Difference between revisions of "Agents Of Empire/Victory"
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Victory in this game exists both at a House level and at a character level. | Victory in this game exists both at a House level and at a character level. | ||
Your House will be remembered if | Your House will be remembered if the colony worlds can accumulate at least 100 Fame, 100 Influence, and 400 mega-credits by the end of the game. This will show it to be wealthier than House Krazybuys, more culturally ground-breaking than House Canterina, and a political force to be reckoned with more powerful than House Reeft or Gwyne -- in short, able to stand against the Houses of old in the days of their glory. | ||
Your characters will be remembered if they can perform at least three Great Deeds over the course of the game. Great Deeds must be memorable, unique, dangerous, and/or brilliant, preferably all four. Perform three Great Deeds, and your characters will live on forever wherever stories of heroes and villains are told. And if you should, say, be elected Emperor or similar exalted position, that would certainly count for one, perhaps even two Great Deeds. | Your characters will be remembered if they can perform at least three Great Deeds over the course of the game. Great Deeds must be memorable, unique, dangerous, and/or brilliant, preferably all four. Perform three Great Deeds, and your characters will live on forever wherever stories of heroes and villains are told. And if you should, say, be elected Emperor or similar exalted position, that would certainly count for one, perhaps even two Great Deeds. |
Revision as of 15:36, 13 September 2011
Overview
The Empire is old, and the galaxy is older. Houses come to power, burn brightly for a while, and then vanish; great heroes and villains shine even brighter, perhaps, and last but a moment. And yet legends do live on: stories are still told of the great Houses from the dawn of time, and of the people who explored to the stars and built the civilization we now live in. In a thousand years, or a thousand centuries, how will you be remembered?
Rules
Victory in this game exists both at a House level and at a character level.
Your House will be remembered if the colony worlds can accumulate at least 100 Fame, 100 Influence, and 400 mega-credits by the end of the game. This will show it to be wealthier than House Krazybuys, more culturally ground-breaking than House Canterina, and a political force to be reckoned with more powerful than House Reeft or Gwyne -- in short, able to stand against the Houses of old in the days of their glory.
Your characters will be remembered if they can perform at least three Great Deeds over the course of the game. Great Deeds must be memorable, unique, dangerous, and/or brilliant, preferably all four. Perform three Great Deeds, and your characters will live on forever wherever stories of heroes and villains are told. And if you should, say, be elected Emperor or similar exalted position, that would certainly count for one, perhaps even two Great Deeds.
Register of Great Deeds
Jude
- Rescued Professor Laria from the Jayce station
Reig
- Rescued Professor Laria from the Jayce station
- Defeated all comers in the great Canterina planetary dance-off
Rick
- Stopped the Gwyne wormhole generators on Vefna, preventing the full invasion of the colonies
- Drove the Gwyne troops off Vefna, despite being vastly outnumbered
Tesher
- (credit for deeds done previously)
Kyil
- Drove the Gwyne troops off Vefna, despite being a prisoner
Dark
- Single-handedly did massive damage to a Gwyne battleship
- Led the vastly overmatched Boumfadour colonists to drive the Gwyne troops off the planet
Silentus
- Convinced both Topni and Tipno to hire him to incite revolution on the other
Seve
- Tricked and took over a pirate vessel, gaining the first fighter ship of the colonies