Difference between revisions of "Agents Of Empire/Maps/Elvis"

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B2 (2,2): a yellow hex
B2 (2,2): a yellow hex
B3 (2,3): an unexplored yellow hex outlined s
B3 (2,3): an unexplored yellow hex outlined s
C1 (3,1): a yellow hex outlined n, ne, se
K3 (3,1): a lake hex with a refinery, outlined n
K4 (4,1): a meadow hex with a refinery, outlined n, nw, ne
K5 (5,1): a meadow hex with a refinery, outlined n, ne, se
C2 (3,2): a red hex outlined ne, se
C2 (3,2): a red hex outlined ne, se
C3 (3,3): a blue hex outlined ne, se, s, sw
C3 (3,3): a blue hex outlined ne, se, s, sw
</hexmap>
</hexmap>

Revision as of 13:58, 26 October 2011

Overview

This is a test.

Map

<hexmap width="250" height="250">

  1. sample stuff

K1 (1,1): an unexplored lake hex, outlined n, nw, sw A2 (1,2): a maroon hex outlined sw, nw A3 (1,3): a green hex with a mine outlined sw, nw, s, se K2 (2,1): an unexplored swamp hex with a resource, outlined n, nw, ne B2 (2,2): a yellow hex B3 (2,3): an unexplored yellow hex outlined s K3 (3,1): a lake hex with a refinery, outlined n K4 (4,1): a meadow hex with a refinery, outlined n, nw, ne K5 (5,1): a meadow hex with a refinery, outlined n, ne, se C2 (3,2): a red hex outlined ne, se C3 (3,3): a blue hex outlined ne, se, s, sw </hexmap>