vegas. Investigation isn&amp;#039;t his strong suit, so he&amp;#039;ll use Socializing. Any big move is likely to happen next turn, during the finals; for now Seve will try to spot suspicious characters and dig up gossip on them.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/11/House Intrepid|Turn 11]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/9/House_Intrepid&amp;diff=1669</id>
		<title>Agents Of Empire/Turns/9/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/9/House_Intrepid&amp;diff=1669"/>
		<updated>2011-07-12T00:31:46Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Character Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 9=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/8/House Intrepid|Turn 8]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus heads for home.&lt;br /&gt;
* Thunderchild heads for Vegas.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.  The basic hyperidot mine in I13 produces 1 raw unit.  Total: +3 raw hyperidot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus arrives back at Arroyo.&lt;br /&gt;
* Thunderchild lands on Vegas. I am fairly sure we picked up the secondary polo team (the Thirteen Thieves) last turn, so they are going to disembark and start practicing in the local gravity.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039; Hopefully some exploration?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039; Seve strikes an Astro-Polo sponsorship deal with Vegas (see [[Agents_Of_Empire/Scuttlebutt|Scuttlebutt]]). As it was suspiciously easy, he also arranges for an investigator to keep an eye on them.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/10/House Intrepid|Turn 10]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/9/House_Intrepid&amp;diff=1668</id>
		<title>Agents Of Empire/Turns/9/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/9/House_Intrepid&amp;diff=1668"/>
		<updated>2011-07-12T00:28:19Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* House Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 9=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/8/House Intrepid|Turn 8]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus heads for home.&lt;br /&gt;
* Thunderchild heads for Vegas.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.  The basic hyperidot mine in I13 produces 1 raw unit.  Total: +3 raw hyperidot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus arrives back at Arroyo.&lt;br /&gt;
* Thunderchild lands on Vegas. I am fairly sure we picked up the secondary polo team (the Thirteen Thieves) last turn, so they are going to disembark and start practicing in the local gravity.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/10/House Intrepid|Turn 10]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1666</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1666"/>
		<updated>2011-07-12T00:26:27Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Help kickstart the League of Champions! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help kickstart the League of Champions! ==&lt;br /&gt;
The champions of the galaxy will not be denied! TITANS WILL CLASH! To make the championship as successful as possible, we need your enthusiastic support, and perhaps more importantly your cash! This is an investment opportunity not to be equalled anywhere in space or time.&lt;br /&gt;
* Qualifying matches will be held on turn 10. Location: Vegas!&lt;br /&gt;
* The grand final will be held on turn 11. Location TBD - it could be your planet!!&lt;br /&gt;
* Houses are invited to contribute MCs to our budget, to be spent on advertising, logistics, stadium upgrades, astro-talcum, etc. After income from tickets, broadcasting rights and sponsorship deals, we expect to turn a healthy profit!&lt;br /&gt;
* 50% of the profits will go towards the GRAND PRIZE for the winning team. The remainder will be shared among the investors.&lt;br /&gt;
* Contributing houses will have one team immediately qualified for the grand final.&lt;br /&gt;
* Non-contributing houses may compete in the qualifying round and trust to the dice.&lt;br /&gt;
* Match outcomes will be determined by best-of-three dice rolls. One on each team&amp;#039;s preferred skill, decider on Athletics.&lt;br /&gt;
* Rule changes potentially subject to revision if you pony up the cash.&lt;br /&gt;
&lt;br /&gt;
Who&amp;#039;s in?&lt;br /&gt;
* Intrepid will start the bidding at 5Mc. We&amp;#039;ll pre-qualify the Arabian Knights, and send the Thirteen Thieves to the qualifiers. We offer to host the finals on Arroyo, renowned home of Astro-Polo (but we&amp;#039;re open to other suggestions).&lt;br /&gt;
* We are pleased to announce that House Vegas is backing the League to the tune of 5Mc cash plus 10Mc in goods and services! Vegas is also handling the promotion and catering. Refereeing duties will be shared between House Vegas and native Avestruz from Arroyo. In recognition of their support, Vegas will host the qualifying matches in turn 10.&lt;br /&gt;
* House Advantage has offered a skilled investigator (Rick) to check for rule infringements and financial irregularities. This counts as a 3Mc contribution.&lt;br /&gt;
&lt;br /&gt;
== Weekly Poker Match ==&lt;br /&gt;
Rick Starfarer has scheduled (perhaps retroactively as of a couple months ago) a weekly game of six-card hyperstud! All of the top local colonial movers and shakers are invited (i.e., the PC&amp;#039;s). Just dial your holovidwave set to 55-epsilon-673-double-mauve to log on (and have an IC excuse for sharing OOC information).&lt;br /&gt;
* Rick is in, of course.&lt;br /&gt;
&lt;br /&gt;
== Transcripts ==&lt;br /&gt;
If you have transcripts of the rpg elements of this game you want to share (either in-character or out of character), send them to me (lpsmith) and I&amp;#039;ll put them up on [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/ the transcript page].  Thanks!&lt;br /&gt;
&lt;br /&gt;
== Strange Dreams ==&lt;br /&gt;
The next time you and Reig chat in person, you chat for a while, and then Reig says, &amp;quot;Listen, uh, I&amp;#039;m not sure if this means anything, but I had this strange dream when I last visited Iavo.  Just in case you experience something similar, I thought I&amp;#039;d tell you about it.&amp;quot;  [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/iavo.html Reig&amp;#039;s dream].&lt;br /&gt;
&lt;br /&gt;
== Rescue Proposal ==&lt;br /&gt;
Representatives of one or more Houses have been individually considering mounting a rescue attempt on Turn 7 to retrieve a certain unnamed individual. If this individual is successfully retrieved, she will need a place to work. Thus, I propose a joint rescue operation, wherein any House which participates in the operation will also contribute equally to constructing a new research institution, and any research that comes out of it will then be shared equally by all the Houses involved.&lt;br /&gt;
* Aramin is interested in taking part in a joint operation.  We have a wheelman (Jude, great vehicles) and the extraction guy (Reig, Good Stealth), but it might be nice to have a ship that could actually fight if need be (instead of having to steal one) and some way to pin the blame on another house (so Jayce (a Gwynne vassal) doesn&amp;#039;t come after us).&lt;br /&gt;
** Possible houses to pin it on:  Taba (mercenary/stealth house, if they were hired); Grazene; Tipno or Topni, though they wouldn&amp;#039;t do it well.  On balance, Taba seems like the best bet.&lt;br /&gt;
* Intrepid is also interested (and has already taken the precaution of safeguarding the contact, Professor Winth). We can bring in a pirate ship, some tough soldiers, and Seve, who can act as a world-class distraction when necessary. Some kind of diversion and possibly fake pirate attack seems called for, allowing Reig and Jude to sneak in.&lt;br /&gt;
* Prime may be up for pinning the blame on Taba.  Possible activities to do so:&lt;br /&gt;
** The serial numbers on the shuttle we used to get there were filed off (and the ship exploded), but may still be readable with the right technology.  When they finally get it, it would be cool if that number was registered to Taba.  Or you can infiltrate the investigation and lead it to Taba that way or something.&lt;br /&gt;
** ...anything else?&lt;br /&gt;
&lt;br /&gt;
== Environmental Protection Act ==&lt;br /&gt;
Shockingly, it seems that House Gwynne left behind all sorts of hazardous garbage when they abandoned their various colonies.  The Houses who graciously stepped in to assume control of these environmental disasters are left with the heavy financial burden of cleaning up the mess.&lt;br /&gt;
&lt;br /&gt;
Surely the Imperial Parliament cannot let such injustice stand.  Several prominent politicians are currently in the process of drafting a resolution that would levy significant fines against House Gwynne and distribute the funds to the affected Houses.&lt;br /&gt;
&lt;br /&gt;
== Prime Tax Reduction Act ==&lt;br /&gt;
Prime is heading up an effort to reduce taxes on all of us by 15 megacredits each.  To do this, they need to sway up to nine houses:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reeft&amp;#039;&amp;#039;&amp;#039;:  Large house with many votes, so either need to sway neutral, plus sway all the rest of the list, or sway them to support, in which case we need only sway 6 of the rest.  Something going on between them and Gwynne; may be able to use this to our advantage.&lt;br /&gt;
**Status:  Working on it: &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; (working on research to consider a vote for the tax to be a vote for Gwyne) / &amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039; (helping with the spread of rumor via the medium of cocktail parties)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kresht&amp;#039;&amp;#039;&amp;#039;:   military-emphasis House&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Falus&amp;#039;&amp;#039;&amp;#039;:  ship-builders.  Wants this text added to bill:  &amp;quot;a provision containing tariffs on external ship building such that the price of all ships (cargo and military) is raised by a mega-credit&amp;quot;&lt;br /&gt;
**Status:  depends on whether we add that to the bill. (By default right now it is going in as is; if someone wants to negotiate better they can try, but they can be considered to be a supporter.)  (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tipno or Topni&amp;#039;&amp;#039;&amp;#039;: They hate each other. Something that gives a military advantage of one over the other would pull their votes. Tipno&amp;#039;s about agriculture and slave labor and Topni&amp;#039;s about food synthesis and robots.&lt;br /&gt;
**Status:&lt;br /&gt;
***Topni: Supporting the Bill&lt;br /&gt;
***Tipno: Supporting the Bill &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Iavo&amp;#039;&amp;#039;&amp;#039;:  Buddhist/Amish house.  Usually uninvolved with politics&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Canterina&amp;#039;&amp;#039;&amp;#039;:  &amp;#039;Woah/tripper, dude!  You know what would be &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;???&amp;#039; house.  Has three demands&lt;br /&gt;
**A bunch of different materials.  Status: see &amp;#039;Canterina Sampler Pack&amp;#039;, below. Status: Working on it (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to beat their champion in a dance competition.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Reig/Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to invent a new color.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene&amp;#039;&amp;#039;&amp;#039;:  Wants to take over SCA-style planet; we should probably vote for their bill.&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Everybody&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vegas&amp;#039;&amp;#039;&amp;#039;:  Economic dudes.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft. Working on it. &amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Krazybuys&amp;#039;&amp;#039;&amp;#039;:  The nemesis we created.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft.&lt;br /&gt;
&lt;br /&gt;
Running Totals.  We need a total of 50:&amp;lt;br&amp;gt;&lt;br /&gt;
(Getting to 50 is needed, but we can drop Falus and their tax rider if we can get to 56.)&amp;lt;br&amp;gt;&lt;br /&gt;
Good to go:&lt;br /&gt;
* 8  Us&lt;br /&gt;
* 4  Iavo (retreat center on Aramin&amp;#039;s Elvis)&lt;br /&gt;
* 6  Falus (our shipbuilding more expensive)&lt;br /&gt;
* 10 Krescht (Dark&amp;#039;s convincing)&lt;br /&gt;
* 8  Grazene (votes for votes established)&lt;br /&gt;
* 6  Topni&lt;br /&gt;
* 4+  Reeft (researching way to exploit Gwynne rivalry)&lt;br /&gt;
* 6   Tipno&lt;br /&gt;
* 4  Canterina (need to finish sampler, but have dance and color!)&lt;br /&gt;
* =56+ subtotal&lt;br /&gt;
In the works:&lt;br /&gt;
* 4   Vegas &lt;br /&gt;
* ==60+ subtotal&lt;br /&gt;
Nothing in the works:&lt;br /&gt;
* 5   Krazybuys&lt;br /&gt;
&lt;br /&gt;
== Canterina Sampler Pack ==&lt;br /&gt;
One of the conditions that Canterina gave for voting for our tax break was that we need to send them a bunch of different commodities. To that end, we&amp;#039;re going to be assembling a sampler pack of cool colonial stuff that we can send to them. But to do this, we&amp;#039;ll need everyone&amp;#039;s help: we need one unit of each of your raw materials. If things work out with Vefna, we believe that they&amp;#039;ll let us use their cargo ship, so we&amp;#039;ll be sending it around to everyone&amp;#039;s planets to collect them, if there are no objections.&lt;br /&gt;
&lt;br /&gt;
* House Intrepid can contribute a batch of hyperidot.&lt;br /&gt;
* House Advantage is willing to provide a silo of premium Savage Corn.&lt;br /&gt;
** In order to ensure the greatest variety possible, House Aramin offers to pay Advantage 1Mc if they also include a unit of Food.&lt;br /&gt;
** House Advantage accepts, and sets aside one unit of Indecent Squid.&lt;br /&gt;
* House Prime can give one kelp and one chemical unit.&lt;br /&gt;
** We do have enough to produce the full set of samples without this unit of Chemicals, but Aramin would be happy to purchase it for 1Mc ourselves if Prime is amenable (and there is still one open slot on the cargo ship, so Prime doesn&amp;#039;t need to deal with shipping).&lt;br /&gt;
* With Raix&amp;#039;s Frozen Gas (and Advantage&amp;#039;s Food), that should give us enough resources to produce a twelve-commodity sampler pack for Canterina (including six raw commodities and six refined ones).&lt;br /&gt;
&lt;br /&gt;
== The Vefna Issue ==&lt;br /&gt;
Reig contacts you by extra-secure ansible, and says, &amp;quot;As some of you no doubt know by now, Grazene is trying to gain support of a bill that would dictate how defunct colonies could get taken over by other Houses.  They want the bill passed for their own purposes (to take over a nearby SCA-equivalent planet), and have been playing us off against each other, telling each of us that we could be the new proud owners of Vefna (Raix&amp;#039;s now-defunct colony).  Gwynne is also a supporter of this bill, no doubt because &amp;#039;&amp;#039;they&amp;#039;&amp;#039; want to take over Vefna, too.  Now, trying to administer governance of Vefna collaboratively would probably be a nightmare.  And having only one of us in charge might lead to an imbalance.  So, we have a proposal:  we are about to transport a group of would-be homesteaders from the Empire through the wormhole.  We had intended that they come to our planet to help us harvest resources and explore.  But they are an otherwise neutral third party:  what if we collectively supported them as the new holders of Vefna?  They would no doubt be in our collective debt, and would help prevent Gwynne&amp;#039;s intrusion back into this area of space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One effect of this would probably be the support of Grazene for a tax-reducing bill for colonies that Prime is in the middle of trying to negotiate through the senate.  I&amp;#039;m also trying to help in other ways on that front; contact Dark for more details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1664</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1664"/>
		<updated>2011-07-12T00:16:46Z</updated>

		<summary type="html">&lt;p&gt;Iain: Vegas joins the League&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help kickstart the League of Champions! ==&lt;br /&gt;
The champions of the galaxy will not be denied! TITANS WILL CLASH! To make the championship as successful as possible, we need your enthusiastic support, and perhaps more importantly your cash! This is an investment opportunity not to be equalled anywhere in space or time.&lt;br /&gt;
* Qualifying matches will be held on turn 10. Location: Vegas!&lt;br /&gt;
* The grand final will be held on turn 11. Location TBD - it could be your planet!!&lt;br /&gt;
* Houses are invited to contribute MCs to our budget, to be spent on advertising, logistics, stadium upgrades, astro-talcum, etc. After income from tickets, broadcasting rights and sponsorship deals, we expect to turn a healthy profit!&lt;br /&gt;
* 50% of the profits will go towards the GRAND PRIZE for the winning team. The remainder will be shared among the investors.&lt;br /&gt;
* Contributing houses will have one team immediately qualified for the grand final.&lt;br /&gt;
* Non-contributing houses may compete in the qualifying round and trust to the dice.&lt;br /&gt;
* Match outcomes will be determined by best-of-three dice rolls. One on each team&amp;#039;s preferred skill, decider on Athletics.&lt;br /&gt;
* Rule changes potentially subject to revision if you pony up the cash.&lt;br /&gt;
&lt;br /&gt;
Who&amp;#039;s in?&lt;br /&gt;
* Intrepid will start the bidding at 5Mc.&lt;br /&gt;
* We are pleased to announce that House Vegas is backing the League to the tune of 5Mc cash plus 10Mc in goods and services! Vegas is also handling the promotion and catering. Refereeing duties will be shared between House Vegas and native Avestruz from Arroyo. In recognition of their support, Vegas will host the qualifying matches in turn 10.&lt;br /&gt;
&lt;br /&gt;
== Weekly Poker Match ==&lt;br /&gt;
Rick Starfarer has scheduled (perhaps retroactively as of a couple months ago) a weekly game of six-card hyperstud! All of the top local colonial movers and shakers are invited (i.e., the PC&amp;#039;s). Just dial your holovidwave set to 55-epsilon-673-double-mauve to log on (and have an IC excuse for sharing OOC information).&lt;br /&gt;
* Rick is in, of course.&lt;br /&gt;
&lt;br /&gt;
== Transcripts ==&lt;br /&gt;
If you have transcripts of the rpg elements of this game you want to share (either in-character or out of character), send them to me (lpsmith) and I&amp;#039;ll put them up on [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/ the transcript page].  Thanks!&lt;br /&gt;
&lt;br /&gt;
== Strange Dreams ==&lt;br /&gt;
The next time you and Reig chat in person, you chat for a while, and then Reig says, &amp;quot;Listen, uh, I&amp;#039;m not sure if this means anything, but I had this strange dream when I last visited Iavo.  Just in case you experience something similar, I thought I&amp;#039;d tell you about it.&amp;quot;  [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/iavo.html Reig&amp;#039;s dream].&lt;br /&gt;
&lt;br /&gt;
== Rescue Proposal ==&lt;br /&gt;
Representatives of one or more Houses have been individually considering mounting a rescue attempt on Turn 7 to retrieve a certain unnamed individual. If this individual is successfully retrieved, she will need a place to work. Thus, I propose a joint rescue operation, wherein any House which participates in the operation will also contribute equally to constructing a new research institution, and any research that comes out of it will then be shared equally by all the Houses involved.&lt;br /&gt;
* Aramin is interested in taking part in a joint operation.  We have a wheelman (Jude, great vehicles) and the extraction guy (Reig, Good Stealth), but it might be nice to have a ship that could actually fight if need be (instead of having to steal one) and some way to pin the blame on another house (so Jayce (a Gwynne vassal) doesn&amp;#039;t come after us).&lt;br /&gt;
** Possible houses to pin it on:  Taba (mercenary/stealth house, if they were hired); Grazene; Tipno or Topni, though they wouldn&amp;#039;t do it well.  On balance, Taba seems like the best bet.&lt;br /&gt;
* Intrepid is also interested (and has already taken the precaution of safeguarding the contact, Professor Winth). We can bring in a pirate ship, some tough soldiers, and Seve, who can act as a world-class distraction when necessary. Some kind of diversion and possibly fake pirate attack seems called for, allowing Reig and Jude to sneak in.&lt;br /&gt;
* Prime may be up for pinning the blame on Taba.  Possible activities to do so:&lt;br /&gt;
** The serial numbers on the shuttle we used to get there were filed off (and the ship exploded), but may still be readable with the right technology.  When they finally get it, it would be cool if that number was registered to Taba.  Or you can infiltrate the investigation and lead it to Taba that way or something.&lt;br /&gt;
** ...anything else?&lt;br /&gt;
&lt;br /&gt;
== Environmental Protection Act ==&lt;br /&gt;
Shockingly, it seems that House Gwynne left behind all sorts of hazardous garbage when they abandoned their various colonies.  The Houses who graciously stepped in to assume control of these environmental disasters are left with the heavy financial burden of cleaning up the mess.&lt;br /&gt;
&lt;br /&gt;
Surely the Imperial Parliament cannot let such injustice stand.  Several prominent politicians are currently in the process of drafting a resolution that would levy significant fines against House Gwynne and distribute the funds to the affected Houses.&lt;br /&gt;
&lt;br /&gt;
== Prime Tax Reduction Act ==&lt;br /&gt;
Prime is heading up an effort to reduce taxes on all of us by 15 megacredits each.  To do this, they need to sway up to nine houses:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reeft&amp;#039;&amp;#039;&amp;#039;:  Large house with many votes, so either need to sway neutral, plus sway all the rest of the list, or sway them to support, in which case we need only sway 6 of the rest.  Something going on between them and Gwynne; may be able to use this to our advantage.&lt;br /&gt;
**Status:  Working on it: &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; (working on research to consider a vote for the tax to be a vote for Gwyne) / &amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039; (helping with the spread of rumor via the medium of cocktail parties)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kresht&amp;#039;&amp;#039;&amp;#039;:   military-emphasis House&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Falus&amp;#039;&amp;#039;&amp;#039;:  ship-builders.  Wants this text added to bill:  &amp;quot;a provision containing tariffs on external ship building such that the price of all ships (cargo and military) is raised by a mega-credit&amp;quot;&lt;br /&gt;
**Status:  depends on whether we add that to the bill. (By default right now it is going in as is; if someone wants to negotiate better they can try, but they can be considered to be a supporter.)  (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tipno or Topni&amp;#039;&amp;#039;&amp;#039;: They hate each other. Something that gives a military advantage of one over the other would pull their votes. Tipno&amp;#039;s about agriculture and slave labor and Topni&amp;#039;s about food synthesis and robots.&lt;br /&gt;
**Status:&lt;br /&gt;
***Topni: Supporting the Bill&lt;br /&gt;
***Tipno: Supporting the Bill &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Iavo&amp;#039;&amp;#039;&amp;#039;:  Buddhist/Amish house.  Usually uninvolved with politics&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Canterina&amp;#039;&amp;#039;&amp;#039;:  &amp;#039;Woah/tripper, dude!  You know what would be &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;???&amp;#039; house.  Has three demands&lt;br /&gt;
**A bunch of different materials.  Status: see &amp;#039;Canterina Sampler Pack&amp;#039;, below. Status: Working on it (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to beat their champion in a dance competition.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Reig/Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to invent a new color.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene&amp;#039;&amp;#039;&amp;#039;:  Wants to take over SCA-style planet; we should probably vote for their bill.&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Everybody&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vegas&amp;#039;&amp;#039;&amp;#039;:  Economic dudes.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft. Working on it. &amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Krazybuys&amp;#039;&amp;#039;&amp;#039;:  The nemesis we created.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft.&lt;br /&gt;
&lt;br /&gt;
Running Totals.  We need a total of 50:&amp;lt;br&amp;gt;&lt;br /&gt;
(Getting to 50 is needed, but we can drop Falus and their tax rider if we can get to 56.)&amp;lt;br&amp;gt;&lt;br /&gt;
Good to go:&lt;br /&gt;
* 8  Us&lt;br /&gt;
* 4  Iavo (retreat center on Aramin&amp;#039;s Elvis)&lt;br /&gt;
* 6  Falus (our shipbuilding more expensive)&lt;br /&gt;
* 10 Krescht (Dark&amp;#039;s convincing)&lt;br /&gt;
* 8  Grazene (votes for votes established)&lt;br /&gt;
* 6  Topni&lt;br /&gt;
* 4+  Reeft (researching way to exploit Gwynne rivalry)&lt;br /&gt;
* 6   Tipno&lt;br /&gt;
* 4  Canterina (need to finish sampler, but have dance and color!)&lt;br /&gt;
* =56+ subtotal&lt;br /&gt;
In the works:&lt;br /&gt;
* 4   Vegas &lt;br /&gt;
* ==60+ subtotal&lt;br /&gt;
Nothing in the works:&lt;br /&gt;
* 5   Krazybuys&lt;br /&gt;
&lt;br /&gt;
== Canterina Sampler Pack ==&lt;br /&gt;
One of the conditions that Canterina gave for voting for our tax break was that we need to send them a bunch of different commodities. To that end, we&amp;#039;re going to be assembling a sampler pack of cool colonial stuff that we can send to them. But to do this, we&amp;#039;ll need everyone&amp;#039;s help: we need one unit of each of your raw materials. If things work out with Vefna, we believe that they&amp;#039;ll let us use their cargo ship, so we&amp;#039;ll be sending it around to everyone&amp;#039;s planets to collect them, if there are no objections.&lt;br /&gt;
&lt;br /&gt;
* House Intrepid can contribute a batch of hyperidot.&lt;br /&gt;
* House Advantage is willing to provide a silo of premium Savage Corn.&lt;br /&gt;
** In order to ensure the greatest variety possible, House Aramin offers to pay Advantage 1Mc if they also include a unit of Food.&lt;br /&gt;
** House Advantage accepts, and sets aside one unit of Indecent Squid.&lt;br /&gt;
* House Prime can give one kelp and one chemical unit.&lt;br /&gt;
** We do have enough to produce the full set of samples without this unit of Chemicals, but Aramin would be happy to purchase it for 1Mc ourselves if Prime is amenable (and there is still one open slot on the cargo ship, so Prime doesn&amp;#039;t need to deal with shipping).&lt;br /&gt;
* With Raix&amp;#039;s Frozen Gas (and Advantage&amp;#039;s Food), that should give us enough resources to produce a twelve-commodity sampler pack for Canterina (including six raw commodities and six refined ones).&lt;br /&gt;
&lt;br /&gt;
== The Vefna Issue ==&lt;br /&gt;
Reig contacts you by extra-secure ansible, and says, &amp;quot;As some of you no doubt know by now, Grazene is trying to gain support of a bill that would dictate how defunct colonies could get taken over by other Houses.  They want the bill passed for their own purposes (to take over a nearby SCA-equivalent planet), and have been playing us off against each other, telling each of us that we could be the new proud owners of Vefna (Raix&amp;#039;s now-defunct colony).  Gwynne is also a supporter of this bill, no doubt because &amp;#039;&amp;#039;they&amp;#039;&amp;#039; want to take over Vefna, too.  Now, trying to administer governance of Vefna collaboratively would probably be a nightmare.  And having only one of us in charge might lead to an imbalance.  So, we have a proposal:  we are about to transport a group of would-be homesteaders from the Empire through the wormhole.  We had intended that they come to our planet to help us harvest resources and explore.  But they are an otherwise neutral third party:  what if we collectively supported them as the new holders of Vefna?  They would no doubt be in our collective debt, and would help prevent Gwynne&amp;#039;s intrusion back into this area of space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One effect of this would probably be the support of Grazene for a tax-reducing bill for colonies that Prime is in the middle of trying to negotiate through the senate.  I&amp;#039;m also trying to help in other ways on that front; contact Dark for more details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1663</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1663"/>
		<updated>2011-07-11T23:39:50Z</updated>

		<summary type="html">&lt;p&gt;Iain: Fine-tuning the finance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help kickstart the League of Champions! ==&lt;br /&gt;
The champions of the galaxy will not be denied! TITANS WILL CLASH! To make the championship as successful as possible, we need your enthusiastic support, and perhaps more importantly your cash! This is an investment opportunity not to be equalled anywhere in space or time.&lt;br /&gt;
* Qualifying matches will be held on turn 10. Location TBD, possibly Vegas.&lt;br /&gt;
* The grand final will be held on turn 11. Location TBD - it could be your planet!!&lt;br /&gt;
* Houses are invited to contribute MCs to our budget, to be spent on advertising, logistics, stadium upgrades, astro-talcum, etc. After income from tickets, broadcasting rights and sponsorship deals, we expect to turn a healthy profit!&lt;br /&gt;
* 50% of the profits will go towards the GRAND PRIZE for the winning team. The remainder will be shared among the investors.&lt;br /&gt;
* Contributing houses will have one team immediately qualified for the grand final.&lt;br /&gt;
* Non-contributing houses may compete in the qualifying round and trust to the dice.&lt;br /&gt;
* Match outcomes will be determined by best-of-three dice rolls. One on each team&amp;#039;s preferred skill, decider on Athletics.&lt;br /&gt;
* Rule changes potentially subject to revision if you pony up the cash.&lt;br /&gt;
&lt;br /&gt;
Who&amp;#039;s in?&lt;br /&gt;
* Intrepid will start the bidding at 5Mc.&lt;br /&gt;
&lt;br /&gt;
== Weekly Poker Match ==&lt;br /&gt;
Rick Starfarer has scheduled (perhaps retroactively as of a couple months ago) a weekly game of six-card hyperstud! All of the top local colonial movers and shakers are invited (i.e., the PC&amp;#039;s). Just dial your holovidwave set to 55-epsilon-673-double-mauve to log on (and have an IC excuse for sharing OOC information).&lt;br /&gt;
* Rick is in, of course.&lt;br /&gt;
&lt;br /&gt;
== Transcripts ==&lt;br /&gt;
If you have transcripts of the rpg elements of this game you want to share (either in-character or out of character), send them to me (lpsmith) and I&amp;#039;ll put them up on [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/ the transcript page].  Thanks!&lt;br /&gt;
&lt;br /&gt;
== Strange Dreams ==&lt;br /&gt;
The next time you and Reig chat in person, you chat for a while, and then Reig says, &amp;quot;Listen, uh, I&amp;#039;m not sure if this means anything, but I had this strange dream when I last visited Iavo.  Just in case you experience something similar, I thought I&amp;#039;d tell you about it.&amp;quot;  [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/iavo.html Reig&amp;#039;s dream].&lt;br /&gt;
&lt;br /&gt;
== Rescue Proposal ==&lt;br /&gt;
Representatives of one or more Houses have been individually considering mounting a rescue attempt on Turn 7 to retrieve a certain unnamed individual. If this individual is successfully retrieved, she will need a place to work. Thus, I propose a joint rescue operation, wherein any House which participates in the operation will also contribute equally to constructing a new research institution, and any research that comes out of it will then be shared equally by all the Houses involved.&lt;br /&gt;
* Aramin is interested in taking part in a joint operation.  We have a wheelman (Jude, great vehicles) and the extraction guy (Reig, Good Stealth), but it might be nice to have a ship that could actually fight if need be (instead of having to steal one) and some way to pin the blame on another house (so Jayce (a Gwynne vassal) doesn&amp;#039;t come after us).&lt;br /&gt;
** Possible houses to pin it on:  Taba (mercenary/stealth house, if they were hired); Grazene; Tipno or Topni, though they wouldn&amp;#039;t do it well.  On balance, Taba seems like the best bet.&lt;br /&gt;
* Intrepid is also interested (and has already taken the precaution of safeguarding the contact, Professor Winth). We can bring in a pirate ship, some tough soldiers, and Seve, who can act as a world-class distraction when necessary. Some kind of diversion and possibly fake pirate attack seems called for, allowing Reig and Jude to sneak in.&lt;br /&gt;
* Prime may be up for pinning the blame on Taba.  Possible activities to do so:&lt;br /&gt;
** The serial numbers on the shuttle we used to get there were filed off (and the ship exploded), but may still be readable with the right technology.  When they finally get it, it would be cool if that number was registered to Taba.  Or you can infiltrate the investigation and lead it to Taba that way or something.&lt;br /&gt;
** ...anything else?&lt;br /&gt;
&lt;br /&gt;
== Environmental Protection Act ==&lt;br /&gt;
Shockingly, it seems that House Gwynne left behind all sorts of hazardous garbage when they abandoned their various colonies.  The Houses who graciously stepped in to assume control of these environmental disasters are left with the heavy financial burden of cleaning up the mess.&lt;br /&gt;
&lt;br /&gt;
Surely the Imperial Parliament cannot let such injustice stand.  Several prominent politicians are currently in the process of drafting a resolution that would levy significant fines against House Gwynne and distribute the funds to the affected Houses.&lt;br /&gt;
&lt;br /&gt;
== Prime Tax Reduction Act ==&lt;br /&gt;
Prime is heading up an effort to reduce taxes on all of us by 15 megacredits each.  To do this, they need to sway up to nine houses:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reeft&amp;#039;&amp;#039;&amp;#039;:  Large house with many votes, so either need to sway neutral, plus sway all the rest of the list, or sway them to support, in which case we need only sway 6 of the rest.  Something going on between them and Gwynne; may be able to use this to our advantage.&lt;br /&gt;
**Status:  Working on it: &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; (working on research to consider a vote for the tax to be a vote for Gwyne) / &amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039; (helping with the spread of rumor via the medium of cocktail parties)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kresht&amp;#039;&amp;#039;&amp;#039;:   military-emphasis House&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Falus&amp;#039;&amp;#039;&amp;#039;:  ship-builders.  Wants this text added to bill:  &amp;quot;a provision containing tariffs on external ship building such that the price of all ships (cargo and military) is raised by a mega-credit&amp;quot;&lt;br /&gt;
**Status:  depends on whether we add that to the bill. (By default right now it is going in as is; if someone wants to negotiate better they can try, but they can be considered to be a supporter.)  (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tipno or Topni&amp;#039;&amp;#039;&amp;#039;: They hate each other. Something that gives a military advantage of one over the other would pull their votes. Tipno&amp;#039;s about agriculture and slave labor and Topni&amp;#039;s about food synthesis and robots.&lt;br /&gt;
**Status:&lt;br /&gt;
***Topni: Supporting the Bill&lt;br /&gt;
***Tipno: Supporting the Bill &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Iavo&amp;#039;&amp;#039;&amp;#039;:  Buddhist/Amish house.  Usually uninvolved with politics&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Canterina&amp;#039;&amp;#039;&amp;#039;:  &amp;#039;Woah/tripper, dude!  You know what would be &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;???&amp;#039; house.  Has three demands&lt;br /&gt;
**A bunch of different materials.  Status: see &amp;#039;Canterina Sampler Pack&amp;#039;, below. Status: Working on it (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to beat their champion in a dance competition.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Reig/Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to invent a new color.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene&amp;#039;&amp;#039;&amp;#039;:  Wants to take over SCA-style planet; we should probably vote for their bill.&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Everybody&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vegas&amp;#039;&amp;#039;&amp;#039;:  Economic dudes.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft. Working on it. &amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Krazybuys&amp;#039;&amp;#039;&amp;#039;:  The nemesis we created.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft.&lt;br /&gt;
&lt;br /&gt;
Running Totals.  We need a total of 50:&amp;lt;br&amp;gt;&lt;br /&gt;
(Getting to 50 is needed, but we can drop Falus and their tax rider if we can get to 56.)&amp;lt;br&amp;gt;&lt;br /&gt;
Good to go:&lt;br /&gt;
* 8  Us&lt;br /&gt;
* 4  Iavo (retreat center on Aramin&amp;#039;s Elvis)&lt;br /&gt;
* 6  Falus (our shipbuilding more expensive)&lt;br /&gt;
* 10 Krescht (Dark&amp;#039;s convincing)&lt;br /&gt;
* 8  Grazene (votes for votes established)&lt;br /&gt;
* 6  Topni&lt;br /&gt;
* 4+  Reeft (researching way to exploit Gwynne rivalry)&lt;br /&gt;
* 6   Tipno&lt;br /&gt;
* 4  Canterina (need to finish sampler, but have dance and color!)&lt;br /&gt;
* =56+ subtotal&lt;br /&gt;
In the works:&lt;br /&gt;
* 4   Vegas &lt;br /&gt;
* ==60+ subtotal&lt;br /&gt;
Nothing in the works:&lt;br /&gt;
* 5   Krazybuys&lt;br /&gt;
&lt;br /&gt;
== Canterina Sampler Pack ==&lt;br /&gt;
One of the conditions that Canterina gave for voting for our tax break was that we need to send them a bunch of different commodities. To that end, we&amp;#039;re going to be assembling a sampler pack of cool colonial stuff that we can send to them. But to do this, we&amp;#039;ll need everyone&amp;#039;s help: we need one unit of each of your raw materials. If things work out with Vefna, we believe that they&amp;#039;ll let us use their cargo ship, so we&amp;#039;ll be sending it around to everyone&amp;#039;s planets to collect them, if there are no objections.&lt;br /&gt;
&lt;br /&gt;
* House Intrepid can contribute a batch of hyperidot.&lt;br /&gt;
* House Advantage is willing to provide a silo of premium Savage Corn.&lt;br /&gt;
** In order to ensure the greatest variety possible, House Aramin offers to pay Advantage 1Mc if they also include a unit of Food.&lt;br /&gt;
** House Advantage accepts, and sets aside one unit of Indecent Squid.&lt;br /&gt;
* House Prime can give one kelp and one chemical unit.&lt;br /&gt;
** We do have enough to produce the full set of samples without this unit of Chemicals, but Aramin would be happy to purchase it for 1Mc ourselves if Prime is amenable (and there is still one open slot on the cargo ship, so Prime doesn&amp;#039;t need to deal with shipping).&lt;br /&gt;
* With Raix&amp;#039;s Frozen Gas (and Advantage&amp;#039;s Food), that should give us enough resources to produce a twelve-commodity sampler pack for Canterina (including six raw commodities and six refined ones).&lt;br /&gt;
&lt;br /&gt;
== The Vefna Issue ==&lt;br /&gt;
Reig contacts you by extra-secure ansible, and says, &amp;quot;As some of you no doubt know by now, Grazene is trying to gain support of a bill that would dictate how defunct colonies could get taken over by other Houses.  They want the bill passed for their own purposes (to take over a nearby SCA-equivalent planet), and have been playing us off against each other, telling each of us that we could be the new proud owners of Vefna (Raix&amp;#039;s now-defunct colony).  Gwynne is also a supporter of this bill, no doubt because &amp;#039;&amp;#039;they&amp;#039;&amp;#039; want to take over Vefna, too.  Now, trying to administer governance of Vefna collaboratively would probably be a nightmare.  And having only one of us in charge might lead to an imbalance.  So, we have a proposal:  we are about to transport a group of would-be homesteaders from the Empire through the wormhole.  We had intended that they come to our planet to help us harvest resources and explore.  But they are an otherwise neutral third party:  what if we collectively supported them as the new holders of Vefna?  They would no doubt be in our collective debt, and would help prevent Gwynne&amp;#039;s intrusion back into this area of space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One effect of this would probably be the support of Grazene for a tax-reducing bill for colonies that Prime is in the middle of trying to negotiate through the senate.  I&amp;#039;m also trying to help in other ways on that front; contact Dark for more details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/9/House_Intrepid&amp;diff=1662</id>
		<title>Agents Of Empire/Turns/9/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/9/House_Intrepid&amp;diff=1662"/>
		<updated>2011-07-11T23:30:16Z</updated>

		<summary type="html">&lt;p&gt;Iain: Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 9=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/8/House Intrepid|Turn 8]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus heads for home.&lt;br /&gt;
* Thunderchild is doing stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.  The basic hyperidot mine in I13 produces 1 raw unit.  Total: +3 raw hyperidot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus arrives back at Arroyo.&lt;br /&gt;
* Who knows where Thunderchild will end up! Back home, hopefully.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/10/House Intrepid|Turn 10]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1661</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1661"/>
		<updated>2011-07-11T23:24:19Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Help kickstart the League of Champions! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help kickstart the League of Champions! ==&lt;br /&gt;
The champions of the galaxy will not be denied! TITANS WILL CLASH! To make the championship as successful as possible, we need your enthusiastic support, and perhaps more importantly your cash! This is an investment opportunity not to be equalled anywhere in space or time.&lt;br /&gt;
* Qualifying matches will be held on turn 10. Location TBD, possibly Vegas.&lt;br /&gt;
* The grand final will be held on turn 11. Location TBD - it could be your planet!!&lt;br /&gt;
* Houses are invited to contribute MCs to our budget.&lt;br /&gt;
* At least 25% of the cash pool will go towards the GRAND PRIZE for the winning team.&lt;br /&gt;
* The remaining cash will be invested in advertising, logistics, stadium upgrades, etc. After income from tickets, broadcasting rights and sponsorship deals, we expect to turn a healthy profit!&lt;br /&gt;
* Contributing houses will have one team immediately qualified for the grand final.&lt;br /&gt;
* Non-contributing houses may compete in the qualifying round and trust to the dice.&lt;br /&gt;
* Match outcomes will be determined by best-of-three dice rolls. One on each team&amp;#039;s preferred skill, decider on Athletics.&lt;br /&gt;
* Rule changes potentially subject to revision if you pony up the cash.&lt;br /&gt;
&lt;br /&gt;
Who&amp;#039;s in?&lt;br /&gt;
* Intrepid will start the bidding at 5Mc.&lt;br /&gt;
&lt;br /&gt;
== Weekly Poker Match ==&lt;br /&gt;
Rick Starfarer has scheduled (perhaps retroactively as of a couple months ago) a weekly game of six-card hyperstud! All of the top local colonial movers and shakers are invited (i.e., the PC&amp;#039;s). Just dial your holovidwave set to 55-epsilon-673-double-mauve to log on (and have an IC excuse for sharing OOC information).&lt;br /&gt;
* Rick is in, of course.&lt;br /&gt;
&lt;br /&gt;
== Transcripts ==&lt;br /&gt;
If you have transcripts of the rpg elements of this game you want to share (either in-character or out of character), send them to me (lpsmith) and I&amp;#039;ll put them up on [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/ the transcript page].  Thanks!&lt;br /&gt;
&lt;br /&gt;
== Strange Dreams ==&lt;br /&gt;
The next time you and Reig chat in person, you chat for a while, and then Reig says, &amp;quot;Listen, uh, I&amp;#039;m not sure if this means anything, but I had this strange dream when I last visited Iavo.  Just in case you experience something similar, I thought I&amp;#039;d tell you about it.&amp;quot;  [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/iavo.html Reig&amp;#039;s dream].&lt;br /&gt;
&lt;br /&gt;
== Rescue Proposal ==&lt;br /&gt;
Representatives of one or more Houses have been individually considering mounting a rescue attempt on Turn 7 to retrieve a certain unnamed individual. If this individual is successfully retrieved, she will need a place to work. Thus, I propose a joint rescue operation, wherein any House which participates in the operation will also contribute equally to constructing a new research institution, and any research that comes out of it will then be shared equally by all the Houses involved.&lt;br /&gt;
* Aramin is interested in taking part in a joint operation.  We have a wheelman (Jude, great vehicles) and the extraction guy (Reig, Good Stealth), but it might be nice to have a ship that could actually fight if need be (instead of having to steal one) and some way to pin the blame on another house (so Jayce (a Gwynne vassal) doesn&amp;#039;t come after us).&lt;br /&gt;
** Possible houses to pin it on:  Taba (mercenary/stealth house, if they were hired); Grazene; Tipno or Topni, though they wouldn&amp;#039;t do it well.  On balance, Taba seems like the best bet.&lt;br /&gt;
* Intrepid is also interested (and has already taken the precaution of safeguarding the contact, Professor Winth). We can bring in a pirate ship, some tough soldiers, and Seve, who can act as a world-class distraction when necessary. Some kind of diversion and possibly fake pirate attack seems called for, allowing Reig and Jude to sneak in.&lt;br /&gt;
* Prime may be up for pinning the blame on Taba.  Possible activities to do so:&lt;br /&gt;
** The serial numbers on the shuttle we used to get there were filed off (and the ship exploded), but may still be readable with the right technology.  When they finally get it, it would be cool if that number was registered to Taba.  Or you can infiltrate the investigation and lead it to Taba that way or something.&lt;br /&gt;
** ...anything else?&lt;br /&gt;
&lt;br /&gt;
== Environmental Protection Act ==&lt;br /&gt;
Shockingly, it seems that House Gwynne left behind all sorts of hazardous garbage when they abandoned their various colonies.  The Houses who graciously stepped in to assume control of these environmental disasters are left with the heavy financial burden of cleaning up the mess.&lt;br /&gt;
&lt;br /&gt;
Surely the Imperial Parliament cannot let such injustice stand.  Several prominent politicians are currently in the process of drafting a resolution that would levy significant fines against House Gwynne and distribute the funds to the affected Houses.&lt;br /&gt;
&lt;br /&gt;
== Prime Tax Reduction Act ==&lt;br /&gt;
Prime is heading up an effort to reduce taxes on all of us by 15 megacredits each.  To do this, they need to sway up to nine houses:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reeft&amp;#039;&amp;#039;&amp;#039;:  Large house with many votes, so either need to sway neutral, plus sway all the rest of the list, or sway them to support, in which case we need only sway 6 of the rest.  Something going on between them and Gwynne; may be able to use this to our advantage.&lt;br /&gt;
**Status:  Working on it: &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; (working on research to consider a vote for the tax to be a vote for Gwyne) / &amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039; (helping with the spread of rumor via the medium of cocktail parties)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kresht&amp;#039;&amp;#039;&amp;#039;:   military-emphasis House&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Falus&amp;#039;&amp;#039;&amp;#039;:  ship-builders.  Wants this text added to bill:  &amp;quot;a provision containing tariffs on external ship building such that the price of all ships (cargo and military) is raised by a mega-credit&amp;quot;&lt;br /&gt;
**Status:  depends on whether we add that to the bill. (By default right now it is going in as is; if someone wants to negotiate better they can try, but they can be considered to be a supporter.)  (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tipno or Topni&amp;#039;&amp;#039;&amp;#039;: They hate each other. Something that gives a military advantage of one over the other would pull their votes. Tipno&amp;#039;s about agriculture and slave labor and Topni&amp;#039;s about food synthesis and robots.&lt;br /&gt;
**Status:&lt;br /&gt;
***Topni: Supporting the Bill&lt;br /&gt;
***Tipno: Supporting the Bill &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Iavo&amp;#039;&amp;#039;&amp;#039;:  Buddhist/Amish house.  Usually uninvolved with politics&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Canterina&amp;#039;&amp;#039;&amp;#039;:  &amp;#039;Woah/tripper, dude!  You know what would be &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;???&amp;#039; house.  Has three demands&lt;br /&gt;
**A bunch of different materials.  Status: see &amp;#039;Canterina Sampler Pack&amp;#039;, below. Status: Working on it (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to beat their champion in a dance competition.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Reig/Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to invent a new color.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene&amp;#039;&amp;#039;&amp;#039;:  Wants to take over SCA-style planet; we should probably vote for their bill.&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Everybody&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vegas&amp;#039;&amp;#039;&amp;#039;:  Economic dudes.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft. Working on it. &amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Krazybuys&amp;#039;&amp;#039;&amp;#039;:  The nemesis we created.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft.&lt;br /&gt;
&lt;br /&gt;
Running Totals.  We need a total of 50:&amp;lt;br&amp;gt;&lt;br /&gt;
(Getting to 50 is needed, but we can drop Falus and their tax rider if we can get to 56.)&amp;lt;br&amp;gt;&lt;br /&gt;
Good to go:&lt;br /&gt;
* 8  Us&lt;br /&gt;
* 4  Iavo (retreat center on Aramin&amp;#039;s Elvis)&lt;br /&gt;
* 6  Falus (our shipbuilding more expensive)&lt;br /&gt;
* 10 Krescht (Dark&amp;#039;s convincing)&lt;br /&gt;
* 8  Grazene (votes for votes established)&lt;br /&gt;
* 6  Topni&lt;br /&gt;
* 4+  Reeft (researching way to exploit Gwynne rivalry)&lt;br /&gt;
* 6   Tipno&lt;br /&gt;
* 4  Canterina (need to finish sampler, but have dance and color!)&lt;br /&gt;
* =56+ subtotal&lt;br /&gt;
In the works:&lt;br /&gt;
* 4   Vegas &lt;br /&gt;
* ==60+ subtotal&lt;br /&gt;
Nothing in the works:&lt;br /&gt;
* 5   Krazybuys&lt;br /&gt;
&lt;br /&gt;
== Canterina Sampler Pack ==&lt;br /&gt;
One of the conditions that Canterina gave for voting for our tax break was that we need to send them a bunch of different commodities. To that end, we&amp;#039;re going to be assembling a sampler pack of cool colonial stuff that we can send to them. But to do this, we&amp;#039;ll need everyone&amp;#039;s help: we need one unit of each of your raw materials. If things work out with Vefna, we believe that they&amp;#039;ll let us use their cargo ship, so we&amp;#039;ll be sending it around to everyone&amp;#039;s planets to collect them, if there are no objections.&lt;br /&gt;
&lt;br /&gt;
* House Intrepid can contribute a batch of hyperidot.&lt;br /&gt;
* House Advantage is willing to provide a silo of premium Savage Corn.&lt;br /&gt;
** In order to ensure the greatest variety possible, House Aramin offers to pay Advantage 1Mc if they also include a unit of Food.&lt;br /&gt;
** House Advantage accepts, and sets aside one unit of Indecent Squid.&lt;br /&gt;
* House Prime can give one kelp and one chemical unit.&lt;br /&gt;
** We do have enough to produce the full set of samples without this unit of Chemicals, but Aramin would be happy to purchase it for 1Mc ourselves if Prime is amenable (and there is still one open slot on the cargo ship, so Prime doesn&amp;#039;t need to deal with shipping).&lt;br /&gt;
* With Raix&amp;#039;s Frozen Gas (and Advantage&amp;#039;s Food), that should give us enough resources to produce a twelve-commodity sampler pack for Canterina (including six raw commodities and six refined ones).&lt;br /&gt;
&lt;br /&gt;
== The Vefna Issue ==&lt;br /&gt;
Reig contacts you by extra-secure ansible, and says, &amp;quot;As some of you no doubt know by now, Grazene is trying to gain support of a bill that would dictate how defunct colonies could get taken over by other Houses.  They want the bill passed for their own purposes (to take over a nearby SCA-equivalent planet), and have been playing us off against each other, telling each of us that we could be the new proud owners of Vefna (Raix&amp;#039;s now-defunct colony).  Gwynne is also a supporter of this bill, no doubt because &amp;#039;&amp;#039;they&amp;#039;&amp;#039; want to take over Vefna, too.  Now, trying to administer governance of Vefna collaboratively would probably be a nightmare.  And having only one of us in charge might lead to an imbalance.  So, we have a proposal:  we are about to transport a group of would-be homesteaders from the Empire through the wormhole.  We had intended that they come to our planet to help us harvest resources and explore.  But they are an otherwise neutral third party:  what if we collectively supported them as the new holders of Vefna?  They would no doubt be in our collective debt, and would help prevent Gwynne&amp;#039;s intrusion back into this area of space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One effect of this would probably be the support of Grazene for a tax-reducing bill for colonies that Prime is in the middle of trying to negotiate through the senate.  I&amp;#039;m also trying to help in other ways on that front; contact Dark for more details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1660</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1660"/>
		<updated>2011-07-11T23:22:09Z</updated>

		<summary type="html">&lt;p&gt;Iain: League of Champions: the final countdown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help kickstart the League of Champions! ==&lt;br /&gt;
The champions of the galaxy will not be denied! TITANS WILL CLASH! To make the championship as successful as possible, we need your enthusiastic support, and perhaps more importantly your cash! This is an investment opportunity not to be equalled anywhere in space or time.&lt;br /&gt;
* Qualifying matches will be held on turn 10. Location TBD, possibly Vegas.&lt;br /&gt;
* The grand final will be held on turn 11. Location TBD - it could be your planet!!&lt;br /&gt;
* Houses are invited to contribute MCs to our budget.&lt;br /&gt;
* At least 25% of the cash pool will go towards the GRAND PRIZE for the winning team.&lt;br /&gt;
* The remaining cash will be invested in advertising, logistics, stadium upgrades, etc. After income from tickets, broadcasting rights and sponsorship deals, we expect to turn a healthy profit!&lt;br /&gt;
* Contributing houses will have one team immediately qualified for the grand final.&lt;br /&gt;
* Non-contributing houses may compete in the qualifying round and trust to the dice.&lt;br /&gt;
* Match outcomes will be determined by best-of-three dice rolls. One on each team&amp;#039;s preferred skill, decider on Athletics.&lt;br /&gt;
&lt;br /&gt;
Who&amp;#039;s in?&lt;br /&gt;
* Intrepid will start the bidding at 5Mc.&lt;br /&gt;
&lt;br /&gt;
== Weekly Poker Match ==&lt;br /&gt;
Rick Starfarer has scheduled (perhaps retroactively as of a couple months ago) a weekly game of six-card hyperstud! All of the top local colonial movers and shakers are invited (i.e., the PC&amp;#039;s). Just dial your holovidwave set to 55-epsilon-673-double-mauve to log on (and have an IC excuse for sharing OOC information).&lt;br /&gt;
* Rick is in, of course.&lt;br /&gt;
&lt;br /&gt;
== Transcripts ==&lt;br /&gt;
If you have transcripts of the rpg elements of this game you want to share (either in-character or out of character), send them to me (lpsmith) and I&amp;#039;ll put them up on [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/ the transcript page].  Thanks!&lt;br /&gt;
&lt;br /&gt;
== Strange Dreams ==&lt;br /&gt;
The next time you and Reig chat in person, you chat for a while, and then Reig says, &amp;quot;Listen, uh, I&amp;#039;m not sure if this means anything, but I had this strange dream when I last visited Iavo.  Just in case you experience something similar, I thought I&amp;#039;d tell you about it.&amp;quot;  [http://spod-central.org/~lpsmith/rpg/transcripts/Agents/iavo.html Reig&amp;#039;s dream].&lt;br /&gt;
&lt;br /&gt;
== Rescue Proposal ==&lt;br /&gt;
Representatives of one or more Houses have been individually considering mounting a rescue attempt on Turn 7 to retrieve a certain unnamed individual. If this individual is successfully retrieved, she will need a place to work. Thus, I propose a joint rescue operation, wherein any House which participates in the operation will also contribute equally to constructing a new research institution, and any research that comes out of it will then be shared equally by all the Houses involved.&lt;br /&gt;
* Aramin is interested in taking part in a joint operation.  We have a wheelman (Jude, great vehicles) and the extraction guy (Reig, Good Stealth), but it might be nice to have a ship that could actually fight if need be (instead of having to steal one) and some way to pin the blame on another house (so Jayce (a Gwynne vassal) doesn&amp;#039;t come after us).&lt;br /&gt;
** Possible houses to pin it on:  Taba (mercenary/stealth house, if they were hired); Grazene; Tipno or Topni, though they wouldn&amp;#039;t do it well.  On balance, Taba seems like the best bet.&lt;br /&gt;
* Intrepid is also interested (and has already taken the precaution of safeguarding the contact, Professor Winth). We can bring in a pirate ship, some tough soldiers, and Seve, who can act as a world-class distraction when necessary. Some kind of diversion and possibly fake pirate attack seems called for, allowing Reig and Jude to sneak in.&lt;br /&gt;
* Prime may be up for pinning the blame on Taba.  Possible activities to do so:&lt;br /&gt;
** The serial numbers on the shuttle we used to get there were filed off (and the ship exploded), but may still be readable with the right technology.  When they finally get it, it would be cool if that number was registered to Taba.  Or you can infiltrate the investigation and lead it to Taba that way or something.&lt;br /&gt;
** ...anything else?&lt;br /&gt;
&lt;br /&gt;
== Environmental Protection Act ==&lt;br /&gt;
Shockingly, it seems that House Gwynne left behind all sorts of hazardous garbage when they abandoned their various colonies.  The Houses who graciously stepped in to assume control of these environmental disasters are left with the heavy financial burden of cleaning up the mess.&lt;br /&gt;
&lt;br /&gt;
Surely the Imperial Parliament cannot let such injustice stand.  Several prominent politicians are currently in the process of drafting a resolution that would levy significant fines against House Gwynne and distribute the funds to the affected Houses.&lt;br /&gt;
&lt;br /&gt;
== Prime Tax Reduction Act ==&lt;br /&gt;
Prime is heading up an effort to reduce taxes on all of us by 15 megacredits each.  To do this, they need to sway up to nine houses:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reeft&amp;#039;&amp;#039;&amp;#039;:  Large house with many votes, so either need to sway neutral, plus sway all the rest of the list, or sway them to support, in which case we need only sway 6 of the rest.  Something going on between them and Gwynne; may be able to use this to our advantage.&lt;br /&gt;
**Status:  Working on it: &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; (working on research to consider a vote for the tax to be a vote for Gwyne) / &amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039; (helping with the spread of rumor via the medium of cocktail parties)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kresht&amp;#039;&amp;#039;&amp;#039;:   military-emphasis House&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Falus&amp;#039;&amp;#039;&amp;#039;:  ship-builders.  Wants this text added to bill:  &amp;quot;a provision containing tariffs on external ship building such that the price of all ships (cargo and military) is raised by a mega-credit&amp;quot;&lt;br /&gt;
**Status:  depends on whether we add that to the bill. (By default right now it is going in as is; if someone wants to negotiate better they can try, but they can be considered to be a supporter.)  (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tipno or Topni&amp;#039;&amp;#039;&amp;#039;: They hate each other. Something that gives a military advantage of one over the other would pull their votes. Tipno&amp;#039;s about agriculture and slave labor and Topni&amp;#039;s about food synthesis and robots.&lt;br /&gt;
**Status:&lt;br /&gt;
***Topni: Supporting the Bill&lt;br /&gt;
***Tipno: Supporting the Bill &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Iavo&amp;#039;&amp;#039;&amp;#039;:  Buddhist/Amish house.  Usually uninvolved with politics&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Canterina&amp;#039;&amp;#039;&amp;#039;:  &amp;#039;Woah/tripper, dude!  You know what would be &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;???&amp;#039; house.  Has three demands&lt;br /&gt;
**A bunch of different materials.  Status: see &amp;#039;Canterina Sampler Pack&amp;#039;, below. Status: Working on it (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to beat their champion in a dance competition.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Reig/Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to invent a new color.  Status:  Accomplished (&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene&amp;#039;&amp;#039;&amp;#039;:  Wants to take over SCA-style planet; we should probably vote for their bill.&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Everybody&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vegas&amp;#039;&amp;#039;&amp;#039;:  Economic dudes.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft. Working on it. &amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Krazybuys&amp;#039;&amp;#039;&amp;#039;:  The nemesis we created.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft.&lt;br /&gt;
&lt;br /&gt;
Running Totals.  We need a total of 50:&amp;lt;br&amp;gt;&lt;br /&gt;
(Getting to 50 is needed, but we can drop Falus and their tax rider if we can get to 56.)&amp;lt;br&amp;gt;&lt;br /&gt;
Good to go:&lt;br /&gt;
* 8  Us&lt;br /&gt;
* 4  Iavo (retreat center on Aramin&amp;#039;s Elvis)&lt;br /&gt;
* 6  Falus (our shipbuilding more expensive)&lt;br /&gt;
* 10 Krescht (Dark&amp;#039;s convincing)&lt;br /&gt;
* 8  Grazene (votes for votes established)&lt;br /&gt;
* 6  Topni&lt;br /&gt;
* 4+  Reeft (researching way to exploit Gwynne rivalry)&lt;br /&gt;
* 6   Tipno&lt;br /&gt;
* 4  Canterina (need to finish sampler, but have dance and color!)&lt;br /&gt;
* =56+ subtotal&lt;br /&gt;
In the works:&lt;br /&gt;
* 4   Vegas &lt;br /&gt;
* ==60+ subtotal&lt;br /&gt;
Nothing in the works:&lt;br /&gt;
* 5   Krazybuys&lt;br /&gt;
&lt;br /&gt;
== Canterina Sampler Pack ==&lt;br /&gt;
One of the conditions that Canterina gave for voting for our tax break was that we need to send them a bunch of different commodities. To that end, we&amp;#039;re going to be assembling a sampler pack of cool colonial stuff that we can send to them. But to do this, we&amp;#039;ll need everyone&amp;#039;s help: we need one unit of each of your raw materials. If things work out with Vefna, we believe that they&amp;#039;ll let us use their cargo ship, so we&amp;#039;ll be sending it around to everyone&amp;#039;s planets to collect them, if there are no objections.&lt;br /&gt;
&lt;br /&gt;
* House Intrepid can contribute a batch of hyperidot.&lt;br /&gt;
* House Advantage is willing to provide a silo of premium Savage Corn.&lt;br /&gt;
** In order to ensure the greatest variety possible, House Aramin offers to pay Advantage 1Mc if they also include a unit of Food.&lt;br /&gt;
** House Advantage accepts, and sets aside one unit of Indecent Squid.&lt;br /&gt;
* House Prime can give one kelp and one chemical unit.&lt;br /&gt;
** We do have enough to produce the full set of samples without this unit of Chemicals, but Aramin would be happy to purchase it for 1Mc ourselves if Prime is amenable (and there is still one open slot on the cargo ship, so Prime doesn&amp;#039;t need to deal with shipping).&lt;br /&gt;
* With Raix&amp;#039;s Frozen Gas (and Advantage&amp;#039;s Food), that should give us enough resources to produce a twelve-commodity sampler pack for Canterina (including six raw commodities and six refined ones).&lt;br /&gt;
&lt;br /&gt;
== The Vefna Issue ==&lt;br /&gt;
Reig contacts you by extra-secure ansible, and says, &amp;quot;As some of you no doubt know by now, Grazene is trying to gain support of a bill that would dictate how defunct colonies could get taken over by other Houses.  They want the bill passed for their own purposes (to take over a nearby SCA-equivalent planet), and have been playing us off against each other, telling each of us that we could be the new proud owners of Vefna (Raix&amp;#039;s now-defunct colony).  Gwynne is also a supporter of this bill, no doubt because &amp;#039;&amp;#039;they&amp;#039;&amp;#039; want to take over Vefna, too.  Now, trying to administer governance of Vefna collaboratively would probably be a nightmare.  And having only one of us in charge might lead to an imbalance.  So, we have a proposal:  we are about to transport a group of would-be homesteaders from the Empire through the wormhole.  We had intended that they come to our planet to help us harvest resources and explore.  But they are an otherwise neutral third party:  what if we collectively supported them as the new holders of Vefna?  They would no doubt be in our collective debt, and would help prevent Gwynne&amp;#039;s intrusion back into this area of space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One effect of this would probably be the support of Grazene for a tax-reducing bill for colonies that Prime is in the middle of trying to negotiate through the senate.  I&amp;#039;m also trying to help in other ways on that front; contact Dark for more details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/7/House_Intrepid&amp;diff=1477</id>
		<title>Agents Of Empire/Turns/7/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/7/House_Intrepid&amp;diff=1477"/>
		<updated>2011-07-01T21:29:26Z</updated>

		<summary type="html">&lt;p&gt;Iain: kiss kiss bang bang&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 7=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/6/House Intrepid|Turn 6]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Professor Winth disembarks from Thunderchild and is shown to his luxury beach house, adjacent to the practice grounds of the Arabian Knights Under-21 Women. Seve recruits the Yowlin&amp;#039; Yoshis and has them disguise Thunderchild as an anoymous pirate ship (hopefully not too hard, as it already was one before we stole it), then they take off to join House Aramin&amp;#039;s agents on the rescue mission. Since we&amp;#039;re not hauling cargo, we&amp;#039;ll also take an Astro-Polo team, just in case.&lt;br /&gt;
* The Titanicus leaves Imperial Market, headed for Arroyo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; If there&amp;#039;s any, we&amp;#039;re ready for it!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; The Lewison Clarks press on and explore the scree at L15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.  The basic hyperidot mine in I13 produces 1 raw unit.  Total: +3 raw hyperidot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039; I don&amp;#039;t imagine Winth will do anything useful on his own, but we give him a tour of the Mysterious Machine, just to whet his appetite.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus arrives at Arroyo.&lt;br /&gt;
* Who knows where Thunderchild will end up! Back home, hopefully.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; House Aramin pays up, hopefully.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039; Oh, you know -- shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039; Bram decides to appreciate the lovely sunsets from H15 as he rests up from his fire-ant ordeals.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039; Daring piracy! Bold maneuvers! Gallant rescue! Blowing stuff up real good!&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/8/House Intrepid|Turn 8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/7/House_Intrepid&amp;diff=1476</id>
		<title>Agents Of Empire/Turns/7/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/7/House_Intrepid&amp;diff=1476"/>
		<updated>2011-07-01T21:24:44Z</updated>

		<summary type="html">&lt;p&gt;Iain: Seve to the rescue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 7=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/6/House Intrepid|Turn 6]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Professor Winth disembarks from Thunderchild and is shown to his luxury beach house, adjacent to the practice grounds of the Arabian Knights Under-21 Women. Seve recruits the Yowlin&amp;#039; Yoshis and has them disguise Thunderchild as an anoymous pirate ship (hopefully not too hard, as it already was one before we stole it), then they take off to join House Aramin&amp;#039;s agents on the rescue mission. Since we&amp;#039;re not hauling cargo, we&amp;#039;ll also take an Astro-Polo team, just in case.&lt;br /&gt;
* The Titanicus leaves Imperial Market, headed for Arroyo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; If there&amp;#039;s any, we&amp;#039;re ready for it!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; The Lewison Clarks press on and explore the scree at L15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.  The basic hyperidot mine in I13 produces 1 raw unit.  Total: +3 raw hyperidot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039; I don&amp;#039;t imagine Winth will do anything useful on his own, but we give him a tour of the Mysterious Machine, just to whet his appetite.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus arrives at Arroyo.&lt;br /&gt;
* Who knows where Thunderchild will end up! Back home, hopefully.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; House Aramin pays up, hopefully.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039; Oh, you know -- shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039; Bram decides to appreciate the lovely sunsets from H15 as he rests up from his fire-ant ordeals.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039; Seve does Seve stuff.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/8/House Intrepid|Turn 8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1475</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1475"/>
		<updated>2011-07-01T21:09:25Z</updated>

		<summary type="html">&lt;p&gt;Iain: Intrepid offers rescue backup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rescue Proposal ==&lt;br /&gt;
Representatives of one or more Houses have been individually considering mounting a rescue attempt on Turn 7 to retrieve a certain unnamed individual. If this individual is successfully retrieved, she will need a place to work. Thus, I propose a joint rescue operation, wherein any House which participates in the operation will also contribute equally to constructing a new research institution, and any research that comes out of it will then be shared equally by all the Houses involved.&lt;br /&gt;
* Aramin is interested in taking part in a joint operation.  We have a wheelman (Jude, great vehicles) and the extraction guy (Reig, Good Stealth), but it might be nice to have a ship that could actually fight if need be (instead of having to steal one) and some way to pin the blame on another house (so Jayce (a Gwynne vassal) doesn&amp;#039;t come after us).&lt;br /&gt;
** Possible houses to pin it on:  Taba (mercenary/stealth house, if they were hired); Grazene; Tipno or Topni, though they wouldn&amp;#039;t do it well.  On balance, Taba seems like the best bet.&lt;br /&gt;
* Intrepid is also interested (and has already taken the precaution of safeguarding the contact, Professor Winth). We can bring in a pirate ship, some tough soldiers, and Seve, who can act as a world-class distraction when necessary. Some kind of diversion and possibly fake pirate attack seems called for, allowing Reig and Jude to sneak in.&lt;br /&gt;
&lt;br /&gt;
== Environmental Protection Act ==&lt;br /&gt;
Shockingly, it seems that House Gwynne left behind all sorts of hazardous garbage when they abandoned their various colonies.  The Houses who graciously stepped in to assume control of these environmental disasters are left with the heavy financial burden of cleaning up the mess.&lt;br /&gt;
&lt;br /&gt;
Surely the Imperial Parliament cannot let such injustice stand.  Several prominent politicians are currently in the process of drafting a resolution that would levy significant fines against House Gwynne and distribute the funds to the affected Houses.&lt;br /&gt;
&lt;br /&gt;
== Prime Tax Reduction Act ==&lt;br /&gt;
Prime is heading up an effort to reduce taxes on all of us by 15 megacredits each.  To do this, they need to sway up to nine houses:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reeft&amp;#039;&amp;#039;&amp;#039;:  Large house with many votes, so either need to sway neutral, plus sway all the rest of the list, or sway them to support, in which case we need only sway 6 of the rest.  Something going on between them and Gwynne; may be able to use this to our advantage.&lt;br /&gt;
**Status:  Working on it: &amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039; (working on research to consider a vote for the tax to be a vote for Gwyne) / &amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039; (helping with the spread of rumor via the medium of cocktail parties)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kresht&amp;#039;&amp;#039;&amp;#039;:   military-emphasis House&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Falus&amp;#039;&amp;#039;&amp;#039;:  ship-builders.  Wants this text added to bill:  &amp;quot;a provision containing tariffs on external ship building such that the price of all ships (cargo and military) is raised by a mega-credit&amp;quot;&lt;br /&gt;
**Status:  depends on whether we add that to the bill. (By default right now it is going in as is; if someone wants to negotiate better they can try, but they can be considered to be a supporter.)  (&amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tipno or Topni&amp;#039;&amp;#039;&amp;#039;: They hate each other. Something that gives a military advantage of one over the other would pull their votes. Tipno&amp;#039;s about agriculture and slave labor and Topni&amp;#039;s about food synthesis and robots.&lt;br /&gt;
**Status:  Working on it: &amp;#039;&amp;#039;&amp;#039;Prime&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Iavo&amp;#039;&amp;#039;&amp;#039;:  Buddhist/Amish house.  Usually uninvolved with politics&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Canterina&amp;#039;&amp;#039;&amp;#039;:  &amp;#039;Woah/tripper, dude!  You know what would be &amp;#039;&amp;#039;awesome&amp;#039;&amp;#039;???&amp;#039; house.  Has three demands&lt;br /&gt;
**A bunch of different materials.  Status: see &amp;#039;Canterina Sampler Pack&amp;#039;, below. Status: Working on it (&amp;#039;&amp;#039;&amp;#039;Aramin/Everybody&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to beat their champion in a dance competition.  Status:  Working on it (&amp;#039;&amp;#039;&amp;#039;Reig/Aramin&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
**For us to invent a new color.  Status:  Working on it (&amp;#039;&amp;#039;&amp;#039;Advantage&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene&amp;#039;&amp;#039;&amp;#039;:  Wants to take over SCA-style planet; we should probably vote for their bill.&lt;br /&gt;
**Status:  Current supporter! (&amp;#039;&amp;#039;&amp;#039;Everybody&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vegas&amp;#039;&amp;#039;&amp;#039;:  Economic dudes.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft. Working on it. &amp;#039;&amp;#039;&amp;#039;Intrepid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Krazybuys&amp;#039;&amp;#039;&amp;#039;:  The nemesis we created.&lt;br /&gt;
**Status:  Pay them off, or go with Reeft.&lt;br /&gt;
&lt;br /&gt;
Running Totals.  We need a total of 50:&amp;lt;br&amp;gt;&lt;br /&gt;
Good to go:&lt;br /&gt;
* 8  Us&lt;br /&gt;
* 4  Iavo (retreat center on Aramin&amp;#039;s Elvis)&lt;br /&gt;
* 6  Falus (our shipbuilding more expensive)&lt;br /&gt;
* 10 Krescht (Dark&amp;#039;s convincing)&lt;br /&gt;
* 8  Grazene (votes for votes established)&lt;br /&gt;
* =36 subtotal&lt;br /&gt;
Probable/working:&lt;br /&gt;
* 4  Canterina (need dance, sampler, color)&lt;br /&gt;
* =40 subtotal&lt;br /&gt;
In the works:&lt;br /&gt;
* 2+  Reeft (researching way to exploit Gwynne rivalry)&lt;br /&gt;
* 6   Tipno/Topni&lt;br /&gt;
* 4   Vegas &lt;br /&gt;
* ==52+ subtotal&lt;br /&gt;
Nothing in the works:&lt;br /&gt;
* 5   Krazybuys&lt;br /&gt;
&lt;br /&gt;
== Canterina Sampler Pack ==&lt;br /&gt;
One of the conditions that Canterina gave for voting for our tax break was that we need to send them a bunch of different commodities. To that end, we&amp;#039;re going to be assembling a sampler pack of cool colonial stuff that we can send to them. But to do this, we&amp;#039;ll need everyone&amp;#039;s help: we need one unit of each of your raw materials. If things work out with Vefna, we believe that they&amp;#039;ll let us use their cargo ship, so we&amp;#039;ll be sending it around to everyone&amp;#039;s planets to collect them, if there are no objections.&lt;br /&gt;
&lt;br /&gt;
* House Intrepid can contribute a batch of hyperidot.&lt;br /&gt;
* House Advantage is willing to provide a silo of premium Savage Corn.&lt;br /&gt;
** In order to ensure the greatest variety possible, House Aramin offers to pay Advantage 1Mc if they also include a unit of Food.&lt;br /&gt;
** House Advantage accepts, and sets aside one unit of Indecent Squid.&lt;br /&gt;
* House Prime should be able to rustle a kelp. We likely won&amp;#039;t have Bottomless Pearls by the vote but we could make a future promise if necessary.&lt;br /&gt;
* With Raix&amp;#039;s Frozen Gas (and Advantage&amp;#039;s Food), that should give us enough resources to produce a twelve-commodity sampler pack for Canterina (including six raw commodities and six refined ones).&lt;br /&gt;
&lt;br /&gt;
== The Vefna Issue ==&lt;br /&gt;
Reig contacts you by extra-secure ansible, and says, &amp;quot;As some of you no doubt know by now, Grazene is trying to gain support of a bill that would dictate how defunct colonies could get taken over by other Houses.  They want the bill passed for their own purposes (to take over a nearby SCA-equivalent planet), and have been playing us off against each other, telling each of us that we could be the new proud owners of Vefna (Raix&amp;#039;s now-defunct colony).  Gwynne is also a supporter of this bill, no doubt because &amp;#039;&amp;#039;they&amp;#039;&amp;#039; want to take over Vefna, too.  Now, trying to administer governance of Vefna collaboratively would probably be a nightmare.  And having only one of us in charge might lead to an imbalance.  So, we have a proposal:  we are about to transport a group of would-be homesteaders from the Empire through the wormhole.  We had intended that they come to our planet to help us harvest resources and explore.  But they are an otherwise neutral third party:  what if we collectively supported them as the new holders of Vefna?  They would no doubt be in our collective debt, and would help prevent Gwynne&amp;#039;s intrusion back into this area of space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One effect of this would probably be the support of Grazene for a tax-reducing bill for colonies that Prime is in the middle of trying to negotiate through the senate.  I&amp;#039;m also trying to help in other ways on that front; contact Dark for more details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/6/House_Intrepid&amp;diff=1369</id>
		<title>Agents Of Empire/Turns/6/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/6/House_Intrepid&amp;diff=1369"/>
		<updated>2011-06-27T23:42:26Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* House Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 6=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/5/House Intrepid|Turn 5]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Thunderchild drops by Shulin University and picks up Professor Winth.&lt;br /&gt;
* The Titanicus at Arroyo picks up 2 units of raw/rank-1 hyperidot and also The Foreign Legion.  Then sets off for Empire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; None, hopefully.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; The Lewison Clarks press on and explore the grasslands at L14.  Bram explores H14 and H15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.  The basic hyperidot mine in I13 produces 1 raw unit.  Total: +3 raw hyperidot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus arrives at Empire.&lt;br /&gt;
* Thunderchild finally arrives back at Arroyo!!!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; We sell the Titanicus&amp;#039; cargo for +2 MCr.  The Foreign Legion disembarks and awaits their new assignment.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039; House Intrepid votes IN FAVOUR of The Grazene Homesteading Bill.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039; Bram explores H14 and H15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039; Seve does Seve stuff.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/7/House Intrepid|Turn 7]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/5/House_Intrepid&amp;diff=1218</id>
		<title>Agents Of Empire/Turns/5/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/5/House_Intrepid&amp;diff=1218"/>
		<updated>2011-06-24T22:44:15Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* House Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 5=&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Seve and the Fightin&amp;#039; Fighters transfer to the ex-pirate ship, which shall be called... Thunderchild! They check in with Nif@x for details of their next stop (see below).&lt;br /&gt;
* The Titanicus heads straight back to Arroyo. The crew&amp;#039;s going to be busy from here on in.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; None, hopefully.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; The Lewison Clarks explore the grasslands at K15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; We spend 5Mc on a rank-1 producer on the I13 hyperidot source. (Bram, feel free to countermand this.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Titanicus arrives back at Arroyo.&lt;br /&gt;
* Thunderchild arrives at... ?!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039; Seems to be off on walkabout again. If he&amp;#039;s exploring, hopefully he&amp;#039;s keeping a map!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039; Seve gets in touch with Nif@x and offers his help. He&amp;#039;s still travelling around doing promotion for the League of Champions, so what harm can a little extra cargo do?&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/5/House_Intrepid&amp;diff=1217</id>
		<title>Agents Of Empire/Turns/5/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/5/House_Intrepid&amp;diff=1217"/>
		<updated>2011-06-24T22:40:30Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Character Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 5=&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Fightin&amp;#039; Fighters transfer to the ex-pirate ship, which shall be called... Thunderchild! &lt;br /&gt;
* The Titanicus heads straight back to Arroyo. The crew&amp;#039;s going to be busy from here on in.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; None, hopefully.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; The Lewison Clarks explore the grasslands at K15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; We spend 5Mc on a rank-1 producer on the I13 hyperidot source. (Bram, feel free to countermand this.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039; The Titanicus arrives back at Arroyo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger):&amp;#039;&amp;#039;&amp;#039; Seems to be off on walkabout again. If he&amp;#039;s exploring, hopefully he&amp;#039;s keeping a map!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain):&amp;#039;&amp;#039;&amp;#039; Seve gets in touch with Nif@x and offers his help. He&amp;#039;s still travelling around doing promotion for the League of Champions, so what harm can a little extra cargo do?&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/5/House_Intrepid&amp;diff=1216</id>
		<title>Agents Of Empire/Turns/5/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/5/House_Intrepid&amp;diff=1216"/>
		<updated>2011-06-24T22:28:14Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* House Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 5=&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The Fightin&amp;#039; Fighters transfer to the ex-pirate ship, which shall be called... Thunderchild! &lt;br /&gt;
* The Titanicus heads straight back to Arroyo. The crew&amp;#039;s going to be busy from here on in.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; None, hopefully.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; The Lewison Clarks explore the grasslands at K15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; We spend 5Mc on a rank-1 producer on the I13 hyperidot source. (Bram, feel free to countermand this.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039; The Titanicus arrives back at Arroyo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=House_Intrepid&amp;diff=1214</id>
		<title>House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=House_Intrepid&amp;diff=1214"/>
		<updated>2011-06-24T22:14:38Z</updated>

		<summary type="html">&lt;p&gt;Iain: Lewison Clarks are on J15, not I15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The rise of House Intrepid ==&lt;br /&gt;
&lt;br /&gt;
The Intrepid was a cryogenic ark ship sent out from Earth prior to the discovery of wormhole travel. It contained 5000 brave souls: a culturally and ethnically diverse mix of men and women, united only in their high IQs, breeding potential, perfect teeth and excellent hair. The ship never reached its destination—a planet long since settled by House Reeft. They were discovered deep in interstellar space, thawed out and pressed into service as Reeft vassals. Reeft rapidly decided that the Intrepids were more trouble than they were worth, and cunningly traded them with Gwyne in exchange for a stake in Sraa&amp;#039;na (the so-called &amp;quot;planet of hats&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
House Gwyne, in turn, quickly tired of the Intrepids, and eventually settled them all on Arroyo, a land of windswept tundra and flash floods, where they joined the native Avestruz (sentient reptilian ostriches) in the hyperidot mines. Opportunities were few: the lifelong service of hard-working and loyal Intrepids might be rewarded by seeing their children trained as Gwyne manservants or Astro-Polo players. An underground resistance movement started, with humans and ostriches as equal partners, but the cause seemed hopeless. One by one the original Intrepids died off (lacking the longevity genes now common to the rest of the human race) and their stories of Old Earth were elevated to the status of legend.&lt;br /&gt;
&lt;br /&gt;
Then, just six months ago, everything changed. The empire was rocked by political upheaval; Gwyne consolidated their forces on their home worlds, cutting back their garrison on Arroyo and promoting some Intrepids to take up the slack. The Intrepids and their Avestruz allies immediately grabbed their chance: the cruel Gwyne oppressors were overthrown in an astonishingly successful and relatively bloodless revolution. It&amp;#039;s not clear whether this has quite registered yet on House Gwyne, but it can&amp;#039;t be long before somebody notices that the hyperidot shipments have stopped...&lt;br /&gt;
&lt;br /&gt;
== Current status ==&lt;br /&gt;
&lt;br /&gt;
Intrepid&amp;#039;s newly-formed government uses an archaic system known as &amp;quot;representative democracy&amp;quot;. There&amp;#039;s a complex division of responsibilities between the Chamber of Cantons (578 members: 1-7 per settlement, weighted by population) and the Chamber of Coequals (121 members, elected via a complex party list system with proportional top-up). The Prime Minister is chosen from among the Coequals by a rota system, and serves for two months; the President is selected randomly from the population, and serves for a year. (As this system—based closely on records of the Old Earth government—has only been in place for six months, most agree that some fine-tuning may be needed. It has been pointed out that Old Earth had a population in excess of 20 billion, whereas Arroyo&amp;#039;s population is only around 5 million.)&lt;br /&gt;
&lt;br /&gt;
One of the new government&amp;#039;s main priorities is modernizing and automating the hyperidot mines, so that ape and ostrich alike can live free from the blight of cave-ins, Crystal Lung, Miner&amp;#039;s Beak and other such horrors. Intrepid is still behind the curve when it comes to technology; in an attempt to remedy this, the government has quietly formed the Dreamcatchers, who are tasked with obtaining technological and scientific advances by any means. (The Dreamcatchers are named after a famous Astro-Polo team; it&amp;#039;s rumoured that some of the top Astro-Polo players were spying on other Houses even before the revolution.)&lt;br /&gt;
&lt;br /&gt;
== House Skills ==&lt;br /&gt;
&lt;br /&gt;
* Diplomacy: Average&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Exploration: Good&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Industry: Average&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Military: Good&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Research: Average&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trade: Bad&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== House Aspects ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fiercely-Independent&amp;#039;&amp;#039;&amp;#039;:  The Intrepid set out to be self-sufficient, and they have not forgotten their roots.  They are generally capable of taking care of themselves, although it can make it difficult for them to accept the help of others.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Remembrances of Better Days&amp;#039;&amp;#039;&amp;#039;:  The House tends to remember life before The Empire quite fondly; this has led them to unusual decisions about politics, native rights, fashion, etc.&lt;br /&gt;
&lt;br /&gt;
== Colony Possessions ==&lt;br /&gt;
* The main colony, located at hex J13&lt;br /&gt;
* A rank-2 hyperidot mine (ie, a mine which produces Warp Crystals) (located on a rank-3 source) in hex K14 &lt;br /&gt;
* A rank-1 source for hyperidot in hex I15&lt;br /&gt;
* A rank-1 source for hyperidot in hex I13&lt;br /&gt;
* A rank-1 cargo ship (docked at Empire)&lt;br /&gt;
** A rank-1 military unit&lt;br /&gt;
* A rank-2 explorer unit, located at hex J15&lt;br /&gt;
* A rank-2 military unit, located at hex K14&lt;br /&gt;
* A rank-1 space military unit  (off-planet)&lt;br /&gt;
* 9 mega-credits in the colony treasury &lt;br /&gt;
* Resources:&lt;br /&gt;
** 3 units Hyperidot (rank-1)&lt;br /&gt;
** 1 unit Minerals (rank-1)&lt;br /&gt;
** 1 unit Stylish Dress Clothes (rank-1) (on space unit)&lt;br /&gt;
* Other Abilities&lt;br /&gt;
** The Thirteen Thieves, a squad of talented astro-polo players&lt;br /&gt;
&lt;br /&gt;
== People of interest ==&lt;br /&gt;
&lt;br /&gt;
Humans tend to have heroic names from Earth&amp;#039;s long history. Avestruz traditionally don&amp;#039;t have personal names, instead using a complex system of multi-layered pronouns; however, many of them have adopted exciting names based on Old Earth&amp;#039;s legendary dinosaurs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Purple Barney&amp;#039;&amp;#039;&amp;#039; (avestruz): the chief military leader of the revolution. Peerless in guerilla tactics and battlefield improvisation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros&amp;#039;&amp;#039;&amp;#039; (human, Iain &amp;#039;s PC) and &amp;#039;&amp;#039;&amp;#039;Ultrasaurus Rexx&amp;#039;&amp;#039;&amp;#039; (avestruz): top goal-scoring duo in the Arabian Knights, one of the leading Astro-Polo teams. In the off season, the Knights tour nearby planets and play exhibition matches. Rexx and Seve are rumoured to be Dreamcatchers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Joan Rivers&amp;#039;&amp;#039;&amp;#039;, also known as &amp;#039;&amp;#039;&amp;#039;Joan of Ark&amp;#039;&amp;#039;&amp;#039; (human): oldest living Intrepid, and one of the few remaining crew of the original ship, where she was Chief Saxophonist. Has a seat in the Chamber of Coequals. She was originally voted in as the first Prime Minister, but declined, saying that a younger and more dynamic person was needed; nevertheless, she&amp;#039;s said to be a major force in the inner councils of the revolutionary government.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tony Gojira&amp;#039;&amp;#039;&amp;#039; (avestruz): the current Prime Minister. A sharp, upwardly-mobile avestruz, and one of the original ringleaders of the revolution. He spent several years as the personal mount of the Gwyne governor. Some complain that he&amp;#039;s spent too long in human surroundings and has forgotten his roots, but most agree that he&amp;#039;s one of the key links holding the humans and avestruz together.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bob Charlemagne&amp;#039;&amp;#039;&amp;#039; (human): the current President. A taciturn hyperidot miner, he wasn&amp;#039;t all that happy to be selected at random for high office; but after a few weeks of banquets, ambassadors&amp;#039; receptions, concerts, state visits and gifts from nearby Houses, he decided he&amp;#039;d just have to make do.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental&amp;#039;&amp;#039;&amp;#039; (human, Roger&amp;#039;s PC): One of the key figures behind the successful revolution, Bram Lincoln Continental helped unite the human rebels under the flag of Purple Barney.&lt;br /&gt;
&lt;br /&gt;
== Player characters ==&lt;br /&gt;
&lt;br /&gt;
=== Seve Ballesteros (Iain) ===&lt;br /&gt;
&lt;br /&gt;
Renowned Ultra-Polo star, galactic playboy and party animal. Unusually for an Intrepid, he has spent years mingling with the cream of Imperial society, so he&amp;#039;s at home in any company; as such he&amp;#039;s the de facto ambassador, until the revolutionary government gets around to appointing somebody who&amp;#039;s actually qualified. His only weaknesses are gambling, loose women, recalcitrant machines and anything that involves reading a book.&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
;Great (+4)&lt;br /&gt;
: Socializing (Senate)&lt;br /&gt;
: Weapons (Exotic - Astro-Mallet)&lt;br /&gt;
;Good (+2)&lt;br /&gt;
: Athletics&lt;br /&gt;
: Vehicles&lt;br /&gt;
: Stealth&lt;br /&gt;
: Socializing (Other)&lt;br /&gt;
: Weapons (Other)&lt;br /&gt;
;Average&lt;br /&gt;
: Criminal&lt;br /&gt;
: Survival&lt;br /&gt;
: Investigation&lt;br /&gt;
;Bad (-2)&lt;br /&gt;
: Engineering&lt;br /&gt;
: Academics&lt;br /&gt;
&lt;br /&gt;
==== Aspects ====&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Centre of Attention&amp;#039;&amp;#039;&amp;#039; - With his confident swagger and dazzling smile, Seve makes heads turn every time he walks into a room. He&amp;#039;s also a master of loudly dropping a hilarious faux pas just as there&amp;#039;s a lull in the conversation, at precisely the opportune (or inopportune) moment.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Care to make a small wager on that?&amp;#039;&amp;#039;&amp;#039; - Seve is an inveterate gambler (usually successful when betting on himself in Astro-Polo, rather less consistent otherwise). He can&amp;#039;t resist a bet&amp;amp;mdash;the more ridiculous the prize, the better&amp;amp;mdash;and is skilled at needling other people into joining in.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ultrasaurus Rexx&amp;#039;&amp;#039;&amp;#039; - Seve&amp;#039;s moderately loyal reptiliavian sidekick. Big and scary, good in a scrap, runs like the wind, never seen without a cigar. He&amp;#039;s also a far better Astro-Polo player than Seve himself, but as always, the guy in the Astro-Saddle gets all the credit. Other planets being less enlightened than modern Arroyo, he tends to spend most of his time being pampered in the stables when the duo are touring.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Could you sign this for me?&amp;#039;&amp;#039;&amp;#039; - As the most charismatic and exciting player of his generation, a man who has almost single-handedly (Rexx doesn&amp;#039;t have hands) brought the once-genteel sport of Astro-Polo back into fashion, Seve has fans in the unlikeliest places. He always treats his fans well and absolutely never turns down the opportunity to do a signing. His party trick is tattooing his signature onto young women with both hands tied behind his back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bram Lincoln Continental (Roger) ===&lt;br /&gt;
&lt;br /&gt;
One of the key figures behind the successful revolution, Bram Lincoln Continental helped unite the human rebels under the flag of Purple Barney.  He has spent most of his life among the avestruz tribes.&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
&lt;br /&gt;
;Great (+4)&lt;br /&gt;
: Socializing (Avestruz)&lt;br /&gt;
: Survival&lt;br /&gt;
;Good (+2)&lt;br /&gt;
: Socializing (Other)&lt;br /&gt;
: Vehicles&lt;br /&gt;
: Weapons (Blasters)&lt;br /&gt;
: Weapons (Primitive)&lt;br /&gt;
;Average&lt;br /&gt;
: Academics&lt;br /&gt;
: Athletics&lt;br /&gt;
: Engineering&lt;br /&gt;
: Investigation&lt;br /&gt;
: Weapons (Exotic)&lt;br /&gt;
;Bad (-2)&lt;br /&gt;
: Criminal&lt;br /&gt;
: Stealth&lt;br /&gt;
&lt;br /&gt;
==== Aspects ====&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Popemobile&amp;#039;&amp;#039;&amp;#039; -  custom-built mecha walker unit, previously a mine driller/loader, abandoned by House Gwyne.  Has various weaponry hapzardly welded on.  Cannot fly, but runs fast enough to keep up with wheeled vehicles and hovercars.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sock Puppet Maestro&amp;#039;&amp;#039;&amp;#039; - Much of avestruz communication is non-verbal, and relies on body parts that most humans don&amp;#039;t have.  Bram invented and implemented a complex system of sock puppets, headdresses, flashing lights, and pheromone squirt bottles that allow him to speak, more or less, in native avestruzian.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lives on Sand and Dewdrops&amp;#039;&amp;#039;&amp;#039; - His years of living as a slave miner and then an underground resistance fighter has inured Bram to hardship.  He dislikes most of the trappings of comfortable (human) society.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eeeagh, Iron Bird&amp;#039;&amp;#039;&amp;#039; - Bram doesn&amp;#039;t know much about modern technology, and it tends to freak him out a bit.&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
Check out the big list of named things at the [[House Intrepid Nomenclature]] page.&lt;br /&gt;
&lt;br /&gt;
The Ministry of Truth has produced [http://www.flickr.com/photos/33232616@N07/sets/72157626837969809/with/5833221141/ several education posters].&lt;br /&gt;
&lt;br /&gt;
About twelve years ago, someone discovered that the planet contains an abundance of hyperidot, one of the crystals required for tri-axis drive operation.  Prospectors flocked to the region, putting pressure on the local government to maintain control.  The Intrepid Rangers were formed to bring peace and order to the wild mining towns.&lt;br /&gt;
&lt;br /&gt;
Technologies and equipment typical to House Intrepid:  cavalry (mounted on other large indigenous bipedal quasi-birds), blasters of all sorts, obsidian vibraswords, smaller-than-usual spaceships generally in private hands, medical treatments based on cryogenic stasis, other stuff considered antiques by the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are still behind the curve when it comes to technology; a lot of things that would be done by droids on any civilized planet are still done manually here, including the dangerous mining of hyperidot.  In an attempt to remedy this, the government has quietly formed the Dreamcatchers, who are tasked with obtaining technological and scientific advances by any means.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Possible Aspects&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Meat Popsicles&lt;br /&gt;
* Back in MY day, we did things differently.&lt;br /&gt;
* Don&amp;#039;t ask me how it works.&lt;br /&gt;
* When it doubt, hit it with a big rock.&lt;br /&gt;
* Emperor?  I didn&amp;#039;t vote for you.&lt;br /&gt;
* Thanks, but I&amp;#039;ll do it myself.&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1213</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1213"/>
		<updated>2011-06-24T21:48:22Z</updated>

		<summary type="html">&lt;p&gt;Iain: Seve shouldn&amp;#039;t be allowed to be in charge of this kind of thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Canterina Sampler Pack ==&lt;br /&gt;
One of the conditions that Canterina gave for voting for our tax break was that we need to send them a bunch of different commodities. To that end, we&amp;#039;re going to be assembling a sampler pack of cool colonial stuff that we can send to them. But to do this, we&amp;#039;ll need everyone&amp;#039;s help: we need one unit of each of your raw materials. If things work out with Vefna, we believe that they&amp;#039;ll let us use their cargo ship, so we&amp;#039;ll be sending it around to everyone&amp;#039;s planets to collect them, if there are no objections.&lt;br /&gt;
&lt;br /&gt;
* House Intrepid can contribute a batch of hyperidot.&lt;br /&gt;
&lt;br /&gt;
== The Vefna Issue ==&lt;br /&gt;
Reig contacts you by extra-secure ansible, and says, &amp;quot;As some of you no doubt know by now, Grazene is trying to gain support of a bill that would dictate how defunct colonies could get taken over by other Houses.  They want the bill passed for their own purposes (to take over a nearby SCA-equivalent planet), and have been playing us off against each other, telling each of us that we could be the new proud owners of Vefna (Raix&amp;#039;s now-defunct colony).  Gwynne is also a supporter of this bill, no doubt because &amp;#039;&amp;#039;they&amp;#039;&amp;#039; want to take over Vefna, too.  Now, trying to administer governance of Vefna collaboratively would probably be a nightmare.  And having only one of us in charge might lead to an imbalance.  So, we have a proposal:  we are about to transport a group of would-be homesteaders from the Empire through the wormhole.  We had intended that they come to our planet to help us harvest resources and explore.  But they are an otherwise neutral third party:  what if we collectively supported them as the new holders of Vefna?  They would no doubt be in our collective debt, and would help prevent Gwynne&amp;#039;s intrusion back into this area of space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One effect of this would probably be the support of Grazene for a tax-reducing bill for colonies that Prime is in the middle of trying to negotiate through the senate.  I&amp;#039;m also trying to help in other ways on that front; contact Dark for more details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/5/House_Intrepid&amp;diff=1212</id>
		<title>Agents Of Empire/Turns/5/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/5/House_Intrepid&amp;diff=1212"/>
		<updated>2011-06-24T21:45:47Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* House Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 5=&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1211</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1211"/>
		<updated>2011-06-24T21:41:52Z</updated>

		<summary type="html">&lt;p&gt;Iain: Wait, minerals are worth money!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Canterina Sampler Pack ==&lt;br /&gt;
One of the conditions that Canterina gave for voting for our tax break was that we need to send them a bunch of different commodities. To that end, we&amp;#039;re going to be assembling a sampler pack of cool colonial stuff that we can send to them. But to do this, we&amp;#039;ll need everyone&amp;#039;s help: we need one unit of each of your raw materials. If things work out with Vefna, we believe that they&amp;#039;ll let us use their cargo ship, so we&amp;#039;ll be sending it around to everyone&amp;#039;s planets to collect them, if there are no objections.&lt;br /&gt;
&lt;br /&gt;
* House Intrepid can contribute a batch of warp crystals.&lt;br /&gt;
&lt;br /&gt;
== The Vefna Issue ==&lt;br /&gt;
Reig contacts you by extra-secure ansible, and says, &amp;quot;As some of you no doubt know by now, Grazene is trying to gain support of a bill that would dictate how defunct colonies could get taken over by other Houses.  They want the bill passed for their own purposes (to take over a nearby SCA-equivalent planet), and have been playing us off against each other, telling each of us that we could be the new proud owners of Vefna (Raix&amp;#039;s now-defunct colony).  Gwynne is also a supporter of this bill, no doubt because &amp;#039;&amp;#039;they&amp;#039;&amp;#039; want to take over Vefna, too.  Now, trying to administer governance of Vefna collaboratively would probably be a nightmare.  And having only one of us in charge might lead to an imbalance.  So, we have a proposal:  we are about to transport a group of would-be homesteaders from the Empire through the wormhole.  We had intended that they come to our planet to help us harvest resources and explore.  But they are an otherwise neutral third party:  what if we collectively supported them as the new holders of Vefna?  They would no doubt be in our collective debt, and would help prevent Gwynne&amp;#039;s intrusion back into this area of space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One effect of this would probably be the support of Grazene for a tax-reducing bill for colonies that Prime is in the middle of trying to negotiate through the senate.  I&amp;#039;m also trying to help in other ways on that front; contact Dark for more details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1210</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1210"/>
		<updated>2011-06-24T21:33:41Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* Canterina Sampler Pack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Canterina Sampler Pack ==&lt;br /&gt;
One of the conditions that Canterina gave for voting for our tax break was that we need to send them a bunch of different commodities. To that end, we&amp;#039;re going to be assembling a sampler pack of cool colonial stuff that we can send to them. But to do this, we&amp;#039;ll need everyone&amp;#039;s help: we need one unit of each of your raw materials. If things work out with Vefna, we believe that they&amp;#039;ll let us use their cargo ship, so we&amp;#039;ll be sending it around to everyone&amp;#039;s planets to collect them, if there are no objections.&lt;br /&gt;
&lt;br /&gt;
* House Intrepid can contribute a batch of Minerals.&lt;br /&gt;
&lt;br /&gt;
== The Vefna Issue ==&lt;br /&gt;
Reig contacts you by extra-secure ansible, and says, &amp;quot;As some of you no doubt know by now, Grazene is trying to gain support of a bill that would dictate how defunct colonies could get taken over by other Houses.  They want the bill passed for their own purposes (to take over a nearby SCA-equivalent planet), and have been playing us off against each other, telling each of us that we could be the new proud owners of Vefna (Raix&amp;#039;s now-defunct colony).  Gwynne is also a supporter of this bill, no doubt because &amp;#039;&amp;#039;they&amp;#039;&amp;#039; want to take over Vefna, too.  Now, trying to administer governance of Vefna collaboratively would probably be a nightmare.  And having only one of us in charge might lead to an imbalance.  So, we have a proposal:  we are about to transport a group of would-be homesteaders from the Empire through the wormhole.  We had intended that they come to our planet to help us harvest resources and explore.  But they are an otherwise neutral third party:  what if we collectively supported them as the new holders of Vefna?  They would no doubt be in our collective debt, and would help prevent Gwynne&amp;#039;s intrusion back into this area of space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One effect of this would probably be the support of Grazene for a tax-reducing bill for colonies that Prime is in the middle of trying to negotiate through the senate.  I&amp;#039;m also trying to help in other ways on that front; contact Dark for more details.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/5/House_Intrepid&amp;diff=1209</id>
		<title>Agents Of Empire/Turns/5/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/5/House_Intrepid&amp;diff=1209"/>
		<updated>2011-06-24T21:28:17Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* House Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 5=&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/4/House_Intrepid&amp;diff=1138</id>
		<title>Agents Of Empire/Turns/4/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/4/House_Intrepid&amp;diff=1138"/>
		<updated>2011-06-22T18:24:47Z</updated>

		<summary type="html">&lt;p&gt;Iain: Seve lobbies for tax breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 4=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/3/House Intrepid|Turn 3]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039; The Titanicus loads up 5 units of raw hyperidot (rank-1). The fresh-out-of-hospital Fightin&amp;#039; Fighters also board, disguised as Astro-Polo players, along with Seve and Rexx. The ship heads to the same core world as House Aramin delegation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; The Yowling Yoshis march back to K14 to resume protecting the Bonanza Mine. The Titanicus keeps an eye open for pirates; if there&amp;#039;s any interest in our booty, we look helpless and let them board, then start breaking heads with our Astro-Mallets.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; The Lewison Clarks, now rank-2, depart I15 and explore J15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; None.  We poor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039; The Titanicus arrives at some fashionable Imperial planet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; The Titanicus offloads and sells its cargo for 5 MCr.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039; We surreptitiously contact Nif@x about their transport problems, and if time permits Jovek about their military problems, to see exactly what they need and what they&amp;#039;re offering.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger)&amp;#039;&amp;#039;&amp;#039;:  Wanders over to I13 and takes a look around.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain)&amp;#039;&amp;#039;&amp;#039;: Takes a break from Astro-Polo to join House Aramin (and Reig?) in their tax lobbying. Seve&amp;#039;s pitch: if the tax burden is lifted slightly, we can afford to spend more on advertising and an awesome stadium, to guarantee a high attendance at the League of Champions finals. We&amp;#039;ll happily accept a reasonable tax increase on the tickets, some of which will be astronomically expensive.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/5/House Intrepid|Turn 5]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/4/House_Intrepid&amp;diff=1137</id>
		<title>Agents Of Empire/Turns/4/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/4/House_Intrepid&amp;diff=1137"/>
		<updated>2011-06-22T18:15:36Z</updated>

		<summary type="html">&lt;p&gt;Iain: Seve goes for another jaunt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 4=&lt;br /&gt;
&lt;br /&gt;
Previous turn: [[Agents Of Empire/Turns/3/House Intrepid|Turn 3]]&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039; The Titanicus loads up 5 units of raw hyperidot (rank-1). The fresh-out-of-hospital Fightin&amp;#039; Fighters also board, disguised as Astro-Polo players, along with Seve and Rexx. The ship heads to the same core world as House Aramin delegation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; The Yowling Yoshis march back to K14 to resume protecting the Bonanza Mine. The Titanicus keeps an eye open for pirates; if there&amp;#039;s any interest in our booty, we look helpless and let them board, then start breaking heads with our Astro-Mallets.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; The Lewison Clarks, now rank-2, depart I15 and explore J15.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; None.  We poor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039; The Titanicus arrives at some fashionable Imperial planet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; The Titanicus offloads and sells its cargo for 5 MCr.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039; We surreptitiously contact Nif@x about their transport problems, and if time permits Jovek about their military problems, to see exactly what they need and what they&amp;#039;re offering.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger)&amp;#039;&amp;#039;&amp;#039;:  Wanders over to I13 and takes a look around.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain)&amp;#039;&amp;#039;&amp;#039;: He is the most interesting astro-polo player in the galaxy.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
==Next==&lt;br /&gt;
Next turn: [[Agents Of Empire/Turns/5/House Intrepid|Turn 5]]&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1136</id>
		<title>Agents Of Empire/Scuttlebutt</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Scuttlebutt&amp;diff=1136"/>
		<updated>2011-06-22T15:26:11Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* News from the Empire Turn 3 Followups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== News from the Empire Turn 3 Followups ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pirates&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loans&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transportation&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Covert Military&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grazene Politics&amp;#039;&amp;#039;&amp;#039;:  House Aramin has a representative in the Core prepared to talk with Grazene on Turn 4 (after getting more information about the vote on turn 3).  Depending on the nature of the vote, he is prepared to negotiate on behalf of any other House that wishes to join with us in exchange for reducing or delaying the tax burden on all of us.  The more houses that join, the better deal we can probably negotiate!  Who&amp;#039;s in?&lt;br /&gt;
** House Intrepid whole-heartedly supports the amendment of the current tax regime. Seve will help out with Socializing (Imperial).&lt;br /&gt;
&lt;br /&gt;
== The Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Your raw materials may only be worth one megacredit apiece to &amp;#039;&amp;#039;you&amp;#039;&amp;#039;, but they&amp;#039;re worth much more than that to someone with the right industrial infrastructure to make use of them. That&amp;#039;s why House Aramin would like to partner with other houses to start mass producing valuable refined goods at a profit. &lt;br /&gt;
&lt;br /&gt;
If you bring us a shipload of four units of your raw materials, then we&amp;#039;ll process them with our own special blend of Unsorted Crystals to produce a unit of rank-2 refined goods (worth five megacredits on the Imperial exchange), which you can pick up when you return to drop off the next load of raw materials. If you&amp;#039;re interested in this deal, let us know!&lt;br /&gt;
&lt;br /&gt;
== Join the League of Champions! ==&lt;br /&gt;
&lt;br /&gt;
[[House Intrepid]] is forming a new interplanetary Astro-Polo league, the League of Champions! Seve Ballesteros and the Krazybuys(tm) Arabian Knights are on a pre-season tour to help drum up interest. If you&amp;#039;d like to like to host an exhibition match in the next few turns, let us know!&lt;br /&gt;
&lt;br /&gt;
(What that means mechanics-wise: our cargo ship visits your planet with [[House_Intrepid#Seve_Ballesteros_.28Iain.29|my PC]] aboard. No military units. If you want to trade goods on the side, great. If you join the League, there&amp;#039;ll be another match later on, perhaps with an Imperial visit and some real money involved.)&lt;br /&gt;
&lt;br /&gt;
* To foster community spirit between colonials and natives, House Advantage are doing their best to put together an amateur team, the Fort Tomorrow Tree Squid. The Tree Squid place a high emphasis on image marketing, after-game banquets, spray-on uniforms, ambiguous rough-housing,  xenophobia and, indeed, virtually any aspect of sport that draws attention away from the actual gameplay.&lt;br /&gt;
&lt;br /&gt;
* Huzzah! House Intrepid&amp;#039;s (de facto) flagship Titanicus will drop by Hrobaj on turn 2, in time for the Trade and Politics phases.&lt;br /&gt;
&lt;br /&gt;
* House Aramin proposes a combined polo match and commodities exchange: if Intrepid brings N units of (rank 0) Warp Crystals, Aramin will trade N units of (rank 0) Unsorted Crystals for them. And play a game of polo to celebrate!  (Another option:  four units of (rank 0) Warp Crystals for one unit of (rank 1) Fancy Crystals.) (Or we could just do the option described above, under &amp;quot;The Industrial Revolution&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
== Using this page ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s keep the in-game stuff here, and use the related Discussion page for meta-game stuff. Oh, and put new stuff at the top!&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/3/House_Intrepid&amp;diff=1092</id>
		<title>Agents Of Empire/Turns/3/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/3/House_Intrepid&amp;diff=1092"/>
		<updated>2011-06-21T00:54:22Z</updated>

		<summary type="html">&lt;p&gt;Iain: The Thirteen Thieves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 3=&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039; The Titanicus, at Hrobaj, heads back home.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; The Fightin&amp;#039; Fighters bravely decide to spend some time in the hospital in J13.  The Yowling Yoshis move from K14 to J13 to finish off the Gwyne droids.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; The Lewison Clarks stand fast in I15, ready to get trained up by Bram.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; Bram runs over to I15 and teaches the Lewison Clark a few tricks, like how to avoid dying from dysentery.  House Intrepid is Good in Exploration, and with the assistance of Bram, I think this reduces the upgrade cost to 1 MCr.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039; The Titanicus lands on Arroya. The Krazybuys Arabian Knights are swamped by cheering fans as they disembark.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; Arroyo has entered a brief period of protectionism; no exports at the moment.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039; A motion enshrining Astro-Polo as the national sport is passed by universal acclaim in both Chambers of government.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger)&amp;#039;&amp;#039;&amp;#039;:  Spends the turn training the Lewison Clarks in I15 into a Trained (2) unit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain)&amp;#039;&amp;#039;&amp;#039;: Seve gives a rousing seminar on modern Astro-Polo technique to the Arroyo guild of coaches. He teaches them some of the sneaky techniques that the Fighting Tree Squid tried in their recent match, and gets them enthused about the upcoming League of Champions. He spurs his rival coaches into forming a new team—the Thirteen Thieves—that can rival the Krazybuys™ Arabian Knights in skill, and will do almost &amp;#039;&amp;#039;anything&amp;#039;&amp;#039; to advance the cause of the sport. [Mechanics wise: I&amp;#039;d like to train up a team that can win matches without Seve&amp;#039;s direct intervention. They&amp;#039;ll be trained in Athletics and Weapons: Exotic (Astro-Mallet), so perhaps they could be turned into a cheap military unit later on.]&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/3/House_Intrepid&amp;diff=1089</id>
		<title>Agents Of Empire/Turns/3/House Intrepid</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Agents_Of_Empire/Turns/3/House_Intrepid&amp;diff=1089"/>
		<updated>2011-06-21T00:38:36Z</updated>

		<summary type="html">&lt;p&gt;Iain: /* House Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Turn 3=&lt;br /&gt;
&lt;br /&gt;
==House Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shipping:&amp;#039;&amp;#039;&amp;#039; The Titanicus, at Hrobaj, heads back home.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fighting:&amp;#039;&amp;#039;&amp;#039; The Fightin&amp;#039; Fighters bravely decide to spend some time in the hospital in J13.  The Yowling Yoshis move from K14 to J13 to finish off the Gwyne droids.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploration:&amp;#039;&amp;#039;&amp;#039; The Lewison Clarks stand fast in I15, ready to get trained up by Bram.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Processing:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building:&amp;#039;&amp;#039;&amp;#039; Bram runs over to I15 and teaches the Lewison Clark a few tricks, like how to avoid dying from dysentery.  House Intrepid is Good in Exploration, and with the assistance of Bram, I think this reduces the upgrade cost to 1 MCr.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Landing:&amp;#039;&amp;#039;&amp;#039; The Titanicus lands on Arroya. The Krazybuys Arabian Knights are swamped by cheering fans as they disembark.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trade:&amp;#039;&amp;#039;&amp;#039; Arroyo has entered a brief period of protectionism; no exports at the moment.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Politics:&amp;#039;&amp;#039;&amp;#039; A motion enshrining Astro-Polo as the national sport is passed by universal acclaim in both Chambers of government.&lt;br /&gt;
&lt;br /&gt;
==Character Actions==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bram Lincoln Continental (Roger)&amp;#039;&amp;#039;&amp;#039;:  Spends the turn training the Lewison Clarks in I15 into a Trained (2) unit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seve Ballesteros (Iain)&amp;#039;&amp;#039;&amp;#039;: Seve is a champion, my friends.  He has no time for losers.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]&lt;/div&gt;</summary>
		<author><name>Iain</name></author>
	</entry>
</feed>