Difference between revisions of "Agents Of Empire/Turns/12/House Prime"
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| * '''Building''': Building begins (for 4 megacredits) on the submarine research facility in History and Archaeology. | * '''Building''': Building begins (for 4 megacredits) on the submarine research facility in History and Archaeology. | ||
| * '''Landing''': Cargo ship lands. | * '''Landing''': Cargo ship lands. | ||
| * '''Trading''':  | * '''Trading''': We get our 4 megacredit astro-polo investment back, bringing us to 15 which we use to pay the tax, landing us back at 0 megacredits. | ||
| * '''Politics''': Basinbloke wrangles everything together at the vote, then attends the cool afterparty. | * '''Politics''': Basinbloke wrangles everything together at the vote, then attends the cool afterparty. | ||
Revision as of 21:58, 19 July 2011
Turn 12
House Actions
- Shipping: Cargo ship back to home.
- Fighting: Drone units back to original position. (M11)
- Exploration: Rafael and his Reef Explorers go to I15 and J11.
- Production: 2 units of kelp, 1 unit of chemicals.
- Processing: [None.]
- Research: Research finishes researching.
- Building: Building begins (for 4 megacredits) on the submarine research facility in History and Archaeology.
- Landing: Cargo ship lands.
- Trading: We get our 4 megacredit astro-polo investment back, bringing us to 15 which we use to pay the tax, landing us back at 0 megacredits.
- Politics: Basinbloke wrangles everything together at the vote, then attends the cool afterparty.
Character Actions
- Dark: Bulks up with his native Hardiness (last Fate point) to visit the whirlpools of Q11.
- Silentus: Attends the party.
