Difference between revisions of "Agents Of Empire/Turns/3/House Aramin"

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* Shipping: We load Reig and 1 unit of Fancy Crystals into the cargo ship and send it through the wormhole.   
* Shipping: We load Reig and 1 unit of Fancy Crystals into the cargo ship and send it through the wormhole.   
* Fighting: [None]
* Fighting: [None]
* Exploration: Our new airbuggies explore M11 and N11. Judes<sub>1a, 1b, 2, 3 and 4</sub>, having removed themselves from causality for the duration of their research, do not "arrive" in any conventional sense of the word. Rick explores hex P12.  Two teams of parallel-universe engineers similarly do not arrive.  Emperor McAllister-Smythe-Jones arrives from an undisclosed turn in the future with a gaggle of small children, giving them a tour of the colony as the "seat of all harmony and peace for the subjective future-now", pausing to thank the co-governors for their perspicacence, solemnence, humilence, eloquence, and ferocence.
* Exploration: Our new airbuggies explore M11 and N11. Rick explores hex P12.
* Production: We produce 2 units of Unsorted Crystals from our Large crystal farm. Judard Reig Starlight XXVIII arrives from turn 18227 with an team of archaeologists "to witness first-hand the moment when the Universe split into two divergent stable timelines, one that ultimately becomes a paradise of peace and prosperity, and the other which leads only to a terrible post-apocalyptic wastespace due to the misuse of time travel." He then added, "Sorry I'm a phase late. Clocks aren't very reliable after the temporal apocalypse."
* Production: We produce 2 units of Unsorted Crystals from our Large crystal farm.  
* Processing: We process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals.
* Processing: We process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals.
* Research: Jude<sub>0</sub> leads the introductory research into using the otherwise apparently worthless semi-psychically-active crystals as substitutes for the handlers for binary birds to bond with, with the intention of increasing their utility to the exploration teams. Jude<sub>3</sub>, Jude<sub>1a</sub>, Jude<sub>1b</sub> and Jude<sub>2</sub> quickly realize that without Jude<sub>0</sub> taking part in the time travel research, they belong to a redundant timeline and will soon vanish. They instead research crystal-based anachronic stasis technology and crystal-based parallel timeline traversal over a week of relaxed chats in a quiet clearing in the jungle, their heightened communication skills and intuitive understanding of the problems making the work go by in a flash. Then they (along with Jude<sub>4</sub>) seal themselves in a temporal stasis bubble outside of causality to research how to prevent the temporal apocalypse.
* Research: Jude leads the introductory research into using the otherwise apparently worthless semi-psychically-active crystals as substitutes for the handlers for binary birds to bond with, with the intention of increasing their utility to the exploration teams. Institute sensor equipment detects the existence of a small extra-temporal bubble, but Jude dismisses it as inconsequential.
* Building: The parallel-universe engineers, under the antitime-capsule directives of Judes<sub>1a, 1b, 2, 3, and 4</sub>, quickly assemble a pair of parallel universe enstabilizers, using the descriptions of the parallel universes from Emperer McASJ and Mr. Starlight 28.  A slight miscalculation causes both new parallel universes created to involve more polka-dots than strictly necessary.
* Building: Two teams of  engineers install some additional equipment, apparently under directives from Jude.
* Landing: The cargo ship arrives at the Empire and unloads Reig and 1 unit of Fancy Crystals.  
* Landing: The cargo ship arrives at the Empire and unloads Reig and 1 unit of Fancy Crystals.  
* Trading: We sell 1 unit of Fancy Crystals for 4 Mc on the Imperial exchange.  
* Trading: We sell 1 unit of Fancy Crystals for 4 Mc on the Imperial exchange.  
* Politics: The captain of the StarFar Reigspress puts up a sign in front of the ship saying 'Colonists welcome!  Inquire within!'  Meanwhile, Reig tracks down a Grazene representative to find out what's up with their voting proposal.
* Politics: The captain of the StarFar Reigspress puts up a sign in front of the ship saying 'Colonists welcome!  Inquire within!'  Meanwhile, Reig tracks down a Grazene representative to find out what's up with their voting proposal. Emperor Judard Reig Starlight XXVIII, from an undisclosed turn in the future, retroactively bans time travel to or from any point in the "Dual Period" (roughly the first 1300 turns of the game).


==Character Actions==
==Character Actions==
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==Results==
==Results==
House Aramin's industrial base is beginning to get into gear, as they produce, process, and sell some crystals, for a net change of -1 unit of Unsorted Crystals, and +4 mega-credits.
Their exploration is equally productive: unusually-colored vegetation leads the airbuggies to a small vein of Metals in M11 (a rank-1 source), and in N11, they capture a pair of binary birds with unusually wide telepathic range. Rick, meanwhile, discovers a small but fertile plot of crystal-producing vines in P12, with arrangements of the plants suggesting prior tending, though it's currently quite overgrown (a rank-2 source) (and this can have a mine built as usual, since it is now connected to the colony).
Jude's assistance, combined with the discovery of the exploration team, enables the research team to complete their work in record time, though the outcome is not exactly as planned. Early in their work, they become sidetracked with an unusual sort of crystal, and eventually come up with plans for a device to combine paired crystals of a certain rare specialty with the bird's communication to enable objects to be physically transported in the same way the song is (the proposed device costs 5 mega-credits or 1 mega-credit and one unit of Fancy Crystals to build).
Finally, back at the Empire, Aramin begins advertising for colonists, though it'll be next turn before any start to arrive.


==Next==
==Next==

Latest revision as of 00:32, 21 June 2011

Turn 3

Previous turn: Turn 2

House Actions

  • Shipping: We load Reig and 1 unit of Fancy Crystals into the cargo ship and send it through the wormhole.
  • Fighting: [None]
  • Exploration: Our new airbuggies explore M11 and N11. Rick explores hex P12.
  • Production: We produce 2 units of Unsorted Crystals from our Large crystal farm.
  • Processing: We process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals.
  • Research: Jude leads the introductory research into using the otherwise apparently worthless semi-psychically-active crystals as substitutes for the handlers for binary birds to bond with, with the intention of increasing their utility to the exploration teams. Institute sensor equipment detects the existence of a small extra-temporal bubble, but Jude dismisses it as inconsequential.
  • Building: Two teams of engineers install some additional equipment, apparently under directives from Jude.
  • Landing: The cargo ship arrives at the Empire and unloads Reig and 1 unit of Fancy Crystals.
  • Trading: We sell 1 unit of Fancy Crystals for 4 Mc on the Imperial exchange.
  • Politics: The captain of the StarFar Reigspress puts up a sign in front of the ship saying 'Colonists welcome! Inquire within!' Meanwhile, Reig tracks down a Grazene representative to find out what's up with their voting proposal. Emperor Judard Reig Starlight XXVIII, from an undisclosed turn in the future, retroactively bans time travel to or from any point in the "Dual Period" (roughly the first 1300 turns of the game).

Character Actions

  • If no ruins or similar artifacts are discovered by exploration, Jude contributes to the binary birds research. If something interesting is discovered, Jude will follow up on that instead, leaving the research facility to their own expert devices.
  • Rick launches himself via rocket catapult from the top of the large dome atop the colony capitol building, via a parabolic trajectory into the center of hex P12 (rank 3), whence he will explore his way back home.
  • Reig recovers this turn, spending a lot of time sleeping in a ball (literally) on the ship as it travels to the Empire.

Results

House Aramin's industrial base is beginning to get into gear, as they produce, process, and sell some crystals, for a net change of -1 unit of Unsorted Crystals, and +4 mega-credits.

Their exploration is equally productive: unusually-colored vegetation leads the airbuggies to a small vein of Metals in M11 (a rank-1 source), and in N11, they capture a pair of binary birds with unusually wide telepathic range. Rick, meanwhile, discovers a small but fertile plot of crystal-producing vines in P12, with arrangements of the plants suggesting prior tending, though it's currently quite overgrown (a rank-2 source) (and this can have a mine built as usual, since it is now connected to the colony).

Jude's assistance, combined with the discovery of the exploration team, enables the research team to complete their work in record time, though the outcome is not exactly as planned. Early in their work, they become sidetracked with an unusual sort of crystal, and eventually come up with plans for a device to combine paired crystals of a certain rare specialty with the bird's communication to enable objects to be physically transported in the same way the song is (the proposed device costs 5 mega-credits or 1 mega-credit and one unit of Fancy Crystals to build).

Finally, back at the Empire, Aramin begins advertising for colonists, though it'll be next turn before any start to arrive.

Next

Next turn: Turn 4