Difference between revisions of "Agents Of Empire/Colony Possessions"

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* 8 units Frozen Gas (rank-0)
* 8 units Frozen Gas (rank-0)
* 1 unit Rations (rank-4; 5 turns of food)
* 1 unit Rations (rank-4; 5 turns of food)
* 1 unit partially-eaten Rations (rank-4; 3 turns of food)
* 1 unit partially-eaten Rations (rank-4; 2 turns of food)
* 3 units of Mammoth Byproducts (Food: 1)
* 3 units of Mammoth Byproducts (Food: 1)
===Units===
===Units===
* The Prisoner Patrol (rank-1 military)
* The Prisoner Patrol (rank-1 military)

Revision as of 01:16, 3 September 2011

Overview

Possessions of the colony worlds.

General

Statistics

  • Wealth: 0
  • Fame: 10
  • Influence: 10

Research Institutions

  • The Boumfadour Institute for Ecology and Planetary Development (rank-1 research institute)
  • The Boumfadour Institute for History and Archaeology (rank-2 research institute)
  • The Farlight Institute of Crystal Biotechnology (rank-2 research institute)
  • The Hau Ndogg Community College astro-polo stadium (and secret underground advanced physics laboratory) (rank-2 research institute)

Discoveries/Inventions

  • A recipe for building a short-range teleporter at the cost of 5 mc or 1 Fancy Crystal + 1mc
  • A recipe for using Fancy Crystals to substitute for 5 mega-credits of the cost of producersmining regions (can be done multiple times)
  • A recipe for creating (on Elvis only) 4 rank-1 military units for 1 mega-credit each, or 2 rank-2 military units for 4 mega-credits each, or a combination (used)
  • A recipe for adding 'food' as a possible raw material type to any mining region that has dark underwater cave networks for 3Mc.
  • A methodology for more efficient collection of raw materials when stashes are found in the wild, allowing for an extra unit to be collected each time.
  • A methodology for doing water samples on Boumfadour, allowing regions to be explored in 3 turns rather than 6 for levels I and II.
  • Environmental Harmony I: Any region that produces Kelp may also produce Food
  • A methodology for ground units to evade and attack flying units: this initially reduces the zone bonus of the flying unit by 3, while each additional round the technique is used against the same enemy, the reduction decreases (by 2, by 1, and then by 0).

Ships

  • Titanicus (rank-1 cargo ship): at the Core
    • 1 unit of Stylish Dress Clothes (rank-0)
  • Thunderchild (rank-1 fighter ship): on Arroyo
  • The Space Whale (rank-1 cargo ship): on Vefna
  • The StarFar Reigspress (rank-1 cargo ship): at the Core
  • The Mighty Mammoth (rank-1 cargo ship): on Elvis
  • The Reiglight Revenge (rank-1 fighter ship) (injured): on Arroyo
  • The Duct Tape Special (rank-1 fighter ship): on Boumfadour (made the ultimate sacrifice)
  • Pteranodon (rank-2 fighter ship): on Arroyo (lived a short but glorious life)
  • Velociraptor (rank-2 fighter ship): on Arroyo (lived a short but glorious life)
  • Tyrannosaur(rank-2 fighter ship): on Arroyo
  • Utahraptor(rank-2 fighter ship): on Arroyo
  • Dromiceiomimus (rank-2 fighter ship): on Arroyo
  • Triceratops(rank-2 fighter ship): on Arroyo

Diplomats

  • Lord McKinley Hereford Basinbloke VII (rank-1 diplomat)

Misc

  • A sample of Charlie moss from the tunnels under L8.

Arroyo

Bonanza Region

  • Terrain: arroyos, scree fields, oasis grass
  • Exploration: II
  • Type: Mining II (hyperidot, native art)

Adventures

  • A concealed Gwyne bunker/pleasure palace among the grasslands.

Resources

  • 5 units Hyperidot (rank-0)
  • 1 unit Minerals (rank-0)
  • 2 units Native Art (rank-0)

Units

Misc

Cavernous Region

  • Terrain: arroyos, xeric shrublands, caverns
  • Exploration: II (9/18 to III)
  • Type: Factory II (space shipyard) (The Seve Ballesteros Memorial Shipyard)

Adventures

  • An ancient avestruz burial ground
  • A crash-landed ancient-empire cargo ship

Resources

  • 1 unit partially-eaten Kookie Krysp (rank-3, Food: 3)

Units

  • Lewison Clarks (rank-3 explorers)
  • Yowlin' Yoshis (rank-2 military) (killed in the line of duty)
  • Fightin' Fighters (rank-1 military)
  • The Foreign Legion (rank-2 military)

Misc

  • A Pre-Fabricated Squiddio-lectric Sub-Space Transmission Tower
  • A terraformer: This requires one turn to get operational, and then can move one hex per turn. Instead of moving, it can instead turn its current hex into a different terrain type. It can do this transformation up to four more times before running out of fuel.

Other Regions

Regions 3-10 are unexplored.

Boumfadour

N.B. Due to previous research, exploring regions on Boumfadour takes a base of 3 turns rather than 6 for levels I and II.

Island Region

  • Terrain: reef, island, sargasso sea
  • Exploration: III
  • Type: Mining II (chemicals, kelp, food)

Resources

  • 3 units Industrial Kelp (rank-0)
  • 6 units Chemicals (rank-0)

Units

  • Reprogrammed Gwyne chemical drones (rank-1 military) (injured)
  • The Prime Irregulars (rank-1 improvised military)

Misc

  • An artificial island, relic of a philosopher-cult of the ancient empire
  • A crashed Gwyne ship

Ocean Region

  • Terrain: ocean, deep ocean
  • Exploration: I
  • Type: Mining I (chemicals, pearls)

Resources

  • 3 units Chemicals (rank-0)

Whirlpool Region

  • Terrain: whirlpool, sargasso sea, deep ocean
  • Exploration: I (3/6 to II)
  • Type: Natural (pearls)

Adventures

  • A mysterious area of completely still water, in the middle of the whirlpools.

Units

  • Raphael Helsing and his Reef Riders (rank-3 explorers)

Other Regions

Regions 4-10 are unexplored.

Elvis

Hau Ndogg Region

  • Terrain: meadow, light jungle, lake
  • Exploration: III
  • Type: Refining III (crystals) (Riju Tri-Lateral Industrial Complex)

Resources

  • 3 units Unsorted Crystals (rank-0)
  • 2 units Industrial Kelp (rank-0)
  • 0 units Chemicals (rank-0)
  • 1 unit Food (rank-0)
  • 0 units Metals (rank-0)
  • 4 units Hyperidot (rank-0)
  • 1 unit Native Art (rank-0)
  • 1 unit Frozen Gas (rank-0)
  • 1 unit Kookie Krysp (rank-3, Food: 4)
  • 3 units Petro-alloy Plating (rank-3)

Units

  • The Green Berets (rank-2 military) (perished in the line of duty)
  • The Elvis Flytraps (rank-2 military) (perished in the line of duty)
  • Dalek Red (rank-2 military)
  • Dalek Green (rank-2 military) (exterminated)
  • Dalek Blue (rank-2 military)
  • Dalek Yellow (rank-2 military) (injured)

Misc

  • A pair of binary birds with an unusually-large telepathic range (no game effect)
  • An unusual network of underwater tunnels, explored by Rick
  • A set of pumps in M9 which can shift the lake to N9

Bloos Wade Region

  • Terrain: meadow, light jungle, heavy jungle, fire swamp
  • Exploration: II
  • Type: Mining I (crystals, metal, food)

Adventures

  • A mysterious tower and outbuildings in the middle of a fire swamp

Misc

  • Iavo's cryptic settlement
  • Whenever this region produces raw materials, it produces one additional crystal due to the efforts of homesteaders (legal and Clampett).

Alshu Cup Region

  • Terrain: meadow, marsh, swamp
  • Exploration: I
  • Type: Mining I (crystals, metal)

Donbique Rule Region

  • Terrain: lake, swamp
  • Exploration: 0 (2/6 points)
  • Type: Natural

Units

Other Regions

Regions 5-10 are unexplored.

Vefna

Pleistocene Region

  • Terrain: snowfield, glacier, geysers
  • Exploration: I
  • Type: Mining I (frozen gas, mammoth byproducts)

Resources

  • 8 units Frozen Gas (rank-0)
  • 1 unit Rations (rank-4; 5 turns of food)
  • 1 unit partially-eaten Rations (rank-4; 2 turns of food)
  • 3 units of Mammoth Byproducts (Food: 1)

Units

  • The Prisoner Patrol (rank-1 military)

Misc

  • A wormhole transmitter
  • Some mysterious batteries and equipment

Holocene Region

  • Terrain: glacier, icy mountain
  • Exploration: 0 (4/6 to I)
  • Type: Natural

Units

  • KANE: Kereal Agent for Neutralization and Exploration (rank-2 explorers)
  • The StarLight Survey Scouts (rank-2 explorers)

Other Regions

Regions 3-10 are unexplored.