Difference between revisions of "Agents Of Empire/Turns/12/House Prime"

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* '''Landing''': Cargo ship lands.
* '''Landing''': Cargo ship lands.
* '''Trading''': We get our 4 megacredit astro-polo investment back, bringing us to 15 which we use to pay the tax, landing us back at 0 megacredits.
* '''Trading''': We get our 4 megacredit astro-polo investment back, bringing us to 15 which we use to pay the tax, landing us back at 0 megacredits.
* '''Politics''': Basinbloke wrangles everything together at the vote, then attends the cool afterparty.
* '''Politics''': Basinbloke wrangles everything together at the vote, including massaging the ego of the Grazenians and to explain it was to save Grazenian lives so there's no hard feelings about the astro-polo game, then attends the cool afterparty.


==Character Actions==
==Character Actions==

Revision as of 09:01, 21 July 2011

Turn 12

House Actions

  • Shipping: Cargo ship back to home.
  • Fighting: Drone units back to original position. (M11)
  • Exploration: Rafael and his Reef Explorers go to I15 and J11.
  • Production: 2 units of kelp, 1 unit of chemicals.
  • Processing: [None.]
  • Research: Research finishes researching.
  • Building: Building begins (for 4 megacredits) on the submarine research facility in History and Archaeology.
  • Landing: Cargo ship lands.
  • Trading: We get our 4 megacredit astro-polo investment back, bringing us to 15 which we use to pay the tax, landing us back at 0 megacredits.
  • Politics: Basinbloke wrangles everything together at the vote, including massaging the ego of the Grazenians and to explain it was to save Grazenian lives so there's no hard feelings about the astro-polo game, then attends the cool afterparty.

Character Actions

  • Dark: Bulks up with his native Hardiness (last Fate point) to visit the whirlpools of Q11.
  • Silentus: Attends the party.

Results