Difference between revisions of "Agents Of Empire/Turns/3/House Aramin"

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* Shipping: We load Reig and 1 unit of Fancy Crystals into the cargo ship and send it through the wormhole.   
* Shipping: We load Reig and 1 unit of Fancy Crystals into the cargo ship and send it through the wormhole.   
* Fighting: A serious food fight breaks out.  Minor damage is sustained to the colony mess hall, forcing it to close for a week for repairs.
* Fighting: A serious food fight breaks out.  Minor damage is sustained to the colony mess hall, forcing it to close for a week for repairs. Jude<sub>1b</sub>  is ultimately revealed to have been responsible.
* Exploration: Our new airbuggies explore M11 and N11.  Jude<sub>1</sub> and Jude<sub>2</sub> and Jude<sub>3</sub> arrive from Turn 4, via their successfully researched crystalline time travel implants. Rick explores hex P12.
* Exploration: Our new airbuggies explore M11 and N11.  Jude<sub>1a</sub> and Jude<sub>2</sub> and Jude<sub>3</sub> arrive from Turn 4, via their successfully researched crystalline time travel implants. Rick explores hex P12.
* Production: We produce 2 units of Unsorted Crystals from our Large crystal farm.
* Production: We produce 2 units of Unsorted Crystals from our Large crystal farm.
* Processing: We process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals.
* Processing: We process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals.
* Research: Jude<sub>0</sub>, Jude<sub>3</sub>, Jude<sub>1</sub> and Jude<sub>2</sub> research crystal-based time travel biotechnologies and crystal-based twin identification technology over a week of relaxed chats in a quiet clearing in the jungle, their heightened communication skills and intuitive understanding of the problems making the work go by in a flash.
* Research: Jude<sub>0</sub>, Jude<sub>3</sub>, Jude<sub>1a</sub> and Jude<sub>2</sub> research crystal-based time travel biotechnologies and crystal-based twin identification technology over a week of relaxed chats in a quiet clearing in the jungle, their heightened communication skills and intuitive understanding of the problems making the work go by in a flash.
* Building: [None]
* Building: [None]
* Landing: The cargo ship arrives at the Empire and unloads Reig and 1 unit of Fancy Crystals.  
* Landing: The cargo ship arrives at the Empire and unloads Reig and 1 unit of Fancy Crystals.  
* Trading: We sell 1 unit of Fancy Crystals for 4 Mc on the Imperial exchange.  
* Trading: We sell 1 unit of Fancy Crystals for 4 Mc on the Imperial exchange.  
* Politics: The captain of the StarFar Reigspress puts up a sign in front of the ship saying 'Colonists welcome!  Inquire within!'  Meanwhile, Reig tracks down a Grazene representative to find out what's up with their voting proposal. Contention breaks out among the Judes over who precisely is responsible for last week's lunch tab.  The obvious solution of going back in time and making a clever investment is suggested, and Jude<sub>1</sub> is chosen by random lot. After departing for some point in the past, he is mysteriously not seen again.
* Politics: The captain of the StarFar Reigspress puts up a sign in front of the ship saying 'Colonists welcome!  Inquire within!'  Meanwhile, Reig tracks down a Grazene representative to find out what's up with their voting proposal. Contention breaks out among the Judes over who precisely is responsible for last week's lunch tab.  The obvious solution of going back in time and making a clever investment is suggested, and Jude<sub>1a</sub> is chosen by random lot.


==Character Actions==
==Character Actions==

Revision as of 16:52, 17 June 2011

Turn 3

Previous turn: Turn 2

House Actions

  • Shipping: We load Reig and 1 unit of Fancy Crystals into the cargo ship and send it through the wormhole.
  • Fighting: A serious food fight breaks out. Minor damage is sustained to the colony mess hall, forcing it to close for a week for repairs. Jude1b is ultimately revealed to have been responsible.
  • Exploration: Our new airbuggies explore M11 and N11. Jude1a and Jude2 and Jude3 arrive from Turn 4, via their successfully researched crystalline time travel implants. Rick explores hex P12.
  • Production: We produce 2 units of Unsorted Crystals from our Large crystal farm.
  • Processing: We process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals.
  • Research: Jude0, Jude3, Jude1a and Jude2 research crystal-based time travel biotechnologies and crystal-based twin identification technology over a week of relaxed chats in a quiet clearing in the jungle, their heightened communication skills and intuitive understanding of the problems making the work go by in a flash.
  • Building: [None]
  • Landing: The cargo ship arrives at the Empire and unloads Reig and 1 unit of Fancy Crystals.
  • Trading: We sell 1 unit of Fancy Crystals for 4 Mc on the Imperial exchange.
  • Politics: The captain of the StarFar Reigspress puts up a sign in front of the ship saying 'Colonists welcome! Inquire within!' Meanwhile, Reig tracks down a Grazene representative to find out what's up with their voting proposal. Contention breaks out among the Judes over who precisely is responsible for last week's lunch tab. The obvious solution of going back in time and making a clever investment is suggested, and Jude1a is chosen by random lot.

Character Actions

  • Jude was going to provide assistance in the research lab by way of attempting to identify and use individual dual-mode crystals particularly suited to the medical research or cure process, but it appears the illness has been cured!
  • Rick launches himself via rocket catapult from the top of the large dome atop the colony capitol building, via a parabolic trajectory into the center of hex P12 (rank 3), whence he will explore his way back home.
  • Reig recovers this turn, spending a lot of time sleeping in a ball (literally) on the ship as it travels to the Empire.

Results

Next

Next turn: Turn 4