Difference between revisions of "Fimbulwinter Braincataclysm"
From RPG Wiki
Jump to navigationJump to search
(Added Season Arc Ideas and Possible Act I Problems) |
|||
Line 10: | Line 10: | ||
* the first discovery of Something Very Weird | * the first discovery of Something Very Weird | ||
==Possible | ==Season Arc Ideas== | ||
* There is a cult in the base. But how far does it extend? | |||
==Possible Act I Problems== | |||
* Something is discovered: | |||
* washed up on shore | |||
* frozen in the ice | |||
* came in the mail | |||
* fell out of the sky | |||
* Possible "somethings": dead (human) body, elder artifact, meteor, mysterious equipment | |||
* Someone is murdered or missing | |||
* Meteorological problems: a blizzard, ice fog, bizarre warm period | |||
* An entrance is discovered under the ice | |||
* The airship explodes | |||
* Nightmares plague all. There's sleepwalking | |||
* Southern lights have a mysterious effect | |||
* Strange radio transmissions are received | |||
* Base is audited by an external adviser | |||
* An NPC is accused of espionage | |||
* The mail arrives | |||
* Electrical generators fail | |||
* Illness; maybe food poisoning | |||
* Something has been stolen or missing | |||
* A trial is held | |||
* Wildlife attacks | |||
* Some place is quarantined or forbidden | |||
==Random Stuff that Would be Cool== | ==Random Stuff that Would be Cool== |
Revision as of 15:00, 21 January 2009
...to toss around possible ideas for forthcoming Fimbulwinter sessions.
Beginnings
The show needs to begin somewhere. Some ideas follow: of course, we can always revisit with flashbacks if we open with something on in events.
- A symposium of the International Geographical Society, at which the expedition is proposed
- The arrival of the main zeppelin at McMurdo Sound, and the establishment of base camp
- The first sighting of the Mountains by an expedition foray
- the establishment of a camp at the base of the Mountains
- the first death of the expedition
- the first discovery of Something Very Weird
Season Arc Ideas
- There is a cult in the base. But how far does it extend?
Possible Act I Problems
- Something is discovered:
* washed up on shore * frozen in the ice * came in the mail * fell out of the sky
- Possible "somethings": dead (human) body, elder artifact, meteor, mysterious equipment
- Someone is murdered or missing
- Meteorological problems: a blizzard, ice fog, bizarre warm period
- An entrance is discovered under the ice
- The airship explodes
- Nightmares plague all. There's sleepwalking
- Southern lights have a mysterious effect
- Strange radio transmissions are received
- Base is audited by an external adviser
- An NPC is accused of espionage
- The mail arrives
- Electrical generators fail
- Illness; maybe food poisoning
- Something has been stolen or missing
- A trial is held
- Wildlife attacks
- Some place is quarantined or forbidden
Random Stuff that Would be Cool
- I like the idea of calling the base camp Concordia (the name of a much later French/Italian Antarctic research station); it has the right tone of utopian internationalist-brotherhood which can then be horribly undermined.
Stuff That Could Change Due to the Pilot
- The most obvious thing that could change is the exact time of the setting; a few ideas:
- Immediately post-WWI, for post-war trauma and new-world-order intriguing
- Pre-WWI, but somewhat earlier so as to leave more wiggle room for alliance-building - perhaps in late 1903, shortly before the Entente Cordiale.
- Late Victorian. Changes stuff very heavily.