Difference between revisions of "House Intrepid"

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The Intrepid was a cryogenic ark ship sent out from Earth prior to the discovery of wormhole travel. It contained 5000 brave souls: a culturally and ethnically diverse mix of men and women, united only in their high IQs, breeding potential, perfect teeth and excellent hair. The ship never reached its destination—a planet long since settled by House Reeft. They were discovered deep in interstellar space, thawed out and pressed into service as Reeft vassals. Reeft rapidly decided that the Intrepids were more trouble than they were worth, and cunningly traded them with Gwyne in exchange for a stake in Sraa'na (the so-called "planet of hats").
The Intrepid was a cryogenic ark ship sent out from Earth prior to the discovery of wormhole travel. It contained 5000 brave souls: a culturally and ethnically diverse mix of men and women, united only in their high IQs, breeding potential, perfect teeth and excellent hair. The ship never reached its destination—a planet long since settled by House Reeft. They were discovered deep in interstellar space, thawed out and pressed into service as Reeft vassals. Reeft rapidly decided that the Intrepids were more trouble than they were worth, and cunningly traded them with Gwyne in exchange for a stake in Sraa'na (the so-called "planet of hats").


House Gwyne, in turn, quickly tired of the Intrepids, and eventually settled them all on Arroyo, a land of windswept tundra and flash floods, where they joined the native Avestruz (sentient reptilian ostriches) in the hyperidot mines. Opportunities were few: the lifelong service of hard-working and loyal Intrepids might be rewarded by seeing their children trained as Gwyne manservants, or Ostrich Polo players. An underground resistance movement started, with humans and ostriches as equal partners, but the cause seemed hopeless. One by one the original Intrepids died off (lacking the longevity genes now common to the rest of the human race) and their stories of Old Earth were elevated to the status of legend.
House Gwyne, in turn, quickly tired of the Intrepids, and eventually settled them all on Arroyo, a land of windswept tundra and flash floods, where they joined the native Avestruz (sentient reptilian ostriches) in the hyperidot mines. Opportunities were few: the lifelong service of hard-working and loyal Intrepids might be rewarded by seeing their children trained as Gwyne manservants or Astro-Polo players. An underground resistance movement started, with humans and ostriches as equal partners, but the cause seemed hopeless. One by one the original Intrepids died off (lacking the longevity genes now common to the rest of the human race) and their stories of Old Earth were elevated to the status of legend.


Then, just six months ago, everything changed. The empire was rocked by political upheaval; Gwyne consolidated their forces on their home worlds, cutting back their garrison on Arroyo and promoting some Intrepids to take up the slack. The Intrepids and their Avestruz allies immediately grabbed their chance: the cruel Gwyne oppressors were overthrown in an astonishingly successful and relatively bloodless revolution. It's not clear whether this has quite registered yet on House Gwyne, but it can't be long before somebody notices that the hyperidot shipments have stopped...
Then, just six months ago, everything changed. The empire was rocked by political upheaval; Gwyne consolidated their forces on their home worlds, cutting back their garrison on Arroyo and promoting some Intrepids to take up the slack. The Intrepids and their Avestruz allies immediately grabbed their chance: the cruel Gwyne oppressors were overthrown in an astonishingly successful and relatively bloodless revolution. It's not clear whether this has quite registered yet on House Gwyne, but it can't be long before somebody notices that the hyperidot shipments have stopped...


Their planet:  Almost out of pity, House Intrepid received the planet of Arroyo.  It's a dry, windswept place, except when it's racked by flash floods.  The native sentient lifeform is the Avestruz, which looks sort of like a reptilian ostrich.  They had reached an Iron Age level of technology before contact.
== Current status ==


Timeline:
Intrepid's newly-formed government uses an archaic system known as "representative democracy". There's a complex division of responsibilities between the Chamber of Cantons (178 members: 1-5 per settlement, weighted by population) and the Chamber of Coequals (121 members, elected via a complex party list system with proportional top-up). The Prime Minister is chosen from among the Coequals by a rota system, and serves for two months; the President is selected randomly from the population, and serves for a year. (As this system—based closely on records of the Old Earth government—has only been in place for six months, most agree that some fine-tuning may be needed. It has been pointed out that Old Earth had a population in excess of 20 billion, whereas Arroyo's population is only around 5 million.)
  -- a while back: house intrepid gets unthawed   
 
  -- six months ago: political upheaval 
One of the new government's main priorities is modernizing and automating the hyperidot mines, so that ape and ostrich alike can live free from the blight of cave-ins, Crystal Lung, Miner's Beak and other such horrors. Intrepid is still behind the curve when it comes to technology; in an attempt to remedy this, the government has quietly formed the Dreamcatchers, who are tasked with obtaining technological and scientific advances by any means. (The Dreamcatchers are named after a famous Astro-Polo team; it's rumoured that some of the top Astro-Polo players were spying on other Houses even before the revolution.)
  -- a month or so ago: the Intrepid lands on Arroyo and takes over the colony from House Gwyne




About twelve years ago, someone discovered that the planet contains an abundance of hyperidot, one of the crystals required for tri-axis drive operation.  Prospectors flocked to the region, putting pressure on the local government to maintain control.  The Intrepid Rangers were formed to bring peace and order to the wild mining towns.
About twelve years ago, someone discovered that the planet contains an abundance of hyperidot, one of the crystals required for tri-axis drive operation.  Prospectors flocked to the region, putting pressure on the local government to maintain control.  The Intrepid Rangers were formed to bring peace and order to the wild mining towns.


== Misc ==


Technologies and equipment typical to House Intrepid:  cavalry (mounted on other large indigenous bipedal quasi-birds), blasters of all sorts, obsidian vibraswords, smaller-than-usual spaceships generally in private hands, medical treatments based on cryogenic stasis, other stuff considered antiques by the Empire.
Technologies and equipment typical to House Intrepid:  cavalry (mounted on other large indigenous bipedal quasi-birds), blasters of all sorts, obsidian vibraswords, smaller-than-usual spaceships generally in private hands, medical treatments based on cryogenic stasis, other stuff considered antiques by the Empire.

Revision as of 17:17, 1 June 2011

The rise of House Intrepid

The Intrepid was a cryogenic ark ship sent out from Earth prior to the discovery of wormhole travel. It contained 5000 brave souls: a culturally and ethnically diverse mix of men and women, united only in their high IQs, breeding potential, perfect teeth and excellent hair. The ship never reached its destination—a planet long since settled by House Reeft. They were discovered deep in interstellar space, thawed out and pressed into service as Reeft vassals. Reeft rapidly decided that the Intrepids were more trouble than they were worth, and cunningly traded them with Gwyne in exchange for a stake in Sraa'na (the so-called "planet of hats").

House Gwyne, in turn, quickly tired of the Intrepids, and eventually settled them all on Arroyo, a land of windswept tundra and flash floods, where they joined the native Avestruz (sentient reptilian ostriches) in the hyperidot mines. Opportunities were few: the lifelong service of hard-working and loyal Intrepids might be rewarded by seeing their children trained as Gwyne manservants or Astro-Polo players. An underground resistance movement started, with humans and ostriches as equal partners, but the cause seemed hopeless. One by one the original Intrepids died off (lacking the longevity genes now common to the rest of the human race) and their stories of Old Earth were elevated to the status of legend.

Then, just six months ago, everything changed. The empire was rocked by political upheaval; Gwyne consolidated their forces on their home worlds, cutting back their garrison on Arroyo and promoting some Intrepids to take up the slack. The Intrepids and their Avestruz allies immediately grabbed their chance: the cruel Gwyne oppressors were overthrown in an astonishingly successful and relatively bloodless revolution. It's not clear whether this has quite registered yet on House Gwyne, but it can't be long before somebody notices that the hyperidot shipments have stopped...

Current status

Intrepid's newly-formed government uses an archaic system known as "representative democracy". There's a complex division of responsibilities between the Chamber of Cantons (178 members: 1-5 per settlement, weighted by population) and the Chamber of Coequals (121 members, elected via a complex party list system with proportional top-up). The Prime Minister is chosen from among the Coequals by a rota system, and serves for two months; the President is selected randomly from the population, and serves for a year. (As this system—based closely on records of the Old Earth government—has only been in place for six months, most agree that some fine-tuning may be needed. It has been pointed out that Old Earth had a population in excess of 20 billion, whereas Arroyo's population is only around 5 million.)

One of the new government's main priorities is modernizing and automating the hyperidot mines, so that ape and ostrich alike can live free from the blight of cave-ins, Crystal Lung, Miner's Beak and other such horrors. Intrepid is still behind the curve when it comes to technology; in an attempt to remedy this, the government has quietly formed the Dreamcatchers, who are tasked with obtaining technological and scientific advances by any means. (The Dreamcatchers are named after a famous Astro-Polo team; it's rumoured that some of the top Astro-Polo players were spying on other Houses even before the revolution.)


About twelve years ago, someone discovered that the planet contains an abundance of hyperidot, one of the crystals required for tri-axis drive operation. Prospectors flocked to the region, putting pressure on the local government to maintain control. The Intrepid Rangers were formed to bring peace and order to the wild mining towns.

Misc

Technologies and equipment typical to House Intrepid: cavalry (mounted on other large indigenous bipedal quasi-birds), blasters of all sorts, obsidian vibraswords, smaller-than-usual spaceships generally in private hands, medical treatments based on cryogenic stasis, other stuff considered antiques by the Empire.


They are still behind the curve when it comes to technology; a lot of things that would be done by droids on any civilized planet are still done manually here, including the dangerous mining of hyperidot. In an attempt to remedy this, the government has quietly formed the Dreamcatchers, who are tasked with obtaining technological and scientific advances by any means.

Possible Aspects

  • Meat Popsicles
  • Back in MY day, we did things differently.
  • Don't ask me how it works.
  • When it doubt, hit it with a big rock.
  • Emperor? I didn't vote for you.
  • Thanks, but I'll do it myself.