Difference between revisions of "Nomic 2/Proposals/Stats"
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2) By default, stats start at 0. | 2) By default, stats start at 0. | ||
3) As stats change, the current stats for each player shall be updated on this | 3) As stats change, the current stats for each player shall be updated on the Rules/Stats page. Anyone can do this in response to a passed rule or other player action. Stats are considered to be pending, rather than in effect, until they are changed on Rules/Stats. | ||
4) The initial stats, which every player has one of, are Experience, Hat Quality, Anger and Sobriety. | 4) When editing Rules/Stats, a player must change the stats for all players to their correct pending value. After editing, a player should note the actions or rules that have been implemented, to prevent double-edits. | ||
5) The initial stats, which every player has one of, are Experience, Hat Quality, Anger and Sobriety. | |||
==Proposed By== | ==Proposed By== | ||
--[[User:Maga|Maga]] 16:56, 23 January 2012 (PST) | --[[User:Maga|Maga]] 16:56, 23 January 2012 (PST) | ||
==Voting== | ==Voting== | ||
* maga: Aye |
Revision as of 19:12, 26 January 2012
Proposal
This proposal creates a new rule:
1) A stat is a kind of named decimal integer associated with a player.
2) By default, stats start at 0.
3) As stats change, the current stats for each player shall be updated on the Rules/Stats page. Anyone can do this in response to a passed rule or other player action. Stats are considered to be pending, rather than in effect, until they are changed on Rules/Stats.
4) When editing Rules/Stats, a player must change the stats for all players to their correct pending value. After editing, a player should note the actions or rules that have been implemented, to prevent double-edits.
5) The initial stats, which every player has one of, are Experience, Hat Quality, Anger and Sobriety.
Proposed By
--Maga 16:56, 23 January 2012 (PST)
Voting
- maga: Aye