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	<updated>2026-05-08T14:18:49Z</updated>
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	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Planescape:_Fallout/PCs&amp;diff=4119</id>
		<title>Planescape: Fallout/PCs</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Planescape:_Fallout/PCs&amp;diff=4119"/>
		<updated>2013-11-03T03:26:59Z</updated>

		<summary type="html">&lt;p&gt;Tom: /* Second Group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Group==&lt;br /&gt;
&lt;br /&gt;
Cathy:  Aescher&lt;br /&gt;
* Aspects:  Air Genasi, Secretly Superior, Studied Healing at Academy, Eagle Eye, Helps Transport Others, “Air is the most powerful element.”&lt;br /&gt;
* Skills:  Healing // Athletics, Lore(Magic) // Archery, Stealth, Alertness // Endurance, Contacting, Investigation, Resources // // -1: Fists, Empathy&lt;br /&gt;
* Stunts:  Flying, Control Winds, Healing Magic, Wind Whisper&lt;br /&gt;
&lt;br /&gt;
Tom:  Sejik&lt;br /&gt;
* Aspects:  Shad, Scrappy Survivor, Herbalist, Empathic Foodie, Observant of Relationships, “It’s good to be helpful when it creates an advantage”&lt;br /&gt;
* Skills:  Stealth // Survival, Alertness // Empathy, Healing, Athletics // Archery, Contacting, Craft, Thievery // // -1: Intimidate, Might&lt;br /&gt;
* Stunts:  ‘Reflexes’, Call of the Wild, Master of Shadows&lt;br /&gt;
&lt;br /&gt;
Sam:  Hark Ruddle&lt;br /&gt;
* Aspects:  Bear Heart, Bytopian Work Ethic, Blood War Lieutenant, Bag o’Planar Crap, Tall War Tales, “Everything’s Negotiable”&lt;br /&gt;
* Skills:  Might // Weapons, Lore(Planes) // Intimidation, Endurance, Lore(Magic), Leadership // Survival, Fists, Athletics, Resolve // // -1: Contacting, Archery&lt;br /&gt;
* Stunts:  Nose of Thirty Dogs, Portal Sense, Thousand Blades&lt;br /&gt;
&lt;br /&gt;
Inky:  Indigo Zane&lt;br /&gt;
* Aspects:  Born in a Prison, “This isn’t where it ends!” Wolves hunt in packs, Everyone’s in a gang, Adapt or be eaten, Mysterious Protector&lt;br /&gt;
* Skills:  Survival // Resolve, Weapons // Alertness, Endurance, Athletics // Lore(Planes), Investigation, Rapport, Healing // // -1: Deceit, Craft&lt;br /&gt;
* Stunts:  Adapt to any environment w/time, Intuitive location sense, Invisible Blade&lt;br /&gt;
&lt;br /&gt;
Sara:  Garnet&lt;br /&gt;
* Aspects:  Tiefling, Terrier, Peace through Justice, “Shut up, already!” Unprejudiced, Siblings&lt;br /&gt;
* Skills:  Investigation // Alertness, Weapons // Rapport, Empathy, Athletics // Contacting, Thievery, Resolve, Deceit // // -1: Arts, Craft&lt;br /&gt;
* Stunts:  Prehensile tail, Incredible Leap, Photographic Memory&lt;br /&gt;
&lt;br /&gt;
Jacqueline:  Zahra&lt;br /&gt;
* Aspects:  Vampire, Super Sexy, Forensic pathologist, Sense of Justice, Bride of the Centuries, Sired by Charles Locke, Averse to Sunlight&lt;br /&gt;
* Skills:  Rapport // Resources, Might // Lore(Magic), Fists, Empathy // Athletics, Resolve, Stealth, Alertness // // -1: Intimidation, Weapons&lt;br /&gt;
* Stunts:  Speak to Dead, Life Drain (use Rapport instead of Archery), Turn into bat&lt;br /&gt;
&lt;br /&gt;
Also, see the table of [[Planescape: Fallout/PCs/Skills|Skills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Group==&lt;br /&gt;
Lucian: Sylvia the Salamander&lt;br /&gt;
* Aspects:  Fire Salamander (high concept), Target of the Doomguard (trouble), Emissary of the Salamanders, Member of a [http://www.obsidianportal.com/campaign/to-chance-with-hell-planescape/wikis/minds-eye Mind&amp;#039;s Eye] splinter group.&lt;br /&gt;
* Skills: Lore (Planes) // Archery (breath weapon), Physique // Athletics, Fight, Thievery // ____, ____, ____, ____//&lt;br /&gt;
* Stunts:  Breathe Fire (natural weapon for archery/fight; can add &amp;#039;on fire&amp;#039; as aspect on successful hit), _____________&lt;br /&gt;
&lt;br /&gt;
Story:  Sylvia was the salamander the group negotiated with to take the pyramid to the plane of fire in exchange for helping to remove the portal to the negative material plane that was leftover from an old war with the Doomguard.  However, on discovering her goal, members of her faction (a splinter group of the Mind&amp;#039;s Eye) asked her, Harley (Tom&amp;#039;s character) and a few other members to actually travel with the pyramid back to Web, to watch and see what was going on there.&lt;br /&gt;
&lt;br /&gt;
Tom: Harley, a warrior caste Motie&lt;br /&gt;
* Aspects: Highly evolved warrior (high concept), bred to follow a master and prone to mood swings (trouble).&lt;br /&gt;
* Skills: Fight, archery, notice.&lt;br /&gt;
* Stunts: Surprising strength with left arm, craft with small, delicate work with two right arms.&lt;br /&gt;
Story: Harley is a 3.2-armed warrior from the world chronicled in [http://en.wikipedia.org/wiki/The_Mote_in_God%27s_Eye The Mote in God&amp;#039;s Eye]. He is the product of an experimental genetic modification program to remove the hormone-driven genocidal tendencies of his race. So far, it&amp;#039;s been mostly successful. A sharp-eyed marksman and archer, his uncanny instant mastery of most any weapon is a handy skill to have on your side. Harley joined the group travelling to Web to ensure the Emissary&amp;#039;s safety. He and Sylvia have been in some tight spots together, including an adventure where Sylvia was betrayed by a local warlord who found out about Harley&amp;#039;s 0.2 arm the hard way.&lt;/div&gt;</summary>
		<author><name>Tom</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Planescape:_Fallout/PCs&amp;diff=4118</id>
		<title>Planescape: Fallout/PCs</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Planescape:_Fallout/PCs&amp;diff=4118"/>
		<updated>2013-11-03T03:25:53Z</updated>

		<summary type="html">&lt;p&gt;Tom: /* Second Group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Group==&lt;br /&gt;
&lt;br /&gt;
Cathy:  Aescher&lt;br /&gt;
* Aspects:  Air Genasi, Secretly Superior, Studied Healing at Academy, Eagle Eye, Helps Transport Others, “Air is the most powerful element.”&lt;br /&gt;
* Skills:  Healing // Athletics, Lore(Magic) // Archery, Stealth, Alertness // Endurance, Contacting, Investigation, Resources // // -1: Fists, Empathy&lt;br /&gt;
* Stunts:  Flying, Control Winds, Healing Magic, Wind Whisper&lt;br /&gt;
&lt;br /&gt;
Tom:  Sejik&lt;br /&gt;
* Aspects:  Shad, Scrappy Survivor, Herbalist, Empathic Foodie, Observant of Relationships, “It’s good to be helpful when it creates an advantage”&lt;br /&gt;
* Skills:  Stealth // Survival, Alertness // Empathy, Healing, Athletics // Archery, Contacting, Craft, Thievery // // -1: Intimidate, Might&lt;br /&gt;
* Stunts:  ‘Reflexes’, Call of the Wild, Master of Shadows&lt;br /&gt;
&lt;br /&gt;
Sam:  Hark Ruddle&lt;br /&gt;
* Aspects:  Bear Heart, Bytopian Work Ethic, Blood War Lieutenant, Bag o’Planar Crap, Tall War Tales, “Everything’s Negotiable”&lt;br /&gt;
* Skills:  Might // Weapons, Lore(Planes) // Intimidation, Endurance, Lore(Magic), Leadership // Survival, Fists, Athletics, Resolve // // -1: Contacting, Archery&lt;br /&gt;
* Stunts:  Nose of Thirty Dogs, Portal Sense, Thousand Blades&lt;br /&gt;
&lt;br /&gt;
Inky:  Indigo Zane&lt;br /&gt;
* Aspects:  Born in a Prison, “This isn’t where it ends!” Wolves hunt in packs, Everyone’s in a gang, Adapt or be eaten, Mysterious Protector&lt;br /&gt;
* Skills:  Survival // Resolve, Weapons // Alertness, Endurance, Athletics // Lore(Planes), Investigation, Rapport, Healing // // -1: Deceit, Craft&lt;br /&gt;
* Stunts:  Adapt to any environment w/time, Intuitive location sense, Invisible Blade&lt;br /&gt;
&lt;br /&gt;
Sara:  Garnet&lt;br /&gt;
* Aspects:  Tiefling, Terrier, Peace through Justice, “Shut up, already!” Unprejudiced, Siblings&lt;br /&gt;
* Skills:  Investigation // Alertness, Weapons // Rapport, Empathy, Athletics // Contacting, Thievery, Resolve, Deceit // // -1: Arts, Craft&lt;br /&gt;
* Stunts:  Prehensile tail, Incredible Leap, Photographic Memory&lt;br /&gt;
&lt;br /&gt;
Jacqueline:  Zahra&lt;br /&gt;
* Aspects:  Vampire, Super Sexy, Forensic pathologist, Sense of Justice, Bride of the Centuries, Sired by Charles Locke, Averse to Sunlight&lt;br /&gt;
* Skills:  Rapport // Resources, Might // Lore(Magic), Fists, Empathy // Athletics, Resolve, Stealth, Alertness // // -1: Intimidation, Weapons&lt;br /&gt;
* Stunts:  Speak to Dead, Life Drain (use Rapport instead of Archery), Turn into bat&lt;br /&gt;
&lt;br /&gt;
Also, see the table of [[Planescape: Fallout/PCs/Skills|Skills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Group==&lt;br /&gt;
Lucian: Sylvia the Salamander&lt;br /&gt;
* Aspects:  Fire Salamander (high concept), Target of the Doomguard (trouble), Emissary of the Salamanders, Member of a [http://www.obsidianportal.com/campaign/to-chance-with-hell-planescape/wikis/minds-eye Mind&amp;#039;s Eye] splinter group.&lt;br /&gt;
* Skills: Lore (Planes) // Archery (breath weapon), Physique // Athletics, Fight, Thievery // ____, ____, ____, ____//&lt;br /&gt;
* Stunts:  Breathe Fire (natural weapon for archery/fight; can add &amp;#039;on fire&amp;#039; as aspect on successful hit), _____________&lt;br /&gt;
&lt;br /&gt;
Story:  Sylvia was the salamander the group negotiated with to take the pyramid to the plane of fire in exchange for helping to remove the portal to the negative material plane that was leftover from an old war with the Doomguard.  However, on discovering her goal, members of her faction (a splinter group of the Mind&amp;#039;s Eye) asked her, Harley (Tom&amp;#039;s character) and a few other members to actually travel with the pyramid back to Web, to watch and see what was going on there.&lt;br /&gt;
&lt;br /&gt;
Tom: Harley, a warrior caste Motie&lt;br /&gt;
* Aspects: Highly evolved warrior (high concept), bred to follow a master and prone to mood swings (trouble).&lt;br /&gt;
* Skills: Fight, archery, notice.&lt;br /&gt;
* Stunts: Surprising strength with left arm, craft with small, delicate work with two right arms.&lt;br /&gt;
Story: Harley is a 3.2-armed warrior from the world chronicled in [http://en.wikipedia.org/wiki/The_Mote_in_God%27s_Eye The Mote in God&amp;#039;s Eye]. He is the product of an experimental genetic modification program to remove the hormone-drive genocidal tendencies of his race. So far, it&amp;#039;s been mostly successful. A sharp-eyed marksman and archer, his uncanny instant mastery of most any weapon is a handy skill to have on your side. Harley joined the group travelling to Web to ensure the Emissary&amp;#039;s safety. He and Sylvia have been in some tight spots together, including an adventure where Sylvia was betrayed by a local warlord who found out about Harley&amp;#039;s 0.2 arm the hard way.&lt;/div&gt;</summary>
		<author><name>Tom</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Planescape:_Fallout/PCs&amp;diff=4117</id>
		<title>Planescape: Fallout/PCs</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Planescape:_Fallout/PCs&amp;diff=4117"/>
		<updated>2013-11-03T03:11:16Z</updated>

		<summary type="html">&lt;p&gt;Tom: /* Second Group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Group==&lt;br /&gt;
&lt;br /&gt;
Cathy:  Aescher&lt;br /&gt;
* Aspects:  Air Genasi, Secretly Superior, Studied Healing at Academy, Eagle Eye, Helps Transport Others, “Air is the most powerful element.”&lt;br /&gt;
* Skills:  Healing // Athletics, Lore(Magic) // Archery, Stealth, Alertness // Endurance, Contacting, Investigation, Resources // // -1: Fists, Empathy&lt;br /&gt;
* Stunts:  Flying, Control Winds, Healing Magic, Wind Whisper&lt;br /&gt;
&lt;br /&gt;
Tom:  Sejik&lt;br /&gt;
* Aspects:  Shad, Scrappy Survivor, Herbalist, Empathic Foodie, Observant of Relationships, “It’s good to be helpful when it creates an advantage”&lt;br /&gt;
* Skills:  Stealth // Survival, Alertness // Empathy, Healing, Athletics // Archery, Contacting, Craft, Thievery // // -1: Intimidate, Might&lt;br /&gt;
* Stunts:  ‘Reflexes’, Call of the Wild, Master of Shadows&lt;br /&gt;
&lt;br /&gt;
Sam:  Hark Ruddle&lt;br /&gt;
* Aspects:  Bear Heart, Bytopian Work Ethic, Blood War Lieutenant, Bag o’Planar Crap, Tall War Tales, “Everything’s Negotiable”&lt;br /&gt;
* Skills:  Might // Weapons, Lore(Planes) // Intimidation, Endurance, Lore(Magic), Leadership // Survival, Fists, Athletics, Resolve // // -1: Contacting, Archery&lt;br /&gt;
* Stunts:  Nose of Thirty Dogs, Portal Sense, Thousand Blades&lt;br /&gt;
&lt;br /&gt;
Inky:  Indigo Zane&lt;br /&gt;
* Aspects:  Born in a Prison, “This isn’t where it ends!” Wolves hunt in packs, Everyone’s in a gang, Adapt or be eaten, Mysterious Protector&lt;br /&gt;
* Skills:  Survival // Resolve, Weapons // Alertness, Endurance, Athletics // Lore(Planes), Investigation, Rapport, Healing // // -1: Deceit, Craft&lt;br /&gt;
* Stunts:  Adapt to any environment w/time, Intuitive location sense, Invisible Blade&lt;br /&gt;
&lt;br /&gt;
Sara:  Garnet&lt;br /&gt;
* Aspects:  Tiefling, Terrier, Peace through Justice, “Shut up, already!” Unprejudiced, Siblings&lt;br /&gt;
* Skills:  Investigation // Alertness, Weapons // Rapport, Empathy, Athletics // Contacting, Thievery, Resolve, Deceit // // -1: Arts, Craft&lt;br /&gt;
* Stunts:  Prehensile tail, Incredible Leap, Photographic Memory&lt;br /&gt;
&lt;br /&gt;
Jacqueline:  Zahra&lt;br /&gt;
* Aspects:  Vampire, Super Sexy, Forensic pathologist, Sense of Justice, Bride of the Centuries, Sired by Charles Locke, Averse to Sunlight&lt;br /&gt;
* Skills:  Rapport // Resources, Might // Lore(Magic), Fists, Empathy // Athletics, Resolve, Stealth, Alertness // // -1: Intimidation, Weapons&lt;br /&gt;
* Stunts:  Speak to Dead, Life Drain (use Rapport instead of Archery), Turn into bat&lt;br /&gt;
&lt;br /&gt;
Also, see the table of [[Planescape: Fallout/PCs/Skills|Skills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Group==&lt;br /&gt;
Lucian: Sylvia the Salamander&lt;br /&gt;
* Aspects:  Fire Salamander (high concept), Target of the Doomguard (trouble), Emissary of the Salamanders, Member of a [http://www.obsidianportal.com/campaign/to-chance-with-hell-planescape/wikis/minds-eye Mind&amp;#039;s Eye] splinter group.&lt;br /&gt;
* Skills: Lore (Planes) // Archery (breath weapon), Physique // Athletics, Fight, Thievery // ____, ____, ____, ____//&lt;br /&gt;
* Stunts:  Breathe Fire (natural weapon for archery/fight; can add &amp;#039;on fire&amp;#039; as aspect on successful hit), _____________&lt;br /&gt;
&lt;br /&gt;
Story:  Sylvia was the salamander the group negotiated with to take the pyramid to the plane of fire in exchange for helping to remove the portal to the negative material plane that was leftover from an old war with the Doomguard.  However, on discovering her goal, members of her faction (a splinter group of the Mind&amp;#039;s Eye) asked her, Harley (Tom&amp;#039;s character) and a few other members to actually travel with the pyramid back to Web, to watch and see what was going on there.&lt;br /&gt;
&lt;br /&gt;
Tom: Harley the Motie&lt;br /&gt;
&lt;br /&gt;
Story: Harley is a 3.2-armed warrior from the world chronicled in [http://en.wikipedia.org/wiki/The_Mote_in_God%27s_Eye The Mote in God&amp;#039;s Eye]. He is the product of an experimental genetic modification program to remove the hormone-drive genocidal tendencies of his race. So far, it&amp;#039;s been mostly successful. A sharp-eyed marksman and archer, his uncanny instant mastery of most any weapon is a handy skill to have on your side. Harley joined the group travelling to Web to ensure the Emissary&amp;#039;s safety. He and Sylvia have been in some tight spots together, including an adventure where Sylvia was betrayed by a local warlord who found out about Harley&amp;#039;s 0.2 arm the hard way.&lt;/div&gt;</summary>
		<author><name>Tom</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Planescape:_Fallout/PCs&amp;diff=4116</id>
		<title>Planescape: Fallout/PCs</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Planescape:_Fallout/PCs&amp;diff=4116"/>
		<updated>2013-11-03T02:50:05Z</updated>

		<summary type="html">&lt;p&gt;Tom: /* Second Group */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Group==&lt;br /&gt;
&lt;br /&gt;
Cathy:  Aescher&lt;br /&gt;
* Aspects:  Air Genasi, Secretly Superior, Studied Healing at Academy, Eagle Eye, Helps Transport Others, “Air is the most powerful element.”&lt;br /&gt;
* Skills:  Healing // Athletics, Lore(Magic) // Archery, Stealth, Alertness // Endurance, Contacting, Investigation, Resources // // -1: Fists, Empathy&lt;br /&gt;
* Stunts:  Flying, Control Winds, Healing Magic, Wind Whisper&lt;br /&gt;
&lt;br /&gt;
Tom:  Sejik&lt;br /&gt;
* Aspects:  Shad, Scrappy Survivor, Herbalist, Empathic Foodie, Observant of Relationships, “It’s good to be helpful when it creates an advantage”&lt;br /&gt;
* Skills:  Stealth // Survival, Alertness // Empathy, Healing, Athletics // Archery, Contacting, Craft, Thievery // // -1: Intimidate, Might&lt;br /&gt;
* Stunts:  ‘Reflexes’, Call of the Wild, Master of Shadows&lt;br /&gt;
&lt;br /&gt;
Sam:  Hark Ruddle&lt;br /&gt;
* Aspects:  Bear Heart, Bytopian Work Ethic, Blood War Lieutenant, Bag o’Planar Crap, Tall War Tales, “Everything’s Negotiable”&lt;br /&gt;
* Skills:  Might // Weapons, Lore(Planes) // Intimidation, Endurance, Lore(Magic), Leadership // Survival, Fists, Athletics, Resolve // // -1: Contacting, Archery&lt;br /&gt;
* Stunts:  Nose of Thirty Dogs, Portal Sense, Thousand Blades&lt;br /&gt;
&lt;br /&gt;
Inky:  Indigo Zane&lt;br /&gt;
* Aspects:  Born in a Prison, “This isn’t where it ends!” Wolves hunt in packs, Everyone’s in a gang, Adapt or be eaten, Mysterious Protector&lt;br /&gt;
* Skills:  Survival // Resolve, Weapons // Alertness, Endurance, Athletics // Lore(Planes), Investigation, Rapport, Healing // // -1: Deceit, Craft&lt;br /&gt;
* Stunts:  Adapt to any environment w/time, Intuitive location sense, Invisible Blade&lt;br /&gt;
&lt;br /&gt;
Sara:  Garnet&lt;br /&gt;
* Aspects:  Tiefling, Terrier, Peace through Justice, “Shut up, already!” Unprejudiced, Siblings&lt;br /&gt;
* Skills:  Investigation // Alertness, Weapons // Rapport, Empathy, Athletics // Contacting, Thievery, Resolve, Deceit // // -1: Arts, Craft&lt;br /&gt;
* Stunts:  Prehensile tail, Incredible Leap, Photographic Memory&lt;br /&gt;
&lt;br /&gt;
Jacqueline:  Zahra&lt;br /&gt;
* Aspects:  Vampire, Super Sexy, Forensic pathologist, Sense of Justice, Bride of the Centuries, Sired by Charles Locke, Averse to Sunlight&lt;br /&gt;
* Skills:  Rapport // Resources, Might // Lore(Magic), Fists, Empathy // Athletics, Resolve, Stealth, Alertness // // -1: Intimidation, Weapons&lt;br /&gt;
* Stunts:  Speak to Dead, Life Drain (use Rapport instead of Archery), Turn into bat&lt;br /&gt;
&lt;br /&gt;
Also, see the table of [[Planescape: Fallout/PCs/Skills|Skills]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Group==&lt;br /&gt;
Lucian: Sylvia the Salamander&lt;br /&gt;
* Aspects:  Fire Salamander (high concept), Target of the Doomguard (trouble), Emissary of the Salamanders, Member of a [http://www.obsidianportal.com/campaign/to-chance-with-hell-planescape/wikis/minds-eye Mind&amp;#039;s Eye] splinter group.&lt;br /&gt;
* Skills: Lore (Planes) // Archery (breath weapon), Physique // Athletics, Fight, Thievery // ____, ____, ____, ____//&lt;br /&gt;
* Stunts:  Breathe Fire (natural weapon for archery/fight; can add &amp;#039;on fire&amp;#039; as aspect on successful hit), _____________&lt;br /&gt;
&lt;br /&gt;
Story:  Sylvia was the salamander the group negotiated with to take the pyramid to the plane of fire in exchange for helping to remove the portal to the negative material plane that was leftover from an old war with the Doomguard.  However, on discovering her goal, members of her faction (a splinter group of the Mind&amp;#039;s Eye) asked her, Harley (Tom&amp;#039;s character) and a few other members to actually travel with the pyramid back to Web, to watch and see what was going on there.&lt;br /&gt;
&lt;br /&gt;
Tom: Harley the Motie&lt;br /&gt;
&lt;br /&gt;
Story: Harley is the product of a genetic modification from the world chronicled in [http://en.wikipedia.org/wiki/The_Mote_in_God%27s_Eye]&lt;/div&gt;</summary>
		<author><name>Tom</name></author>
	</entry>
</feed>