Difference between revisions of "Low Estate/Turns/Turn 10"

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''"The University," is all that Lazer says. "I'm going there."''
''"The University," is all that Lazer says. "I'm going there."''
''"That's not far from <the address on the note>," says Willem. "Since I was planning to head over to that part of town to investigate anyway, would you like me to show you around the University along the way?"''


[[Low Estate/Turns/Turn 9|&#x2190; Turn 9]]&nbsp;&#x2022;&nbsp;[[Low Estate/Turns/Turn 11|Turn 11 &#x2192;]]
[[Low Estate/Turns/Turn 9|&#x2190; Turn 9]]&nbsp;&#x2022;&nbsp;[[Low Estate/Turns/Turn 11|Turn 11 &#x2192;]]

Revision as of 09:35, 24 June 2013

← Turn 9 • Turn 11 →

  • Aernoud van Nevel (josh_g): forest wanderer — FATE ▢▢▢▢▢ • Stress ▢▢ • Consequences unused (2), unused (4), unused (6)
  • Antheunis Opgieten (lpsmith): slippery urchin — FATE ▢▢▢▢▢ • Stress ▢▢ • Consequences unused (2), unused (4), unused (6)
  • Boudin Verdonk (maga): bravo and expeditor — FATE ▢▢▢▢▢ • Stress ▢▢▢▢ • Consequences unused (2), unused (4), unused (6)
  • Mattius Rothmann (Fang): brutish warmage — FATE ▢▢▢▢▢ • Stress ▢▢▢▢ • Consequences unused (2), unused (4), unused (6)
  • Willem de Vos (Jota): student magician — FATE ▣▢▢▢▢ • Stress ▢▢ • Consequences unused (2), unused (4), unused (6)
  • Lazer Dennis (Rob): manic-depressive man out of time — FATE ▢▢▢▢▢ • Stress ▢▢▢ • Consequences unused (2), unused (4), unused (6)

Inside Maldeghem's Headquarters

Boudin continues to spin out the conversation, but even he can't keep it going forever, and Maldeghem is starting to look as though it's time for him to get back to business.

As they're talking, Willem is trying to get a handle on the sensation that's coming over him. It's clearly a magical emanation of some kind, but what? And from where? [With his roll, he can ask three specific questions about the emanation, its source, its target, etc]

  • Where is it coming from? (i.e., the physical location)
  • Who is behind it? (Even if Willem can't identify a specific person, he might still be able to get an idea of what kind of person they are or what their style of magic is like)
  • What are they trying to do?

Beside the Headquarters

There's a small cabinet in the study with him, and Aernoud rifles quickly through its drawers. Quill and ink, incense sticks, candles, multicolored chalks, a delicate clear glass sphere, and a scuffed piece of brass perhaps a foot long, inlaid with runes and marked at regular intervals like a ruler. He decides what to take and exits through the window, back onto the crate outside and dropping to the ground again. Looking back towards the entrance of the headquarters, he can see the same artisan exiting and starting the walk across the courtyard.

Courtyard

Meanwhile, Antheunis performs an impressive series of acrobatic feats and ends up outside the fence again, with the note plus loot from the guard's pocket. The note turns out to be an address -- later, when he shows it to the group, Willem recognizes it as a location somewhere near the university. The thing he grabbed from the guard's pocket turns out to be a heavy iron key on a key-ring, amazingly lifted without a tell-tale clank.

Afterwards

Once back at the orphanage, it seems time for people to show their discoveries, give their theories, and make future plans. "Ruud stopped by again while you were out," Sister Marianne says. "He said Maldeghem was getting impatient and wanted his money or his property -- I told him I didn't have it, and he said he'd be back."

"The University," is all that Lazer says. "I'm going there."

"That's not far from <the address on the note>," says Willem. "Since I was planning to head over to that part of town to investigate anyway, would you like me to show you around the University along the way?"

← Turn 9 • Turn 11 →