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	<id>https://inky.org/wiki/wiki/index.php?action=history&amp;feed=atom&amp;title=Noodling%2FPermissions_RPG</id>
	<title>Noodling/Permissions RPG - Revision history</title>
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	<updated>2026-05-08T20:24:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Noodling/Permissions_RPG&amp;diff=4312&amp;oldid=prev</id>
		<title>Inky at 19:29, 17 May 2016</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Noodling/Permissions_RPG&amp;diff=4312&amp;oldid=prev"/>
		<updated>2016-05-17T19:29:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:29, 17 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I don&amp;#039;t know how permissions get defined. One possibility is this system has aspects, and aspects give permission if you can argue they do (I think this is exactly how standard FATE works, although it it still has a bunch of &amp;quot;permission skills&amp;quot;). You can further add a thing where the GM says &amp;quot;hmm, I dunno, I think that costs you a fate point if you want to do it&amp;quot; for tangential stuff, so then you have &amp;quot;yes permission&amp;quot;, &amp;quot;no permission&amp;quot;, &amp;quot;permission if you pay&amp;quot;. This is potentially broken with aspects like &amp;quot;jack of all trades&amp;quot;, though. I don&amp;#039;t know what to do about that - maybe instead each aspect has N slots that you can write permissions in, no questions asked. Or this could be a thing where the setting actually defines what stuff needs permissions, and you buy it out of a separate pool. On consideration, I&amp;#039;d probably do a mix of the two - list things in the setting that need permission (although it&amp;#039;s probably not an exhaustive list), and you pick up permissions with aspects. This might slant things too much towards &amp;quot;background&amp;quot; type aspects (like, Hot-Headed is unlikely to pick up any permissions) but probably it doesn&amp;#039;t matter much in practice if people decide to have 3 background-type aspects or 5 or whatever, as long as they have some.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I don&amp;#039;t know how permissions get defined. One possibility is this system has aspects, and aspects give permission if you can argue they do (I think this is exactly how standard FATE works, although it it still has a bunch of &amp;quot;permission skills&amp;quot;). You can further add a thing where the GM says &amp;quot;hmm, I dunno, I think that costs you a fate point if you want to do it&amp;quot; for tangential stuff, so then you have &amp;quot;yes permission&amp;quot;, &amp;quot;no permission&amp;quot;, &amp;quot;permission if you pay&amp;quot;. This is potentially broken with aspects like &amp;quot;jack of all trades&amp;quot;, though. I don&amp;#039;t know what to do about that - maybe instead each aspect has N slots that you can write permissions in, no questions asked. Or this could be a thing where the setting actually defines what stuff needs permissions, and you buy it out of a separate pool. On consideration, I&amp;#039;d probably do a mix of the two - list things in the setting that need permission (although it&amp;#039;s probably not an exhaustive list), and you pick up permissions with aspects. This might slant things too much towards &amp;quot;background&amp;quot; type aspects (like, Hot-Headed is unlikely to pick up any permissions) but probably it doesn&amp;#039;t matter much in practice if people decide to have 3 background-type aspects or 5 or whatever, as long as they have some.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sample permission list for swashbuckling game:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No permissions needed:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Fighting with any weapon, except firearms&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Any athletic-type moves&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Basic horse riding&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Knowing the customs of different places&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Basic language comprehension&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Easy permissions (ok to use aspects as justification even if the permission is fairly tangential, like an aspect of Noble could give advanced horse riding):&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Advanced horse riding skills&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Using firearms&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Picking locks&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Sailing/navigating/firing cannons on ships&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Sailing boats&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Using war weaponry (cannons and other siege engines)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Speaking/writing a language fluently&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hard permissions (the link between aspect and permission should be pretty tight; a single aspect probably can&#039;t justify more than one of these)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Knowing a specialized dueling schools and its associated techniques&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Being able to do a particular kind of sorcery&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Inky</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Noodling/Permissions_RPG&amp;diff=4311&amp;oldid=prev</id>
		<title>Inky at 04:20, 17 May 2016</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Noodling/Permissions_RPG&amp;diff=4311&amp;oldid=prev"/>
		<updated>2016-05-17T04:20:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:20, 17 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So one thought here is to get rid of all of these as skills and replace them with permissions. Skills can be only for cases where they get checked relatively frequently and where it&amp;#039;s practical for different PCs to have them at different levels, and where they don&amp;#039;t require specialized training (which is to say it makes sense for all PCs to have the skill at some level). In a sense this is exactly arguing for attributes over skills, which I guess I&amp;#039;m ok with, but these attributes would include stuff like &amp;quot;stealth&amp;quot; that traditionally gets slotted more on the skill side. Looking at my usual list (Academics, Athletics, Brawn, Community, Fingersmithery, Nature, Reflexes, Resolve, Riding, Sailing, Science, Stealth, Weapons), I think it would ditch Community, Riding, Sailing, and Weapons. Since Community was the only real social one, I think it would need to add something else there.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So one thought here is to get rid of all of these as skills and replace them with permissions. Skills can be only for cases where they get checked relatively frequently and where it&amp;#039;s practical for different PCs to have them at different levels, and where they don&amp;#039;t require specialized training (which is to say it makes sense for all PCs to have the skill at some level). In a sense this is exactly arguing for attributes over skills, which I guess I&amp;#039;m ok with, but these attributes would include stuff like &amp;quot;stealth&amp;quot; that traditionally gets slotted more on the skill side. Looking at my usual list (Academics, Athletics, Brawn, Community, Fingersmithery, Nature, Reflexes, Resolve, Riding, Sailing, Science, Stealth, Weapons), I think it would ditch Community, Riding, Sailing, and Weapons. Since Community was the only real social one, I think it would need to add something else there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t know how permissions get defined. One possibility is this system has aspects&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and aspects give permission &lt;/del&gt;if you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can argue &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do (I think this is exactly how standard FATE works&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although it it still has a bunch of &amp;quot;permission &lt;/del&gt;skills&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can further add a thing where the GM says &amp;quot;hmm&lt;/del&gt;, I dunno, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I think &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;costs you &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fate point if you want to do it&amp;quot; for tangential stuff, so then you have &amp;quot;yes permission&amp;quot;, &amp;quot;no permission&amp;quot;&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;permission &lt;/del&gt;if you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pay&amp;quot;. This is potentially broken with aspects like &amp;quot;jack of all trades&amp;quot;, though. I don&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t know what &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do about that - &lt;/del&gt;maybe &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead each aspect has N slots &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can write permissions in, no questions asked. Or this could be a thing where the setting actually defines what stuff needs permissions, and you buy it out of a separate pool&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then the deal is if there&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s no driving skill&lt;/ins&gt;, if you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;re driving in a chase with somebody else (implied: you and &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both have driving permission)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you pull in your other &lt;/ins&gt;skills &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&amp;#039;re trying to&lt;/ins&gt;, I dunno, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zoom by them, &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reflexes roll&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whereas &lt;/ins&gt;if you&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re trying &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slip onto the back roads and bypass them, &lt;/ins&gt;maybe that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;s stealth&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Uh&lt;/del&gt;, and I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;didn&amp;#039;t say &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explicitly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but presumably &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal is &lt;/del&gt;if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&amp;#039;s no driving skill&lt;/del&gt;, then &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;re driving in a chase with somebody else (you and they both &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;driving &lt;/del&gt;permission&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pull in your other skills instead&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re trying &lt;/del&gt;to, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I dunno&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zoom by them&lt;/del&gt;, that&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a reflexes roll&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whereas if &lt;/del&gt;you&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re trying &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slip onto the back roads and bypass them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maybe that&amp;#039;s stealth&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don&amp;#039;t know how permissions get defined. One possibility is this system has aspects&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aspects give permission if you can argue they do (&lt;/ins&gt;I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;think &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is exactly how standard FATE works&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although it it still has a bunch of &amp;quot;permission skills&amp;quot;). You can further add a thing where &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GM says &amp;quot;hmm, I dunno, I think that costs you a fate point &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you want to do it&amp;quot; for tangential stuff&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;then you have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;yes &lt;/ins&gt;permission&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;, &amp;quot;no permission&amp;quot;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;permission if &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pay&amp;quot;. This is potentially broken with aspects like &amp;quot;jack of all trades&amp;quot;, though&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t know what &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do about that - maybe instead each aspect has N slots that you can write permissions in&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no questions asked. Or this could be a thing where the setting actually defines what stuff needs permissions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and you buy it out of a separate pool. On consideration&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&amp;#039;d probably do a mix of the two - list things in the setting &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need permission (although it&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;probably not an exhaustive list)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pick up permissions with aspects. This might slant things too much towards &amp;quot;background&amp;quot; type aspects (like, Hot-Headed is unlikely to pick up any permissions) but probably it doesn&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t matter much in practice if people decide &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have 3 background-type aspects or 5 or whatever&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as long as they have some&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Inky</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Noodling/Permissions_RPG&amp;diff=4310&amp;oldid=prev</id>
		<title>Inky at 04:07, 17 May 2016</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Noodling/Permissions_RPG&amp;diff=4310&amp;oldid=prev"/>
		<updated>2016-05-17T04:07:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:07, 17 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I don&amp;#039;t know how permissions get defined. One possibility is this system has aspects, and aspects give permission if you can argue they do (I think this is exactly how standard FATE works, although it it still has a bunch of &amp;quot;permission skills&amp;quot;). You can further add a thing where the GM says &amp;quot;hmm, I dunno, I think that costs you a fate point if you want to do it&amp;quot; for tangential stuff, so then you have &amp;quot;yes permission&amp;quot;, &amp;quot;no permission&amp;quot;, &amp;quot;permission if you pay&amp;quot;. This is potentially broken with aspects like &amp;quot;jack of all trades&amp;quot;, though. I don&amp;#039;t know what to do about that - maybe instead each aspect has N slots that you can write permissions in, no questions asked. Or this could be a thing where the setting actually defines what stuff needs permissions, and you buy it out of a separate pool.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I don&amp;#039;t know how permissions get defined. One possibility is this system has aspects, and aspects give permission if you can argue they do (I think this is exactly how standard FATE works, although it it still has a bunch of &amp;quot;permission skills&amp;quot;). You can further add a thing where the GM says &amp;quot;hmm, I dunno, I think that costs you a fate point if you want to do it&amp;quot; for tangential stuff, so then you have &amp;quot;yes permission&amp;quot;, &amp;quot;no permission&amp;quot;, &amp;quot;permission if you pay&amp;quot;. This is potentially broken with aspects like &amp;quot;jack of all trades&amp;quot;, though. I don&amp;#039;t know what to do about that - maybe instead each aspect has N slots that you can write permissions in, no questions asked. Or this could be a thing where the setting actually defines what stuff needs permissions, and you buy it out of a separate pool.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Uh, and I didn&amp;#039;t say this explicitly, but presumably the deal is if there&amp;#039;s no driving skill, then if you&amp;#039;re driving in a chase with somebody else, you pull in your other skills instead. If you&amp;#039;re trying to, I dunno, zoom by them, that&amp;#039;s a reflexes roll, whereas if you&amp;#039;re trying to slip onto the back roads and bypass them, maybe that&amp;#039;s stealth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Uh, and I didn&amp;#039;t say this explicitly, but presumably the deal is if there&amp;#039;s no driving skill, then if you&amp;#039;re driving in a chase with somebody else &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(you and they both have driving permission)&lt;/ins&gt;, you pull in your other skills instead. If you&amp;#039;re trying to, I dunno, zoom by them, that&amp;#039;s a reflexes roll, whereas if you&amp;#039;re trying to slip onto the back roads and bypass them, maybe that&amp;#039;s stealth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Inky</name></author>
	</entry>
	<entry>
		<id>https://inky.org/wiki/wiki/index.php?title=Noodling/Permissions_RPG&amp;diff=4282&amp;oldid=prev</id>
		<title>Inky: Created page with &quot;Observation: when you&#039;re designing a system and thinking about what characters can do, there are a couple axes to consider on. For instance: * Is this something that requires ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://inky.org/wiki/wiki/index.php?title=Noodling/Permissions_RPG&amp;diff=4282&amp;oldid=prev"/>
		<updated>2016-05-12T20:14:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Observation: when you&amp;#039;re designing a system and thinking about what characters can do, there are a couple axes to consider on. For instance: * Is this something that requires ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Observation: when you&amp;#039;re designing a system and thinking about what characters can do, there are a couple axes to consider on. For instance:&lt;br /&gt;
* Is this something that requires specialized training or is it something that anyone can do?&lt;br /&gt;
* Is this something where being good at it (and maybe being the only one who is good) is core to someone&amp;#039;s character concept? &lt;br /&gt;
* Is this something that comes up frequently or infrequently?&lt;br /&gt;
* Is this something where every PC who can do it is good at it, and/or where everyone with the skill is roughly as good as each other?&lt;br /&gt;
&lt;br /&gt;
To be more concrete, some rpgs have a driving skill. Usually the way it works is the driver character types all have this really high, and nobody else has it at all (and further, in practice there are very few driving scenes). Sorcery is similar in terms of how the skills get bought, but it gets used more frequently than driving does since it&amp;#039;s essentially a replacement for various other skills at different times. Finally, fighting is something that almost everyone has and in, say, FATE, the expectation is everyone is roughly equivalent skill-wise (or some people are &amp;quot;broader&amp;quot; but not &amp;quot;deeper&amp;quot;) (whereas in dungeons and dragons it&amp;#039;s ok to have people at different skill levels in combat because they&amp;#039;re making it up with magic or whatever).&lt;br /&gt;
&lt;br /&gt;
So one thought here is to get rid of all of these as skills and replace them with permissions. Skills can be only for cases where they get checked relatively frequently and where it&amp;#039;s practical for different PCs to have them at different levels, and where they don&amp;#039;t require specialized training (which is to say it makes sense for all PCs to have the skill at some level). In a sense this is exactly arguing for attributes over skills, which I guess I&amp;#039;m ok with, but these attributes would include stuff like &amp;quot;stealth&amp;quot; that traditionally gets slotted more on the skill side. Looking at my usual list (Academics, Athletics, Brawn, Community, Fingersmithery, Nature, Reflexes, Resolve, Riding, Sailing, Science, Stealth, Weapons), I think it would ditch Community, Riding, Sailing, and Weapons. Since Community was the only real social one, I think it would need to add something else there.&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t know how permissions get defined. One possibility is this system has aspects, and aspects give permission if you can argue they do (I think this is exactly how standard FATE works, although it it still has a bunch of &amp;quot;permission skills&amp;quot;). You can further add a thing where the GM says &amp;quot;hmm, I dunno, I think that costs you a fate point if you want to do it&amp;quot; for tangential stuff, so then you have &amp;quot;yes permission&amp;quot;, &amp;quot;no permission&amp;quot;, &amp;quot;permission if you pay&amp;quot;. This is potentially broken with aspects like &amp;quot;jack of all trades&amp;quot;, though. I don&amp;#039;t know what to do about that - maybe instead each aspect has N slots that you can write permissions in, no questions asked. Or this could be a thing where the setting actually defines what stuff needs permissions, and you buy it out of a separate pool.&lt;br /&gt;
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Uh, and I didn&amp;#039;t say this explicitly, but presumably the deal is if there&amp;#039;s no driving skill, then if you&amp;#039;re driving in a chase with somebody else, you pull in your other skills instead. If you&amp;#039;re trying to, I dunno, zoom by them, that&amp;#039;s a reflexes roll, whereas if you&amp;#039;re trying to slip onto the back roads and bypass them, maybe that&amp;#039;s stealth.&lt;/div&gt;</summary>
		<author><name>Inky</name></author>
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