Difference between revisions of "Agents Of Empire/Turns/25/Interstitial"

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== New Mechanics ==
== New Mechanics ==
The [[Agents_Of_Empire/Mechanics_III|new mechanics]] are now officially in effect (this doesn't make much difference in practice, but it's there.
The [[Agents_Of_Empire/Mechanics_III|new mechanics]] are now officially in effect (this doesn't make much difference in practice, but it's there.
== Fate Point Refresh ==
Characters all refresh fate points between acts, as usual.
== Character Revisions ==
If you would like to shuffle around skills or aspects on your characters, feel free to do that between acts also.


== Clearing the Backlog ==
== Clearing the Backlog ==

Revision as of 10:54, 6 October 2011

Overview

We'll be having a pause of a (real) week or so between turns 24 and 25, and also doing some updates.

New Mechanics

The new mechanics are now officially in effect (this doesn't make much difference in practice, but it's there.

Fate Point Refresh

Characters all refresh fate points between acts, as usual.

Character Revisions

If you would like to shuffle around skills or aspects on your characters, feel free to do that between acts also.

Clearing the Backlog

Any missed PC actions are lost as of turn 25, so if you have an action you want to take, do it before we resume play.

Battlefield Promotions

The Fightin' Fighters, having survived battles in both Act I and Act II, are hereby promoted to rank-3.

Spoils for the Victors

When all is said and done, the Colonies are awarded 50 mega-credits in reparations for the Gwyne invasion, due mostly to the succession of cocktail parties held by Basingbloke, and also the strong support of Reeft. Furthermore, success in war leads to both popularity and power -- the Colonies receive 20 Influence and 20 Fame for their victory.

Plot Twists

Naturally there is some NEWS FROM THE EMPIRE, including an update on the situation with the imperial race. Watch this space!