Difference between revisions of "Agents Of Empire/Turns/12/House Prime"

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* '''Building''': Building begins (for 4 megacredits) on the submarine research facility in History and Archaeology.
* '''Building''': Building begins (for 4 megacredits) on the submarine research facility in History and Archaeology.
* '''Landing''': Cargo ship lands.
* '''Landing''': Cargo ship lands.
* '''Trading''': [None.]
* '''Trading''': We get our 4 megacredit astro-polo investment back, bringing us to 15 which we use to pay the tax, landing us back at 0 megacredits.
* '''Politics''': Basinbloke wrangles everything together at the vote, then attends the cool afterparty.
* '''Politics''': Basinbloke wrangles everything together at the vote, then attends the cool afterparty.



Revision as of 20:58, 19 July 2011

Turn 12

House Actions

  • Shipping: Cargo ship back to home.
  • Fighting: Drone units back to original position. (M11)
  • Exploration: Rafael and his Reef Explorers go to I15 and J11.
  • Production: 2 units of kelp, 1 unit of chemicals.
  • Processing: [None.]
  • Research: Research finishes researching.
  • Building: Building begins (for 4 megacredits) on the submarine research facility in History and Archaeology.
  • Landing: Cargo ship lands.
  • Trading: We get our 4 megacredit astro-polo investment back, bringing us to 15 which we use to pay the tax, landing us back at 0 megacredits.
  • Politics: Basinbloke wrangles everything together at the vote, then attends the cool afterparty.

Character Actions

  • Dark: Bulks up with his native Hardiness (last Fate point) to visit the whirlpools of Q11.
  • Silentus: Attends the party.

Results