Difference between revisions of "Agents Of Empire/Turns/1/House Intrepid"

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(First draft of the turn orders (by Roger).)
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==Forecast End-of-Turn Resources==
==Forecast End-of-Turn Resources==


Raw warp crystal:  1
* Raw warp crystal:  1
Mega-credits: 3 (held by Bram)
* Mega-credits: 3 (held by Bram)
Cargo ship:  0/5 cargo
* Cargo ship:  0/5 cargo


[[Category:AgentsOfEmpire]]
[[Category:AgentsOfEmpire]]

Revision as of 14:55, 10 June 2011

Turn 1

House Actions

Shipping: None; the basic cargo ship in K13, The Titanicus, is empty.

Fighting: Novice military unit in J13, The Fightin' Fighters, move to K14, to protect the mine. They are led by Bram Lincoln Continental (Roger).

Exploration:Novice explorer unit in J13, The Lewison Clarks, move to K14, in preparation of a larger voyage. They hang out with The Fightin' Fighters and Bram.

Production: The basic warp crystal mine in K14, the Bonanza Mine, produces 1 raw unit. (Assuming that the later upgrading this turn does not interfere with it.)

Processing: None

Research: None

Building: The Bonanza Mine at K14 is upgraded from Basic(1) to Large(2), at a cost of 7 (assuming there's no House skill modifier to price.)

Landing: None

Trade: None

Politics: None?

Character Actions

Bram Lincoln Continental (Roger): He travels with The Fightin' Fighters to K14. He is carrying 3 mega-credits worth of trade goods. His plan, upon eventually contacting the hostile avestruz currently in L14, is to sway them to join forces and fight for the Arroyo Provisional Government. (The cost of a novice military unit being 3.)

Seve Ballesteros (Iain): Dude stone-cold plays astro-polo all turn.

Forecast End-of-Turn Resources

  • Raw warp crystal: 1
  • Mega-credits: 3 (held by Bram)
  • Cargo ship: 0/5 cargo