Difference between revisions of "Nomic 2020/Proposals"

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=Pending Proposals=
=Pending Proposals=


* '''Rule Proposal.''' The board (v2)
* '''Monkey Arcana Proposal''' Equivomancer
** New Rule A: The Board
** Special effect: The player who caused this effect to occur may choose between two options: reduce the score of any contestant by up to 10 points, and reduce their own score by twice that amount; or increase the score of any player by up to 20 points and reduce their own score by the same amount. The player may choose a value of zero but not a negative value, and may not choose a value that reduces any score involved below zero.
*** The game includes a board, consisting of a 12x12 grid of squares with two alternating colors ('dark' and 'light'), with 'dark' in the lower left corner.
** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 00:31, 14 May 2020 (EDT)
*** Board squares are referred to by row (number) and column (letter), starting at the lower left square as 'A1', proceeding through the upper right square as 'L12'.
** Edited at [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 15:36, 14 May 2020 (EDT)
*** Any one square may only be occupied by one piece at a time.
** YEA: inky, Jota, lpsmith
** New Rule B:  Board actions
** ABSTAIN: Matthew
*** Every player may perform up to 3 actions involving the board per day for free.  If every other players has performed at least N actions involving the board as well, the player may make N more moves for free.
** New Rule C: Pawn Activity
*** Pawns may be introduced to the board through a player action, and placed in any unoccupied square in row 1.
*** Pawns may be moved forward one square (i.e. increase its row position by one, and keep its column position the same) through a player action, provided that square is unoccupied.
*** Pawns may be moved forward diagonally one square to an occupied square (i.e. increase its row by one, and either increase or decrease its column by one), capturing the inhabitant of that square.
*** If after a player action, a Pawn is on row 12, that Pawn is then promoted to a Queen automatically, without player involvement (i.e. rule 9.4 is not invoked).
** New Rule D:  Knight Activity
*** A Black Knight is a Piece in the game, not controlled by any Player or any other entity.
*** If after any player action, the Black Knight is on the board, it moves in an 'L' shape, two squares in one direction (through occupied or unoccupied squares), followed by one square at a 90-degree angle from the first direction.  If that square is occupied, the Black Knight captures that Piece.  It moves semi-randomly, according to the following rules:
**** It must remain on the board.
**** If it can capture a Piece, it does so.  If it could capture more than one piece, it chooses one to capture at random.
**** If it cannot capture a Piece, its move is chosen at random.
*** Otherwise, if after any player action the Black Knight is not on the board, it is placed on the board in a random unoccupied square.
** New additions to Rule 0:
*** A '''Piece''' is any of a Pawn, Queen, or Knight.
*** '''Capturing''' is an activity that happens on the game board.  If a Piece is Captured, that Piece is removed from the game board, and half of its points (if any) are awarded to the Piece that captured it, and half to the entity that controlled the capturing Piece (if any).
*** '''Randomly''': Any activity that happens 'randomly' may be carried out by any Player by using any RNG, as long as there is some record of the method they chose (such as orokos.com, or ifMUD).  They must, in that history, indicate that they are choosing randomly for a particular Nomic choice that must be made.  They must use the first result so generated.
** [[User:Lpsmith|Lpsmith]] ([[User talk:Lpsmith|talk]]) 13:46, 6 May 2020 (EDT)
** YEA: Jota, lpsmith, inky
** NAY: Matthew
** ADDENDUM NOTE:  Feel free to propose changes to the above; I'm happy to accept changes and clear the voting.




* '''Rule Proposal.''' Randomness
* '''Monkey Arcana Proposal''' Shelter in Place
** New addition to Rule 0 ''if a similar definition has not already been added'':
** Special effect: Any player who caused this effect to occur is given ownership of this card, and it is not returned to the deckThe player may at any time return this card to the deck after a different Monkey Arcana card was activated, but before its special effect takes placeThis cancels the effect of that other card, sending it to the deck in lieu of its special effect taking place.
*** '''Random''': Any activity that happens 'randomly' or 'at random' may be carried out by any Player by using any RNG, as long as there is some record of the method they chose (such as orokos.com, or ifMUD)They must, in that history, indicate that they are choosing randomly for a particular Nomic choice that must be madeThey must use the first result so generated.
** [[User:Lpsmith|Lpsmith]] ([[User talk:Lpsmith|talk]]) 01:37, 14 May 2020 (EDT)
*** '''Random draw''': A random draw from a deck of cards is a Random activity that must have an equal chance of picking any card still in the deck.
** YEA: lpsmith, inky, Jota
*** [[User:Lpsmith|Lpsmith]] ([[User talk:Lpsmith|talk]]) 17:38, 6 May 2020 (EDT)
** ABSTAIN: Matthew
*** YEA: lpsmith, Matthew, Jota, inky
*** NAY:  
*** CREDIT: Jota's 'Pick a Card, Any Card' proposal




* '''Rule Proposal.''' Pawn Promotion Addendum
* '''Rule''' Melds
** New subsection to rule 9.4 (9.4.3): "Immediately discards three cards, each of which must be of a different suit. Cards with no suit may not be discarded for this purpose."
** Addition to Rule 0:
*** [[User:WesternActor|WesternActor]] ([[User talk:WesternActor|talk]]) 09:09, 7 May 2020 (EDT)
*** A Meld is a set of three cards that either all have the same suit or have different, consecutive numbers (in any suit).  
*** YEA: Matthew, Jota, lpsmith, inky
** New Rule: Redemption
*** If a player has a meld, that player redeem it at any time as an action. Th[is] adds fifteen to the player's score and returns those cards to the Deck.
*** If a non-player has a meld, any player can redeem it at any time as an action. If the owner of the cards is able to have a score, this adds fifteen to its score. If there are any gold stars assigned to the Cosmic Void, this assigns one of those stars to the player. It also returns those cards to the deck.
*** ''[Edited to fix a typo]''
** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 06:57, 14 May 2020 (EDT)
** YEA: Jota, inky (though I'm not sure this is usually a good deal score-wise, assuming cards = their face value), lpsmith (You can get points for cards when capturing, but no other time...at least right now.)
** ABSTAIN: Matthew




* '''Rule 9'''. Rule 9 Cleanup to rewrite Rule 9 as the following (and fix any other rule numbers/references to it in the Rules or Proposals)
* '''Monkey Arcana Proposal''' Meteor Shower
** 9.1 The game includes a set of pawns. Each pawn is uniquely identified with either a color, a letter of the alphabet, or a name.
** Special effect: If there are at least as many players in the game as there are gold stars assigned to the Cosmic Void, one gold star is assigned to each player. Then (regardless of whether or not the first clause took place), if there are [at least] as many pieces in the game as there are stars assigned to the Cosmic Void, one gold star is assigned to each piece.
** 9.2 Any player can add a pawn to this set as an action in the Activity Log, identifying the new pawn with a color, letter or name. A player can do this at any time, but can only do it once for each category (color, letter, name).
** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 11:28, 14 May 2020 (EDT)
** 9.3 A player may take ownership of a pawn as an action; this may be done once per player per game day. The player need not have created a pawn to take ownership of it.
** YEA: Jota, inky (should the second sentence say "at least as many"?) [Edited to fix, as per the typo protocol -J], lpsmith
** 9.4 A player may also use an action to take ownership of a pawn from another player. The player then "owns" the pawn and adds his/her name as owner to the pawn's entry in the Activity Log.
** ABSTAIN: Matthew
** 9.5 No pawn may be owned by more than one player at one time.
** 9.6 A pawn that is owned by a player may be promoted by its owner to a Queen.
*** 9.6.1 To promote a pawn to a Queen, a player must declare on the Activity Page his or her intent and do one of the following:
**** 9.6.1.1 Forgo proposing any new rules for three game days.
**** 9.6.1.2 Immediately subtract 5 points from his or her score.  If subtracting the 5 points would reduce the player's score below 0, he or she may not promote a pawn to Queen by this method.
*** 9.6.2 When [any] of the [above] conditions is met, the pawn is immediately promoted to Queen, and the appropriate changes are made to the Activity Log page.
*** 9.6.3 A pawn may not become owned or change ownership and be promoted to Queen on the same game day.
*** 9.6.4 No other characteristics specific to that pawn are changed when it is promoted to Queen.
*** [[User:WesternActor|WesternActor]] ([[User talk:WesternActor|talk]]) 13:58, 7 May 2020 (EDT)
*** YEA: Matthew, Jota, inky




* '''Rule Proposal.''' Cards and Captures
* '''Monkey Arcana Proposal''' Cat
** Any time a piece is added to the board or moves from one place on the board to another, the player who caused it to move it must randomly draw one card from the Deck. This card is no longer in the Deck; it is now in the possession of the piece in question.
** If there are any pieces on the board, one of them is chosen at random. That piece is now no longer on the board.
** At any time, a player who A) has a score of at least 2 and B) owns a piece which possesses a card can, as an action, spend two points (i.e., reduce their score by two) to transfer ownership of that card from the piece to them. Likewise, a player who A) has a score of at least 2 and B) possesses a card can, as an action, spend two points to transfer ownership of the card from themselves to the piece.
** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 11:28, 14 May 2020 (EDT)
** Any time a piece is captured by another piece:
** YEA: Jota, inky, lpsmith (I like the whimsy of this one.), Roger
*** All of the cards possessed by the captured piece are no longer possessed by anyone and are returned to the Deck.
** ABSTAIN: Matthew
*** If there are any gold stars in the Cosmic Void, one of those stars is re-assigned from the Cosmic Void to the player who caused the capturing piece to move.
** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 14:01, 7 May 2020 (EDT)
** NAY: Jota (I'm temporarily voting NAY in order to A) give other players a chance to give feedback and B) let some of the other proposals this relies on pass first), Matthew
*** What if, upon capturing, the point value of the cards was awarded to the capturing piece?  That might create some danger that a piece could win.
*** It might be interesting to have the Black Knight owned by the Cosmic Void.


=Approved Proposals=


* '''Proposal'''. Scoring
* '''Monkey Arcana Proposal''' Charm Person
** Each player has an associated number called a score. The initial value of a player's score is zero. If at any point, a player has a score of 100 or greater, then 24 hours later, if any player has a score of 100 or greater, those players have won the game. ''Proposed by inky, May 3, 2020, 8:12 PM''
** The player who caused this card to take effect must choose a player in the game and a[n unresolved] proposal that that player has not voted in favor of. (If there is no such combination of player and proposal, this card has no effect.) If that player votes in favor of the proposal and the proposal passes with that vote in place, that player receives twenty-five points. (This only applies to players and proposals that existed before the event that triggered this card was decided on.)
*** YEA: Roger, Matthew, Jota
** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 11:28, 14 May 2020 (EDT)
** YEA: Jota, inky, lpsmith
** QUESTION: ''Can this include rejected proposals that are re-introduced?  Or do they have to be current? -LS'' ''(If it were re-introduced, wouldn't that be a new proposal? I've edited to disambiguate, but if you think it would be better if it were different, I'm open to suggestions. --J)''
** ABSTAIN: Matthew


* '''Proposal'''. Longevity Scoring
** At any point a player may take an action to award themselves points. They may award themselves any number of points as long as the number is greater than zero, and the total number of points awarded to a player due to this rule may not exceed the number of 24 hour periods since the game has begun. ''Proposed by inky, May 3, 2020, 8:12 PM''
*** YEA: Roger, Matthew, Jota


* '''Proposal'''. Amendment to Rule 2: Assigning Blame.
* '''Rule Proposal''' Passing Cards
** All proposals shall clearly indicate who they were proposed by. ''Proposed by Roger, May 3, 2020, 9:02 PM.''
** New sub-rule under 17.2:
*** YEA: Matthew, Jota -- But note that once this goes into effect, it'll invalidate any in-progress proposals that don't include that
*** A player can do this multiple times as part of the same action.
** New sub-rule under 17:
*** If one piece is adjacent to another piece on the board (horizontally, vertically or diagonally), and one of those two pieces is owned by a player who has at least 1 point, that player can (as an action) transfer any one card belonging to either piece to the other piece and reduce their own score by 1.
**** A player can do this multiple times as part of the same action.
** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 08:41, 15 May 2020 (EDT)
** YEA: Jota, inky, lpsmith
** NOTE: The "multiple times" bits are so that you don't have to keep rolling the Knight's moves over and over again if you want to transfer multiple cards. [Edited s/tiles/times/, above.]  [Also, that is not an issue any more, since the knight now only moves in response to pieces *moving* on the board. -LS]
** ABSTAIN: Matthew


* '''Proposal'''. Amendment to Rule 2: Assigning time.
** All proposals shall clearly indicate the date and MUD time when they were proposed. ''Proposed by Matthew, May 3, 2020, 9:02 PM''
*** YEA: Matthew, Roger, Jota -- Ditto as above, and we probably want to make sure both of these go in at the same time because of that


* '''Proposal'''. Amendment to Rule 1: "If at any point during the voting period, the player who originally posted a proposal votes to reject it, any player may resolve the proposal by editing the proposal page to indicate that it was rejected. This ends the voting period."
* '''Rule Proposal''' Queen Activity
** If the player who proposed the rule votes to reject it, and the rule has neither attained majority support for adoption after 24 hours nor has there been a resolution to reject it, the rule is automatically rejected and the voting period cancelled. ''Proposed by Matthew, May 3, 2020, 8:53 PM''
** Players can move queens with an action. Queens move like a normal chessboard queen (in any direction - horizontal, vertical, or diagonal, as many spaces as desired, in a straight line). They may not move through or end their movement in squares occupied by other pieces (and hence may not capture pieces).
*** YEA: Matthew, Roger, Jota
** '''Queen's Majesty''': Queens may not be captured. The Black Knight may not move to a square adjacent (horizontally, vertically, or diagonally) to a queen (queens, however, may move to a square adjacent to the Black Knight).
** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 12:43, 15 May 2020 (EDT)
** YEA: inky, Jota
** NAY: lpsmith (It would be easy to trap the knight into not being able to move at all in this scenario.  I would propose a modification: 'If any piece moves such that the Black Knight has no other legal move, the knight instead replaces the moving piece on the board, capturing it.  Queens may be captured only in this scenario.')
** ABSTAIN: Matthew


* '''Proposal'''. Amendment to Rule 6
** Any player who has accumulated 1 or more points and violates a rule established by another player will lose 1 point. Any player who has accumulated 1 or more points and violates rule he or she established himself will lose 3 points. No loss of points may take the player's score below zero. ''Proposed by Matthew, May 3, 2020, 9:04 PM''
*** YEA: Matthew, Jota -- But I'm fine if we end up voting it down, inky
*** NAY: Roger -- I like the idea of a nascent justice system, but this doesn't do it for me.


* '''Rule Proposal'''. Friendly Typo Handling
* '''Rule Amendment''' Active Voters
** Correctable text, for purposes of this rule, means a proposal which has not yet been accepted or rejected, or an entry in the Activity Log. If any player makes an error when writing a piece of correctable text, they may correct it by editing the page (previous text should be left in place with strikeouts, or the change should be noted in square brackets). No corrections may be made after the game has been won. If a player feels a correction excessively changes the meaning of the correctable text, they may challenge it by editing the page (noting the challenge). Once a correction in a piece of correctable text has been challenged, no further corrections may be made to that piece of text under this rule.
** Modify rule 1.1 to add an additional section: For purposes of calculating majority and strict majority, the total player population is considered to consist of all the [current] players who have been Consenters, Dissenters, or Explicit Abstainers on any proposal in the previous 7 days.
*** ''Proposed by inky at 10:39pm, May 3 (MUDtime)''
** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 14:38, 15 May 2020 (EDT)
*** YEA: inky, Matthew, Jota (I'm wary of this in theory, but if we all make sure to only use it when we're confident it won't change the meaning of anything, we're probably safe...), Roger
** YEA: inky, Matthew, Jota ''(Do we want to explicitly say "all the ''current'' players"?)'' (I think this is implied, so I'm going to edit it in)
*** NAY:
** NAY: lpsmith (enh.)


* '''Rule Proposal'''. Pawns
** The game includes a set of pawns. Each pawn is uniquely identified with either a color, a letter of the alphabet, or a name.
** Any player can add a pawn to this set as an action in the Activity Log, identifying the new pawn with a color, letter or name. A player can do this at any time, but can only do it once for each category (color, letter, name).
*** ''Proposed by Jota at 10:18pm, May 3 (MUDtime)''
*** YEA: Jota, inky, Roger
*** NAY: Matthew


* '''Rule Proposal.''' Amendment/addition to Rule 9: Pawn Promotion.
* '''Rule Amendment''' Revised Scoring and Winning
** A player [may] take ownership of a pawn as an action; this may be done once per player per game day. The player need not have created a pawn to take ownership of it. No pawn may be owned by more than one player at one time. A player may also use an action to take ownership of a pawn from another player. [The player then "owns" the pawn and adds his/her name as owner to the pawn's entry in the Activity Log.]
** Replace rules 5, 6, and 7 with the following two rules:
** A pawn that is owned by a player may be promoted by its owner to a Queen if the player declares on the Activity Page his or her intent and does one of the following:
** '''Winning and Losing the Game'''
*** Forgoes proposing any new rules for three game days.
*** Declaring victory is a player action which may be permitted (or prevented) by certain other rules. If a player declares victory, the current players all win the game. Players may not declare victory if any rule prevents them from doing so, even if other rules currently permit them to do so, except as per the Paradox rule.
*** Immediately subtracts 5 points from his or her score.
*** If any entity which is not a player wins the game, then all players lose the game and the game is over.
** When either of those conditions is met, the pawn is immediately promoted [to Queen, and the appropriate changes are made to the Activity Log page].
*** Players may not declare victory unless there are at least three different Queens in play, owned by at least three different players, with at least one identified by a color, at least one identified by a letter, and at least one identified by a name.
** A pawn may not become owned or change ownership and be promoted [to Queen] on the same game day.
*** '''Paradox''': If at any point a rule requires a player to do two mutually exclusive things (such as requiring a player to both take an action and not take that action), that player may instead declare victory. All rules involved in the paradox are ignored for purposes of deciding whether the players can declare victory.
** No other characteristics [specific to that] pawn are changed when it is promoted to Queen.
** '''Scoring'''
*** ''Proposed by Matthew on May 4, 2020, at 10:06 AM''
*** If at any point before the game has ended, a majority of the players have a score of 100 or greater, any player may declare victory.  
*** YEA: Matthew, Jota, inky
*** If at any point before the game has ended, any entity other than one of the players has a score of 100 or greater, that entity immediately wins the game.
*** At any point a player may take an action to award themselves points. They may award themselves any number of points as long as the number is greater than zero, and the total number of points awarded to a player due to this rule may not exceed the number of 24 hour periods since the game has begun.
*** Any player who has accumulated 1 or more points and violates a rule established by another player will lose 1 point. Any player who has accumulated 1 or more points and violates rule he or she established himself will lose 3 points. No loss of points may take the player's score below zero.
** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 22:26, 15 May 2020 (EDT)
** YEA: inky, Matthew
** QUESTION: How does this change things?  I'm confused -lpsmith
** ANSWER: I think he's mainly just condensing and cleaning up things that already exist, rather than making lots of major changes --Matthew
** Yeah, this is intended to clean things up so I can do stuff like the knight rule.


* '''Rule Proposal.''' Format rule sub-lists as numbers:
** It's easier to refer to 'rule 9.1' and the like if they're numbered as such.
** ''Proposed by lpsmith at 14:14, May 4th''
*** YEA:  lpsmith, Matthew, inky
*** NAY:


* '''Rule Proposal.''' Amendment to Rule 9[.4.2]
* '''Rule Proposal''' No Knight is Alright
** Th[is] rule currently reads: "Immediately subtracts 5 points from his or her score." Change this to "Immediately subtracts 5 points from his or her score. If subtracting the 5 points would reduce the player's score below 0, he or she may not promote a [pawn to] Queen by this method."
** Add a section to rule 16: If at any point the Black Knight would move but has no valid squares to move to, the player who was required to move the knight may instead declare victory. If they don't, the Black Knight remains in its current location.
** ''Proposed by Matthew on May 4, 2020, 2:39 PM''
** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 22:26, 15 May 2020 (EDT)
*** YEA: Matthew, inky, Jota
** YEA: inky
** NAY: lpsmith (blocking the knight seems a little too easy?)
*** ''I haven't actually gamed it out, but it seems like you need at least two well-positioned queens and more likely three or four plus a fair amount of setup, don't you? If it is easy then I agree this isn't a good rule. -inky''
*** ''If the Knight's in A1 (for example), can't you do it with a single queen at any one of B2, B3, C2 or C3? --Jota''
*** ''Hmm, that's true, but it seems like this is mostly a problem for corners - if I deal with that (eg, say that the knight is removed from the board in that case), is this an ok rule? Or is it not salvageable? -inky''
** ABSTAIN: Matthew


* '''Rule Proposal.''' Alternative adjustment to Rule 6.1:
=Approved Proposals=
** ''This is a co-op game with opposition''
** Remove this text:
*** 'If at any point, a player has a score of 100 or greater, then 24 hours later, if any player has a score of 100 or greater, those players have won the game.'
** Replace it with this text:
*** 'If at any point before the game has ended, a majority of the players have a score of 100 or greater, then any player may declare victory for all players as an action, at which point all players immediately win and the game ends. If at any point before the game has ended, any entity other than one of the players has a score of 100 or greater, that entity immediately wins the game. All the players immediately lose and the game ends.'
** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 16:19, 4 May 2020 (EDT)
*** YEA: Jota, lpsmith (works for me!  I'd also be interested in incorporating Matthew's ideas in this.), inky


* '''Rule Proposal.''' Win Conditions v2
* '''Rule Amendment''' Knight Movement Adjustment
** Revision to Rule 6.1:  add ", and all other win conditions have been met" after the first '100 or greater'.
** Modify 16.2 after "If after any player action" to add "that moves a piece on or adds a piece to the board"
** New Rule 11: Queen Win Condition. "In order for one or more players to win the game, there must be at least three different Queens in play, owned by at least three different players, with at least one identified by a color, at least one identified by a letter, and at least one identified by a name."
** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 00:31, 14 May 2020 (EDT)
** [[User:Lpsmith|Lpsmith]] ([[User talk:Lpsmith|talk]]) 18:24, 4 May 2020 (EDT)
** YEA: inky
*** YEA: lpsmith, Jota, Roger, inky
** Nay:
*** NAY: Matthew
** Abstain: lpsmith (I kind of like the super-powered nature of the black knight, but I'd be OK with it being reduced.), Jota (agree with lps), Matthew, Roger (for the lol)


* '''Rule Proposal''' NPC Victories
** If any entity which is not a player wins the game, then all players lose the game and the game is over.
** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 17:09, 4 May 2020 (EDT)
*** YEA: inky, Jota, Roger
*** NAY: lpsmith (this is already part of the revised 6.1, though I guess it's slightly more generic?)
**** Yeah, this is just intended to be a more general version of that. I suppose I could have pitched it as a revision to that rule instead.


* '''Rule Revision Proposal'''
* '''Rule''' Constellations
** ''The 'wait, what?' addendum''
** Add another section to rule 12: At any time, a player who has three gold stars assigned to them may, as an action, assign the stars to the Cosmic Void and take a card of their choice from the Deck.
** Change the following text of rule 1.1.3:
** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 00:31, 14 May 2020 (EDT)
*** 1.1.3 If at any point during the voting period, a strict majority of all players has voted to approve or reject it, any player may resolve the proposal by editing the proposal page to indicate that it was approved or rejected, as appropriate. This ends the voting period.
** YEA: inky, lpsmith, Jota, Roger
** To read:
** ABSTAIN: Matthew
*** 1.1.3 If at any point during the voting period, all players have voted on a proposal and a strict majority of them have voted to approve or reject a proposal, any player may resolve the proposal by editing the proposal page to indicate that it was approved or rejected, as appropriate. This ends the voting period.
** And add:
*** 1.1.4 If after 24 hours have passed during the voting period, if a strict majority of players have voted to approve or reject a proposal, any player may resolve the proposal by editing the proposal page to indicate that it was approved or rejected, as appropriate. This ends the voting period.
** And renumber the following sub-rules accordingly.
** 18:24, 4 May 2020 (EDT)
*** YEA: lpsmith, Roger (appears harmless), inky
*** NAY:




* '''Rule Proposal.''' The Deck
* '''Rule''' Pay for Play
** The game includes a deck of cards. Cards in the deck can have one of five suits: air, earth, fire, water, and quintessence. Cards can also have no suit. Cards without a suit are known as the Monkey Arcana. Initially, the deck includes ten cards in each suit, numbered from 1-10.
** Add another section to rule 14: Players may take additional board actions in a day beyond the free amount by reducing their score (if the reduction would not put their score below zero). The required amount is 1 point for the first additional action, 2 points for the second, 3 points for the third, and so on.
*** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 11:36, 5 May 2020 (EDT)
** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 00:31, 14 May 2020 (EDT)
*** YEA: Jota, Roger (I'm pretty on the fence with this one, but I'll barely support it), lpsmith
** YEA: inky, lpsmith, Jota, Roger
*** NAY: Matthew
** ABSTAIN: Matthew




* '''Rule Proposal.''' More definitions
* '''Monkey Arcana Proposal''' Astronomer
** Rename Rule 0 to 'Definitions', and
** Special effect: If this card is possessed by a player or a piece owned by a player when this effect occurs, that player may re-assign any two gold stars of their choice. <s>If this card is possessed by the Cosmic Void or a piece owned by the Cosmic Void when the effect occurs</s>Otherwise, one random player (selected from those with at least one gold star) has one gold star re-assigned to the Cosmic Void.
** append the following definitions
** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 00:31, 14 May 2020 (EDT)
*** '''Consenters''' are those players who voted YEA in favour of a proposal, implicitly or explicitly;
** YEA: inky, lpsmith, Jota, Roger
*** '''Dissenters''' are those players who voted NAY against a proposal, implicitly or explicitly;
** ABSTAIN: Matthew
*** '''Abstainers''' are those players who did not vote for or against a proposal, implicitly or explicitly, or who explicitly ABSTAIN
*** [[User:RogerC|RogerC]] ([[User talk:RogerC|talk]]) 10:50, 6 May 2020 (EDT)
*** YEA: Matthew, Jota, Roger, lpsmith, inky
*** NAY:




* '''Rule Proposal.''' ''Passivity == FAIL''
* '''Monkey Arcana Proposal''' Return to Sender
** New subrules:
** Special effect: All cards are returned to the deck. Any owner of a card so returned has their score increased by the face value of the card.
*** 0.6.1 '''Explicit Abstainers''' are players that vote 'Abstain' on a proposal.
** [[User:Lpsmith|Lpsmith]] ([[User talk:Lpsmith|talk]]) 01:37, 14 May 2020 (EDT)
*** 0.6.2 '''Implicit Abstainers''' are players that did not vote on a proposal, and did not propose it.
** YEA: lpsmith, Jota, inky, Roger
** Modified rule:
*** 1.1.5 If a proposal has not been resolved after 72 hours from the time it was posted, the voting period automatically ends. No votes may be cast or changed after the end of the voting period. If the number of Consenters plus the number of Explicit Abstainers form a majority of the players, then any player may resolve the proposal by editing the proposal page to indicate that it was approved. If not, any player may resolve the proposal by editing the proposal page to indicate that it was rejected.
** [[User:Lpsmith|Lpsmith]] ([[User talk:Lpsmith|talk]]) 10:37, 7 May 2020 (EDT)
** YEA: lpsmith, Matthew, Jota, inky, Roger
** NAY:
** NAY:
** ABSTAIN:
** ABSTAIN: Matthew
** CREDITS:  Matthew




* '''Monkey Arcana Proposal.''' Tax Collector
* '''Rule Proposal.''' Capturing adjustment
* '''Rule Proposal.''' Useful Tags
* '''Rule Proposal.''' Days
* '''Rule Proposal.''' More Aggressive Knights
* '''Rule Proposal.''' Gotcha!
* '''Rule Proposal.''' Cards and Captures
* '''Rule Proposal.''' Not an Orphan
* '''Rule Proposal.''' Naughty Knights (v2)
* '''Rule Proposal.''' What's an entity?
* '''Proposal'''. Scoring
* '''Proposal'''. Longevity Scoring
* '''Proposal'''. Amendment to Rule 2: Assigning Blame.
* '''Proposal'''. Amendment to Rule 2: Assigning time.
* '''Proposal'''. Amendment to Rule 1: "If at any point during the voting period, the player who originally posted a proposal votes to reject it, any player may resolve the proposal by editing the proposal page to indicate * '''Proposal'''. Amendment to Rule 6
* '''Rule Proposal'''. Friendly Typo Handling
* '''Rule Proposal'''. Pawns
* '''Rule Proposal.''' Amendment/addition to Rule 9: Pawn Promotion.
* '''Rule Proposal.''' Format rule sub-lists as numbers:
* '''Rule Proposal.''' Amendment to Rule 9[.4.2]
* '''Rule Proposal.''' Alternative adjustment to Rule 6.1:
* '''Rule Proposal.''' Win Conditions v2
* '''Rule Proposal''' NPC Victories
* '''Rule Revision Proposal''' ''The 'wait, what?' addendum''
* '''Rule Proposal.''' The Deck
* '''Rule Proposal.''' More definitions
* '''Rule Proposal.''' ''Passivity == FAIL''
* '''Rule Proposal.''' Stellar Cartography
* '''Rule Proposal.''' Stellar Cartography
** The game includes twenty-five gold stars. Each gold star can be assigned to exactly one entity at a time. Initially, all gold stars are assigned to the Cosmic Void.
* '''Rule adjustment proposal.''' ''Keep win conditions together''
*** At any time, a player who has a gold star assigned to them can redeem it as an action. This increases that player's score by twelve and assigns that star back to the Cosmic Void.
* '''Rule Proposal.''' Rule Renumbering (Addition to Rule 2)
*** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 13:13, 6 May 2020 (EDT)
* '''Rule Proposal.''' The board (v2)
*** YEA: Jota, lpsmith, Roger (barely), inky
* '''Rule Proposal.''' Pawn Promotion Addendum
*** NAY: Matthew
* '''Rule Proposal.''' Randomness
* '''Rule 9'''. Rule 9 Cleanup to rewrite Rule 9 as the following (and fix any other rule numbers/references to it in the Rules or Proposals)
 
=Rejected Proposals=
 
 
* '''Rule Proposal''' No Knight is All Right
** Add a section to rule 16: If at any point the Black Knight would move but has no valid squares to move to, the players win the game.
** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 12:43, 15 May 2020 (EDT)
** Commentary: I think this bypasses the score requirement, but not the requirement to have three queens, since that says that players can't win rather than causing them to win.
** YEA: inky
** NAY: Jota ''(I'm happy with this in principal, but I'm not sure it works with the Rule 6 as written. I'd recommend incorporating this into a re-write of Rules 5 and 6 that made it all explicit.)''
** ABSTAIN: Matthew
 


* '''Rule adjustment proposal.''' ''Keep win conditions together''
* '''Rule Amendment''' Co-op Paradox
** Renumber and move rule 11 to become rule 6.3
** Replace the second sentence of rule 5 with "By doing so, the players immediately win the game."
** Renumber and move rule 12 to become rule 6.4
** [[User:Inky|Inky]] ([[User talk:Inky|talk]]) 14:38, 15 May 2020 (EDT)
** Rename rule 6 to be "Scoring and Win Conditions'
** YEA: inky, Matthew, Jota
** [[User:Lpsmith|Lpsmith]] ([[User talk:Lpsmith|talk]]) 12:13, 7 May 2020 (EDT)
** YEA: lpsmith, Matthew, inky, Roger, Jota
** NAY:


* '''Rule Proposal.''' Rule Renumbering (Addition to Rule 2)
* '''Monkey Arcana Proposal.''' Philanthroposit
** Any currently active player may renumber rules [and, if necessary, pending proposals] at any time for purposes of clarity, convenience, or error correction, provided the text of the rules themselves does not otherwise change.
** Special effect: Every player's score increases by 10.
*** [[User:WesternActor|WesternActor]] ([[User talk:WesternActor|talk]]) 12:32, 7 May 2020 (EDT)
** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 09:09, 8 May 2020 (EDT)
*** YEA: Matthew, inky (this seems potentially problematic when we're referring to rules by number, but what the hell), Roger, lpsmith, Jota
** YEA: Jota
** NAY: lpsmith (I think I'd prefer an 'any entity with at least one point is awarded 10 more points.'), inky (with my tags proposal I suggest making this 'every owner' or 'every competitor', although the latter would be kind of wild)
** ABSTAIN: Matthew


* '''Monkey Arcana Proposal.''' Housekeeper
** Special effect: The player who caused this special effect to occur must, as an action, either A) select up to five cards possessed by players or pieces and return them to the deck (so they are no longer possessed by anyone), or B) indicate that they don't wish to do this at this time.
** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 09:09, 8 May 2020 (EDT)
** YEA: Jota
** NAY: lpsmith (I don't like the 'B' option.), inky (B is subsumed by A anyway, but I think this needs to handle the case where it's not played by a player, doesn't it? Like if the black knight captures someone?)
** ABSTAIN: Matthew


=Rejected Proposals=
* '''Monkey Arcana Proposal.''' Bartender
** Special effect: The player who caused this special effect to occur must, as an action, draw as many random cards from the Deck as there are players in the game. That player then gives one of these cards to each player (their choice), removing them from the Deck.
** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 09:09, 8 May 2020 (EDT)
** YEA: Jota
** NAY: lpsmith (maybe s/player/entity with at least one card/ ?), inky (as above, should handle the case where a player doesn't cause it?)
** ABSTAIN: Matthew


* '''Rule Proposal.''' All-Consuming Void (v2)
* '''Rule Proposal.''' All-Consuming Void
* '''Rule Proposal.''' Cards and Captures
* '''Proposal'''. Amendment to Rule 3: Removal of inactive players.
* '''Proposal'''. Amendment to Rule 3: Removal of inactive players.
** Any enrolled player who misses a scheduled Nomic session without notifying all the other players receives 1 demerit. Any player who accumulates three such demerits immediately loses the game, and any points he has accumulated toward winning are distributed equally among all remaining players. If the points cannot be distributed perfectly equally (because there are five points but only three remaining players, for example), those points are entirely removed from play. ''Proposed by Matthew, May 3, 2020, 8:37 PM''
*** YEA: Roger
*** NAY: Matthew, because he's an idiot
* '''Rule Proposal'''. Proposal Points
* '''Rule Proposal'''. Proposal Points
** Each proposal that is or has been adopted and added to the rules increases the score of the player who made the proposal by 0.5 points. This rule is effective retroactive to the beginning of the current game on May 3, 2020. ''Proposed by Matthew, May 3, 2020, 9:57 PM''
*** NAY: Matthew (I originally liked the idea, but changed my mind)
* '''Rule Proposal'''. Change to Rule 7.
* '''Rule Proposal'''. Change to Rule 7.
** Rule currently states, "At any point a player may take an action to award themselves points." Change "At any point" to "A maximum of time per game week." ''Proposed by Matthew, May 3, 2020, 10:17 PM''
*** NAY: Matthew
* '''Rule Proposal'''. Change to Rule 7.
* '''Rule Proposal'''. Change to Rule 7.
** Rule currently states, "At any point a player may take an action to award themselves points." Change "At any point" to "A maximum of one time per game week." ''Proposed by Matthew, May 3, 2020, 10:39 PM''
*** NAY: Jota (I want to start taking actions! I don't want to have to wait a week between them!), Matthew
* '''Rule Proposal.''' Adjustment to Rule 6.1:
* '''Rule Proposal.''' Adjustment to Rule 6.1:
** ''This is a co-op game''
** Remove this text:
*** 'If at any point, a player has a score of 100 or greater, then 24 hours later, if any player has a score of 100 or greater, those players have won the game.'
** Replace it with this text:
*** 'If at any point, a player has a score of 100 or greater, then 24 hours later, if a majority of players have a score of 100 or greater, the players have won the game. If not, the players have lost.'
** ''Proposed by lpsmith at 12:45, May 4th''
*** YEA:  lpsmith
*** NAY: Matthew, inky (but I would be interested in a version of this that had some opposition baked in)
* '''Rule Proposal.''' Win Conditions
* '''Rule Proposal.''' Win Conditions
** Change to Rule 6.1.  Relevant text currently reads: "If at any point, a player has a score of 100 or greater, then 24 hours later, if any player has a score of 100 or greater, those players have won the game."  Text will now read: "If at any point, a player has a score of 100 or greater, and all other win conditions have been met, then 24 hours later, if any player has a score of 100 or greater, those players have won the game.
** New Rule 11: Queen Win Condition. "In order for one or more players to win the game, there must be at least three different Queens in play: one identified by a color, one identified by a letter, and one identified by a name. Each of these three Queens must be owned by a different player."
** [[User:WesternActor|WesternActor]] ([[User talk:WesternActor|talk]]) 16:32, 4 May 2020 (EDT)
*** YEA: Jota
*** NAY: Matthew, lpsmith (I like these ideas, but I'd rather see them in a purely-coop context.)
* '''Rule Proposal.''' Amendability
* '''Rule Proposal.''' Amendability
** While a proposal is within its voting period, any player can suggest an amendment on that proposal. The person who made the proposal can then choose to:
*** A) Accept the amendment (which resolves the amendment), modifying their proposal to incorporate it and removing all votes that had been cast on the proposal,
*** B) Reject the amendment (which also resolves the amendment), indicating this on the page, or
*** C) Put the amendment up for voting. If an amendment is put up for voting, then any player can vote on it. If at any point the amendment has a majority of players is in favor of it, then any player can resolve the amendment by incorporating it into the proposal. (This does not change the votes on the proposal.) If at any point a majority of players is against it, any player can resolve it by indicating that it was rejected.
** A proposal cannot be resolved while it still has unresolved amendments.
*** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 13:02, 5 May 2020 (EDT)
*** NAY: Roger, Jota
* '''Rule Proposal.''' Amended Amendability
* '''Rule Proposal.''' Amended Amendability
** While a proposal is within its voting period, any player can suggest an amendment on that proposal by adding it to the Proposals page just after the proposal and marking it as an amendment. The person who made the proposal can then choose to:
*** A) Accept the amendment (which resolves the amendment), modifying their proposal to incorporate it and removing all votes that had been cast on the proposal,
*** B) Reject the amendment (which also resolves the amendment), indicating this on the page, or
*** C) Put the amendment up for voting. If an amendment is put up for voting, then any player can vote on it. If at any point the amendment has a majority of players is in favor of it, then any player can resolve the amendment by incorporating it into the proposal. (This does not change the votes on the proposal.) If at any point a majority of players is against it, any player can resolve it by indicating that it was rejected.
** A proposal cannot be resolved while it still has unresolved amendments.
*** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 13:09, 5 May 2020 (EDT)
*** NAY: Roger, Matthew (I'm in favor of the idea, but the details need to be better hammered out), Jota
* '''Rule Proposal.''' Additionally Amended Amendability
* '''Rule Proposal.''' Additionally Amended Amendability
** While a proposal is within its voting period, any player can suggest an amendment on that proposal by adding it to the Proposals page just after the proposal and marking it as an amendment. Players must add their name and the time/date when suggesting amendments. The person who made the proposal can then choose to:
*** A) Accept the amendment (which resolves the amendment), indicating this on the page and modifying their proposal to incorporate it and removing all votes that had been cast on the proposal,
*** B) Reject the amendment (which also resolves the amendment), indicating this on the page, or
*** C) Put the amendment up for voting by indicating this on the Proposals page. If an amendment is put up for voting, then any player can vote on it by adding their vote to the page. The person who suggested an amendment is assumed to have voted for it unless otherwise indicated. If at any point the amendment has a majority of players is in favor of it, then any player can resolve the amendment by indicating this on the page and incorporating it into the proposal. (This does not change the votes on the proposal.) If at any point a majority of players is against it, any player can resolve it by indicating that it was rejected.
** A proposal cannot be resolved while it still has unresolved amendments.
*** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 13:31, 5 May 2020 (EDT)
*** YEA: inky
*** NAY: Roger, Matthew (again, I like the basic idea, but I question this implementation of it), Jota (assuming Matthew has a good alternative version)
* '''Rule Proposal.''' 1.2: Proposal Amendments.
* '''Rule Proposal.''' 1.2: Proposal Amendments.
** While a proposal is within the first 48 hours of its voting period, any player may suggest an amendment to that proposal by adding it to the Proposals page just after the proposal and marking it as an amendment. Players must add their name and the time/date when suggesting amendments. No amendment may be added to a proposal after 48 hours of that proposal's voting period have elapsed.
** For an amendment to a proposal to pass, it must receive yea votes from a strict majority of currently active players.
** Any amendment that receives a strict majority of nay votes from active players at any time, or has not received a strict majority of yea votes by the time the proposal voting period ends, does not pass.
** The proposal's original proposer may still pull the proposal following the procedure outlined in rule 1.1.2. If this occurs, all proposed amendments, regardless of their voting or passage status, are pulled as well.
** [[User:WesternActor|WesternActor]] ([[User talk:WesternActor|talk]]) 11:03, 6 May 2020 (EDT)
*** NAY: Matthew
* '''Rule Proposal.''' Change to Proposal Resolution
* '''Rule Proposal.''' Change to Proposal Resolution
** Change Rule 1.1.5 to read: "If a proposal has not been resolved after 72 hours from the time it was posted, the voting period automatically ends. No votes may be cast or changed after the end of the voting period. If [a majority of players] voted to approve the proposal, then any player may resolve the proposal by editing the proposal page to indicate that it was approved. If not, any player may resolve the proposal by editing the proposal page to indicate that it was rejected."
*** [[User:WesternActor|WesternActor]] ([[User talk:WesternActor|talk]]) 09:37, 7 May 2020 (EDT)
*** YEA: Jota
*** NAY: Matthew
* '''Rule Proposal.''' Fae Magic
* '''Rule Proposal.''' Fae Magic
** Each player initially possesses one magic faerie (including any new players added to the game). A faerie can be Newborn, Energized or Weary; all faeries begin as Newborn. At midnight UTC (8pm MUD time), all Weary faeries become Energized.
** Any player who possesses a Newborn faerie can assign that faerie a name via the Activity Log. That name must not have already been assigned to any other faerie. This makes that faerie Energized.
** Any player who possesses an Energized or Weary faerie can give it to another player via the Activity Log.
** When giving oneself points as per Rule 7, any player who possesses one or more Energized faeries can choose to invoke any or all of them. This increases the number of points they receive by the number of faeries invoked and makes those faeries Weary.
*** ''Proposed by Jota at 9:31pm, May 3 (MUDtime)''
*** YEA: Jota, lpsmith (why not)
*** NAY: Matthew, Roger (I'm not quite ready for this)
* '''Rule Proposal.''' Card and Queen Win Conditions
* '''Rule Proposal.''' Card and Queen Win Conditions
** New subsection to rule 11.1 ("The game includes a deck of cards."): "Only Queens may possess cards of the quintessence suit."
* '''Rule Proposal.''' Pick a Card, Any Card
** New Rule: Card Win Conditions. "In addition to all other win conditions, a player may not win unless he or she possesses at least one card of the four player suits (air, earth, fire, and water) and owns at least one Queen that possesses at least one card of the quintessence suit."
*** [[User:WesternActor|WesternActor]] ([[User talk:WesternActor|talk]]) 08:55, 7 May 2020 (EDT)
*** YEA: Jota (tentatively -- I'm a bit concerned about the consequences for a full co-op victory)
*** NAY: lpsmith, Matthew
*** ''lpsmith amendment suggested change, to make it work with the co-op rules'':  "In addition to all other win conditions, the players may not win unless at least two players possess at least one card of the four player suits (air, earth, fire, and water) each, and additionally own at least one Queen that possesses at least one card of the quintessence suit."  I would also recommend suggesting it as rule 6.3.  (Also, perhaps an additional 13.2 defining 'player suits'?)
*** ''Jota amendment suggested change, to make it work with the co-op rules'':  "In addition to all other win conditions, no players may win unless every one of them possesses at least one card of each of the four player suits (air, earth, fire, and water) and owns at least one Queen that possesses at least one card of the quintessence suit.

Latest revision as of 13:35, 16 May 2020

Useful Pages


Pending Proposals

  • Monkey Arcana Proposal Equivomancer
    • Special effect: The player who caused this effect to occur may choose between two options: reduce the score of any contestant by up to 10 points, and reduce their own score by twice that amount; or increase the score of any player by up to 20 points and reduce their own score by the same amount. The player may choose a value of zero but not a negative value, and may not choose a value that reduces any score involved below zero.
    • Inky (talk) 00:31, 14 May 2020 (EDT)
    • Edited at Inky (talk) 15:36, 14 May 2020 (EDT)
    • YEA: inky, Jota, lpsmith
    • ABSTAIN: Matthew


  • Monkey Arcana Proposal Shelter in Place
    • Special effect: Any player who caused this effect to occur is given ownership of this card, and it is not returned to the deck. The player may at any time return this card to the deck after a different Monkey Arcana card was activated, but before its special effect takes place. This cancels the effect of that other card, sending it to the deck in lieu of its special effect taking place.
    • Lpsmith (talk) 01:37, 14 May 2020 (EDT)
    • YEA: lpsmith, inky, Jota
    • ABSTAIN: Matthew


  • Rule Melds
    • Addition to Rule 0:
      • A Meld is a set of three cards that either all have the same suit or have different, consecutive numbers (in any suit).
    • New Rule: Redemption
      • If a player has a meld, that player redeem it at any time as an action. Th[is] adds fifteen to the player's score and returns those cards to the Deck.
      • If a non-player has a meld, any player can redeem it at any time as an action. If the owner of the cards is able to have a score, this adds fifteen to its score. If there are any gold stars assigned to the Cosmic Void, this assigns one of those stars to the player. It also returns those cards to the deck.
      • [Edited to fix a typo]
    • Jota (talk) 06:57, 14 May 2020 (EDT)
    • YEA: Jota, inky (though I'm not sure this is usually a good deal score-wise, assuming cards = their face value), lpsmith (You can get points for cards when capturing, but no other time...at least right now.)
    • ABSTAIN: Matthew


  • Monkey Arcana Proposal Meteor Shower
    • Special effect: If there are at least as many players in the game as there are gold stars assigned to the Cosmic Void, one gold star is assigned to each player. Then (regardless of whether or not the first clause took place), if there are [at least] as many pieces in the game as there are stars assigned to the Cosmic Void, one gold star is assigned to each piece.
    • Jota (talk) 11:28, 14 May 2020 (EDT)
    • YEA: Jota, inky (should the second sentence say "at least as many"?) [Edited to fix, as per the typo protocol -J], lpsmith
    • ABSTAIN: Matthew


  • Monkey Arcana Proposal Cat
    • If there are any pieces on the board, one of them is chosen at random. That piece is now no longer on the board.
    • Jota (talk) 11:28, 14 May 2020 (EDT)
    • YEA: Jota, inky, lpsmith (I like the whimsy of this one.), Roger
    • ABSTAIN: Matthew


  • Monkey Arcana Proposal Charm Person
    • The player who caused this card to take effect must choose a player in the game and a[n unresolved] proposal that that player has not voted in favor of. (If there is no such combination of player and proposal, this card has no effect.) If that player votes in favor of the proposal and the proposal passes with that vote in place, that player receives twenty-five points. (This only applies to players and proposals that existed before the event that triggered this card was decided on.)
    • Jota (talk) 11:28, 14 May 2020 (EDT)
    • YEA: Jota, inky, lpsmith
    • QUESTION: Can this include rejected proposals that are re-introduced? Or do they have to be current? -LS (If it were re-introduced, wouldn't that be a new proposal? I've edited to disambiguate, but if you think it would be better if it were different, I'm open to suggestions. --J)
    • ABSTAIN: Matthew


  • Rule Proposal Passing Cards
    • New sub-rule under 17.2:
      • A player can do this multiple times as part of the same action.
    • New sub-rule under 17:
      • If one piece is adjacent to another piece on the board (horizontally, vertically or diagonally), and one of those two pieces is owned by a player who has at least 1 point, that player can (as an action) transfer any one card belonging to either piece to the other piece and reduce their own score by 1.
        • A player can do this multiple times as part of the same action.
    • Jota (talk) 08:41, 15 May 2020 (EDT)
    • YEA: Jota, inky, lpsmith
    • NOTE: The "multiple times" bits are so that you don't have to keep rolling the Knight's moves over and over again if you want to transfer multiple cards. [Edited s/tiles/times/, above.] [Also, that is not an issue any more, since the knight now only moves in response to pieces *moving* on the board. -LS]
    • ABSTAIN: Matthew


  • Rule Proposal Queen Activity
    • Players can move queens with an action. Queens move like a normal chessboard queen (in any direction - horizontal, vertical, or diagonal, as many spaces as desired, in a straight line). They may not move through or end their movement in squares occupied by other pieces (and hence may not capture pieces).
    • Queen's Majesty: Queens may not be captured. The Black Knight may not move to a square adjacent (horizontally, vertically, or diagonally) to a queen (queens, however, may move to a square adjacent to the Black Knight).
    • Inky (talk) 12:43, 15 May 2020 (EDT)
    • YEA: inky, Jota
    • NAY: lpsmith (It would be easy to trap the knight into not being able to move at all in this scenario. I would propose a modification: 'If any piece moves such that the Black Knight has no other legal move, the knight instead replaces the moving piece on the board, capturing it. Queens may be captured only in this scenario.')
    • ABSTAIN: Matthew


  • Rule Amendment Active Voters
    • Modify rule 1.1 to add an additional section: For purposes of calculating majority and strict majority, the total player population is considered to consist of all the [current] players who have been Consenters, Dissenters, or Explicit Abstainers on any proposal in the previous 7 days.
    • Inky (talk) 14:38, 15 May 2020 (EDT)
    • YEA: inky, Matthew, Jota (Do we want to explicitly say "all the current players"?) (I think this is implied, so I'm going to edit it in)
    • NAY: lpsmith (enh.)


  • Rule Amendment Revised Scoring and Winning
    • Replace rules 5, 6, and 7 with the following two rules:
    • Winning and Losing the Game
      • Declaring victory is a player action which may be permitted (or prevented) by certain other rules. If a player declares victory, the current players all win the game. Players may not declare victory if any rule prevents them from doing so, even if other rules currently permit them to do so, except as per the Paradox rule.
      • If any entity which is not a player wins the game, then all players lose the game and the game is over.
      • Players may not declare victory unless there are at least three different Queens in play, owned by at least three different players, with at least one identified by a color, at least one identified by a letter, and at least one identified by a name.
      • Paradox: If at any point a rule requires a player to do two mutually exclusive things (such as requiring a player to both take an action and not take that action), that player may instead declare victory. All rules involved in the paradox are ignored for purposes of deciding whether the players can declare victory.
    • Scoring
      • If at any point before the game has ended, a majority of the players have a score of 100 or greater, any player may declare victory.
      • If at any point before the game has ended, any entity other than one of the players has a score of 100 or greater, that entity immediately wins the game.
      • At any point a player may take an action to award themselves points. They may award themselves any number of points as long as the number is greater than zero, and the total number of points awarded to a player due to this rule may not exceed the number of 24 hour periods since the game has begun.
      • Any player who has accumulated 1 or more points and violates a rule established by another player will lose 1 point. Any player who has accumulated 1 or more points and violates rule he or she established himself will lose 3 points. No loss of points may take the player's score below zero.
    • Inky (talk) 22:26, 15 May 2020 (EDT)
    • YEA: inky, Matthew
    • QUESTION: How does this change things? I'm confused -lpsmith
    • ANSWER: I think he's mainly just condensing and cleaning up things that already exist, rather than making lots of major changes --Matthew
    • Yeah, this is intended to clean things up so I can do stuff like the knight rule.


  • Rule Proposal No Knight is Alright
    • Add a section to rule 16: If at any point the Black Knight would move but has no valid squares to move to, the player who was required to move the knight may instead declare victory. If they don't, the Black Knight remains in its current location.
    • Inky (talk) 22:26, 15 May 2020 (EDT)
    • YEA: inky
    • NAY: lpsmith (blocking the knight seems a little too easy?)
      • I haven't actually gamed it out, but it seems like you need at least two well-positioned queens and more likely three or four plus a fair amount of setup, don't you? If it is easy then I agree this isn't a good rule. -inky
      • If the Knight's in A1 (for example), can't you do it with a single queen at any one of B2, B3, C2 or C3? --Jota
      • Hmm, that's true, but it seems like this is mostly a problem for corners - if I deal with that (eg, say that the knight is removed from the board in that case), is this an ok rule? Or is it not salvageable? -inky
    • ABSTAIN: Matthew

Approved Proposals

  • Rule Amendment Knight Movement Adjustment
    • Modify 16.2 after "If after any player action" to add "that moves a piece on or adds a piece to the board"
    • Inky (talk) 00:31, 14 May 2020 (EDT)
    • YEA: inky
    • Nay:
    • Abstain: lpsmith (I kind of like the super-powered nature of the black knight, but I'd be OK with it being reduced.), Jota (agree with lps), Matthew, Roger (for the lol)


  • Rule Constellations
    • Add another section to rule 12: At any time, a player who has three gold stars assigned to them may, as an action, assign the stars to the Cosmic Void and take a card of their choice from the Deck.
    • Inky (talk) 00:31, 14 May 2020 (EDT)
    • YEA: inky, lpsmith, Jota, Roger
    • ABSTAIN: Matthew


  • Rule Pay for Play
    • Add another section to rule 14: Players may take additional board actions in a day beyond the free amount by reducing their score (if the reduction would not put their score below zero). The required amount is 1 point for the first additional action, 2 points for the second, 3 points for the third, and so on.
    • Inky (talk) 00:31, 14 May 2020 (EDT)
    • YEA: inky, lpsmith, Jota, Roger
    • ABSTAIN: Matthew


  • Monkey Arcana Proposal Astronomer
    • Special effect: If this card is possessed by a player or a piece owned by a player when this effect occurs, that player may re-assign any two gold stars of their choice. If this card is possessed by the Cosmic Void or a piece owned by the Cosmic Void when the effect occursOtherwise, one random player (selected from those with at least one gold star) has one gold star re-assigned to the Cosmic Void.
    • Inky (talk) 00:31, 14 May 2020 (EDT)
    • YEA: inky, lpsmith, Jota, Roger
    • ABSTAIN: Matthew


  • Monkey Arcana Proposal Return to Sender
    • Special effect: All cards are returned to the deck. Any owner of a card so returned has their score increased by the face value of the card.
    • Lpsmith (talk) 01:37, 14 May 2020 (EDT)
    • YEA: lpsmith, Jota, inky, Roger
    • NAY:
    • ABSTAIN: Matthew


  • Monkey Arcana Proposal. Tax Collector
  • Rule Proposal. Capturing adjustment
  • Rule Proposal. Useful Tags
  • Rule Proposal. Days
  • Rule Proposal. More Aggressive Knights
  • Rule Proposal. Gotcha!
  • Rule Proposal. Cards and Captures
  • Rule Proposal. Not an Orphan
  • Rule Proposal. Naughty Knights (v2)
  • Rule Proposal. What's an entity?
  • Proposal. Scoring
  • Proposal. Longevity Scoring
  • Proposal. Amendment to Rule 2: Assigning Blame.
  • Proposal. Amendment to Rule 2: Assigning time.
  • Proposal. Amendment to Rule 1: "If at any point during the voting period, the player who originally posted a proposal votes to reject it, any player may resolve the proposal by editing the proposal page to indicate * Proposal. Amendment to Rule 6
  • Rule Proposal. Friendly Typo Handling
  • Rule Proposal. Pawns
  • Rule Proposal. Amendment/addition to Rule 9: Pawn Promotion.
  • Rule Proposal. Format rule sub-lists as numbers:
  • Rule Proposal. Amendment to Rule 9[.4.2]
  • Rule Proposal. Alternative adjustment to Rule 6.1:
  • Rule Proposal. Win Conditions v2
  • Rule Proposal NPC Victories
  • Rule Revision Proposal The 'wait, what?' addendum
  • Rule Proposal. The Deck
  • Rule Proposal. More definitions
  • Rule Proposal. Passivity == FAIL
  • Rule Proposal. Stellar Cartography
  • Rule adjustment proposal. Keep win conditions together
  • Rule Proposal. Rule Renumbering (Addition to Rule 2)
  • Rule Proposal. The board (v2)
  • Rule Proposal. Pawn Promotion Addendum
  • Rule Proposal. Randomness
  • Rule 9. Rule 9 Cleanup to rewrite Rule 9 as the following (and fix any other rule numbers/references to it in the Rules or Proposals)

Rejected Proposals

  • Rule Proposal No Knight is All Right
    • Add a section to rule 16: If at any point the Black Knight would move but has no valid squares to move to, the players win the game.
    • Inky (talk) 12:43, 15 May 2020 (EDT)
    • Commentary: I think this bypasses the score requirement, but not the requirement to have three queens, since that says that players can't win rather than causing them to win.
    • YEA: inky
    • NAY: Jota (I'm happy with this in principal, but I'm not sure it works with the Rule 6 as written. I'd recommend incorporating this into a re-write of Rules 5 and 6 that made it all explicit.)
    • ABSTAIN: Matthew


  • Rule Amendment Co-op Paradox
    • Replace the second sentence of rule 5 with "By doing so, the players immediately win the game."
    • Inky (talk) 14:38, 15 May 2020 (EDT)
    • YEA: inky, Matthew, Jota
  • Monkey Arcana Proposal. Philanthroposit
    • Special effect: Every player's score increases by 10.
    • Jota (talk) 09:09, 8 May 2020 (EDT)
    • YEA: Jota
    • NAY: lpsmith (I think I'd prefer an 'any entity with at least one point is awarded 10 more points.'), inky (with my tags proposal I suggest making this 'every owner' or 'every competitor', although the latter would be kind of wild)
    • ABSTAIN: Matthew
  • Monkey Arcana Proposal. Housekeeper
    • Special effect: The player who caused this special effect to occur must, as an action, either A) select up to five cards possessed by players or pieces and return them to the deck (so they are no longer possessed by anyone), or B) indicate that they don't wish to do this at this time.
    • Jota (talk) 09:09, 8 May 2020 (EDT)
    • YEA: Jota
    • NAY: lpsmith (I don't like the 'B' option.), inky (B is subsumed by A anyway, but I think this needs to handle the case where it's not played by a player, doesn't it? Like if the black knight captures someone?)
    • ABSTAIN: Matthew
  • Monkey Arcana Proposal. Bartender
    • Special effect: The player who caused this special effect to occur must, as an action, draw as many random cards from the Deck as there are players in the game. That player then gives one of these cards to each player (their choice), removing them from the Deck.
    • Jota (talk) 09:09, 8 May 2020 (EDT)
    • YEA: Jota
    • NAY: lpsmith (maybe s/player/entity with at least one card/ ?), inky (as above, should handle the case where a player doesn't cause it?)
    • ABSTAIN: Matthew
  • Rule Proposal. All-Consuming Void (v2)
  • Rule Proposal. All-Consuming Void
  • Rule Proposal. Cards and Captures
  • Proposal. Amendment to Rule 3: Removal of inactive players.
  • Rule Proposal. Proposal Points
  • Rule Proposal. Change to Rule 7.
  • Rule Proposal. Change to Rule 7.
  • Rule Proposal. Adjustment to Rule 6.1:
  • Rule Proposal. Win Conditions
  • Rule Proposal. Amendability
  • Rule Proposal. Amended Amendability
  • Rule Proposal. Additionally Amended Amendability
  • Rule Proposal. 1.2: Proposal Amendments.
  • Rule Proposal. Change to Proposal Resolution
  • Rule Proposal. Fae Magic
  • Rule Proposal. Card and Queen Win Conditions
  • Rule Proposal. Pick a Card, Any Card