Difference between revisions of "Agents Of Empire/Turns/3/House Aramin"
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* Shipping: We load Reig and 1 unit of Fancy Crystals into the cargo ship and send it through the wormhole. | * Shipping: We load Reig and 1 unit of Fancy Crystals into the cargo ship and send it through the wormhole. | ||
* Fighting: [None] | * Fighting: [None] | ||
* Exploration: Our new airbuggies explore M11 and N11. Rick explores hex P12 | * Exploration: Our new airbuggies explore M11 and N11. Rick explores hex P12. | ||
* Production: We produce 2 units of Unsorted Crystals from our Large crystal farm. | * Production: We produce 2 units of Unsorted Crystals from our Large crystal farm. | ||
* Processing: We process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals. | * Processing: We process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals. | ||
* Research: Jude leads the introductory research into using the otherwise apparently worthless semi-psychically-active crystals as substitutes for the handlers for binary birds to bond with, with the intention of increasing their utility to the exploration teams. Institute sensor equipment detects the existence of a small extra-temporal bubble, but Jude dismisses it as inconsequential. | * Research: Jude leads the introductory research into using the otherwise apparently worthless semi-psychically-active crystals as substitutes for the handlers for binary birds to bond with, with the intention of increasing their utility to the exploration teams. Institute sensor equipment detects the existence of a small extra-temporal bubble, but Jude dismisses it as inconsequential. | ||
* Building: | * Building: Two teams of engineers install some additional equipment, apparently under directives from Jude. | ||
* Landing: The cargo ship arrives at the Empire and unloads Reig and 1 unit of Fancy Crystals. | * Landing: The cargo ship arrives at the Empire and unloads Reig and 1 unit of Fancy Crystals. | ||
* Trading: We sell 1 unit of Fancy Crystals for 4 Mc on the Imperial exchange. | * Trading: We sell 1 unit of Fancy Crystals for 4 Mc on the Imperial exchange. |
Revision as of 13:29, 20 June 2011
Turn 3
Previous turn: Turn 2
House Actions
- Shipping: We load Reig and 1 unit of Fancy Crystals into the cargo ship and send it through the wormhole.
- Fighting: [None]
- Exploration: Our new airbuggies explore M11 and N11. Rick explores hex P12.
- Production: We produce 2 units of Unsorted Crystals from our Large crystal farm.
- Processing: We process 3 units of Unsorted Crystals into 1 unit of Fancy Crystals.
- Research: Jude leads the introductory research into using the otherwise apparently worthless semi-psychically-active crystals as substitutes for the handlers for binary birds to bond with, with the intention of increasing their utility to the exploration teams. Institute sensor equipment detects the existence of a small extra-temporal bubble, but Jude dismisses it as inconsequential.
- Building: Two teams of engineers install some additional equipment, apparently under directives from Jude.
- Landing: The cargo ship arrives at the Empire and unloads Reig and 1 unit of Fancy Crystals.
- Trading: We sell 1 unit of Fancy Crystals for 4 Mc on the Imperial exchange.
- Politics: The captain of the StarFar Reigspress puts up a sign in front of the ship saying 'Colonists welcome! Inquire within!' Meanwhile, Reig tracks down a Grazene representative to find out what's up with their voting proposal. Emperor Judard Reig Starlight XXVIII, from an undisclosed turn in the future, retroactively bans time travel to or from any point in the "Dual Period" (roughly the first 1300 turns of the game).
Character Actions
- If no ruins or similar artifacts are discovered by exploration, Jude contributes to the binary birds research. If something interesting is discovered, Jude will follow up on that instead, leaving the research facility to their own expert devices.
- Rick launches himself via rocket catapult from the top of the large dome atop the colony capitol building, via a parabolic trajectory into the center of hex P12 (rank 3), whence he will explore his way back home.
- Reig recovers this turn, spending a lot of time sleeping in a ball (literally) on the ship as it travels to the Empire.
Results
Next
Next turn: Turn 4