Difference between revisions of "Noodling/Skill Checks"
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Skills we're using: Academics, Athletics, Brawn, Fingersmithery, Nature, Reflexes, Resolve, Science, Stealth, Talk Up, Talk Down. | Skills we're using: Academics, Athletics, Brawn, Fingersmithery, Nature, Reflexes, Resolve, Science, Stealth, Talk Up, Talk Down. | ||
=== | ===Marco climbs the rigging, grabs a rope, and swings onto the nearby ship=== | ||
* Skill: | * Skill: Athletics | ||
* Failure: Somebody shoots the rope (or the rope, weakened by earlier stuff, breaks), and | * Failure: Somebody shoots the rope (or the rope, weakened by earlier stuff, breaks), and Marco falls into the water between the two ships. | ||
* Partial: | * Partial: Marco swings over to the other ship but stumbles on landing and is prone. | ||
* Full: | * Full: Marco swings over to the other ship and lands on his feet. | ||
* Extra: | * Extra: Marco swings over to the other ship, knocking one of the enemy off the ship in the process. (Arguably this is a "fake" bonus, if there are an infinite number of enemies, but if the plan was always to give him a fight on landing, it could be an easier fight) | ||
=== | ===Sophia jumps out a window, lands on a horse hanging out there, and rides off=== | ||
=== | * Skill: Athletics | ||
=== | * Failure: Sophia jumps out the window, lands on the horse, and is promptly grabbed by some guards ('''needs work''') | ||
=== | * Partial: Sophia jumps out the window etc, but her sword snags on the window sill and is left behind | ||
=== | * Full: Sophia jumps out the window, lands on the horse, and rides off, with some guards in hot pursuit | ||
=== | * Extra: As before, but she gets some rollover bonus for the chase | ||
=== | |||
=== | ===Marco holding a glass of wine is accosted; he throws it at his opponent's face, blinding her=== | ||
=== | * Skill: Stealth (I think? It seems like this is more about the surprise of producing something essentially hidden than accuracy in aiming) | ||
=== | * Failure: Marco throws the wine, blinds the guard, etc, then turns around to see a second guard ('''needs work''') | ||
=== | * Partial: Marco throws the wine, and the guard is blinded briefly (one round, or one attack or whatever) | ||
=== | * Full: Marco throws the wine, and the guard is blinded for the duration of combat | ||
=== | * Extra: Marco throws the wine, blinds the guard, and then she's distracted and he takes her out without requiring another roll (assuming this is a minor character - if not, maybe he gets a free attack?) | ||
=== | |||
=== | ===Sophia cuts the rope on a chandelier, sending it crashing down on someone's head=== | ||
=== | * Skill: Reflexes (I think this is more about precise timing than anything else) | ||
=== | * Failure: The chandelier crashes down, misses the person, and starts a big fire | ||
=== | * Partial: The chandelier crashes down, providing an obstacle but missing the person | ||
=== | * Full: The chandelier crashes down, hitting the person sidewise (but I guess not killing them unless they're minor) | ||
=== | * Extra: The chandelier crashes down, hitting the person and trapping them for a bit | ||
===Marco composes a poem on the spot to impress a lady he's just met in the garden to get an invite to her party=== | |||
* Skill: Talk Up (since this is basically flattery, and this is a "noble" situation) | |||
* Failure: Another lady emerges from the bushes, thinking he was talking to her, and swoons all over him. | |||
* Partial: The poem doesn't woo her, but she thinks Marco will be a perfect date for her cousin - he'll be expected to stay by her side all party, of course | |||
* Full: She digs the poem and invites him to come | |||
* Extra: She really digs the poem and offers him some useful tips about the party | |||
===Sophia intercepts a love letter containing a secret message and decodes it to identify the spy at court=== | |||
* Skill: Academics | |||
* Failure: She makes a bad deduction from her partial decode and tips off the spy ('''needs work''') | |||
* Partial: By the time she has it decoded, the spy will have realized it got intercepted; she does identify him though | |||
* Full: She decodes the message in time to send it on again, so the spy shouldn't know who she is | |||
* Extra: She decodes the message in time to modify it and send it on again, so she can change stuff a bit | |||
===Marco rallies a group of villagers to get them to storm the church where the bad guy is holed up=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Sophia judges a duel where she thinks one of the people is going to try to cheat=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Marco gets involved in a high-stakes card game to win back a family heirloom his nephew lost=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Sophia is looking to find a smuggler who may have been involved in some art heist=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Marco duels a pirate on a gargoyle-studded rooftop=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Sophia tries to start a rumor about another courtier that can't be traced back to her=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Marco shoots somebody across the deck of a pirate ship while the ship is on fire=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Sophia, in the crow's nest at night, keeps an eye out for enemy ships=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Marco incites two duelists to fight over him=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Sophia tries to help out the badly-wounded survivor of a duel=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Marco drives a wagon down a street and through a (closed) city gate=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Sophia tries to drink somebody else under the table to get her out of the way for the evening=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Marco and his companion set off a blade trap; PC tries to push his companion out of the way=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Sophia and her companion hold up a merchant in an alley=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: | |||
===Marco, in disguise as a guard, tries to bluff his way past some other guards=== | |||
* Skill: | |||
* Failure: | |||
* Partial: | |||
* Full: | |||
* Extra: |
Revision as of 00:52, 13 May 2016
This is sort of an GM kata or something - first I'm going to generate a bunch of nano-scenarios requiring a skill check, then I'll figure out what skill gets tested, and then what the effects of a failure, partial, full, and extra success are. In theory there will be some heuristics that emerge for picking these.
Skills we're using: Academics, Athletics, Brawn, Fingersmithery, Nature, Reflexes, Resolve, Science, Stealth, Talk Up, Talk Down.
Marco climbs the rigging, grabs a rope, and swings onto the nearby ship
- Skill: Athletics
- Failure: Somebody shoots the rope (or the rope, weakened by earlier stuff, breaks), and Marco falls into the water between the two ships.
- Partial: Marco swings over to the other ship but stumbles on landing and is prone.
- Full: Marco swings over to the other ship and lands on his feet.
- Extra: Marco swings over to the other ship, knocking one of the enemy off the ship in the process. (Arguably this is a "fake" bonus, if there are an infinite number of enemies, but if the plan was always to give him a fight on landing, it could be an easier fight)
Sophia jumps out a window, lands on a horse hanging out there, and rides off
- Skill: Athletics
- Failure: Sophia jumps out the window, lands on the horse, and is promptly grabbed by some guards (needs work)
- Partial: Sophia jumps out the window etc, but her sword snags on the window sill and is left behind
- Full: Sophia jumps out the window, lands on the horse, and rides off, with some guards in hot pursuit
- Extra: As before, but she gets some rollover bonus for the chase
Marco holding a glass of wine is accosted; he throws it at his opponent's face, blinding her
- Skill: Stealth (I think? It seems like this is more about the surprise of producing something essentially hidden than accuracy in aiming)
- Failure: Marco throws the wine, blinds the guard, etc, then turns around to see a second guard (needs work)
- Partial: Marco throws the wine, and the guard is blinded briefly (one round, or one attack or whatever)
- Full: Marco throws the wine, and the guard is blinded for the duration of combat
- Extra: Marco throws the wine, blinds the guard, and then she's distracted and he takes her out without requiring another roll (assuming this is a minor character - if not, maybe he gets a free attack?)
Sophia cuts the rope on a chandelier, sending it crashing down on someone's head
- Skill: Reflexes (I think this is more about precise timing than anything else)
- Failure: The chandelier crashes down, misses the person, and starts a big fire
- Partial: The chandelier crashes down, providing an obstacle but missing the person
- Full: The chandelier crashes down, hitting the person sidewise (but I guess not killing them unless they're minor)
- Extra: The chandelier crashes down, hitting the person and trapping them for a bit
Marco composes a poem on the spot to impress a lady he's just met in the garden to get an invite to her party
- Skill: Talk Up (since this is basically flattery, and this is a "noble" situation)
- Failure: Another lady emerges from the bushes, thinking he was talking to her, and swoons all over him.
- Partial: The poem doesn't woo her, but she thinks Marco will be a perfect date for her cousin - he'll be expected to stay by her side all party, of course
- Full: She digs the poem and invites him to come
- Extra: She really digs the poem and offers him some useful tips about the party
Sophia intercepts a love letter containing a secret message and decodes it to identify the spy at court
- Skill: Academics
- Failure: She makes a bad deduction from her partial decode and tips off the spy (needs work)
- Partial: By the time she has it decoded, the spy will have realized it got intercepted; she does identify him though
- Full: She decodes the message in time to send it on again, so the spy shouldn't know who she is
- Extra: She decodes the message in time to modify it and send it on again, so she can change stuff a bit
Marco rallies a group of villagers to get them to storm the church where the bad guy is holed up
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Sophia judges a duel where she thinks one of the people is going to try to cheat
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Marco gets involved in a high-stakes card game to win back a family heirloom his nephew lost
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Sophia is looking to find a smuggler who may have been involved in some art heist
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Marco duels a pirate on a gargoyle-studded rooftop
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Sophia tries to start a rumor about another courtier that can't be traced back to her
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Marco shoots somebody across the deck of a pirate ship while the ship is on fire
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Sophia, in the crow's nest at night, keeps an eye out for enemy ships
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Marco incites two duelists to fight over him
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Sophia tries to help out the badly-wounded survivor of a duel
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Marco drives a wagon down a street and through a (closed) city gate
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Sophia tries to drink somebody else under the table to get her out of the way for the evening
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Marco and his companion set off a blade trap; PC tries to push his companion out of the way
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Sophia and her companion hold up a merchant in an alley
- Skill:
- Failure:
- Partial:
- Full:
- Extra:
Marco, in disguise as a guard, tries to bluff his way past some other guards
- Skill:
- Failure:
- Partial:
- Full:
- Extra: