Difference between revisions of "Agents Of Empire/Colony Possessions"
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* A recipe for adding 'food' as a possible raw material type to any mining region that has dark underwater cave networks for 3Mc. | * A recipe for adding 'food' as a possible raw material type to any mining region that has dark underwater cave networks for 3Mc. | ||
* A methodology for more efficient collection of raw materials when stashes are found in the wild, allowing for an extra unit to be collected each time. | * A methodology for more efficient collection of raw materials when stashes are found in the wild, allowing for an extra unit to be collected each time. | ||
* A methodology for doing water samples on Boumfadour, allowing regions to be explored in 3 turns rather than 6 for levels I and II. | * A methodology for doing water samples on Boumfadour, allowing regions to be explored in 3 turns rather than 6 for levels I and II. | ||
* Environmental Harmony I: Any region that produces Kelp may also produce Food | |||
==Ships== | ==Ships== |
Revision as of 16:17, 15 August 2011
Overview
Possessions of the colony worlds.
General
Statistics
- Wealth: 30
- Fame: 10
- Influence: 10
Research Institutions
- The Boumfadour Institue for Ecology and Planetary Development (rank-1 research institute)
- The Farlight Institute of Crystal Biotechnology (rank-2 research institute)
- The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) (rank-2 research institute)
Discoveries/Inventions
- A recipe for building a short-range teleporter at the cost of 5 mc or 1 Fancy Crystal + 1mc
- A recipe for using Fancy Crystals to substitute for 5 mega-credits of the cost of
producersmining regions (can be done multiple times) - A recipe for creating (on Elvis only) 4 rank-1 military units for 1 mega-credit each, or 2 rank-2 military units for 4 mega-credits each, or a combination
- A recipe for adding 'food' as a possible raw material type to any mining region that has dark underwater cave networks for 3Mc.
- A methodology for more efficient collection of raw materials when stashes are found in the wild, allowing for an extra unit to be collected each time.
- A methodology for doing water samples on Boumfadour, allowing regions to be explored in 3 turns rather than 6 for levels I and II.
- Environmental Harmony I: Any region that produces Kelp may also produce Food
Ships
- Titanicus (rank-1 cargo ship): at the Core
- 1 unit of Stylish Dress Clothes (rank-0)
- Thunderchild (rank-1 fighter ship): on Arroyo
- The Space Whale (rank-1 cargo ship): on Boumfadour
- The StarFar Reigspress (rank-1 cargo ship): at the Core
- The Reiglight Revenge (rank-1 fighter ship): on Elvis
Diplomats
- Lord McKinley Hereford Basinbloke VII (rank-1 diplomat)
Misc
- A sample of Charlie moss from the tunnels under L8.
Arroyo
Bonanza Region
- Terrain: arroyos, scree fields, oasis grass
- Exploration: II
- Type: Mining II (hyperidot, native art)
Adventures
- A concealed Gwyne bunker/pleasure palace among the grasslands.
Resources
- 3 units Hyperidot (rank-0)
- 1 unit Minerals (rank-0)
Units
- Yowlin' Yoshis (rank-2 military)
- Fightin' Fighters (rank-1 military)
Misc
- A terraformer: This requires one turn to get operational, and then can move one hex per turn. Instead of moving, it can instead turn its current hex into a different terrain type. It can do this transformation up to six times before running out of fuel.
Cavernous Region
- Terrain: arroyos, xeric shrublands, caverns
- Exploration: 0
- Type: Natural
Units
- Lewison Clarks (rank-2 explorers)
Other Regions
Regions 3-10 are unexplored.
Boumfadour
N.B. Due to previous research, exploring regions on Boumfadour takes a base of 3 turns rather than 6 for levels I and II.
Island Region
- Terrain: reef, island, sargasso sea
- Exploration: III
- Type: Mining II (chemicals, kelp)
Resources
- 5 units Industrial Kelp (rank-0)
- 4 units Chemicals (rank-0)
Units
- Raphael Helsing and his Reef Riders (rank-3 explorers)
- Reprogrammed Gwyne chemical drones (rank-1 military)
Misc
- An artificial island, relic of a philosopher-cult of the ancient empire
- A crashed Gwyne ship
Ocean Region
- Terrain: ocean, deep ocean
- Exploration: I
- Type: Mining I (chemicals, pearls)
Other Regions
Regions 3-10 are unexplored.
Elvis
Hau Ndogg Region
- Terrain: meadow, light jungle, lake
- Exploration: III
- Type: Refining III (crystals)
Resources
- 4 units Unsorted Crystals (rank-0)
- 3 units Kelp (rank-0)
- 3 units Chemicals (rank-0)
- 2 units Food (rank-0)
- 2 units Metals (rank-0)
- 4 units Hyperidot (rank-0)
- 1 unit Frozen Gas (rank-0)
- 1 unit Squidduplicators (rank-2)
- 1 unit Warp Manifolds (rank-3)
- 1 unit Kookie Krysp (rank-3)
- 1 unit Power Cells (rank-3)
Units
- The Foreign Legion (rank-2 military)
Misc
- A pair of binary birds with an unusually-large telepathic range (no game effect)
- An unusual network of underwater tunnels, explored by Rick
- A set of pumps in M9 which can shift the lake to N9
Ancient Region
- Terrain: meadow, light jungle, heavy jungle, fire swamp
- Exploration: II
- Type: Mining I (crystals, metal, food)
Adventures
- A mysterious tower and outbuildings in the middle of a fire swamp
Misc
- Iavo's cryptic settlement
- Whenever this region produces raw materials, it produces one additional crystal due to the efforts of homesteaders (legal and Clampett).
Upper Region
- Terrain: meadow, marsh, swamp
- Exploration: I
- Type: Mining I (crystals, metal)
Units
- The StarLight Survey Scouts (rank-2 explorers)
Other Regions
Regions 4-10 are unexplored.