Difference between revisions of "Agents Of Empire/Turns/8/House Intrepid"

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* Who knows where Thunderchild will end up! Back home, hopefully.
* Who knows where Thunderchild will end up! Back home, hopefully.


'''Trade:''' House Aramin is thanked for their payment.  We sell 5 raw hyperidot.
'''Trade:''' We sell 5 raw hyperidot to House Aramin who will apparently pay us 5MCr for it.


'''Politics:''' Oh, you know -- shenanigans.
'''Politics:''' Oh, you know -- shenanigans.
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==Results==
==Results==
Hyperidot is produced as planned. Bram and Seve perform their respective feats of derring-do. Winth checks stuff out.


==Next==
==Next==
Next turn: [[Agents Of Empire/Turns/9/House Intrepid|Turn 9]]
Next turn: [[Agents Of Empire/Turns/9/House Intrepid|Turn 9]]


[[Category:AgentsOfEmpire]]
[[Category:AgentsOfEmpire]][[Category:HouseIntrepid]]

Latest revision as of 01:09, 7 July 2011

Turn 8

Previous turn: Turn 7

House Actions

Shipping:

  • Thunderchild is doing stuff.
  • The Titanicus leaves Arroyo with 5 raw hyperidot, headed for Imperial Market.

Fighting: If there's any, we're ready for it!

Exploration: The Lewison Clarks are... hmmm where are those guys. Bram goes to check up on them in L15.

Production: The large warp crystal mine in K14, the Bonanza Mine, produces 2 raw units. The basic hyperidot mine in I13 produces 1 raw unit. Total: +3 raw hyperidot.

Processing: None.

Research: If Winth is still hanging around Arroyo, he'll check out the mysterious hex grid in H15.

Building: None.

Landing:

  • The Titanicus arrives at Imperial Market.
  • Who knows where Thunderchild will end up! Back home, hopefully.

Trade: We sell 5 raw hyperidot to House Aramin who will apparently pay us 5MCr for it.

Politics: Oh, you know -- shenanigans.

Character Actions

Bram Lincoln Continental (Roger): Bram checks out L15 with what passes as caution for him.

Seve Ballesteros (Iain): Daring piracy! Bold maneuvers! Gallant rescue! Blowing stuff up real good!

Results

Hyperidot is produced as planned. Bram and Seve perform their respective feats of derring-do. Winth checks stuff out.

Next

Next turn: Turn 9