<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://inky.org/wiki/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vimes</id>
	<title>RPG Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://inky.org/wiki/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vimes"/>
	<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Special:Contributions/Vimes"/>
	<updated>2026-05-08T05:52:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Oath_of_Vengeance&amp;diff=3476</id>
		<title>Nomic 2/Proposals/Oath of Vengeance</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Oath_of_Vengeance&amp;diff=3476"/>
		<updated>2012-02-11T15:42:32Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New Rule:&lt;br /&gt;
&lt;br /&gt;
Whenever a Proposal is declared &amp;quot;dead&amp;quot;, the Anger stat of any player who was &amp;quot;in approval&amp;quot; of it at the time is increased by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;My name is Inigo Montoya. You killed my father. Prepare to die.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Jota|Jota]] 17:42, 9 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
It probably won&amp;#039;t be an issue, but we should probably be careful to pass Pruning before this. --[[User:Jota|Jota]] 17:42, 9 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye&lt;br /&gt;
* Baf: Aye&lt;br /&gt;
* Roger: Aye, I can always vote for more anger.&lt;br /&gt;
* vimes: Aye&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Awaiting votes.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Sober_Occasions&amp;diff=3475</id>
		<title>Nomic 2/Proposals/Sober Occasions</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Sober_Occasions&amp;diff=3475"/>
		<updated>2012-02-11T15:41:55Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New rule:&lt;br /&gt;
&lt;br /&gt;
Any player may, at most once per day, increase their Sobriety by one when they participate in a &amp;quot;sober occasion&amp;quot; in real life. Sober occasions include: church services, court proceedings, funerals, final exams, and any sort of test required for a government-issued license.&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Baf|Baf]] 18:26, 2 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
..., checking the Nomic wiki for proposals that are now ratified and need to be acted on, not actually being drunk, opening the first beer of the day. --[[Vimes|vimes]] 16:39, 6 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Do you need to get drunk in between instances of not actually being drunk for them to count as separate occasions? --[[User:Jota|Jota]] 16:43, 6 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t see why.  You don&amp;#039;t get less sober for not drinking. --[[Vimes|vimes]] 07:41, 11 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Fang: Nay. I really don&amp;#039;t want to make this game an ARG, and this would be unfair to players with lifestyles lacking in sobriety...&lt;br /&gt;
* olethros: Nay. Too arbitrary and intruding.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Awaiting votes&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/For_Everything_There_Is_A_Season&amp;diff=3458</id>
		<title>Nomic 2/Proposals/For Everything There Is A Season</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/For_Everything_There_Is_A_Season&amp;diff=3458"/>
		<updated>2012-02-08T16:44:24Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
Four new rules:&lt;br /&gt;
&lt;br /&gt;
* A turn begins at a point in time and ends at a later point in time. A turn belongs to a player.&lt;br /&gt;
&lt;br /&gt;
* The order of turns will be alphabetical by the name of the player whose turn it is, cyclically, so that the first name follows the last. When one turn ends, the next begins immediately unless the game is over. &lt;br /&gt;
&lt;br /&gt;
* A turn action is a kind of thing defined in the rules that a player can do during their turn. A player performs a turn action by editing http://inky.org/wiki/index.php?title=Nomic_2/Turns and adding a line to the bottom of the page describing the action being performed.&lt;br /&gt;
&lt;br /&gt;
* Ending one&amp;#039;s turn is a turn action. Ending one&amp;#039;s turn causes one&amp;#039;s turn to end immediately. If the current turn has been on-going for 72 hours or longer, the player whose turn is next can cause the player whose turn is in progress to end their turn by adding a line to the bottom of http://inky.org/wiki/index.php?title=Nomic_2/Turns indicating that this is happening. If the game ends, any player whose turn is in progress automatically ends their turn immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;So spring followed autumn, summer followed spring, winter followed summer, and autumn followed winter, just as they had for as long as man could remember.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
--[[User:Jota|Jota]] 17:25, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye&lt;br /&gt;
* vimes: Aye&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Awaiting votes.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Sober_Occasions&amp;diff=3427</id>
		<title>Nomic 2/Proposals/Sober Occasions</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Sober_Occasions&amp;diff=3427"/>
		<updated>2012-02-07T00:39:07Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New rule:&lt;br /&gt;
&lt;br /&gt;
Any player may, at most once per day, increase their Sobriety by one when they participate in a &amp;quot;sober occasion&amp;quot; in real life. Sober occasions include: church services, court proceedings, funerals, final exams, and any sort of test required for a government-issued license.&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Baf|Baf]] 18:26, 2 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
..., checking the Nomic wiki for proposals that are now ratified and need to be acted on, not actually being drunk, opening the first beer of the day. --[[Vimes|vimes]] 16:39, 6 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Fang: Nay. I really don&amp;#039;t want to make this game an ARG, and this would be unfair to players with lifestyles lacking in sobriety...&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Awaiting votes&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Standing_Rule&amp;diff=3424</id>
		<title>Nomic 2/Proposals/The Standing Rule</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Standing_Rule&amp;diff=3424"/>
		<updated>2012-02-07T00:37:26Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Proposed by */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
Only players can propose rules. Fang is a player.&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
&lt;br /&gt;
[[User:Fang|Fang]] 12:24, 20 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
* Matthew: Yes&lt;br /&gt;
* Jota: Nay, but only for technical reasons: I&amp;#039;d prefer to use the Revolving Door rule to add players rather than adding them in separate, individual rules, and I&amp;#039;d like to have a firm definition of what a Proposal is (e.g. &amp;quot;What the Heck...&amp;quot;) before making the rule that only players can make them&lt;br /&gt;
* Baf: Nay. Like Jota, I don&amp;#039;t think we should be using rule proposals to add players, but in addition, I don&amp;#039;t see a need for the rest of the rule either. Why not let non-players propose rules? If we don&amp;#039;t like what they propose, we can just vote it down. I don&amp;#039;t think there&amp;#039;s much danger of us getting inundated with so many outside proposals that it becomes a problem.&lt;br /&gt;
* Roger: Nay; this gives me an uneasy feeling in the pit of my bowels.&lt;br /&gt;
* vimes: Nay.  Players get in without rules, and we don&amp;#039;t have a spam problem.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Is_This_Your_Card%3F&amp;diff=3423</id>
		<title>Nomic 2/Proposals/Is This Your Card?</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Is_This_Your_Card%3F&amp;diff=3423"/>
		<updated>2012-02-07T00:36:11Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
New Rule: &lt;br /&gt;
&lt;br /&gt;
:A card has a &amp;quot;suit&amp;quot; and a &amp;quot;rank&amp;quot;. A card may be referred to as &amp;quot;[rank] of [suit]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:* A card&amp;#039;s suit is a noun or noun phrase. The plural and singular versions of this noun or noun phrase are considered synonymous when used to refer to a card&amp;#039;s suit. If a card has no other suit, then its suit is &amp;quot;tiny ninjas&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:* A card has a &amp;quot;rank&amp;quot;. A card&amp;#039;s rank is an integer. If a card has no other rank, then its rank is 0. When used to refer to a card&amp;#039;s rank, the term &amp;quot;ace&amp;quot; will be considered synonymous with the integer 1, &amp;quot;jack&amp;quot; will be considered synonymous with the integer 11,  &amp;quot;queen&amp;quot; will be considered synonymous with the integer 12,  &amp;quot;king&amp;quot; will be considered synonymous with the integer 13, and &amp;quot;corknut&amp;quot; will be considered synonymous with the integer 100.&lt;br /&gt;
&lt;br /&gt;
And as a second thing in addition to the above rule:&lt;br /&gt;
&lt;br /&gt;
:That the following cards be added to the deck:&lt;br /&gt;
:* the ace of tiny ninjas&lt;br /&gt;
:* the 0 of tiny ninjas&lt;br /&gt;
:* the negative ace of tiny ninjas&lt;br /&gt;
:* the three of clubs&lt;br /&gt;
:* the 42 of answers&lt;br /&gt;
:* the 20 through 29 of twenties (inclusive, as ten distinct cards)&lt;br /&gt;
:* the 17 of random numbers&lt;br /&gt;
:* the 17 of clubs&lt;br /&gt;
:* the 17 of tiny ninjas&lt;br /&gt;
:* the 1 through 13 of diamonds (inclusive, as thirteen distinct cards)&lt;br /&gt;
:* the 1 through 13 of sapphires (inclusive, as thirteen distinct cards)&lt;br /&gt;
:* the ace of corknuts&lt;br /&gt;
:* the seven of corknuts&lt;br /&gt;
:* the jack of corknuts&lt;br /&gt;
:* the queen of corknuts&lt;br /&gt;
:* the king of corknuts&lt;br /&gt;
:* the corknut of corknuts&lt;br /&gt;
:* the negative corknut of corknuts&lt;br /&gt;
:* the corknut of tiny ninjas&lt;br /&gt;
:* the twelvety of nonces&lt;br /&gt;
:* Mr. Onion&lt;br /&gt;
:* Mr. Onion (Sinister)&lt;br /&gt;
:* the 0 of spoons&lt;br /&gt;
:* THE TWENTY-SIX OF CAPITAL LETTERS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Four men gathered to play poker, but when the cards were dealt, every one was blank. Somewhere, the Sorcerer laughed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
&lt;br /&gt;
[[User:Jota|Jota]] 16:51, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Note that, as the rules stand at the time of this comment, this still needs a unanimous vote to pass. --[[User:Jota|Jota]] 16:33, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye&lt;br /&gt;
* Roger: Aye, I&amp;#039;ll vote for this.  I&amp;#039;m not sure what it is, but I like it.&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
&lt;br /&gt;
Open for votes.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Pruning_the_Garden&amp;diff=3422</id>
		<title>Nomic 2/Proposals/Pruning the Garden</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Pruning_the_Garden&amp;diff=3422"/>
		<updated>2012-02-07T00:36:00Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New Rule:&lt;br /&gt;
&lt;br /&gt;
If more than one third of the players are in disapproval of a proposal at the same time, any player may declare that proposal &amp;quot;dead&amp;quot; by editing its wiki page to indicate this status under a &amp;quot;Proposal Status&amp;quot; heading on the proposal&amp;#039;s wiki page.&lt;br /&gt;
&lt;br /&gt;
* At the moment a proposal becomes dead, all players are considered to immediately vote against it (regardless of how they may have previously voted regarding the proposal).&lt;br /&gt;
* Any new players added to the game are considered to immediately vote against all dead proposals.&lt;br /&gt;
* If, by any means, a player votes in favor of a dead proposal, that player is considered to immediately change their vote to be against it.&lt;br /&gt;
* If a proposal is dead, no player is permitted to edit its wiki page in such a way that would make it appear not to be dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although they did lend a certain festive air to this year&amp;#039;s Dia de los Muertos celebrations, some of the city&amp;#039;s residents felt that lining the streets with exhumed corpses did pose a slight impediment to traffic.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Jota|Jota]] 16:17, 26 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
I originally included the &amp;quot;(not counting time elapsed before the adoption of this rule)&amp;quot; bit because I didn&amp;#039;t want proposals to become having already been retroactively dead as soon as this passed, but if a player has to actively declare a proposal dead, I guess it&amp;#039;s unnecessary. --[[User:Jota|Jota]] 13:47, 27 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Seems like this is kind of in conflict with the Supremajority rule, under which having a player in disapproval of a rule for four days straight isn&amp;#039;t really an obstacle to passing it. [[User:Baf|Baf]] 17:59, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
What if instead it required more than one third of the players to be against it? I&amp;#039;m mainly just interested in clearing out some of the old proposals that are cluttering the list that will probably never pass. (Edited the proposal, since no one but I has voted on it yet.) --[[User:Jota|Jota]] 05:08, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye&lt;br /&gt;
* Roger: Aye, I can support the method and madness here.&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Open for voting.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/An_Omen&amp;diff=3421</id>
		<title>Nomic 2/Proposals/An Omen</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/An_Omen&amp;diff=3421"/>
		<updated>2012-02-07T00:35:44Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New Rule:&lt;br /&gt;
&lt;br /&gt;
The Adversary exists. The Adversary can be awake, stirring, or soundly asleep. If the Adversary awakens, the game ends immediately and all players lose. The Adversary is initially soundly asleep.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The local prophet was found one day, insane with terror. Few heeded his ravings.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d recommend doing this in a similar way to the Stats page - that is, don&amp;#039;t make the adversary&amp;#039;s sleeping status a part of the rule, but define that he can be awake or asleep, where to track such things, and that he starts out asleep. --[[Vimes|vimes]] 15:58, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m not sure if we need to specifically define a sleep-tracking page in the rules (although I&amp;#039;m not strictly against it), but I agree with the &amp;quot;define that he can be awake or asleep&amp;quot; and &amp;quot;that he starts out asleep&amp;quot; parts. If we &amp;#039;&amp;#039;do&amp;#039;&amp;#039; define such a page, we might want to consider making it a &amp;quot;miscellaneous game status stuff&amp;quot; kind of page where any such one-off bits of info can be tracked. --[[User:Jota|Jota]] 16:40, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Good point - his sleeping state could simply exist, much like the rules do. --[[Vimes|vimes]] 16:42, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye.&lt;br /&gt;
* Baf: Aye&lt;br /&gt;
* Roger: Aye, I like this sort of thing.&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Minimum_Value&amp;diff=3420</id>
		<title>Nomic 2/Proposals/Minimum Value</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Minimum_Value&amp;diff=3420"/>
		<updated>2012-02-07T00:35:05Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
Enact a rule:&lt;br /&gt;
&lt;br /&gt;
Any stat may have a minimum value. By default, the minimum value of every stat is 0. If anything would decrease a stat for a player to less than the stat&amp;#039;s minimum value, then that stat for that player will instead become the minimum value, unless a rule specifically makes an exception to this rule, citing it by name.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;I was wearing the worst hat in the world, but I didn&amp;#039;t care much, because I couldn&amp;#039;t be less sober.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Baf|Baf]] 17:04, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
I see no obvious objection to this. --[[User:Jota|Jota]] 17:10, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
* Roger: Aye, I can vote for this.  It&amp;#039;s a bit scary, but not too scary.&lt;br /&gt;
* Jota: Aye.&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Awaiting comments.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Some_Things_Can_Only_Be_Learned_By_Lowering_Your_Inhibitions&amp;diff=3419</id>
		<title>Nomic 2/Proposals/Some Things Can Only Be Learned By Lowering Your Inhibitions</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Some_Things_Can_Only_Be_Learned_By_Lowering_Your_Inhibitions&amp;diff=3419"/>
		<updated>2012-02-07T00:34:46Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
Any player may, at will, increase their Experience and decrease their Sobriety by the same amount. The amount must be a positive integer not greater than their current Sobriety.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;We had learned many things from the tomes of wisdom in our marble halls, but not how to escape an aggrieved constable.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Baf|Baf]] 18:23, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
I like it. But technically, Flavour Text passed before this was proposed, so I believe it needs some flavor text added to it to be valid. --[[User:Jota|Jota]] 05:11, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Flavor text added. --[[User:Baf|Baf]] 13:03, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
* Roger: Aye, this would appear to be sound.&lt;br /&gt;
* Jota: Aye.&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Awaiting votes&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Is_This_Your_Card%3F&amp;diff=3369</id>
		<title>Nomic 2/Proposals/Is This Your Card?</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Is_This_Your_Card%3F&amp;diff=3369"/>
		<updated>2012-02-02T17:06:06Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Proposal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
New Rule: &lt;br /&gt;
&lt;br /&gt;
:A card has a &amp;quot;suit&amp;quot; and a &amp;quot;rank&amp;quot;. A card may be referred to as &amp;quot;[rank] of [suit]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:* A card&amp;#039;s suit is a noun or noun phrase. The plural and singular versions of this noun or noun phrase are considered synonymous when used to refer to a card&amp;#039;s suit. If a card has no other suit, then its suit is &amp;quot;tiny ninjas&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:* A card has a &amp;quot;rank&amp;quot;. A card&amp;#039;s rank is an integer. If a card has no other rank, then its rank is 0. When used to refer to a card&amp;#039;s rank, the term &amp;quot;ace&amp;quot; will be considered synonymous with the integer 1, &amp;quot;jack&amp;quot; will be considered synonymous with the integer 11,  &amp;quot;queen&amp;quot; will be considered synonymous with the integer 12,  &amp;quot;king&amp;quot; will be considered synonymous with the integer 13, and &amp;quot;corknut&amp;quot; will be considered synonymous with the integer 100.&lt;br /&gt;
&lt;br /&gt;
And as a second thing in addition to the above rule:&lt;br /&gt;
&lt;br /&gt;
:That the following cards be added to the deck:&lt;br /&gt;
:* the ace of tiny ninjas&lt;br /&gt;
:* the 0 of tiny ninjas&lt;br /&gt;
:* the negative ace of tiny ninjas&lt;br /&gt;
:* the three of clubs&lt;br /&gt;
:* the 42 of answers&lt;br /&gt;
:* the 20 through 29 of twenties (inclusive, as ten distinct cards)&lt;br /&gt;
:* the 17 of random numbers&lt;br /&gt;
:* the 17 of clubs&lt;br /&gt;
:* the 17 of tiny ninjas&lt;br /&gt;
:* the 1 through 13 of diamonds (inclusive, as thirteen distinct cards)&lt;br /&gt;
:* the 1 through 13 of sapphires (inclusive, as thirteen distinct cards)&lt;br /&gt;
:* the ace of corknuts&lt;br /&gt;
:* the seven of corknuts&lt;br /&gt;
:* the jack of corknuts&lt;br /&gt;
:* the queen of corknuts&lt;br /&gt;
:* the king of corknuts&lt;br /&gt;
:* the corknut of corknuts&lt;br /&gt;
:* the negative corknut of corknuts&lt;br /&gt;
:* the corknut of tiny ninjas&lt;br /&gt;
:* the twelvety of nonces&lt;br /&gt;
:* Mr. Onion&lt;br /&gt;
:* Mr. Onion (Sinister)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Four men gathered to play poker, but when the cards were dealt, every one was blank. Somewhere, the Sorcerer laughed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
&lt;br /&gt;
[[User:Jota|Jota]] 16:51, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Note that, as the rules stand at the time of this comment, this still needs a unanimous vote to pass. --[[User:Jota|Jota]] 16:33, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
&lt;br /&gt;
Open for votes.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Quoric_Rule&amp;diff=3368</id>
		<title>Nomic 2/Proposals/The Quoric Rule</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Quoric_Rule&amp;diff=3368"/>
		<updated>2012-02-02T17:03:29Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tentative Proposal ==&lt;br /&gt;
* Enact a new rule (named What Makes Quorum):&lt;br /&gt;
** A quorum is defined as requiring a supermajority of two thirds of the active players.&lt;br /&gt;
** A demiquorum is defined as requiring half as many players, rounded up, as are required to make up a quorum.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ennyx cursed as he hammered on the barred door, but the sounds of the Senate being called to vote proceeded without him.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
--[[Vimes|vimes]] 12:50, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
You could also define a demiquorum as one third or more. But I would vote for it as it is. --[[User:Jota|Jota]] 17:32, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve defined demiquorum as &amp;quot;half a quorum&amp;quot; - how&amp;#039;s that? --[[Vimes|vimes]] 09:03, 2 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Quoric_Rule&amp;diff=3367</id>
		<title>Nomic 2/Proposals/The Quoric Rule</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Quoric_Rule&amp;diff=3367"/>
		<updated>2012-02-02T17:03:01Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Tentative Proposal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tentative Proposal ==&lt;br /&gt;
* Enact a new rule (named What Makes Quorum):&lt;br /&gt;
** A quorum is defined as requiring a supermajority of two thirds of the active players.&lt;br /&gt;
** A demiquorum is defined as requiring half as many players, rounded up, as are required to make up a quorum.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ennyx cursed as he hammered on the barred door, but the sounds of the Senate being called to vote proceeded without him.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
--[[Vimes|vimes]] 12:50, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
You could also define a demiquorum as one third or more. But I would vote for it as it is. --[[User:Jota|Jota]] 17:32, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/They%27ll_Regret_This&amp;diff=3351</id>
		<title>Nomic 2/Proposals/They&#039;ll Regret This</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/They%27ll_Regret_This&amp;diff=3351"/>
		<updated>2012-02-02T00:42:39Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New rule:&lt;br /&gt;
&lt;br /&gt;
Whenever a Proposal passes (including this one), the Anger stat of any player who was &amp;quot;in disapproval&amp;quot; of it at the time is increased by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;When the Anti-Crumbists signed the Crumbist Limitation Act into law, they thought they had triumphed. They did not count on the depths of Crumbist rage.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Baf|Baf]] 18:23, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This is essentially a companion to Good Job! [[User:Baf|Baf]] 18:23, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I like it. But technically, Flavour Text passed before this was proposed, so I believe it needs some flavor text added to it to be valid. --[[User:Jota|Jota]] 05:11, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Flavor text added. --[[User:Baf|Baf]] 13:07, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye.&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Awaiting votes.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/An_Omen&amp;diff=3350</id>
		<title>Nomic 2/Proposals/An Omen</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/An_Omen&amp;diff=3350"/>
		<updated>2012-02-02T00:42:15Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New Rule:&lt;br /&gt;
&lt;br /&gt;
The Adversary exists. If the Adversary awakens, the game ends immediately and all players lose. The Adversary is currently asleep.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The local prophet was found one day, insane with terror. Few heeded his ravings.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d recommend doing this in a similar way to the Stats page - that is, don&amp;#039;t make the adversary&amp;#039;s sleeping status a part of the rule, but define that he can be awake or asleep, where to track such things, and that he starts out asleep. --[[Vimes|vimes]] 15:58, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m not sure if we need to specifically define a sleep-tracking page in the rules (although I&amp;#039;m not strictly against it), but I agree with the &amp;quot;define that he can be awake or asleep&amp;quot; and &amp;quot;that he starts out asleep&amp;quot; asleep parts. If we &amp;#039;&amp;#039;do&amp;#039;&amp;#039; define such a page, we might want to consider making it a &amp;quot;miscellaneous game status stuff&amp;quot; kind of page where any such one-off bits of info can be tracked. --[[User:Jota|Jota]] 16:40, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Good point - his sleeping state could simply exist, much like the rules do. --[[Vimes|vimes]] 16:42, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Is_This_Your_Card%3F&amp;diff=3346</id>
		<title>Nomic 2/Proposals/Is This Your Card?</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Is_This_Your_Card%3F&amp;diff=3346"/>
		<updated>2012-02-02T00:38:46Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Proposal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
New Rule: &lt;br /&gt;
&lt;br /&gt;
:A card has a &amp;quot;suit&amp;quot; and a &amp;quot;rank&amp;quot;. A card may be referred to as &amp;quot;[rank] of [suit]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:* A card&amp;#039;s suit is a noun or noun phrase. The plural and singular versions of this noun or noun phrase are considered synonymous when used to refer to a card&amp;#039;s suit. If a card has no other suit, then its suit is &amp;quot;tiny ninjas&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:* A card has a &amp;quot;rank&amp;quot;. A card&amp;#039;s rank is an integer. If a card has no other rank, then its rank is 0. When used to refer to a card&amp;#039;s rank, the term &amp;quot;ace&amp;quot; will be considered synonymous with the integer 1, &amp;quot;jack&amp;quot; will be considered synonymous with the integer 11,  &amp;quot;queen&amp;quot; will be considered synonymous with the integer 12,  &amp;quot;king&amp;quot; will be considered synonymous with the integer 13, and &amp;quot;corknut&amp;quot; will be considered synonymous with the integer 100.&lt;br /&gt;
&lt;br /&gt;
And as a second thing in addition to the above rule:&lt;br /&gt;
&lt;br /&gt;
:That the following cards be added to the deck:&lt;br /&gt;
:* the ace of tiny ninjas&lt;br /&gt;
:* the 0 of tiny ninjas&lt;br /&gt;
:* the negative ace of tiny ninjas&lt;br /&gt;
:* the three of clubs&lt;br /&gt;
:* the 42 of answers&lt;br /&gt;
:* the 20 through 29 of twenties (inclusive, as ten distinct cards)&lt;br /&gt;
:* the 17 of random numbers&lt;br /&gt;
:* the 17 of clubs&lt;br /&gt;
:* the 17 of tiny ninjas&lt;br /&gt;
:* the 1 through 13 of diamonds (inclusive, as thirteen distinct cards)&lt;br /&gt;
:* the 1 through 13 of sapphires (inclusive, as thirteen distinct cards)&lt;br /&gt;
:* the ace of corknuts&lt;br /&gt;
:* the seven of corknuts&lt;br /&gt;
:* the jack of corknuts&lt;br /&gt;
:* the queen of corknuts&lt;br /&gt;
:* the king of corknuts&lt;br /&gt;
:* the corknut of corknuts&lt;br /&gt;
:* the negative corknut of corknuts&lt;br /&gt;
:* the corknut of tiny ninjas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Four men gathered to play poker, but when the cards were dealt, every one was blank. Somewhere, the Sorcerer laughed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
&lt;br /&gt;
[[User:Jota|Jota]] 16:51, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Note that, as the rules stand at the time of this comment, this still needs a unanimous vote to pass. --[[User:Jota|Jota]] 16:33, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
&lt;br /&gt;
Open for votes.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Busy_Shopping&amp;diff=3342</id>
		<title>Nomic 2/Proposals/Busy Shopping</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Busy_Shopping&amp;diff=3342"/>
		<updated>2012-02-02T00:04:57Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Proposal Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
Enact a new rule:&lt;br /&gt;
&lt;br /&gt;
* Whenever a proposal is ratified or passes, including this one, the Hat Quality stat of all players who were neither in approval or in disapproval of that proposal at the time it passed is increased by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Why &amp;#039;&amp;#039;is&amp;#039;&amp;#039; a raven like a writing desk?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
--[[Vimes|vimes]] 16:02, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Begin mercury-poisoning-induced voting!&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Busy_Shopping&amp;diff=3341</id>
		<title>Nomic 2/Proposals/Busy Shopping</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Busy_Shopping&amp;diff=3341"/>
		<updated>2012-02-02T00:02:43Z</updated>

		<summary type="html">&lt;p&gt;Vimes: Created page with &amp;quot;== Proposal == Enact a new rule:  * Whenever a proposal is ratified or passes, including this one, the Hat Quality stat of all players who were neither in approval or in disappro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
Enact a new rule:&lt;br /&gt;
&lt;br /&gt;
* Whenever a proposal is ratified or passes, including this one, the Hat Quality stat of all players who were neither in approval or in disapproval of that proposal at the time it passed is increased by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Why &amp;#039;&amp;#039;is&amp;#039;&amp;#039; a raven like a writing desk?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
--[[Vimes|vimes]] 16:02, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3340</id>
		<title>Nomic 2/Proposals</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3340"/>
		<updated>2012-02-01T23:59:11Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tentative Proposals and Tentative Proposals==&lt;br /&gt;
* [[/What Can A Proposal Do Really]] ([[User:Vimes|Vimes]] 12:01, 23 January 2012 (PST))&lt;br /&gt;
* [[/REVOLUTIONARY CHANGE]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
* [[/What&amp;#039;s Good For The Goose]] --[[User:Jota|Jota]] 16:46, 31 January 2012 (PST)&lt;br /&gt;
* [[/Minimum Value]] --[[User:Baf|Baf]] 16:55, 31 January 2012 (PST)&lt;br /&gt;
* [[/Some Things Can Only Be Learned By Lowering Your Inhibitions]] --[[User:Baf|Baf]] 18:06, 31 January 2012 (PST)&lt;br /&gt;
* [[/The Nine Billion Names of Nomic]] --[[Vimes|vimes]] 12:50, 1 February 2012 (PST)&lt;br /&gt;
* [[/The Quoric Rule]] --[[Vimes|vimes]] 12:50, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
&lt;br /&gt;
* [[/Voting Brevity]] [[User:Vimes|Vimes]] 11:39, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Agents of Empire Rule]] [[User:Vimes|Vimes]] 11:45, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Standing Rule]] [[User:Fang|Fang]] 12:23, 20 January 2012 (PST)&lt;br /&gt;
* [[/No Cheating]] ([[User:Jota|Jota]] 12:37, 20 January 2012 (PST))&lt;br /&gt;
* [[/Doug Wins]] --[[User:Doug|Doug]] 12:47, 24 January 2012 (PST)&lt;br /&gt;
* [[/Is This Your Card?]] --[[User:Jota|Jota]] 16:53, 24 January 2012 (PST)&lt;br /&gt;
* [[/Pruning the Garden]] --[[User:Jota|Jota]] 16:33, 26 January 2012 (PST)&lt;br /&gt;
* [[/Enh, Good Enough]] --[[User:Jota|Jota]] 16:47, 26 January 2012 (PST)&lt;br /&gt;
* [[/An Omen]] --[[User:Fang|Fang]] 13:21, 1 February 2012 (PST)&lt;br /&gt;
* [[/They&amp;#039;ll Regret This]] --[[User:Baf|Baf]] 18:21, 31 January 2012 (PST)&lt;br /&gt;
* [[/Busy Shopping]] --[[Vimes|vimes]] 15:59, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Ratified Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/Station Identification]] ([[User:Jota|Jota]] 11:24, 20 January 2012 (PST))&lt;br /&gt;
* [[/Revolving Door]] ([[User:Jota|Jota]] 12:22, 20 January 2012 (PST))&lt;br /&gt;
* [[/What The Heck Is A Proposal Anyway]] [[User:Vimes|Vimes]] 12:09, 20 January 2012 (PST)&lt;br /&gt;
* [[/Clarity Rule]] [[User:Maga|Maga]] 15:30, 20 January 2012 (PST)&lt;br /&gt;
* [[/Barbarians at the Gates]] --[[User:Jota|Jota]] 16:11, 24 January 2012 (PST)&lt;br /&gt;
* [[/The Supermajority Rule]] [[User:Fang|Fang]] 12:28, 20 January 2012 (PST)&lt;br /&gt;
* [[/Pork Belly Politics]] --[[User:Vimes|Vimes]] 10:18, 24 January 2012 (PST)&lt;br /&gt;
* [[/Basic Voting Procedure]] --[[User:Baf|Baf]] 12:36, 24 January 2012 (PST)&lt;br /&gt;
* [[/All Hands On Deck]] ([[User:Jota|Jota]] 12:22, 23 January 2012 (PST))&lt;br /&gt;
* [[/Stats]] --[[User:Maga|Maga]] 16:43, 23 January 2012 (PST)&lt;br /&gt;
* [[/Flavour Text]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
* [[/Unlock the Revolving Doors]] --[[Vimes|vimes]] 16:28, 24 January 2012 (PST)&lt;br /&gt;
* [[/Good Job!]] --[[User:Jota|Jota]] 16:58, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Pointless Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/The Honest Politician Rule]] [[User:Vimes|Vimes]] 11:51, 20 January 2012 (PST) (What The Heck made this redundant)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Nomic_2/Rules]]&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/An_Omen&amp;diff=3339</id>
		<title>Nomic 2/Proposals/An Omen</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/An_Omen&amp;diff=3339"/>
		<updated>2012-02-01T23:58:21Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New Rule:&lt;br /&gt;
&lt;br /&gt;
The Adversary exists. If the Adversary awakens, the game ends immediately and all players lose. The Adversary is currently asleep.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The local prophet was found one day, insane with terror. Few heeded his ravings.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d recommend doing this in a similar way to the Stats page - that is, don&amp;#039;t make the adversary&amp;#039;s sleeping status a part of the rule, but define that he can be awake or asleep, where to track such things, and that he starts out asleep. --[[Vimes|vimes]] 15:58, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/What_Can_A_Proposal_Do_Really&amp;diff=3323</id>
		<title>Nomic 2/Proposals/What Can A Proposal Do Really</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/What_Can_A_Proposal_Do_Really&amp;diff=3323"/>
		<updated>2012-02-01T20:53:51Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Tentative Proposal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tentative Proposal ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;Enact a new rule (named Unambiguous Names):&amp;lt;/del&amp;gt;&lt;br /&gt;
** &amp;lt;del&amp;gt;Names of game elements must be unambiguous.  (This only applies to game elements which both can be named and have a name.)&lt;br /&gt;
*** &amp;lt;del&amp;gt;Rules must not share a name with any other extant rule, unless both rules are unnamed.&lt;br /&gt;
*** &amp;lt;del&amp;gt;Proposals must not share a name or a wiki page with any other proposal, no matter the state of the proposal.&lt;br /&gt;
*** &amp;lt;del&amp;gt;Players must have unique names, noms de plume, handles, or other methods of identification.&amp;lt;/del&amp;gt;&lt;br /&gt;
-- [http://inky.org/wiki/index.php?title=Nomic_2/Proposals/The_Nine_Billion_Names_of_Nomic The Nine Billion Names of Nomic]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;Enact a new rule (named What Makes Quorum):&lt;br /&gt;
** &amp;lt;del&amp;gt;A quorum of players requires every player.&amp;lt;/del&amp;gt;&lt;br /&gt;
-- [http://inky.org/wiki/index.php?title=Nomic_2/Proposals/The_Quoric_Rule The Quoric Rule]&lt;br /&gt;
&lt;br /&gt;
* Enact a new rule (named Casting a Basic Vote): &lt;br /&gt;
** Later rules may define other methods of casting a vote.  Unless this rule is explicitly amended or repealed, such definitions do not alter the validity of casting a vote as defined here.&lt;br /&gt;
** Casting a vote for a proposal may be performed by adding the player&amp;#039;s name and a positive or negative statement in the Voting section of the proposal, and optionally a comment following a comma.&lt;br /&gt;
*** Neither a positive nor a negative statement may contain a comma.&lt;br /&gt;
*** A positive statement includes &amp;quot;Aye&amp;quot;, &amp;quot;Yes&amp;quot;, &amp;quot;Agree&amp;quot;, and any other unambiguous similar term, and takes first precedence.&lt;br /&gt;
*** A negative statement includes &amp;quot;Nay&amp;quot;, &amp;quot;No&amp;quot;, &amp;quot;Disagree&amp;quot;, and any other unambiguous similar term.&lt;br /&gt;
** A player&amp;#039;s vote may be cast or modified by:&lt;br /&gt;
*** The player themselves&lt;br /&gt;
*** Another player, acting on behalf of the player by the player&amp;#039;s explicit consent&lt;br /&gt;
**** In this case, the comment of the vote must state where and how the consent was granted&lt;br /&gt;
*** A player&amp;#039;s vote may be cast or modified at any time before a proposal is ratified.&lt;br /&gt;
&lt;br /&gt;
* Enact a new rule (named Voting Successfully):&lt;br /&gt;
** A proposal receives a successful vote when a quorum of players unambiguously agree to the proposal.&lt;br /&gt;
*** Agreement is indicated by casting a positive vote for the proposal.&lt;br /&gt;
&lt;br /&gt;
* Enact a new rule (named Rule Modification Statements): &lt;br /&gt;
** A rule modification statement starts with one of the following phrases, or any unambiguous rephrasing of same:&lt;br /&gt;
*** Enact a new rule&lt;br /&gt;
**** This statement will create a new rule.&lt;br /&gt;
**** A new rule is created at the end of the current list of rules, and immediately comes into effect.&lt;br /&gt;
*** Repeal a rule&lt;br /&gt;
**** This statement will repeal an extant rule.&lt;br /&gt;
**** A repealed rule is replaced with &amp;quot;[REPEALED]&amp;quot; anywhere its current form is displayed or recorded.  It maintains its rule number and name, but immediately no longer affects the game.&lt;br /&gt;
*** Amend a rule&lt;br /&gt;
**** This statement will modify an extant rule.&lt;br /&gt;
**** By default, this statement will entirely replace an extant rule with the new rule described.  It can instead state an unambiguous change to make to the rule without requiring the statement to completely reiterate the rule.  The new rule immediately takes effect.&lt;br /&gt;
*** Name an unnamed rule&lt;br /&gt;
**** This statement will give a name to a rule which does not currently have a name.  The new name is immediately in effect.&lt;br /&gt;
** A rule modification statement continues until it explicitly terminates, another rule modification statement starts, or the end of the section or subsection in which it appears is reached.&lt;br /&gt;
&lt;br /&gt;
* Enact a new rule (named Ratifying Proposals):&lt;br /&gt;
** A proposal is ratified when the proposal receives a successful vote.&lt;br /&gt;
*** When a proposal is ratified, it is considered to have received unanimous agreement.&lt;br /&gt;
*** When a proposal is ratified, all rule modification statements in the text of the proposal are performed in the order they appear in the proposal.&lt;br /&gt;
&lt;br /&gt;
* Enact a new rule (named Due Process):&lt;br /&gt;
** A rule modification statement may only be performed in the context of proposal ratification.&lt;br /&gt;
&lt;br /&gt;
* Amend existing rule #7: Previously read &amp;quot;The players may change the rules by unanimous agreement.&amp;quot;  Now reads:&lt;br /&gt;
** The players may change the rules by performing rule modification statements.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
What the Heck has passed!  This proposal shouldn&amp;#039;t be voted on until we&amp;#039;ve talked about it a bit.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3322</id>
		<title>Nomic 2/Proposals</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3322"/>
		<updated>2012-02-01T20:50:54Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Tentative Proposals and Tentative Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tentative Proposals and Tentative Proposals==&lt;br /&gt;
* [[/What Can A Proposal Do Really]] ([[User:Vimes|Vimes]] 12:01, 23 January 2012 (PST))&lt;br /&gt;
* [[/REVOLUTIONARY CHANGE]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
* [[/What&amp;#039;s Good For The Goose]] --[[User:Jota|Jota]] 16:46, 31 January 2012 (PST)&lt;br /&gt;
* [[/Minimum Value]] --[[User:Baf|Baf]] 16:55, 31 January 2012 (PST)&lt;br /&gt;
* [[/Some Things Can Only Be Learned By Lowering Your Inhibitions]] --[[User:Baf|Baf]] 18:06, 31 January 2012 (PST)&lt;br /&gt;
* [[/They&amp;#039;ll Regret This]] --[[User:Baf|Baf]] 18:21, 31 January 2012 (PST)&lt;br /&gt;
* [[/The Nine Billion Names of Nomic]] --[[Vimes|vimes]] 12:50, 1 February 2012 (PST)&lt;br /&gt;
* [[/The Quoric Rule]] --[[Vimes|vimes]] 12:50, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
&lt;br /&gt;
* [[/Voting Brevity]] [[User:Vimes|Vimes]] 11:39, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Agents of Empire Rule]] [[User:Vimes|Vimes]] 11:45, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Standing Rule]] [[User:Fang|Fang]] 12:23, 20 January 2012 (PST)&lt;br /&gt;
* [[/No Cheating]] ([[User:Jota|Jota]] 12:37, 20 January 2012 (PST))&lt;br /&gt;
* [[/Doug Wins]] --[[User:Doug|Doug]] 12:47, 24 January 2012 (PST)&lt;br /&gt;
* [[/Is This Your Card?]] --[[User:Jota|Jota]] 16:53, 24 January 2012 (PST)&lt;br /&gt;
* [[/Pruning the Garden]] --[[User:Jota|Jota]] 16:33, 26 January 2012 (PST)&lt;br /&gt;
* [[/Enh, Good Enough]] --[[User:Jota|Jota]] 16:47, 26 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Ratified Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/Station Identification]] ([[User:Jota|Jota]] 11:24, 20 January 2012 (PST))&lt;br /&gt;
* [[/Revolving Door]] ([[User:Jota|Jota]] 12:22, 20 January 2012 (PST))&lt;br /&gt;
* [[/What The Heck Is A Proposal Anyway]] [[User:Vimes|Vimes]] 12:09, 20 January 2012 (PST)&lt;br /&gt;
* [[/Clarity Rule]] [[User:Maga|Maga]] 15:30, 20 January 2012 (PST)&lt;br /&gt;
* [[/Barbarians at the Gates]] --[[User:Jota|Jota]] 16:11, 24 January 2012 (PST)&lt;br /&gt;
* [[/The Supermajority Rule]] [[User:Fang|Fang]] 12:28, 20 January 2012 (PST)&lt;br /&gt;
* [[/Pork Belly Politics]] --[[User:Vimes|Vimes]] 10:18, 24 January 2012 (PST)&lt;br /&gt;
* [[/Basic Voting Procedure]] --[[User:Baf|Baf]] 12:36, 24 January 2012 (PST)&lt;br /&gt;
* [[/All Hands On Deck]] ([[User:Jota|Jota]] 12:22, 23 January 2012 (PST))&lt;br /&gt;
* [[/Stats]] --[[User:Maga|Maga]] 16:43, 23 January 2012 (PST)&lt;br /&gt;
* [[/Flavour Text]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
* [[/Unlock the Revolving Doors]] --[[Vimes|vimes]] 16:28, 24 January 2012 (PST)&lt;br /&gt;
* [[/Good Job!]] --[[User:Jota|Jota]] 16:58, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Pointless Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/The Honest Politician Rule]] [[User:Vimes|Vimes]] 11:51, 20 January 2012 (PST) (What The Heck made this redundant)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Nomic_2/Rules]]&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Quoric_Rule&amp;diff=3321</id>
		<title>Nomic 2/Proposals/The Quoric Rule</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Quoric_Rule&amp;diff=3321"/>
		<updated>2012-02-01T20:50:46Z</updated>

		<summary type="html">&lt;p&gt;Vimes: Created page with &amp;quot;== Tentative Proposal == * Enact a new rule (named What Makes Quorum): ** A quorum of players requires a supermajority of two thirds of the active players.  &amp;#039;&amp;#039;Ennyx cursed as he ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tentative Proposal ==&lt;br /&gt;
* Enact a new rule (named What Makes Quorum):&lt;br /&gt;
** A quorum of players requires a supermajority of two thirds of the active players.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ennyx cursed as he hammered on the barred door, but the sounds of the Senate being called to vote proceeded without him.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
--[[Vimes|vimes]] 12:50, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Nine_Billion_Names_of_Nomic&amp;diff=3320</id>
		<title>Nomic 2/Proposals/The Nine Billion Names of Nomic</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Nine_Billion_Names_of_Nomic&amp;diff=3320"/>
		<updated>2012-02-01T20:47:53Z</updated>

		<summary type="html">&lt;p&gt;Vimes: Created page with &amp;quot;== Tentative Proposal == * Enact a new rule (named Unambiguous Names):  ** Names of game elements must be unambiguous.  (This only applies to game elements which both can be name...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tentative Proposal ==&lt;br /&gt;
* Enact a new rule (named Unambiguous Names): &lt;br /&gt;
** Names of game elements must be unambiguous.  (This only applies to game elements which both can be named and have a name.)&lt;br /&gt;
*** Rules must not share a name with any other extant rule, unless both rules are unnamed.&lt;br /&gt;
*** Proposals must not share a name or a wiki page with any other proposal, no matter the state of the proposal.&lt;br /&gt;
*** Players must have unique names, noms de plume, handles, or other methods of identification.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although the laws of the land were Byzantine and obtuse, they were unambiguous on one point: the hour from noon to one was known as &amp;#039;&amp;#039;&amp;#039;lunchtime&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
--[[Vimes|vimes]] 12:47, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
In discussion.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules&amp;diff=3319</id>
		<title>Nomic 2/Rules</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules&amp;diff=3319"/>
		<updated>2012-02-01T20:39:25Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 1.&amp;#039;&amp;#039;&amp;#039; This is a game.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 2.&amp;#039;&amp;#039;&amp;#039; A Rule is a series of one or more statements in English. This game has a set of rules, consisting of Rule 1 and all the rules that follow it. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 3.&amp;#039;&amp;#039;&amp;#039; Each rule has a number. Rule numbers start with 1, and each new rule has a number 1 greater than the previously enacted rule. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 4.&amp;#039;&amp;#039;&amp;#039; This game has a set of players. At the start of the game, this set consists of Jota, Baf, Doug, Matthew, vimes, and maga .&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 5.&amp;#039;&amp;#039;&amp;#039; All players must obey the rules. That is, all players must, to the best of their ability, behave in such a manner that the rules are satisfied.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 6.&amp;#039;&amp;#039;&amp;#039; Any action or thing, whether actual or notional, that is neither explicitly mentioned in the rules nor otherwise brought into the game in a manner described by the rules is not a part of the game.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rule 7.&amp;#039;&amp;#039;&amp;#039; The players may change the rules by unanimous agreement.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 7.&amp;#039;&amp;#039;&amp;#039; Rules can be changed by a supermajority of two thirds or more of the players. &lt;br /&gt;
:(see [http://inky.org/wiki/index.php?title=Nomic_2/Proposals/The_Supermajority_Rule The Supermajority Rule])&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 8.&amp;#039;&amp;#039;&amp;#039; Players may be added to the game by &amp;lt;del&amp;gt;unanimous agreement&amp;lt;/del&amp;gt; unanimous agreement or passive consent of the current players. Any player may leave the game at any time by noting their intent to do so clearly and unambiguously at http://inky.org/wiki/index.php?title=Talk:IfMud_Nomic_2&lt;br /&gt;
:(see [http://inky.org/wiki/index.php?title=Nomic_2/Proposals/Unlock_the_Revolving_Doors Unlock the Revolving Doors])&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 9.&amp;#039;&amp;#039;&amp;#039; &amp;quot;The Wiki&amp;quot; (case-insensitive) shall refer to the wiki located at http://inky.org/wiki/index.php?title=IfMud_Nomic_2.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 10. (What the Heck is a Proposal Anyway)&amp;#039;&amp;#039;&amp;#039; This rule describes a &amp;#039;proposal&amp;#039;.&lt;br /&gt;
*# A proposal is the content entered under a &amp;quot;Proposal&amp;quot; heading on a subpage of http://inky.org/wiki/index.php?title=Nomic_2/Proposals&lt;br /&gt;
*# A proposal has some text called the name.  The name of a proposal is usually the name of the subpage of the proposal.&lt;br /&gt;
*# A rule has some text called the name.  The name of a rule is usually &amp;quot;&amp;quot;.&lt;br /&gt;
*#* If a proposal enacts a rule, the name of that rule is by default the name of the proposal.&lt;br /&gt;
*#* If a proposal enacts multiple rules, the name of each rule is by default the name of the proposal followed by &amp;quot; Part &amp;quot; followed by the 1-based index of the position within the proposal of the the rule understood.&lt;br /&gt;
*# The text content of a proposal must be entirely on the aforementioned subpage; other content such as images may be linked to from the text content.&lt;br /&gt;
*#* As a specific exception, a proposal may make use of an already-extant rule stating that a specific phrase (such as &amp;quot;The Complete Works of William Shakespeare&amp;quot;) represents the full text defined in an unambiguous manner or found at an unambiguous location (such as http://www.gutenberg.org/cache/epub/100/pg100.html); when such a rule is in effect, the text content represented by said phrase will be considered to be on the subpage if necessary.&lt;br /&gt;
*# All proposal content must be made generally available to the players for discussion and voting (or other mechanisms as appropriate) for a fair and reasonable amount of time to be considered a proposal.&lt;br /&gt;
*# A proposal is considered to be the first version of the proposal which receives a vote (or other such mechanism of support or opposition intended to result in the proposal being discarded or being ratified) other than the proposer&amp;#039;s, no matter what edits might be made to the page hosting the proposal in the future.&lt;br /&gt;
*#* New versions of the proposal may only be made by the proposer or with the proposer&amp;#039;s explicit consent.&lt;br /&gt;
*#* The proposal itself may not be edited once said vote or other mechanism has occurred. Other sections of the page are not so restricted. &lt;br /&gt;
*# Proposals may only be submitted by players.&lt;br /&gt;
:(see [http://inky.org/wiki/index.php?title=Nomic_2/Proposals/Pork_Belly_Politics Pork Belly Politics])&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 11. (the Clarity Rule)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:1) A proposal can only alter the meaning of a pre-existing rule (by superseding or repealing parts or all of it, modifying its text, or establishing an authoritative interpretation) if it explicitly mentions that pre-existing rule.&lt;br /&gt;
&lt;br /&gt;
:2) If a reference is not made in this way, conflicts between rules shall be resolved, by default, in favour of the older (lower-numbered) rule.&lt;br /&gt;
&lt;br /&gt;
:3) If a proposal mentioning existing rules is agreed upon and ratified, references to it will be appended to all rules that it mentions. Any player may perform this action.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 12. (Basic Voting Procedure)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Players can cast votes on proposals by appending their vote to the proposal page. The vote consists of the player&amp;#039;s name followed by &amp;quot;aye&amp;quot;, &amp;quot;nay&amp;quot;, &amp;quot;yes&amp;quot;, &amp;quot;no&amp;quot;, or some other unambigious statement of agreement or disagreement. A player may change or withdraw his or her vote, but can only have one vote at a time on each proposal.&lt;br /&gt;
&lt;br /&gt;
:A player shall be considered to be &amp;quot;in approval&amp;quot; of a proposal if that player has a vote in favor of it, or if that player made the proposal and does not have a vote against it. A player shall be considered to be &amp;quot;in disapproval&amp;quot; of a proposal if that player has a vote against it.&lt;br /&gt;
&lt;br /&gt;
:If the rules state that something can be done by &amp;quot;unanimous agreement&amp;quot;, then a proposal to do that thing succeeds when all the players are in approval of it.&lt;br /&gt;
&lt;br /&gt;
:If the rules state that something can be done by &amp;quot;passive consent&amp;quot;, then a proposal to do that thing succeeds if, at the end of a voting period, no players are in disapproval of it. The voting period will be 72 hours starting from the first vote cast on the proposal unless a rule specifies otherwise.&lt;br /&gt;
&lt;br /&gt;
:A proposal can only be passed as a whole. If a proposal contains multiple parts that the rules allow to succeed by different means, then the proposal only succeeds if the criteria for all parts are satisfied. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 13. (All Hands On Deck)&amp;#039;&amp;#039;&amp;#039; A &amp;quot;card&amp;quot; is an entity that is a part of the game. The &amp;quot;deck&amp;quot; is the set of all cards which are part of the game. When this rule goes into effect, the deck is initially empty. The players can define new cards and add them to the game by unanimous agreement. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 14. (Stats)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:1) A &amp;#039;&amp;#039;stat&amp;#039;&amp;#039; is a kind of named decimal integer associated with a player.&lt;br /&gt;
&lt;br /&gt;
:2) By default, stats start at 0.&lt;br /&gt;
&lt;br /&gt;
:3) As stats change, the current stats for each player shall be updated on the page http://inky.org/wiki/index.php?title=Nomic_2/Rules/Stats. Anyone can do this in response to a passed rule or other player action. Stats are considered to be pending, rather than in effect, until they are changed on Rules/Stats.&lt;br /&gt;
&lt;br /&gt;
:4) When editing Rules/Stats, a player must change the stats for all players to their correct pending value. After editing, a player should note the actions or rules that have been implemented, to prevent double-edits. Inaccuracies in editing Rules/Stats shall be considered void if pointed out within one week of the inaccurate edit, and returned to the correct current value. Actions and effects found to have been dependent upon inaccurately recorded stats shall be considered void.&lt;br /&gt;
&lt;br /&gt;
:5) The initial stats are Experience, Hat Quality, Anger and Sobriety. Every player has one instance of each of these.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 15. (Flavour Text)&amp;#039;&amp;#039;&amp;#039; Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage is not considered part of any rules being proposed in the proposal, in terms of governing the behaviour of players. The flavour text also must not directly contradict the flavour text of proposals already passed or else the proposal is invalid. If the proposal contains any rule changes, the flavour text must illustrate at least one of: the need for the rule changes, the context of the rule changes, the consequences of not following the changed rules, the consequences of following the changed rules.&lt;br /&gt;
** Flavour Text: &amp;#039;&amp;#039;The archivists of Zuulana were most byzantine in their filing systems, but within the book of &amp;#039;Nomic, a horrifying story could, with training, be eventually deciphered.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 16. (Good Job!)&amp;#039;&amp;#039;&amp;#039; Whenever a Proposal passes (including this one), the Experience stat of any player who was &amp;quot;in approval&amp;quot; of it at the time is increased by 1.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Nomic_2/Proposals]]&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules/Stats&amp;diff=3315</id>
		<title>Nomic 2/Rules/Stats</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules/Stats&amp;diff=3315"/>
		<updated>2012-02-01T18:33:54Z</updated>

		<summary type="html">&lt;p&gt;Vimes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! !!Experience!!Hat Quality!!Anger!!Sobriety&lt;br /&gt;
|-&lt;br /&gt;
!Jota&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Baf&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Doug&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!vimes&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!maga&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Olethros &lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stat-Changing Action Record ==&lt;br /&gt;
&lt;br /&gt;
Rule 16 (Good Job!) ratification granted 1 Experience to Jota, maga, Olethros, baf, vimes. --[[Vimes|vimes]] 10:23, 1 February 2012 (PST)&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3314</id>
		<title>Nomic 2/Proposals</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3314"/>
		<updated>2012-02-01T18:33:25Z</updated>

		<summary type="html">&lt;p&gt;Vimes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tentative Proposals and Tentative Proposals==&lt;br /&gt;
* [[/What Can A Proposal Do Really]] ([[User:Vimes|Vimes]] 12:01, 23 January 2012 (PST))&lt;br /&gt;
* [[/REVOLUTIONARY CHANGE]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
* [[/What&amp;#039;s Good For The Goose]] --[[User:Jota|Jota]] 16:46, 31 January 2012 (PST)&lt;br /&gt;
* [[/Minimum Value]] --[[User:Baf|Baf]] 16:55, 31 January 2012 (PST)&lt;br /&gt;
* [[/Some Things Can Only Be Learned By Lowering Your Inhibitions]] --[[User:Baf|Baf]] 18:06, 31 January 2012 (PST)&lt;br /&gt;
* [[/They&amp;#039;ll Regret This]] --[[User:Baf|Baf]] 18:21, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
&lt;br /&gt;
* [[/Voting Brevity]] [[User:Vimes|Vimes]] 11:39, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Agents of Empire Rule]] [[User:Vimes|Vimes]] 11:45, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Standing Rule]] [[User:Fang|Fang]] 12:23, 20 January 2012 (PST)&lt;br /&gt;
* [[/No Cheating]] ([[User:Jota|Jota]] 12:37, 20 January 2012 (PST))&lt;br /&gt;
* [[/Doug Wins]] --[[User:Doug|Doug]] 12:47, 24 January 2012 (PST)&lt;br /&gt;
* [[/Is This Your Card?]] --[[User:Jota|Jota]] 16:53, 24 January 2012 (PST)&lt;br /&gt;
* [[/Pruning the Garden]] --[[User:Jota|Jota]] 16:33, 26 January 2012 (PST)&lt;br /&gt;
* [[/Enh, Good Enough]] --[[User:Jota|Jota]] 16:47, 26 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Ratified Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/Station Identification]] ([[User:Jota|Jota]] 11:24, 20 January 2012 (PST))&lt;br /&gt;
* [[/Revolving Door]] ([[User:Jota|Jota]] 12:22, 20 January 2012 (PST))&lt;br /&gt;
* [[/What The Heck Is A Proposal Anyway]] [[User:Vimes|Vimes]] 12:09, 20 January 2012 (PST)&lt;br /&gt;
* [[/Clarity Rule]] [[User:Maga|Maga]] 15:30, 20 January 2012 (PST)&lt;br /&gt;
* [[/Barbarians at the Gates]] --[[User:Jota|Jota]] 16:11, 24 January 2012 (PST)&lt;br /&gt;
* [[/The Supermajority Rule]] [[User:Fang|Fang]] 12:28, 20 January 2012 (PST)&lt;br /&gt;
* [[/Pork Belly Politics]] --[[User:Vimes|Vimes]] 10:18, 24 January 2012 (PST)&lt;br /&gt;
* [[/Basic Voting Procedure]] --[[User:Baf|Baf]] 12:36, 24 January 2012 (PST)&lt;br /&gt;
* [[/All Hands On Deck]] ([[User:Jota|Jota]] 12:22, 23 January 2012 (PST))&lt;br /&gt;
* [[/Stats]] --[[User:Maga|Maga]] 16:43, 23 January 2012 (PST)&lt;br /&gt;
* [[/Flavour Text]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
* [[/Unlock the Revolving Doors]] --[[Vimes|vimes]] 16:28, 24 January 2012 (PST)&lt;br /&gt;
* [[/Good Job!]] --[[User:Jota|Jota]] 16:58, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Pointless Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/The Honest Politician Rule]] [[User:Vimes|Vimes]] 11:51, 20 January 2012 (PST) (What The Heck made this redundant)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Nomic_2/Rules]]&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules&amp;diff=3313</id>
		<title>Nomic 2/Rules</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules&amp;diff=3313"/>
		<updated>2012-02-01T18:32:49Z</updated>

		<summary type="html">&lt;p&gt;Vimes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 1.&amp;#039;&amp;#039;&amp;#039; This is a game.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 2.&amp;#039;&amp;#039;&amp;#039; A Rule is a series of one or more statements in English. This game has a set of rules, consisting of Rule 1 and all the rules that follow it. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 3.&amp;#039;&amp;#039;&amp;#039; Each rule has a number. Rule numbers start with 1, and each new rule has a number 1 greater than the previously enacted rule. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 4.&amp;#039;&amp;#039;&amp;#039; This game has a set of players. At the start of the game, this set consists of Jota, Baf, Doug, Matthew, vimes, and maga .&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 5.&amp;#039;&amp;#039;&amp;#039; All players must obey the rules. That is, all players must, to the best of their ability, behave in such a manner that the rules are satisfied.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 6.&amp;#039;&amp;#039;&amp;#039; Any action or thing, whether actual or notional, that is neither explicitly mentioned in the rules nor otherwise brought into the game in a manner described by the rules is not a part of the game.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rule 7.&amp;#039;&amp;#039;&amp;#039; The players may change the rules by unanimous agreement.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 7.&amp;#039;&amp;#039;&amp;#039; Rules can be changed by a supermajority of two thirds or more of the players. &lt;br /&gt;
:(see [http://inky.org/wiki/index.php?title=Nomic_2/Proposals/The_Supermajority_Rule The Supermajority Rule])&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 8.&amp;#039;&amp;#039;&amp;#039; Players may be added to the game by &amp;lt;del&amp;gt;unanimous agreement&amp;lt;/del&amp;gt; unanimous agreement or passive consent of the current players. Any player may leave the game at any time by noting their intent to do so clearly and unambiguously at http://inky.org/wiki/index.php?title=Talk:IfMud_Nomic_2&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 9.&amp;#039;&amp;#039;&amp;#039; &amp;quot;The Wiki&amp;quot; (case-insensitive) shall refer to the wiki located at http://inky.org/wiki/index.php?title=IfMud_Nomic_2.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 10. (What the Heck is a Proposal Anyway)&amp;#039;&amp;#039;&amp;#039; This rule describes a &amp;#039;proposal&amp;#039;.&lt;br /&gt;
*# A proposal is the content entered under a &amp;quot;Proposal&amp;quot; heading on a subpage of http://inky.org/wiki/index.php?title=Nomic_2/Proposals&lt;br /&gt;
*# A proposal has some text called the name.  The name of a proposal is usually the name of the subpage of the proposal.&lt;br /&gt;
*# A rule has some text called the name.  The name of a rule is usually &amp;quot;&amp;quot;.&lt;br /&gt;
*#* If a proposal enacts a rule, the name of that rule is by default the name of the proposal.&lt;br /&gt;
*#* If a proposal enacts multiple rules, the name of each rule is by default the name of the proposal followed by &amp;quot; Part &amp;quot; followed by the 1-based index of the position within the proposal of the the rule understood.&lt;br /&gt;
*# The text content of a proposal must be entirely on the aforementioned subpage; other content such as images may be linked to from the text content.&lt;br /&gt;
*#* As a specific exception, a proposal may make use of an already-extant rule stating that a specific phrase (such as &amp;quot;The Complete Works of William Shakespeare&amp;quot;) represents the full text defined in an unambiguous manner or found at an unambiguous location (such as http://www.gutenberg.org/cache/epub/100/pg100.html); when such a rule is in effect, the text content represented by said phrase will be considered to be on the subpage if necessary.&lt;br /&gt;
*# All proposal content must be made generally available to the players for discussion and voting (or other mechanisms as appropriate) for a fair and reasonable amount of time to be considered a proposal.&lt;br /&gt;
*# A proposal is considered to be the first version of the proposal which receives a vote (or other such mechanism of support or opposition intended to result in the proposal being discarded or being ratified) other than the proposer&amp;#039;s, no matter what edits might be made to the page hosting the proposal in the future.&lt;br /&gt;
*#* New versions of the proposal may only be made by the proposer or with the proposer&amp;#039;s explicit consent.&lt;br /&gt;
*#* The proposal itself may not be edited once said vote or other mechanism has occurred. Other sections of the page are not so restricted. &lt;br /&gt;
*# Proposals may only be submitted by players.&lt;br /&gt;
:(see [http://inky.org/wiki/index.php?title=Nomic_2/Proposals/Pork_Belly_Politics Pork Belly Politics])&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 11. (the Clarity Rule)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:1) A proposal can only alter the meaning of a pre-existing rule (by superseding or repealing parts or all of it, modifying its text, or establishing an authoritative interpretation) if it explicitly mentions that pre-existing rule.&lt;br /&gt;
&lt;br /&gt;
:2) If a reference is not made in this way, conflicts between rules shall be resolved, by default, in favour of the older (lower-numbered) rule.&lt;br /&gt;
&lt;br /&gt;
:3) If a proposal mentioning existing rules is agreed upon and ratified, references to it will be appended to all rules that it mentions. Any player may perform this action.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 12. (Basic Voting Procedure)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Players can cast votes on proposals by appending their vote to the proposal page. The vote consists of the player&amp;#039;s name followed by &amp;quot;aye&amp;quot;, &amp;quot;nay&amp;quot;, &amp;quot;yes&amp;quot;, &amp;quot;no&amp;quot;, or some other unambigious statement of agreement or disagreement. A player may change or withdraw his or her vote, but can only have one vote at a time on each proposal.&lt;br /&gt;
&lt;br /&gt;
:A player shall be considered to be &amp;quot;in approval&amp;quot; of a proposal if that player has a vote in favor of it, or if that player made the proposal and does not have a vote against it. A player shall be considered to be &amp;quot;in disapproval&amp;quot; of a proposal if that player has a vote against it.&lt;br /&gt;
&lt;br /&gt;
:If the rules state that something can be done by &amp;quot;unanimous agreement&amp;quot;, then a proposal to do that thing succeeds when all the players are in approval of it.&lt;br /&gt;
&lt;br /&gt;
:If the rules state that something can be done by &amp;quot;passive consent&amp;quot;, then a proposal to do that thing succeeds if, at the end of a voting period, no players are in disapproval of it. The voting period will be 72 hours starting from the first vote cast on the proposal unless a rule specifies otherwise.&lt;br /&gt;
&lt;br /&gt;
:A proposal can only be passed as a whole. If a proposal contains multiple parts that the rules allow to succeed by different means, then the proposal only succeeds if the criteria for all parts are satisfied. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 13. (All Hands On Deck)&amp;#039;&amp;#039;&amp;#039; A &amp;quot;card&amp;quot; is an entity that is a part of the game. The &amp;quot;deck&amp;quot; is the set of all cards which are part of the game. When this rule goes into effect, the deck is initially empty. The players can define new cards and add them to the game by unanimous agreement. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 14. (Stats)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:1) A &amp;#039;&amp;#039;stat&amp;#039;&amp;#039; is a kind of named decimal integer associated with a player.&lt;br /&gt;
&lt;br /&gt;
:2) By default, stats start at 0.&lt;br /&gt;
&lt;br /&gt;
:3) As stats change, the current stats for each player shall be updated on the page http://inky.org/wiki/index.php?title=Nomic_2/Rules/Stats. Anyone can do this in response to a passed rule or other player action. Stats are considered to be pending, rather than in effect, until they are changed on Rules/Stats.&lt;br /&gt;
&lt;br /&gt;
:4) When editing Rules/Stats, a player must change the stats for all players to their correct pending value. After editing, a player should note the actions or rules that have been implemented, to prevent double-edits. Inaccuracies in editing Rules/Stats shall be considered void if pointed out within one week of the inaccurate edit, and returned to the correct current value. Actions and effects found to have been dependent upon inaccurately recorded stats shall be considered void.&lt;br /&gt;
&lt;br /&gt;
:5) The initial stats are Experience, Hat Quality, Anger and Sobriety. Every player has one instance of each of these.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 15. (Flavour Text)&amp;#039;&amp;#039;&amp;#039; Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage is not considered part of any rules being proposed in the proposal, in terms of governing the behaviour of players. The flavour text also must not directly contradict the flavour text of proposals already passed or else the proposal is invalid. If the proposal contains any rule changes, the flavour text must illustrate at least one of: the need for the rule changes, the context of the rule changes, the consequences of not following the changed rules, the consequences of following the changed rules.&lt;br /&gt;
** Flavour Text: &amp;#039;&amp;#039;The archivists of Zuulana were most byzantine in their filing systems, but within the book of &amp;#039;Nomic, a horrifying story could, with training, be eventually deciphered.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 16. (Good Job!)&amp;#039;&amp;#039;&amp;#039; Whenever a Proposal passes (including this one), the Experience stat of any player who was &amp;quot;in approval&amp;quot; of it at the time is increased by 1. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Nomic_2/Proposals]]&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules/Stats&amp;diff=3312</id>
		<title>Nomic 2/Rules/Stats</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules/Stats&amp;diff=3312"/>
		<updated>2012-02-01T18:31:31Z</updated>

		<summary type="html">&lt;p&gt;Vimes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! !!Experience!!Hat Quality!!Anger!!Sobriety&lt;br /&gt;
|-&lt;br /&gt;
!Jota&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Baf&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Doug&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!vimes&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!maga&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Olethros &lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stat-Changing Action Record ==&lt;br /&gt;
&lt;br /&gt;
Rule 17 (Good Job!) ratification granted 1 Experience to Jota, maga, Olethros, baf, vimes. --[[Vimes|vimes]] 10:23, 1 February 2012 (PST)&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Unlock_the_Revolving_Doors&amp;diff=3311</id>
		<title>Nomic 2/Proposals/Unlock the Revolving Doors</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Unlock_the_Revolving_Doors&amp;diff=3311"/>
		<updated>2012-02-01T18:31:01Z</updated>

		<summary type="html">&lt;p&gt;Vimes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
Amend an existing rule: rule 8 shall be modified to read &amp;quot;unanimous agreement or passive consent&amp;quot; instead of &amp;quot;unanimous agreement&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
* Jota: Aye, if and only if &amp;quot;passive consent&amp;quot; is defined at the time my vote is being measured (otherwise, nay)&lt;br /&gt;
* Fang: Aye&lt;br /&gt;
* olethros: Aye, what are we, a swiss canton?&lt;br /&gt;
* Baf: Aye&lt;br /&gt;
* Aye&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
&lt;br /&gt;
Passed as of http://inky.org/wiki/index.php?title=Nomic_2/Proposals/Unlock_the_Revolving_Doors&amp;amp;oldid=3286&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Unlock_the_Revolving_Doors&amp;diff=3310</id>
		<title>Nomic 2/Proposals/Unlock the Revolving Doors</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Unlock_the_Revolving_Doors&amp;diff=3310"/>
		<updated>2012-02-01T18:29:03Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Proposal Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
Amend an existing rule: rule 8 shall be modified to read &amp;quot;unanimous agreement or passive consent&amp;quot; instead of &amp;quot;unanimous agreement&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
* Jota: Aye, if and only if &amp;quot;passive consent&amp;quot; is defined at the time my vote is being measured (otherwise, nay)&lt;br /&gt;
* Fang: Aye&lt;br /&gt;
* olethros: Aye, what are we, a swiss canton?&lt;br /&gt;
* Baf: Aye&lt;br /&gt;
* Aye&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
&lt;br /&gt;
Passed as of http://inky.org/wiki/index.php?title=Nomic_2/Proposals/Unlock_the_Revolving_Doors&amp;amp;oldid=3281&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3309</id>
		<title>Nomic 2/Proposals</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3309"/>
		<updated>2012-02-01T18:27:54Z</updated>

		<summary type="html">&lt;p&gt;Vimes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tentative Proposals and Tentative Proposals==&lt;br /&gt;
* [[/What Can A Proposal Do Really]] ([[User:Vimes|Vimes]] 12:01, 23 January 2012 (PST))&lt;br /&gt;
* [[/REVOLUTIONARY CHANGE]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
* [[/What&amp;#039;s Good For The Goose]] --[[User:Jota|Jota]] 16:46, 31 January 2012 (PST)&lt;br /&gt;
* [[/Minimum Value]] --[[User:Baf|Baf]] 16:55, 31 January 2012 (PST)&lt;br /&gt;
* [[/Some Things Can Only Be Learned By Lowering Your Inhibitions]] --[[User:Baf|Baf]] 18:06, 31 January 2012 (PST)&lt;br /&gt;
* [[/They&amp;#039;ll Regret This]] --[[User:Baf|Baf]] 18:21, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
&lt;br /&gt;
* [[/Voting Brevity]] [[User:Vimes|Vimes]] 11:39, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Agents of Empire Rule]] [[User:Vimes|Vimes]] 11:45, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Standing Rule]] [[User:Fang|Fang]] 12:23, 20 January 2012 (PST)&lt;br /&gt;
* [[/No Cheating]] ([[User:Jota|Jota]] 12:37, 20 January 2012 (PST))&lt;br /&gt;
* [[/Doug Wins]] --[[User:Doug|Doug]] 12:47, 24 January 2012 (PST)&lt;br /&gt;
* [[/Unlock the Revolving Doors]] --[[Vimes|vimes]] 16:28, 24 January 2012 (PST)&lt;br /&gt;
* [[/Is This Your Card?]] --[[User:Jota|Jota]] 16:53, 24 January 2012 (PST)&lt;br /&gt;
* [[/Pruning the Garden]] --[[User:Jota|Jota]] 16:33, 26 January 2012 (PST)&lt;br /&gt;
* [[/Enh, Good Enough]] --[[User:Jota|Jota]] 16:47, 26 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Ratified Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/Station Identification]] ([[User:Jota|Jota]] 11:24, 20 January 2012 (PST))&lt;br /&gt;
* [[/Revolving Door]] ([[User:Jota|Jota]] 12:22, 20 January 2012 (PST))&lt;br /&gt;
* [[/What The Heck Is A Proposal Anyway]] [[User:Vimes|Vimes]] 12:09, 20 January 2012 (PST)&lt;br /&gt;
* [[/Clarity Rule]] [[User:Maga|Maga]] 15:30, 20 January 2012 (PST)&lt;br /&gt;
* [[/Barbarians at the Gates]] --[[User:Jota|Jota]] 16:11, 24 January 2012 (PST)&lt;br /&gt;
* [[/The Supermajority Rule]] [[User:Fang|Fang]] 12:28, 20 January 2012 (PST)&lt;br /&gt;
* [[/Pork Belly Politics]] --[[User:Vimes|Vimes]] 10:18, 24 January 2012 (PST)&lt;br /&gt;
* [[/Basic Voting Procedure]] --[[User:Baf|Baf]] 12:36, 24 January 2012 (PST)&lt;br /&gt;
* [[/All Hands On Deck]] ([[User:Jota|Jota]] 12:22, 23 January 2012 (PST))&lt;br /&gt;
* [[/Stats]] --[[User:Maga|Maga]] 16:43, 23 January 2012 (PST)&lt;br /&gt;
* [[/Flavour Text]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
* [[/Good Job!]] --[[User:Jota|Jota]] 16:58, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Pointless Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/The Honest Politician Rule]] [[User:Vimes|Vimes]] 11:51, 20 January 2012 (PST) (What The Heck made this redundant)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Nomic_2/Rules]]&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules/Stats&amp;diff=3308</id>
		<title>Nomic 2/Rules/Stats</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules/Stats&amp;diff=3308"/>
		<updated>2012-02-01T18:27:38Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Stat-Changing Action Record */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! !!Experience!!Hat Quality!!Anger!!Sobriety&lt;br /&gt;
|-&lt;br /&gt;
!Jota&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Baf&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Doug&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!vimes&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!maga&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Olethros &lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stat-Changing Action Record ==&lt;br /&gt;
&lt;br /&gt;
Rule 16 (Good Job!) ratification granted 1 Experience to Jota, maga, Olethros, baf, vimes. --[[Vimes|vimes]] 10:23, 1 February 2012 (PST)&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules&amp;diff=3307</id>
		<title>Nomic 2/Rules</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules&amp;diff=3307"/>
		<updated>2012-02-01T18:27:18Z</updated>

		<summary type="html">&lt;p&gt;Vimes: Whoops, Flavour Text passed before Good Job&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 1.&amp;#039;&amp;#039;&amp;#039; This is a game.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 2.&amp;#039;&amp;#039;&amp;#039; A Rule is a series of one or more statements in English. This game has a set of rules, consisting of Rule 1 and all the rules that follow it. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 3.&amp;#039;&amp;#039;&amp;#039; Each rule has a number. Rule numbers start with 1, and each new rule has a number 1 greater than the previously enacted rule. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 4.&amp;#039;&amp;#039;&amp;#039; This game has a set of players. At the start of the game, this set consists of Jota, Baf, Doug, Matthew, vimes, and maga .&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 5.&amp;#039;&amp;#039;&amp;#039; All players must obey the rules. That is, all players must, to the best of their ability, behave in such a manner that the rules are satisfied.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 6.&amp;#039;&amp;#039;&amp;#039; Any action or thing, whether actual or notional, that is neither explicitly mentioned in the rules nor otherwise brought into the game in a manner described by the rules is not a part of the game.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rule 7.&amp;#039;&amp;#039;&amp;#039; The players may change the rules by unanimous agreement.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 7.&amp;#039;&amp;#039;&amp;#039; Rules can be changed by a supermajority of two thirds or more of the players. &lt;br /&gt;
:(see [http://inky.org/wiki/index.php?title=Nomic_2/Proposals/The_Supermajority_Rule The Supermajority Rule])&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 8.&amp;#039;&amp;#039;&amp;#039; Players may be added to the game by unanimous agreement of the current players. Any player may leave the game at any time by noting their intent to do so clearly and unambiguously at http://inky.org/wiki/index.php?title=Talk:IfMud_Nomic_2&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 9.&amp;#039;&amp;#039;&amp;#039; &amp;quot;The Wiki&amp;quot; (case-insensitive) shall refer to the wiki located at http://inky.org/wiki/index.php?title=IfMud_Nomic_2.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 10. (What the Heck is a Proposal Anyway)&amp;#039;&amp;#039;&amp;#039; This rule describes a &amp;#039;proposal&amp;#039;.&lt;br /&gt;
*# A proposal is the content entered under a &amp;quot;Proposal&amp;quot; heading on a subpage of http://inky.org/wiki/index.php?title=Nomic_2/Proposals&lt;br /&gt;
*# A proposal has some text called the name.  The name of a proposal is usually the name of the subpage of the proposal.&lt;br /&gt;
*# A rule has some text called the name.  The name of a rule is usually &amp;quot;&amp;quot;.&lt;br /&gt;
*#* If a proposal enacts a rule, the name of that rule is by default the name of the proposal.&lt;br /&gt;
*#* If a proposal enacts multiple rules, the name of each rule is by default the name of the proposal followed by &amp;quot; Part &amp;quot; followed by the 1-based index of the position within the proposal of the the rule understood.&lt;br /&gt;
*# The text content of a proposal must be entirely on the aforementioned subpage; other content such as images may be linked to from the text content.&lt;br /&gt;
*#* As a specific exception, a proposal may make use of an already-extant rule stating that a specific phrase (such as &amp;quot;The Complete Works of William Shakespeare&amp;quot;) represents the full text defined in an unambiguous manner or found at an unambiguous location (such as http://www.gutenberg.org/cache/epub/100/pg100.html); when such a rule is in effect, the text content represented by said phrase will be considered to be on the subpage if necessary.&lt;br /&gt;
*# All proposal content must be made generally available to the players for discussion and voting (or other mechanisms as appropriate) for a fair and reasonable amount of time to be considered a proposal.&lt;br /&gt;
*# A proposal is considered to be the first version of the proposal which receives a vote (or other such mechanism of support or opposition intended to result in the proposal being discarded or being ratified) other than the proposer&amp;#039;s, no matter what edits might be made to the page hosting the proposal in the future.&lt;br /&gt;
*#* New versions of the proposal may only be made by the proposer or with the proposer&amp;#039;s explicit consent.&lt;br /&gt;
*#* The proposal itself may not be edited once said vote or other mechanism has occurred. Other sections of the page are not so restricted. &lt;br /&gt;
*# Proposals may only be submitted by players.&lt;br /&gt;
:(see [http://inky.org/wiki/index.php?title=Nomic_2/Proposals/Pork_Belly_Politics Pork Belly Politics])&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 11. (the Clarity Rule)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:1) A proposal can only alter the meaning of a pre-existing rule (by superseding or repealing parts or all of it, modifying its text, or establishing an authoritative interpretation) if it explicitly mentions that pre-existing rule.&lt;br /&gt;
&lt;br /&gt;
:2) If a reference is not made in this way, conflicts between rules shall be resolved, by default, in favour of the older (lower-numbered) rule.&lt;br /&gt;
&lt;br /&gt;
:3) If a proposal mentioning existing rules is agreed upon and ratified, references to it will be appended to all rules that it mentions. Any player may perform this action.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 12. (Basic Voting Procedure)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Players can cast votes on proposals by appending their vote to the proposal page. The vote consists of the player&amp;#039;s name followed by &amp;quot;aye&amp;quot;, &amp;quot;nay&amp;quot;, &amp;quot;yes&amp;quot;, &amp;quot;no&amp;quot;, or some other unambigious statement of agreement or disagreement. A player may change or withdraw his or her vote, but can only have one vote at a time on each proposal.&lt;br /&gt;
&lt;br /&gt;
:A player shall be considered to be &amp;quot;in approval&amp;quot; of a proposal if that player has a vote in favor of it, or if that player made the proposal and does not have a vote against it. A player shall be considered to be &amp;quot;in disapproval&amp;quot; of a proposal if that player has a vote against it.&lt;br /&gt;
&lt;br /&gt;
:If the rules state that something can be done by &amp;quot;unanimous agreement&amp;quot;, then a proposal to do that thing succeeds when all the players are in approval of it.&lt;br /&gt;
&lt;br /&gt;
:If the rules state that something can be done by &amp;quot;passive consent&amp;quot;, then a proposal to do that thing succeeds if, at the end of a voting period, no players are in disapproval of it. The voting period will be 72 hours starting from the first vote cast on the proposal unless a rule specifies otherwise.&lt;br /&gt;
&lt;br /&gt;
:A proposal can only be passed as a whole. If a proposal contains multiple parts that the rules allow to succeed by different means, then the proposal only succeeds if the criteria for all parts are satisfied. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 13. (All Hands On Deck)&amp;#039;&amp;#039;&amp;#039; A &amp;quot;card&amp;quot; is an entity that is a part of the game. The &amp;quot;deck&amp;quot; is the set of all cards which are part of the game. When this rule goes into effect, the deck is initially empty. The players can define new cards and add them to the game by unanimous agreement. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 14. (Stats)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:1) A &amp;#039;&amp;#039;stat&amp;#039;&amp;#039; is a kind of named decimal integer associated with a player.&lt;br /&gt;
&lt;br /&gt;
:2) By default, stats start at 0.&lt;br /&gt;
&lt;br /&gt;
:3) As stats change, the current stats for each player shall be updated on the page http://inky.org/wiki/index.php?title=Nomic_2/Rules/Stats. Anyone can do this in response to a passed rule or other player action. Stats are considered to be pending, rather than in effect, until they are changed on Rules/Stats.&lt;br /&gt;
&lt;br /&gt;
:4) When editing Rules/Stats, a player must change the stats for all players to their correct pending value. After editing, a player should note the actions or rules that have been implemented, to prevent double-edits. Inaccuracies in editing Rules/Stats shall be considered void if pointed out within one week of the inaccurate edit, and returned to the correct current value. Actions and effects found to have been dependent upon inaccurately recorded stats shall be considered void.&lt;br /&gt;
&lt;br /&gt;
:5) The initial stats are Experience, Hat Quality, Anger and Sobriety. Every player has one instance of each of these.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 15. (Flavour Text)&amp;#039;&amp;#039;&amp;#039; Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage is not considered part of any rules being proposed in the proposal, in terms of governing the behaviour of players. The flavour text also must not directly contradict the flavour text of proposals already passed or else the proposal is invalid. If the proposal contains any rule changes, the flavour text must illustrate at least one of: the need for the rule changes, the context of the rule changes, the consequences of not following the changed rules, the consequences of following the changed rules.&lt;br /&gt;
** Flavour Text: &amp;#039;&amp;#039;The archivists of Zuulana were most byzantine in their filing systems, but within the book of &amp;#039;Nomic, a horrifying story could, with training, be eventually deciphered.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 16. (Good Job!)&amp;#039;&amp;#039;&amp;#039; Whenever a Proposal passes (including this one), the Experience stat of any player who was &amp;quot;in approval&amp;quot; of it at the time is increased by 1. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Nomic_2/Proposals]]&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3306</id>
		<title>Nomic 2/Proposals/Flavour Text</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3306"/>
		<updated>2012-02-01T18:24:33Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Proposal Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
NEW RULE:&lt;br /&gt;
&lt;br /&gt;
Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage is not considered part of any rules being proposed in the proposal, in terms of governing the behaviour of players. The flavour text also must not directly contradict the flavour text of proposals already passed or else the proposal is invalid. If the proposal contains any rule changes, the flavour text must illustrate at least one of: the need for the rule changes, the context of the rule changes, the consequences of not following the changed rules, the consequences of following the changed rules.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The archivists of Zuulana were most byzantine in their filing systems, but within the book of &amp;#039;Nomic, a horrifying story could, with training, be eventually deciphered.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
For the narrativists amongst us!&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
I like this. I&amp;#039;ll be back to vote in favor of it tomorrow if no one has presented any objections or criticisms of it in the meantime. (The only reason I&amp;#039;m not voting yet is so that Fang can still edit it if anyone else has suggestions.) --[[User:Jota|Jota]] 16:38, 28 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
In favour. --[[User:Maga|Maga]] 12:37, 29 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Aye, in flavour. --[[Vimes|vimes]] 16:15, 30 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
This rule at least has some marginal utility--[[User:Olethros|Olethros]] 06:04, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Can the non-narrativists amongst us opt-out?  --[[User:Doug|Doug]] 11:34, 31 January 2012 (PST)&lt;br /&gt;
: No. :I I guess you can try to game the system by using very sparse and innocuous flavour text, but potentially in the future we might pass proposals that make flavour text more important... Alternatively you might want to propose a seperate class of non-narrative players who don&amp;#039;t have to follow narrative-related rules...--[[User:Fang|Fang]] 13:20, 31 January 2012 (PST)&lt;br /&gt;
: I am fine with the occasional sparse and innocuous flavour text, personally. --[[User:Jota|Jota]] 13:23, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I guess it&amp;#039;s a bit late to say this, now that it&amp;#039;s into voting, but: I&amp;#039;d be happier if it only applied to rule proposals. We also use the proposal and voting system to add players to the game, and may use it for other mechanical functions in the future. But if I need to add a line of flavor text describing the person that I want to invite to the game, I&amp;#039;ll do that. [[User:Baf|Baf]] 17:40, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
From the wording of it, I don&amp;#039;t think the content of the text has to relate to anything other than rules. So if your proposal doesn&amp;#039;t affect any rules, then you can write anything you want that doesn&amp;#039;t contradict earlier flavor text. --[[User:Jota|Jota]] 10:14, 1 February 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye.&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
* olethros: Aye.&lt;br /&gt;
* Fang: Aye.&lt;br /&gt;
* Baf: Aye.&lt;br /&gt;
* maga: Aye.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
&lt;br /&gt;
Passed as of http://inky.org/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;amp;oldid=3276&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules/Stats&amp;diff=3305</id>
		<title>Nomic 2/Rules/Stats</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules/Stats&amp;diff=3305"/>
		<updated>2012-02-01T18:23:04Z</updated>

		<summary type="html">&lt;p&gt;Vimes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stats ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! !!Experience!!Hat Quality!!Anger!!Sobriety&lt;br /&gt;
|-&lt;br /&gt;
!Jota&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Baf&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Doug&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!vimes&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!maga&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Olethros &lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stat-Changing Action Record ==&lt;br /&gt;
&lt;br /&gt;
Rule 15 (Good Job!) ratification granted 1 Experience to Jota, maga, Olethros, baf, vimes. --[[Vimes|vimes]] 10:23, 1 February 2012 (PST)&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3304</id>
		<title>Nomic 2/Proposals</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals&amp;diff=3304"/>
		<updated>2012-02-01T18:20:50Z</updated>

		<summary type="html">&lt;p&gt;Vimes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tentative Proposals and Tentative Proposals==&lt;br /&gt;
* [[/What Can A Proposal Do Really]] ([[User:Vimes|Vimes]] 12:01, 23 January 2012 (PST))&lt;br /&gt;
* [[/REVOLUTIONARY CHANGE]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
* [[/What&amp;#039;s Good For The Goose]] --[[User:Jota|Jota]] 16:46, 31 January 2012 (PST)&lt;br /&gt;
* [[/Minimum Value]] --[[User:Baf|Baf]] 16:55, 31 January 2012 (PST)&lt;br /&gt;
* [[/Some Things Can Only Be Learned By Lowering Your Inhibitions]] --[[User:Baf|Baf]] 18:06, 31 January 2012 (PST)&lt;br /&gt;
* [[/They&amp;#039;ll Regret This]] --[[User:Baf|Baf]] 18:21, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
&lt;br /&gt;
* [[/Voting Brevity]] [[User:Vimes|Vimes]] 11:39, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Agents of Empire Rule]] [[User:Vimes|Vimes]] 11:45, 20 January 2012 (PST)&lt;br /&gt;
* [[/The Standing Rule]] [[User:Fang|Fang]] 12:23, 20 January 2012 (PST)&lt;br /&gt;
* [[/No Cheating]] ([[User:Jota|Jota]] 12:37, 20 January 2012 (PST))&lt;br /&gt;
* [[/Doug Wins]] --[[User:Doug|Doug]] 12:47, 24 January 2012 (PST)&lt;br /&gt;
* [[/Unlock the Revolving Doors]] --[[Vimes|vimes]] 16:28, 24 January 2012 (PST)&lt;br /&gt;
* [[/Is This Your Card?]] --[[User:Jota|Jota]] 16:53, 24 January 2012 (PST)&lt;br /&gt;
* [[/Pruning the Garden]] --[[User:Jota|Jota]] 16:33, 26 January 2012 (PST)&lt;br /&gt;
* [[/Enh, Good Enough]] --[[User:Jota|Jota]] 16:47, 26 January 2012 (PST)&lt;br /&gt;
* [[/Flavour Text]] --[[User:Fang|Fang]] 16:06, 28 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Ratified Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/Station Identification]] ([[User:Jota|Jota]] 11:24, 20 January 2012 (PST))&lt;br /&gt;
* [[/Revolving Door]] ([[User:Jota|Jota]] 12:22, 20 January 2012 (PST))&lt;br /&gt;
* [[/What The Heck Is A Proposal Anyway]] [[User:Vimes|Vimes]] 12:09, 20 January 2012 (PST)&lt;br /&gt;
* [[/Clarity Rule]] [[User:Maga|Maga]] 15:30, 20 January 2012 (PST)&lt;br /&gt;
* [[/Barbarians at the Gates]] --[[User:Jota|Jota]] 16:11, 24 January 2012 (PST)&lt;br /&gt;
* [[/The Supermajority Rule]] [[User:Fang|Fang]] 12:28, 20 January 2012 (PST)&lt;br /&gt;
* [[/Pork Belly Politics]] --[[User:Vimes|Vimes]] 10:18, 24 January 2012 (PST)&lt;br /&gt;
* [[/Basic Voting Procedure]] --[[User:Baf|Baf]] 12:36, 24 January 2012 (PST)&lt;br /&gt;
* [[/All Hands On Deck]] ([[User:Jota|Jota]] 12:22, 23 January 2012 (PST))&lt;br /&gt;
* [[/Stats]] --[[User:Maga|Maga]] 16:43, 23 January 2012 (PST)&lt;br /&gt;
* [[/Good Job!]] --[[User:Jota|Jota]] 16:58, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Pointless Proposals ==&lt;br /&gt;
&lt;br /&gt;
* [[/The Honest Politician Rule]] [[User:Vimes|Vimes]] 11:51, 20 January 2012 (PST) (What The Heck made this redundant)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Nomic_2/Rules]]&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules&amp;diff=3303</id>
		<title>Nomic 2/Rules</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Rules&amp;diff=3303"/>
		<updated>2012-02-01T18:20:19Z</updated>

		<summary type="html">&lt;p&gt;Vimes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 1.&amp;#039;&amp;#039;&amp;#039; This is a game.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 2.&amp;#039;&amp;#039;&amp;#039; A Rule is a series of one or more statements in English. This game has a set of rules, consisting of Rule 1 and all the rules that follow it. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 3.&amp;#039;&amp;#039;&amp;#039; Each rule has a number. Rule numbers start with 1, and each new rule has a number 1 greater than the previously enacted rule. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 4.&amp;#039;&amp;#039;&amp;#039; This game has a set of players. At the start of the game, this set consists of Jota, Baf, Doug, Matthew, vimes, and maga .&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 5.&amp;#039;&amp;#039;&amp;#039; All players must obey the rules. That is, all players must, to the best of their ability, behave in such a manner that the rules are satisfied.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 6.&amp;#039;&amp;#039;&amp;#039; Any action or thing, whether actual or notional, that is neither explicitly mentioned in the rules nor otherwise brought into the game in a manner described by the rules is not a part of the game.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rule 7.&amp;#039;&amp;#039;&amp;#039; The players may change the rules by unanimous agreement.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 7.&amp;#039;&amp;#039;&amp;#039; Rules can be changed by a supermajority of two thirds or more of the players. &lt;br /&gt;
:(see [http://inky.org/wiki/index.php?title=Nomic_2/Proposals/The_Supermajority_Rule The Supermajority Rule])&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 8.&amp;#039;&amp;#039;&amp;#039; Players may be added to the game by unanimous agreement of the current players. Any player may leave the game at any time by noting their intent to do so clearly and unambiguously at http://inky.org/wiki/index.php?title=Talk:IfMud_Nomic_2&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 9.&amp;#039;&amp;#039;&amp;#039; &amp;quot;The Wiki&amp;quot; (case-insensitive) shall refer to the wiki located at http://inky.org/wiki/index.php?title=IfMud_Nomic_2.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 10. (What the Heck is a Proposal Anyway)&amp;#039;&amp;#039;&amp;#039; This rule describes a &amp;#039;proposal&amp;#039;.&lt;br /&gt;
*# A proposal is the content entered under a &amp;quot;Proposal&amp;quot; heading on a subpage of http://inky.org/wiki/index.php?title=Nomic_2/Proposals&lt;br /&gt;
*# A proposal has some text called the name.  The name of a proposal is usually the name of the subpage of the proposal.&lt;br /&gt;
*# A rule has some text called the name.  The name of a rule is usually &amp;quot;&amp;quot;.&lt;br /&gt;
*#* If a proposal enacts a rule, the name of that rule is by default the name of the proposal.&lt;br /&gt;
*#* If a proposal enacts multiple rules, the name of each rule is by default the name of the proposal followed by &amp;quot; Part &amp;quot; followed by the 1-based index of the position within the proposal of the the rule understood.&lt;br /&gt;
*# The text content of a proposal must be entirely on the aforementioned subpage; other content such as images may be linked to from the text content.&lt;br /&gt;
*#* As a specific exception, a proposal may make use of an already-extant rule stating that a specific phrase (such as &amp;quot;The Complete Works of William Shakespeare&amp;quot;) represents the full text defined in an unambiguous manner or found at an unambiguous location (such as http://www.gutenberg.org/cache/epub/100/pg100.html); when such a rule is in effect, the text content represented by said phrase will be considered to be on the subpage if necessary.&lt;br /&gt;
*# All proposal content must be made generally available to the players for discussion and voting (or other mechanisms as appropriate) for a fair and reasonable amount of time to be considered a proposal.&lt;br /&gt;
*# A proposal is considered to be the first version of the proposal which receives a vote (or other such mechanism of support or opposition intended to result in the proposal being discarded or being ratified) other than the proposer&amp;#039;s, no matter what edits might be made to the page hosting the proposal in the future.&lt;br /&gt;
*#* New versions of the proposal may only be made by the proposer or with the proposer&amp;#039;s explicit consent.&lt;br /&gt;
*#* The proposal itself may not be edited once said vote or other mechanism has occurred. Other sections of the page are not so restricted. &lt;br /&gt;
*# Proposals may only be submitted by players.&lt;br /&gt;
:(see [http://inky.org/wiki/index.php?title=Nomic_2/Proposals/Pork_Belly_Politics Pork Belly Politics])&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 11. (the Clarity Rule)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:1) A proposal can only alter the meaning of a pre-existing rule (by superseding or repealing parts or all of it, modifying its text, or establishing an authoritative interpretation) if it explicitly mentions that pre-existing rule.&lt;br /&gt;
&lt;br /&gt;
:2) If a reference is not made in this way, conflicts between rules shall be resolved, by default, in favour of the older (lower-numbered) rule.&lt;br /&gt;
&lt;br /&gt;
:3) If a proposal mentioning existing rules is agreed upon and ratified, references to it will be appended to all rules that it mentions. Any player may perform this action.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 12. (Basic Voting Procedure)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Players can cast votes on proposals by appending their vote to the proposal page. The vote consists of the player&amp;#039;s name followed by &amp;quot;aye&amp;quot;, &amp;quot;nay&amp;quot;, &amp;quot;yes&amp;quot;, &amp;quot;no&amp;quot;, or some other unambigious statement of agreement or disagreement. A player may change or withdraw his or her vote, but can only have one vote at a time on each proposal.&lt;br /&gt;
&lt;br /&gt;
:A player shall be considered to be &amp;quot;in approval&amp;quot; of a proposal if that player has a vote in favor of it, or if that player made the proposal and does not have a vote against it. A player shall be considered to be &amp;quot;in disapproval&amp;quot; of a proposal if that player has a vote against it.&lt;br /&gt;
&lt;br /&gt;
:If the rules state that something can be done by &amp;quot;unanimous agreement&amp;quot;, then a proposal to do that thing succeeds when all the players are in approval of it.&lt;br /&gt;
&lt;br /&gt;
:If the rules state that something can be done by &amp;quot;passive consent&amp;quot;, then a proposal to do that thing succeeds if, at the end of a voting period, no players are in disapproval of it. The voting period will be 72 hours starting from the first vote cast on the proposal unless a rule specifies otherwise.&lt;br /&gt;
&lt;br /&gt;
:A proposal can only be passed as a whole. If a proposal contains multiple parts that the rules allow to succeed by different means, then the proposal only succeeds if the criteria for all parts are satisfied. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 13. (All Hands On Deck)&amp;#039;&amp;#039;&amp;#039; A &amp;quot;card&amp;quot; is an entity that is a part of the game. The &amp;quot;deck&amp;quot; is the set of all cards which are part of the game. When this rule goes into effect, the deck is initially empty. The players can define new cards and add them to the game by unanimous agreement. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 14. (Stats)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:1) A &amp;#039;&amp;#039;stat&amp;#039;&amp;#039; is a kind of named decimal integer associated with a player.&lt;br /&gt;
&lt;br /&gt;
:2) By default, stats start at 0.&lt;br /&gt;
&lt;br /&gt;
:3) As stats change, the current stats for each player shall be updated on the page http://inky.org/wiki/index.php?title=Nomic_2/Rules/Stats. Anyone can do this in response to a passed rule or other player action. Stats are considered to be pending, rather than in effect, until they are changed on Rules/Stats.&lt;br /&gt;
&lt;br /&gt;
:4) When editing Rules/Stats, a player must change the stats for all players to their correct pending value. After editing, a player should note the actions or rules that have been implemented, to prevent double-edits. Inaccuracies in editing Rules/Stats shall be considered void if pointed out within one week of the inaccurate edit, and returned to the correct current value. Actions and effects found to have been dependent upon inaccurately recorded stats shall be considered void.&lt;br /&gt;
&lt;br /&gt;
:5) The initial stats are Experience, Hat Quality, Anger and Sobriety. Every player has one instance of each of these.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rule 15. (Good Job!)&amp;#039;&amp;#039;&amp;#039; Whenever a Proposal passes (including this one), the Experience stat of any player who was &amp;quot;in approval&amp;quot; of it at the time is increased by 1. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Nomic_2/Proposals]]&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Good_Job!&amp;diff=3302</id>
		<title>Nomic 2/Proposals/Good Job!</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Good_Job!&amp;diff=3302"/>
		<updated>2012-02-01T18:19:43Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Proposal Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New rule:&lt;br /&gt;
&lt;br /&gt;
Whenever a Proposal passes (including this one), the Experience stat of any player who was &amp;quot;in approval&amp;quot; of it at the time is increased by 1.&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Jota|Jota]] 16:54, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye&lt;br /&gt;
* Aye. --[[User:Maga|Maga]] 17:01, 31 January 2012 (PST)&lt;br /&gt;
* Baf: Aye&lt;br /&gt;
* olethros: Aye&lt;br /&gt;
* vimes: Aye!&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
&lt;br /&gt;
Passed as of http://inky.org/wiki/index.php?title=Nomic_2/Proposals/Good_Job!&amp;amp;oldid=3301&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Good_Job!&amp;diff=3301</id>
		<title>Nomic 2/Proposals/Good Job!</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Good_Job!&amp;diff=3301"/>
		<updated>2012-02-01T18:18:54Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
New rule:&lt;br /&gt;
&lt;br /&gt;
Whenever a Proposal passes (including this one), the Experience stat of any player who was &amp;quot;in approval&amp;quot; of it at the time is increased by 1.&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
[[User:Jota|Jota]] 16:54, 31 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye&lt;br /&gt;
* Aye. --[[User:Maga|Maga]] 17:01, 31 January 2012 (PST)&lt;br /&gt;
* Baf: Aye&lt;br /&gt;
* olethros: Aye&lt;br /&gt;
* vimes: Aye!&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
Awaiting votes.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Doug_Wins&amp;diff=3223</id>
		<title>Nomic 2/Proposals/Doug Wins</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Doug_Wins&amp;diff=3223"/>
		<updated>2012-01-31T21:03:01Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Votes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
The game has ended, with Doug the winner.&lt;br /&gt;
&lt;br /&gt;
== Votes ==&lt;br /&gt;
&lt;br /&gt;
* Doug: Yes.&lt;br /&gt;
* vimes: No, but per http://xkcd.com/391/ it&amp;#039;s ok, he wins anyway.&lt;br /&gt;
* maga: No.&lt;br /&gt;
* olethros: spoilers!&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Stats&amp;diff=3220</id>
		<title>Nomic 2/Proposals/Stats</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Stats&amp;diff=3220"/>
		<updated>2012-01-31T16:58:53Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposal==&lt;br /&gt;
This proposal creates a new rule:&lt;br /&gt;
&lt;br /&gt;
1) A &amp;#039;&amp;#039;stat&amp;#039;&amp;#039; is a kind of named decimal integer associated with a player.&lt;br /&gt;
&lt;br /&gt;
2) By default, stats start at 0.&lt;br /&gt;
&lt;br /&gt;
3) As stats change, the current stats for each player shall be updated on the page http://inky.org/wiki/index.php?title=Nomic_2/Rules/Stats. Anyone can do this in response to a passed rule or other player action. Stats are considered to be pending, rather than in effect, until they are changed on Rules/Stats.&lt;br /&gt;
&lt;br /&gt;
4) When editing Rules/Stats, a player must change the stats for all players to their correct pending value. After editing, a player should note the actions or rules that have been implemented, to prevent double-edits. Inaccuracies in editing Rules/Stats shall be considered void if pointed out within one week of the inaccurate edit, and returned to the correct current value. Actions and effects found to have been dependent upon inaccurately recorded stats shall be considered void.&lt;br /&gt;
&lt;br /&gt;
5) The initial stats are Experience, Hat Quality, Anger and Sobriety. Every player has one instance of each of these.&lt;br /&gt;
&lt;br /&gt;
==Proposed By==&lt;br /&gt;
--[[User:Maga|Maga]] 16:56, 23 January 2012 (PST)&lt;br /&gt;
==Voting==&lt;br /&gt;
* maga: Aye&lt;br /&gt;
* Jota: Aye&lt;br /&gt;
* olethros: Aye&lt;br /&gt;
* vimes: Aye&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Supermajority_Rule&amp;diff=3219</id>
		<title>Nomic 2/Proposals/The Supermajority Rule</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/The_Supermajority_Rule&amp;diff=3219"/>
		<updated>2012-01-31T16:58:01Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Votes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposal ==&lt;br /&gt;
&lt;br /&gt;
Modifies rule 7: Rules can be changed by a supermajority of two thirds or more of the players.&lt;br /&gt;
&lt;br /&gt;
==Proposed by==&lt;br /&gt;
--[[User:Fang|Fang]] 12:30, 20 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
My vote in favor of this is under the provision that A) everyone who voted in favor of this before me (I think just baf) confirms explicitly that they accept this as a valid thing to be voted on, and B) everyone who votes on it after me does not explicitly disavow this as a valid thing to be voted on. In the absence of these two provisions, my vote reverts to a Nay. --[[User:Jota|Jota]] 16:53, 28 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Votes==&lt;br /&gt;
&lt;br /&gt;
* Baf: Aye. The last game never ditched unanimity. I suspect there will be more drama to the game this way.&lt;br /&gt;
* Jota: Aye, with the provisions mentioned above under &amp;quot;Comments&amp;quot;&lt;br /&gt;
* Fang: Aye&lt;br /&gt;
* olethros: Aye&lt;br /&gt;
* maga: Aye&lt;br /&gt;
* vimes: Aye, why the heck not.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3216</id>
		<title>Nomic 2/Proposals/Flavour Text</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3216"/>
		<updated>2012-01-31T00:16:20Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
NEW RULE:&lt;br /&gt;
&lt;br /&gt;
Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage is not considered part of any rules being proposed in the proposal, in terms of governing the behaviour of players. The flavour text also must not directly contradict the flavour text of proposals already passed or else the proposal is invalid. If the proposal contains any rule changes, the flavour text must illustrate at least one of: the need for the rule changes, the context of the rule changes, the consequences of not following the changed rules, the consequences of following the changed rules.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The archivists of Zuulana were most byzantine in their filing systems, but within the book of &amp;#039;Nomic, a horrifying story could, with training, be eventually deciphered.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
For the narrativists amongst us!&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
I like this. I&amp;#039;ll be back to vote in favor of it tomorrow if no one has presented any objections or criticisms of it in the meantime. (The only reason I&amp;#039;m not voting yet is so that Fang can still edit it if anyone else has suggestions.) --[[User:Jota|Jota]] 16:38, 28 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
In favour. --[[User:Maga|Maga]] 12:37, 29 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Aye, in flavour. --[[Vimes|vimes]] 16:15, 30 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye.&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3215</id>
		<title>Nomic 2/Proposals/Flavour Text</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Flavour_Text&amp;diff=3215"/>
		<updated>2012-01-31T00:15:53Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
NEW RULE:&lt;br /&gt;
&lt;br /&gt;
Each proposal created after this rule is passed shall be accompanied by a passage of &amp;#039;flavour text&amp;#039;, written in italics, of length 1 to 5 sentences. This passage is not considered part of any rules being proposed in the proposal, in terms of governing the behaviour of players. The flavour text also must not directly contradict the flavour text of proposals already passed or else the proposal is invalid. If the proposal contains any rule changes, the flavour text must illustrate at least one of: the need for the rule changes, the context of the rule changes, the consequences of not following the changed rules, the consequences of following the changed rules.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The archivists of Zuulana were most byzantine in their filing systems, but within the book of &amp;#039;Nomic, a horrifying story could, with training, be eventually deciphered.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
Fang&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
For the narrativists amongst us!&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
I like this. I&amp;#039;ll be back to vote in favor of it tomorrow if no one has presented any objections or criticisms of it in the meantime. (The only reason I&amp;#039;m not voting yet is so that Fang can still edit it if anyone else has suggestions.) --[[User:Jota|Jota]] 16:38, 28 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
In favour. --[[User:Maga|Maga]] 12:37, 29 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Aye, in flavour. --[[Vimes|vimes]] 16:15, 30 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
* Jota: Aye.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Is_This_Your_Card%3F&amp;diff=3156</id>
		<title>Nomic 2/Proposals/Is This Your Card?</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Is_This_Your_Card%3F&amp;diff=3156"/>
		<updated>2012-01-25T22:59:28Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Proposal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
New Rule: &lt;br /&gt;
&lt;br /&gt;
:A card has a &amp;quot;suit&amp;quot; and a &amp;quot;rank&amp;quot;. A card may be referred to as &amp;quot;[rank] of [suit]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:* A card&amp;#039;s suit is a noun or noun phrase. The plural and singular versions of this noun or noun phrase are considered synonymous when used to refer to a card&amp;#039;s suit. If a card has no other suit, then its suit is &amp;quot;tiny ninjas&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:* A card has a &amp;quot;rank&amp;quot;. A card&amp;#039;s rank is an integer. If a card has no other rank, then its rank is 0. The term &amp;quot;ace&amp;quot; will be considered synonymous with the integer 1 when used to refer to a card&amp;#039;s rank.&lt;br /&gt;
&lt;br /&gt;
And as a second thing in addition to the above rule:&lt;br /&gt;
&lt;br /&gt;
:That the following cards be added to the deck:&lt;br /&gt;
:* the ace of tiny ninjas&lt;br /&gt;
:* the 0 of tiny ninjas&lt;br /&gt;
:* the three of clubs&lt;br /&gt;
:* the 42 of answers&lt;br /&gt;
:* the 20 through 29 of twenties (inclusive, as ten distinct cards)\&lt;br /&gt;
:* the 17 of random numbers&lt;br /&gt;
&lt;br /&gt;
== Proposed by ==&lt;br /&gt;
&lt;br /&gt;
[[User:Jota|Jota]] 16:51, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
[We probably want to wait for All Hands on Deck before voting on this. But feel free to comment in the meantime.]&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Pork_Belly_Politics&amp;diff=3154</id>
		<title>Nomic 2/Proposals/Pork Belly Politics</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Pork_Belly_Politics&amp;diff=3154"/>
		<updated>2012-01-25T22:58:31Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
Amend a rule: add a new bullet to section 6 of What the Heck is a Proposal Anyway:&lt;br /&gt;
* The proposal itself may not be edited once said vote or other mechanism has occurred.  Other sections of the page are not so restricted.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
&lt;br /&gt;
Voting is now open.  Really.  For real this time.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Pork_Belly_Politics&amp;diff=3153</id>
		<title>Nomic 2/Proposals/Pork Belly Politics</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Pork_Belly_Politics&amp;diff=3153"/>
		<updated>2012-01-25T22:58:20Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
Amend a rule: add a new bullet to section 6 of What the Heck is a Proposal Anyway:&lt;br /&gt;
* The proposal itself may not be edited once said vote or other mechanism has occurred.  Other sections of the page are not so restricted.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proposal Status ==&lt;br /&gt;
&lt;br /&gt;
Voting is now open.  Really.  For real this time.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Basic_Voting_Procedure&amp;diff=3152</id>
		<title>Nomic 2/Proposals/Basic Voting Procedure</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Basic_Voting_Procedure&amp;diff=3152"/>
		<updated>2012-01-25T22:55:34Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Votes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposal==&lt;br /&gt;
&lt;br /&gt;
Players can cast votes on proposals by appending their vote to the proposal page. The vote consists of the player&amp;#039;s name followed by &amp;quot;aye&amp;quot;, &amp;quot;nay&amp;quot;, &amp;quot;yes&amp;quot;, &amp;quot;no&amp;quot;, or some other unambigious&lt;br /&gt;
statement of agreement or disagreement. A player may change or withdraw his or her vote, but can only have one vote at a time on each proposal.&lt;br /&gt;
&lt;br /&gt;
A player shall be considered to be &amp;quot;in approval&amp;quot; of a proposal if that player has a vote in favor of it, or if that player made the proposal and does not have a vote against it.&lt;br /&gt;
A player shall be considered to be &amp;quot;in disapproval&amp;quot; of a proposal if that player has a vote against it.&lt;br /&gt;
&lt;br /&gt;
If the rules state that something can be done by &amp;quot;unanimous agreement&amp;quot;, then a proposal to do that thing succeeds when all the players are in approval of it.&lt;br /&gt;
&lt;br /&gt;
If the rules state that something can be done by &amp;quot;passive consent&amp;quot;, then a proposal to do that thing succeeds if, at the end of a voting period, no players are in disapproval of it. The voting period will be 72 hours starting from the first vote cast on the proposal unless a rule specifies otherwise.&lt;br /&gt;
&lt;br /&gt;
A proposal can only be passed as a whole. If a proposal contains multiple parts that the rules allow to succeed by different means, then the proposal only succeeds if the criteria for all parts are satisfied.&lt;br /&gt;
&lt;br /&gt;
==Proposed By==&lt;br /&gt;
&lt;br /&gt;
[[User:Baf|Baf]] 12:37, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
I intend to vote in favor of this, but I&amp;#039;m not doing so yet in case there&amp;#039;s any part of it that needs to be tweaked first. --[[User:Jota|Jota]] 16:33, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I intend to vote in favor of this, but I&amp;#039;m not doing so yet until the question of how many separate rules this is intended to enact is answered. --[[Vimes|vimes]] 16:34, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
My intention was that this is all one rule, but I&amp;#039;m open to splitting it up a bit if you think that&amp;#039;s a good idea. [[User:Baf|Baf]] 16:51, 24 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Either way - just want it to be clear which it is. --[[Vimes|vimes]] 06:37, 25 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Then I&amp;#039;ll take baf&amp;#039;s intention to be what it is, a proposal to enact one rule, and vote accordingly. --[[User:Jota|Jota]] 14:44, 25 January 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Votes ==&lt;br /&gt;
&lt;br /&gt;
* Jota: Aye.&lt;br /&gt;
* vimes: Aye.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Pork_Belly_Politics&amp;diff=3151</id>
		<title>Nomic 2/Proposals/Pork Belly Politics</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Nomic_2/Proposals/Pork_Belly_Politics&amp;diff=3151"/>
		<updated>2012-01-25T22:53:58Z</updated>

		<summary type="html">&lt;p&gt;Vimes: /* Tentative Proposal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal ==&lt;br /&gt;
&lt;br /&gt;
Amend a rule: add a new bullet to section 6 of What the Heck is a Proposal Anyway:&lt;br /&gt;
* The proposal itself may not be edited once said vote or other mechanism has occurred.  Other sections of the page are not so restricted.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
Vote away.&lt;br /&gt;
&lt;br /&gt;
* vimes: Aye.&lt;br /&gt;
* Jota: Aye.&lt;/div&gt;</summary>
		<author><name>Vimes</name></author>
	</entry>
</feed>