Difference between revisions of "Low Estate/Turns/Turn 12"

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[I should add I'm not totally sure what you guys were intending to do here; if you were planning on investigating it as a place of power, Willem has that wand and Aernoud was studying up on ley lines from Lady Bellaire's documents. Alternately, if you were just going to physically search around, I'd like to know vaguely what approach you're taking / what you're looking at -- emphasizing doing a quick scan, or reading all the headstones, or examining the stonework, or trying to map it out, or what have you.]
[I should add I'm not totally sure what you guys were intending to do here; if you were planning on investigating it as a place of power, Willem has that wand and Aernoud was studying up on ley lines from Lady Bellaire's documents. Alternately, if you were just going to physically search around, I'd like to know vaguely what approach you're taking / what you're looking at -- emphasizing doing a quick scan, or reading all the headstones, or examining the stonework, or trying to map it out, or what have you.]
''Antheunis was worried that the warehouse construction would be connected to the Death nexus somehow.  I don't know what skill I would roll to determine if our current location (and/or the location of the Death Nexus, assuming we find it) was close to/under the warehouse, but it does seem like, having been a 'savvy street rat', that he'd have a pretty good feeling for the city's layout, and would have a good sense of direction even when he couldn't see landmarks--he might not know how *deep* they are, but he'd be able to tell you what he was underneath.  I can spend a fate point for this, as a Technique, perhaps?''


[[Low Estate/Turns/Turn 11|← Turn 11]] • [[Low Estate/Turns/Turn 13|Turn 13 →]]
[[Low Estate/Turns/Turn 11|← Turn 11]] • [[Low Estate/Turns/Turn 13|Turn 13 →]]

Revision as of 10:48, 3 July 2013

← Turn 11 • Turn 13 →

  • Aernoud van Nevel (josh_g): forest wanderer — FATE ▣▢▢▢▢ • Stress ▢▢ • Consequences unused (2), unused (4), unused (6)
  • Antheunis Opgieten (lpsmith): slippery urchin — FATE ▢▢▢▢▢ • Stress ▢▢ • Consequences unused (2), unused (4), unused (6)
  • Boudin Verdonk (maga): bravo and expeditor — FATE ▢▢▢▢▢ • Stress ▢▢▢▢ • Consequences unused (2), unused (4), unused (6)
  • Mattius Rothmann (Fang): brutish warmage — FATE ▢▢▢▢▢ • Stress ▢▢▢▢ • Consequences unused (2), unused (4), unused (6)
  • Willem de Vos (Jota): student magician — FATE ▣▢▢▢▢ • Stress ▢▢ • Consequences unused (2), unused (4), unused (6)
  • Lazer Dennis (Rob): manic-depressive man out of time — FATE ▣▢▢▢▢ • Stress ▢▢▢ • Consequences unused (2), unused (4), unused (6)

University Catacombs

Antheunis pulls out a bit of metal and fiddles with the gate lock while the others keep watch. Minutes tick by but then finally the lock pops open -- unfortunately, Antheunis discovers to his distress that the metal bit is firmly wedged in the lock. Still, at least the thing is open, and you can proceed inwards.

The gate is set into the wall of an otherwise-undecorated mausoleum; inside, the hallway runs a short distance, past an alcove in which are candles, matches, and ceremonial robes and staves, and then turns into a long slow descent, going below the level of the mausoleum and into the earth itself. The catacombs are surely as old as the university, which in turn is as old as the city; some people say the tunnels were always there and the university scholars merely uncovered them and added a few carvings, while others claim the scholars called forth demons to carve them from the stone, in exchange for a portion of the souls of all who were buried there. In any case, the catacombs hold generations of scholars (tradition holds none can be buried elsewhere, though within the university debates have occasionally been furious about where to bury a particular academic).

The tunnels wind their way along, until you make a final turn and stand before an archway carved with twin ravens. Beyond lies the series of rooms that make up the university catacombs, the place where the scholars bury their dead.

[I should add I'm not totally sure what you guys were intending to do here; if you were planning on investigating it as a place of power, Willem has that wand and Aernoud was studying up on ley lines from Lady Bellaire's documents. Alternately, if you were just going to physically search around, I'd like to know vaguely what approach you're taking / what you're looking at -- emphasizing doing a quick scan, or reading all the headstones, or examining the stonework, or trying to map it out, or what have you.]

Antheunis was worried that the warehouse construction would be connected to the Death nexus somehow. I don't know what skill I would roll to determine if our current location (and/or the location of the Death Nexus, assuming we find it) was close to/under the warehouse, but it does seem like, having been a 'savvy street rat', that he'd have a pretty good feeling for the city's layout, and would have a good sense of direction even when he couldn't see landmarks--he might not know how *deep* they are, but he'd be able to tell you what he was underneath. I can spend a fate point for this, as a Technique, perhaps?

← Turn 11 • Turn 13 →