Difference between revisions of "Nomic 2020/Proposals"
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** NAY: Matthew | ** NAY: Matthew | ||
=Approved Proposals= | =Approved Proposals= | ||
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=Rejected Proposals= | =Rejected Proposals= | ||
* '''Rule Proposal.''' All-Consuming Void (v2) | |||
** Rule 3: Change title to "Players" and add the following subrule (as rule 3.3): Each currently active player is assigned a number according to when he or she joined the game. Numbers for the first five players are assigned based on the order of the players on the Player page when this rule was proposed (Jota=0, Roger=1, inky=2, Matthew=3, lpsmith=4) | |||
** New Rule: All-Consuming Void: Beginning one week from the day this proposal is enacted, Player 0 will roll a random number from 1-3. This will determines which type of entity is affected (1=Piece, 2=Card, 3=Star). | |||
*** This player must select an entity to put into (or assign) to the Cosmic Void. This entity may not currently be in or assigned to the Void for any reason. | |||
*** The entity chosen must be of the type selected in the second roll. Once chosen, this item is considered "assigned to" the Cosmic Void and is removed from regular play. | |||
*** This player has complete authority over what entity is chosen; it does not need to be owned by this Player, and no other Player or entity can prevent the chosen entity from being assigned to the Void. (It is assumed in the game universe that the Cosmic Void "consumes" it of its own volition.) | |||
*** The next game day, the process repeats, with the next Player making the rolls. After the player with the highest number is reached, Player 0 rolls and the cycle repeats. | |||
*** The player ''must'' assign an entity of the determined type to the Cosmic Void if one is available in the game. If the roll corresponds to an entity type not currently in the game for any reason, nothing more happens that day. | |||
*** After the item to be put in the void is selected, the player updates the Activity Page with a current list of entities the Void contains. | |||
*** Items within the Cosmic Void may not be interacted with by players or other non-player entities, and thus do not directly count toward win conditions. They only count again if they are removed from the Void. | |||
** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 21:53, 7 May 2020 (EDT) | |||
** YEA: | |||
** NAY: Matthew, Jota (if Matthew doesn't like the idea anymore, then I don't want to try to push his idea against his will) | |||
* '''Rule Proposal.''' All-Consuming Void | * '''Rule Proposal.''' All-Consuming Void |
Revision as of 07:28, 8 May 2020
Useful Pages
Pending Proposals
- Rule Proposal. Cards and Captures
- New Rule "Dealing In":
- Any time a piece is added to the board or moves from one place on the board to another, the player who caused it to move it must randomly draw one card from the Deck. This card is no longer in the Deck; it is now in the possession of the piece in question.
- At any time, a player who A) has a score of at least 2 and B) owns a piece which possesses a card can, as an action, spend two points (i.e., reduce their score by two) to transfer ownership of that card from the piece to them. Likewise, a player who A) has a score of at least 2 and B) possesses a card can, as an action, spend two points to transfer ownership of the card from themselves to a piece they own.
- At any time, any player can propose a Monkey Arcana card as per Rule 1. This proposal must include a name for the card and can optionally include a special effect that's associated with the card. If it's approved, the card is added to the Deck.
- Jota (talk) 17:56, 7 May 2020 (EDT)
- YEA: Jota, inky, lpsmith, Roger
- NAY: Matthew
- New Rule "Dealing In":
- Rule Proposal. Gotcha!
- Change Rule 0.8 to "Capturing is an activity that happens on the game board. If a Piece is Captured, that Piece is removed from the game board. Additionally, the following effects happen, in this order:"
- Add as sub-rules of 0.8:
- Half of the captured piece's points (if any) are awarded to the Piece that captured it, and half to the entity that controlled the capturing Piece (if any).
- The score of the capturing piece is increased by the sum of the numbers of all of the suit cards possessed by the captured piece.
- If the captured piece possessed any cards in the Monkey Arcana, and those cards had any special effects associated with them, those special effects occur in alphabetical order of the cards' names.
- All of the cards possessed by the captured piece are now no longer possessed by anyone and are returned to the Deck.
- If there are any gold stars in the Cosmic Void, one of those stars is re-assigned from the Cosmic Void to the player who caused the capturing piece to move.
- Jota (talk) 17:56, 7 May 2020 (EDT)
- YEA: Jota, inky, lpsmith, Roger
- NAY: Matthew
- Rule Proposal. Not an Orphan
- Rule Proposal. More Aggressive Knights
- Replace rule 16.2.3 with the new 16.2.3 and following 16.2.4:
- 16.2.3 If it cannot, but it can move to a square from which it can capture one or more pieces with its next move, it does so, preferentially moving to the square from where it could capture the most pieces. If there are multiple such squares, it chooses among them randomly.
- 16.2.4 If it cannot, its move is chosen at random.
- Lpsmith (talk) 20:14, 7 May 2020 (EDT)
- YEA: lpsmith, Jota, Roger
- NAY: Matthew
- Replace rule 16.2.3 with the new 16.2.3 and following 16.2.4:
Approved Proposals
- Rule Proposal. Naughty Knights (v2)
- Rule Proposal. What's an entity?
- New Rule 0 subrule:
- An Entity is any noun mentioned in these Nomic rules. In particular, Players, Pieces, Cards, and the Cosmic Void are all entities.
- YEA: lpsmith, Matthew, Jota, Roger, inky (although "any noun" seems like it will be a cause for regret later)
- New Rule 0 subrule:
- Proposal. Scoring
- Proposal. Longevity Scoring
- Proposal. Amendment to Rule 2: Assigning Blame.
- Proposal. Amendment to Rule 2: Assigning time.
- Proposal. Amendment to Rule 1: "If at any point during the voting period, the player who originally posted a proposal votes to reject it, any player may resolve the proposal by editing the proposal page to indicate * Proposal. Amendment to Rule 6
- Rule Proposal. Friendly Typo Handling
- Rule Proposal. Pawns
- Rule Proposal. Amendment/addition to Rule 9: Pawn Promotion.
- Rule Proposal. Format rule sub-lists as numbers:
- Rule Proposal. Amendment to Rule 9[.4.2]
- Rule Proposal. Alternative adjustment to Rule 6.1:
- Rule Proposal. Win Conditions v2
- Rule Proposal NPC Victories
- Rule Revision Proposal The 'wait, what?' addendum
- Rule Proposal. The Deck
- Rule Proposal. More definitions
- Rule Proposal. Passivity == FAIL
- Rule Proposal. Stellar Cartography
- Rule adjustment proposal. Keep win conditions together
- Rule Proposal. Rule Renumbering (Addition to Rule 2)
- Rule Proposal. The board (v2)
- Rule Proposal. Pawn Promotion Addendum
- Rule Proposal. Randomness
- Rule 9. Rule 9 Cleanup to rewrite Rule 9 as the following (and fix any other rule numbers/references to it in the Rules or Proposals)
Rejected Proposals
- Rule Proposal. All-Consuming Void (v2)
- Rule 3: Change title to "Players" and add the following subrule (as rule 3.3): Each currently active player is assigned a number according to when he or she joined the game. Numbers for the first five players are assigned based on the order of the players on the Player page when this rule was proposed (Jota=0, Roger=1, inky=2, Matthew=3, lpsmith=4)
- New Rule: All-Consuming Void: Beginning one week from the day this proposal is enacted, Player 0 will roll a random number from 1-3. This will determines which type of entity is affected (1=Piece, 2=Card, 3=Star).
- This player must select an entity to put into (or assign) to the Cosmic Void. This entity may not currently be in or assigned to the Void for any reason.
- The entity chosen must be of the type selected in the second roll. Once chosen, this item is considered "assigned to" the Cosmic Void and is removed from regular play.
- This player has complete authority over what entity is chosen; it does not need to be owned by this Player, and no other Player or entity can prevent the chosen entity from being assigned to the Void. (It is assumed in the game universe that the Cosmic Void "consumes" it of its own volition.)
- The next game day, the process repeats, with the next Player making the rolls. After the player with the highest number is reached, Player 0 rolls and the cycle repeats.
- The player must assign an entity of the determined type to the Cosmic Void if one is available in the game. If the roll corresponds to an entity type not currently in the game for any reason, nothing more happens that day.
- After the item to be put in the void is selected, the player updates the Activity Page with a current list of entities the Void contains.
- Items within the Cosmic Void may not be interacted with by players or other non-player entities, and thus do not directly count toward win conditions. They only count again if they are removed from the Void.
- Jota (talk) 21:53, 7 May 2020 (EDT)
- YEA:
- NAY: Matthew, Jota (if Matthew doesn't like the idea anymore, then I don't want to try to push his idea against his will)
- Rule Proposal. All-Consuming Void
- Rule Proposal. Cards and Captures
- Proposal. Amendment to Rule 3: Removal of inactive players.
- Rule Proposal. Proposal Points
- Rule Proposal. Change to Rule 7.
- Rule Proposal. Change to Rule 7.
- Rule Proposal. Adjustment to Rule 6.1:
- Rule Proposal. Win Conditions
- Rule Proposal. Amendability
- Rule Proposal. Amended Amendability
- Rule Proposal. Additionally Amended Amendability
- Rule Proposal. 1.2: Proposal Amendments.
- Rule Proposal. Change to Proposal Resolution
- Rule Proposal. Fae Magic
- Rule Proposal. Card and Queen Win Conditions
- Rule Proposal. Pick a Card, Any Card