Difference between revisions of "Agents Of Empire/Turns/1/House Aramin"

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* In the fighting phase, we have no one to fight against.
* In the fighting phase, we have no one to fight against.
* In the exploration phase, we have no exploration units yet.
* In the exploration phase, we have no exploration units yet.
* In the production phase, we produce 1 unit of Unsorted Crystals from our Basic crystal farm.
* In the production phase, we produce 1 unit of Unsorted Crystals from our Basic crystal garden.
* In the processing phase, we do nothing because we don't have 3 units of raw materials yet.
* In the processing phase, we do nothing because we don't have 3 units of raw materials yet.
* In the research phase, we begin researching the mysterious illness among the colonists. This will take three turns.
* In the research phase, we begin researching the mysterious illness among the colonists. This will take three turns.
* In the building phase, Jude Farlight oversees the upgrade of our Basic crystal farm to a Large one (rank 2), reducing the cost from 7 Mc to 5 Mc with his Great Engineering. Meanwhile, Reig helps upgrade the Farlight Institute of Crystal Biotechnology from Basic to Advanced, reducing the cost from 3 Mc to 2 Mc with his Good Academics. Total cost: 7 Mc.
* In the building phase, Jude Farlight oversees the upgrade of our Basic crystal garden to a Large crystal farm (rank 2), reducing the cost from 7 Mc to 5 Mc with his Great Engineering. Meanwhile, Reig helps upgrade the Farlight Institute of Crystal Biotechnology from Basic to Advanced, reducing the cost from 3 Mc to 2 Mc with his Good Academics. Total cost: 7 Mc.
* In the landing phase, we don't have any ships in motion, unless a character wanted to go somewhere.
* In the landing phase, we don't have any ships in motion, unless a character wanted to go somewhere.
* In the trading phase, we have no commodities to sell (because all our crystals are being sorted) and we presumably don't buy anything.
* In the trading phase, we have no commodities to sell (because all our crystals are being sorted) and we presumably don't buy anything.

Revision as of 20:03, 2 June 2011

Turn 1

House Actions

  • In the shipping phase, we have nothing to ship, unless one of our characters wants to go someplace.
  • In the fighting phase, we have no one to fight against.
  • In the exploration phase, we have no exploration units yet.
  • In the production phase, we produce 1 unit of Unsorted Crystals from our Basic crystal garden.
  • In the processing phase, we do nothing because we don't have 3 units of raw materials yet.
  • In the research phase, we begin researching the mysterious illness among the colonists. This will take three turns.
  • In the building phase, Jude Farlight oversees the upgrade of our Basic crystal garden to a Large crystal farm (rank 2), reducing the cost from 7 Mc to 5 Mc with his Great Engineering. Meanwhile, Reig helps upgrade the Farlight Institute of Crystal Biotechnology from Basic to Advanced, reducing the cost from 3 Mc to 2 Mc with his Good Academics. Total cost: 7 Mc.
  • In the landing phase, we don't have any ships in motion, unless a character wanted to go somewhere.
  • In the trading phase, we have no commodities to sell (because all our crystals are being sorted) and we presumably don't buy anything.
  • In the politics phase, uh, I dunno. Do we have any politics to make?

Character Actions

Rick Starfarer: Dropped from space in the heavy jungles of O12 (rank 3 terrain, for 3 movement points).