Difference between revisions of "Fimbulwinter Braincataclysm"
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(Added Season Arc Ideas and Possible Act I Problems) |
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==Possible Act I Problems== | ==Possible Act I Problems== | ||
* Something is discovered: | * Something is discovered: | ||
** washed up on shore | |||
** frozen in the ice | |||
** came in the mail | |||
** fell out of the sky | |||
* Possible "somethings": dead (human) body, elder artifact, meteor, mysterious equipment | * Possible "somethings": dead (human) body, elder artifact, meteor, mysterious equipment | ||
* Someone is murdered or missing | * Someone is murdered or missing | ||
Line 39: | Line 39: | ||
==Random Stuff that Would be Cool== | ==Random Stuff that Would be Cool== | ||
* I like the idea of calling the base camp Concordia (the name of a much later French/Italian Antarctic research station); it has the right tone of utopian internationalist-brotherhood which can then be horribly undermined. | * I like the idea of calling the base camp Concordia (the name of a much later French/Italian Antarctic research station); it has the right tone of utopian internationalist-brotherhood which can then be horribly undermined. | ||
* The Axis plan to use (eldritch forces) to shatter the Ross Ice Field, rendering navigation around the Cape of Good Hope impossible. | |||
* An RPGnet thread about [http://forum.rpg.net/showthread.php?t=436490 Arctic settings] | |||
==Stuff That Could Change Due to the Pilot== | ==Stuff That Could Change Due to the Pilot== |
Latest revision as of 01:56, 5 February 2009
...to toss around possible ideas for forthcoming Fimbulwinter sessions.
Beginnings
The show needs to begin somewhere. Some ideas follow: of course, we can always revisit with flashbacks if we open with something on in events.
- A symposium of the International Geographical Society, at which the expedition is proposed
- The arrival of the main zeppelin at McMurdo Sound, and the establishment of base camp
- The first sighting of the Mountains by an expedition foray
- the establishment of a camp at the base of the Mountains
- the first death of the expedition
- the first discovery of Something Very Weird
Season Arc Ideas
- There is a cult in the base. But how far does it extend?
Possible Act I Problems
- Something is discovered:
- washed up on shore
- frozen in the ice
- came in the mail
- fell out of the sky
- Possible "somethings": dead (human) body, elder artifact, meteor, mysterious equipment
- Someone is murdered or missing
- Meteorological problems: a blizzard, ice fog, bizarre warm period
- An entrance is discovered under the ice
- The airship explodes
- Nightmares plague all. There's sleepwalking
- Southern lights have a mysterious effect
- Strange radio transmissions are received
- Base is audited by an external adviser
- An NPC is accused of espionage
- The mail arrives
- Electrical generators fail
- Illness; maybe food poisoning
- Something has been stolen or missing
- A trial is held
- Wildlife attacks
- Some place is quarantined or forbidden
Random Stuff that Would be Cool
- I like the idea of calling the base camp Concordia (the name of a much later French/Italian Antarctic research station); it has the right tone of utopian internationalist-brotherhood which can then be horribly undermined.
- The Axis plan to use (eldritch forces) to shatter the Ross Ice Field, rendering navigation around the Cape of Good Hope impossible.
- An RPGnet thread about Arctic settings
Stuff That Could Change Due to the Pilot
- The most obvious thing that could change is the exact time of the setting; a few ideas:
- Immediately post-WWI, for post-war trauma and new-world-order intriguing
- Pre-WWI, but somewhat earlier so as to leave more wiggle room for alliance-building - perhaps in late 1903, shortly before the Entente Cordiale.
- Late Victorian. Changes stuff very heavily.