Difference between revisions of "Nomic 2020/Proposals"

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** No other characteristics of a pawn are changed when it is promoted to Queen.
** No other characteristics of a pawn are changed when it is promoted to Queen.
*** ''Proposed by Matthew on May 4, 2020, at 10:06 AM''
*** ''Proposed by Matthew on May 4, 2020, at 10:06 AM''
*** YEA: Matthew
*** YEA: Matthew, Jota


=Approved Proposals=
=Approved Proposals=

Revision as of 09:12, 4 May 2020

Useful Pages


Pending Proposals

  • Rule Proposal. Fae Magic
    • Each player initially possesses one magic faerie (including any new players added to the game). A faerie can be Newborn, Energized or Weary; all faeries begin as Newborn. At midnight UTC (8pm MUD time), all Weary faeries become Energized.
    • Any player who possesses a Newborn faerie can assign that faerie a name via the Activity Log. That name must not have already been assigned to any other faerie. This makes that faerie Energized.
    • Any player who possesses an Energized or Weary faerie can give it to another player via the Activity Log.
    • When giving oneself points as per Rule 7, any player who possesses one or more Energized faeries can choose to invoke any or all of them. This increases the number of points they receive by the number of faeries invoked and makes those faeries Weary.
      • Proposed by Jota at 9:31pm, May 3 (MUDtime)
      • YEA: Jota
      • NAY: Matthew, Roger (I'm not quite ready for this)
  • Rule Proposal. Amendment/addition to Rule 9: Pawn Promotion.
    • A player make take ownership of a pawn as an action; this may be done once per player per game day. The player need not have created a pawn to take ownership of it. No pawn may be owned by more than one player at one time. A player may also use an action to take ownership of a pawn from another player.
    • A pawn that is owned by a player may be promoted by its owner to a Queen if the player declares on the Activity Page his or her intent and does one of the following:
      • Forgoes proposing any new rules for three game days.
      • Immediately subtracts 5 points from his score.
    • When either of those conditions is met, the player then "owns" the pawn, and his/her name as owner to the pawn's entry in the Activity Log.
    • A pawn may not become owned or change ownership and be promoted on the same game day.
    • No other characteristics of a pawn are changed when it is promoted to Queen.
      • Proposed by Matthew on May 4, 2020, at 10:06 AM
      • YEA: Matthew, Jota

Approved Proposals

  • Proposal. Scoring
    • Each player has an associated number called a score. The initial value of a player's score is zero. If at any point, a player has a score of 100 or greater, then 24 hours later, if any player has a score of 100 or greater, those players have won the game. Proposed by inky, May 3, 2020, 8:12 PM
      • YEA: Roger, Matthew, Jota
  • Proposal. Longevity Scoring
    • At any point a player may take an action to award themselves points. They may award themselves any number of points as long as the number is greater than zero, and the total number of points awarded to a player due to this rule may not exceed the number of 24 hour periods since the game has begun. Proposed by inky, May 3, 2020, 8:12 PM
      • YEA: Roger, Matthew, Jota
  • Proposal. Amendment to Rule 2: Assigning Blame.
    • All proposals shall clearly indicate who they were proposed by. Proposed by Roger, May 3, 2020, 9:02 PM.
      • YEA: Matthew, Jota -- But note that once this goes into effect, it'll invalidate any in-progress proposals that don't include that
  • Proposal. Amendment to Rule 2: Assigning time.
    • All proposals shall clearly indicate the date and MUD time when they were proposed. Proposed by Matthew, May 3, 2020, 9:02 PM
      • YEA: Matthew, Roger, Jota -- Ditto as above, and we probably want to make sure both of these go in at the same time because of that
  • Proposal. Amendment to Rule 1: "If at any point during the voting period, the player who originally posted a proposal votes to reject it, any player may resolve the proposal by editing the proposal page to indicate that it was rejected. This ends the voting period."
    • If the player who proposed the rule votes to reject it, and the rule has neither attained majority support for adoption after 24 hours nor has there been a resolution to reject it, the rule is automatically rejected and the voting period cancelled. Proposed by Matthew, May 3, 2020, 8:53 PM
      • YEA: Matthew, Roger, Jota
  • Proposal. Amendment to Rule 6
    • Any player who has accumulated 1 or more points and violates a rule established by another player will lose 1 point. Any player who has accumulated 1 or more points and violates rule he or she established himself will lose 3 points. No loss of points may take the player's score below zero. Proposed by Matthew, May 3, 2020, 9:04 PM
      • YEA: Matthew, Jota -- But I'm fine if we end up voting it down, inky
      • NAY: Roger -- I like the idea of a nascent justice system, but this doesn't do it for me.
  • Rule Proposal. Friendly Typo Handling
    • Correctable text, for purposes of this rule, means a proposal which has not yet been accepted or rejected, or an entry in the Activity Log. If any player makes an error when writing a piece of correctable text, they may correct it by editing the page (previous text should be left in place with strikeouts, or the change should be noted in square brackets). No corrections may be made after the game has been won. If a player feels a correction excessively changes the meaning of the correctable text, they may challenge it by editing the page (noting the challenge). Once a correction in a piece of correctable text has been challenged, no further corrections may be made to that piece of text under this rule.
      • Proposed by inky at 10:39pm, May 3 (MUDtime)
      • YEA: inky, Matthew, Jota (I'm wary of this in theory, but if we all make sure to only use it when we're confident it won't change the meaning of anything, we're probably safe...), Roger
      • NAY:
  • Rule Proposal. Pawns
    • The game includes a set of pawns. Each pawn is uniquely identified with either a color, a letter of the alphabet, or a name.
    • Any player can add a pawn to this set as an action in the Activity Log, identifying the new pawn with a color, letter or name. A player can do this at any time, but can only do it once for each category (color, letter, name).
      • Proposed by Jota at 10:18pm, May 3 (MUDtime)
      • YEA: Jota, inky, Roger
      • NAY: Matthew


Rejected Proposals

  • Proposal. Amendment to Rule 3: Removal of inactive players.
    • Any enrolled player who misses a scheduled Nomic session without notifying all the other players receives 1 demerit. Any player who accumulates three such demerits immediately loses the game, and any points he has accumulated toward winning are distributed equally among all remaining players. If the points cannot be distributed perfectly equally (because there are five points but only three remaining players, for example), those points are entirely removed from play. Proposed by Matthew, May 3, 2020, 8:37 PM
      • YEA: Roger
      • NAY: Matthew, because he's an idiot
  • Rule Proposal. Proposal Points
    • Each proposal that is or has been adopted and added to the rules increases the score of the player who made the proposal by 0.5 points. This rule is effective retroactive to the beginning of the current game on May 3, 2020. Proposed by Matthew, May 3, 2020, 9:57 PM
      • NAY: Matthew (I originally liked the idea, but changed my mind)
  • Rule Proposal. Change to Rule 7.
    • Rule currently states, "At any point a player may take an action to award themselves points." Change "At any point" to "A maximum of time per game week." Proposed by Matthew, May 3, 2020, 10:17 PM
      • NAY: Matthew
  • Rule Proposal. Change to Rule 7.
    • Rule currently states, "At any point a player may take an action to award themselves points." Change "At any point" to "A maximum of one time per game week." Proposed by Matthew, May 3, 2020, 10:39 PM
      • NAY: Jota (I want to start taking actions! I don't want to have to wait a week between them!), Matthew