Difference between revisions of "Planescape: Fallout/The story so far/Session ten"
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With Zahra still twitching, the group continued wandering through the Red Room, slowly figuring out the 'logic' of the place. | With Zahra still twitching, the group continued wandering through the Red Room, slowly figuring out the 'logic' of the place. | ||
After Hark threatened some spirits which turned out to probably be dream-projections of some madmen, the group figured out how to use the eye jars to get where they wanted, and found the 'lab in the heart', a place where magic could be crafted without the usual ingredients, where Aescher made some fire-resistance potions and a mystical 'sunscreen' for Zahra, as well as discovering the three metal discs secreted there. With some effort, Indigo and | After Hark threatened some spirits which turned out to probably be dream-projections of some madmen, the group figured out how to use the eye jars to get where they wanted, and found the 'lab in the heart', a place where magic could be crafted without the usual ingredients, where Aescher made some fire-resistance potions and a mystical 'sunscreen' for Zahra, as well as discovering the three metal discs secreted there. With some effort, Indigo, Aescher, and Sejik managed to translate the discs. Their translations (including errors as they appear on the discs) are: | ||
The first disc: | *The first disc: | ||
<table><tr><td align="center"> | |||
AS WE MADE THE FINAL APPROACH<br> | |||
THE POWERFUL MAGICS THAT PROTECTUL<br> | |||
US NEARED THEIR BREAKING POINT JUST AS WE<br> | |||
FEARED WE FEARED WE WOULD BE OVERCOME<br> | |||
THERE IT WAS BLACK AGAINST THE SUN<br> | |||
BUT ONLY BY COMPATISON THE INFERNO<br> | |||
OF THE FIERY HALL WAS STILL NEARLY<br> | |||
INCONCIEVABLE BUT I FELT MY<br> | |||
SPELLS WOULD HOLD | |||
</td></tr></table> | |||
The second disc: | *The second disc: | ||
<table><tr><td align="center"> | |||
THE DARK SPOT<br> | |||
IN WHICH LIES THE FIERY<br> | |||
HALL THREE DEGEES<br> | |||
NORTH WEST ON<br> | |||
THE DISK OF<br> | |||
THE SUN WHEN<br> | |||
OBSERVED AT NOON<br> | |||
ON MIDSUMMERS DAY | |||
</td></tr></table> | |||
The third disc was an annotated map of the fiery hall. | *The third disc was an annotated map of the fiery hall: | ||
[[File:disc3.jpg]] | |||
The group also managed to meet the Xaositect spy, who gave them a small chess piece, telling them it was the key to opening the gate to the Fiery Hall. He also cautioned them that the seven spokes brought destruction, but that he hoped he had stopped it with 'life'. | The group also managed to meet the Xaositect spy, who gave them a small chess piece, telling them it was the key to opening the gate to the Fiery Hall. He also cautioned them that the seven spokes brought destruction, but that he hoped he had stopped it with 'life'. | ||
From here, the group got one of the dreaming shades to tell them how to operate the eye jar, which led them towards the exit room: another floating mirror with a statue of a dwarf. Tipping over the dwarf to put it 'to rest', the mirror became a portal back to the Salt Tower, and, chess piece in hand, they went back. |
Latest revision as of 17:05, 3 April 2013
With Zahra still twitching, the group continued wandering through the Red Room, slowly figuring out the 'logic' of the place. After Hark threatened some spirits which turned out to probably be dream-projections of some madmen, the group figured out how to use the eye jars to get where they wanted, and found the 'lab in the heart', a place where magic could be crafted without the usual ingredients, where Aescher made some fire-resistance potions and a mystical 'sunscreen' for Zahra, as well as discovering the three metal discs secreted there. With some effort, Indigo, Aescher, and Sejik managed to translate the discs. Their translations (including errors as they appear on the discs) are:
- The first disc:
AS WE MADE THE FINAL APPROACH |
- The second disc:
THE DARK SPOT |
- The third disc was an annotated map of the fiery hall:
The group also managed to meet the Xaositect spy, who gave them a small chess piece, telling them it was the key to opening the gate to the Fiery Hall. He also cautioned them that the seven spokes brought destruction, but that he hoped he had stopped it with 'life'.
From here, the group got one of the dreaming shades to tell them how to operate the eye jar, which led them towards the exit room: another floating mirror with a statue of a dwarf. Tipping over the dwarf to put it 'to rest', the mirror became a portal back to the Salt Tower, and, chess piece in hand, they went back.