Difference between revisions of "Nomic 2020/Proposals"

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* '''Proposal'''. Scoring
* '''Proposal'''. Scoring
** Each player has an associated number called a score. The initial value of a player's score is zero. If at any point, a player has a score of 100 or greater, then 24 hours later, if any player has a score of 100 or greater, those players have won the game.
** Each player has an associated number called a score. The initial value of a player's score is zero. If at any point, a player has a score of 100 or greater, then 24 hours later, if any player has a score of 100 or greater, those players have won the game.
*** YEA: Roger
*** YEA: Roger, Matthew


* '''Proposal'''. Longevity Scoring
* '''Proposal'''. Longevity Scoring
** At any point a player may take an action to award themselves points. They may award themselves any number of points as long as the number is greater than zero, and the total number of points awarded to a player due to this rule may not exceed the number of 24 hour periods since the game has begun.
** At any point a player may take an action to award themselves points. They may award themselves any number of points as long as the number is greater than zero, and the total number of points awarded to a player due to this rule may not exceed the number of 24 hour periods since the game has begun.
*** YEA: Roger
*** YEA: Roger, Matthew


* '''Proposal'''. Amendment to Rule 3: Removal of inactive players.
* '''Proposal'''. Amendment to Rule 3: Removal of inactive players.
** Any enrolled player who misses a scheduled Nomic session without notifying all the other players receives 1 demerit. Any player who accumulates three such demerits immediately loses the game, and any points he has accumulated toward winning are distributed equally among all remaining players. If the points cannot be distributed perfectly equally (because there are five points but only three remaining players, for example), those points are entirely removed from play.
** Any enrolled player who misses a scheduled Nomic session without notifying all the other players receives 1 demerit. Any player who accumulates three such demerits immediately loses the game, and any points he has accumulated toward winning are distributed equally among all remaining players. If the points cannot be distributed perfectly equally (because there are five points but only three remaining players, for example), those points are entirely removed from play.
*** YEA: Roger
*** YEA: Roger
*** NAY: Matthew, because he's an idiot


=Approved Proposals=
=Approved Proposals=

Revision as of 19:49, 3 May 2020

Pending Proposals

  • Proposal. Scoring
    • Each player has an associated number called a score. The initial value of a player's score is zero. If at any point, a player has a score of 100 or greater, then 24 hours later, if any player has a score of 100 or greater, those players have won the game.
      • YEA: Roger, Matthew
  • Proposal. Longevity Scoring
    • At any point a player may take an action to award themselves points. They may award themselves any number of points as long as the number is greater than zero, and the total number of points awarded to a player due to this rule may not exceed the number of 24 hour periods since the game has begun.
      • YEA: Roger, Matthew
  • Proposal. Amendment to Rule 3: Removal of inactive players.
    • Any enrolled player who misses a scheduled Nomic session without notifying all the other players receives 1 demerit. Any player who accumulates three such demerits immediately loses the game, and any points he has accumulated toward winning are distributed equally among all remaining players. If the points cannot be distributed perfectly equally (because there are five points but only three remaining players, for example), those points are entirely removed from play.
      • YEA: Roger
      • NAY: Matthew, because he's an idiot

Approved Proposals

Rejected Proposals