Difference between revisions of "Agents Of Empire/Turns/1/House Aramin"
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==Character Actions== | ==Character Actions== | ||
Rick Starfarer: Assists in the design of the perfect planetary exploration craft. | |||
[[Category:AgentsOfEmpire]] | [[Category:AgentsOfEmpire]] |
Revision as of 16:21, 2 June 2011
Turn 1
House Actions
- In the shipping phase, we have nothing to ship, unless one of our characters wants to go someplace.
- In the fighting phase, we have no one to fight against.
- In the exploration phase, we have no exploration units yet.
- In the production phase, we produce 3 units of Unsorted Crystals from our Extensive stand of vegetation.
- In the processing phase, we turn 3 units of Unsorted Crystals into 1 unit of Fancy Crystals. Assuming we have a Simple factory, this will take three turns.
- In the research phase, we begin researching the mysterious illness among the colonists. This will take three turns.
- In the building phase, we construct a squad of airbuggies, flat-bottomed hovercraft with turbines on the rear for propulsion and steering (Trained Exploration units, rank 2). Rick Starfarer assists with the design and construction of the airbuggies, using his Great Survival skill, reducing the cost from 5 to 4. If Jude Farlight also assists with his Great Engineering or Vehicles, that is further reduced to 3.
- In the landing phase, we don't have any ships in motion, unless a character wanted to go somewhere.
- In the trading phase, we have no commodities to sell (because all our crystals are being sorted) and we presumably don't buy anything.
- In the politics phase, uh, I dunno. Do we have any politics to make?
Character Actions
Rick Starfarer: Assists in the design of the perfect planetary exploration craft.