Difference between revisions of "Nomic 2020/Proposals"

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*** NAY: Matthew
*** NAY: Matthew


* '''Rule Proposal.''' Amendability
* '''Rule Proposal.''' Amended Amendability
** While a proposal is within its voting period, any player can suggest an amendment on that proposal. The person who made the proposal can then choose to:
** While a proposal is within its voting period, any player can suggest an amendment on that proposal by adding it to the Proposals page just after the proposal and marking it as an amendment. The person who made the proposal can then choose to:
*** A) Accept the amendment (which resolves the amendment), modifying their proposal to incorporate it and removing all votes that had been cast on the proposal,
*** A) Accept the amendment (which resolves the amendment), modifying their proposal to incorporate it and removing all votes that had been cast on the proposal,
*** B) Reject the amendment (which also resolves the amendment), indicating this on the page, or
*** B) Reject the amendment (which also resolves the amendment), indicating this on the page, or
*** C) Put the amendment up for voting. If an amendment is put up for voting, then any player can vote on it. If at any point the amendment has a majority of players is in favor of it, then any player can resolve the amendment by incorporating it into the proposal. (This does not change the votes on the proposal.) If at any point a majority of players is against it, any player can resolve it by indicating that it was rejected.
*** C) Put the amendment up for voting. If an amendment is put up for voting, then any player can vote on it. If at any point the amendment has a majority of players is in favor of it, then any player can resolve the amendment by incorporating it into the proposal. (This does not change the votes on the proposal.) If at any point a majority of players is against it, any player can resolve it by indicating that it was rejected.
** A proposal cannot be resolved while it still has unresolved amendments.
** A proposal cannot be resolved while it still has unresolved amendments.
*** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 13:02, 5 May 2020 (EDT)
*** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 13:09, 5 May 2020 (EDT)
*** YEA: Jota
*** YEA: Jota
*** NAY: Roger
 


=Approved Proposals=
=Approved Proposals=
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*** YEA: Jota
*** YEA: Jota
*** NAY: Matthew, lpsmith (I like these ideas, but I'd rather see them in a purely-coop context.)
*** NAY: Matthew, lpsmith (I like these ideas, but I'd rather see them in a purely-coop context.)
* '''Rule Proposal.''' Amendability
** While a proposal is within its voting period, any player can suggest an amendment on that proposal. The person who made the proposal can then choose to:
*** A) Accept the amendment (which resolves the amendment), modifying their proposal to incorporate it and removing all votes that had been cast on the proposal,
*** B) Reject the amendment (which also resolves the amendment), indicating this on the page, or
*** C) Put the amendment up for voting. If an amendment is put up for voting, then any player can vote on it. If at any point the amendment has a majority of players is in favor of it, then any player can resolve the amendment by incorporating it into the proposal. (This does not change the votes on the proposal.) If at any point a majority of players is against it, any player can resolve it by indicating that it was rejected.
** A proposal cannot be resolved while it still has unresolved amendments.
*** [[User:Jota|Jota]] ([[User talk:Jota|talk]]) 13:02, 5 May 2020 (EDT)
*** NAY: Roger, Jota

Revision as of 12:09, 5 May 2020

Useful Pages


Pending Proposals

  • Rule Proposal. Fae Magic
    • Each player initially possesses one magic faerie (including any new players added to the game). A faerie can be Newborn, Energized or Weary; all faeries begin as Newborn. At midnight UTC (8pm MUD time), all Weary faeries become Energized.
    • Any player who possesses a Newborn faerie can assign that faerie a name via the Activity Log. That name must not have already been assigned to any other faerie. This makes that faerie Energized.
    • Any player who possesses an Energized or Weary faerie can give it to another player via the Activity Log.
    • When giving oneself points as per Rule 7, any player who possesses one or more Energized faeries can choose to invoke any or all of them. This increases the number of points they receive by the number of faeries invoked and makes those faeries Weary.
      • Proposed by Jota at 9:31pm, May 3 (MUDtime)
      • YEA: Jota, lpsmith (why not)
      • NAY: Matthew, Roger (I'm not quite ready for this)


  • Rule Revision Proposal
    • The 'wait, what?' addendum
    • Change the following text of rule 1.1.3:
      • 1.1.3 If at any point during the voting period, a strict majority of all players has voted to approve or reject it, any player may resolve the proposal by editing the proposal page to indicate that it was approved or rejected, as appropriate. This ends the voting period.
    • To read:
      • 1.1.3 If at any point during the voting period, all players have voted on a proposal and a strict majority of them have voted to approve or reject a proposal, any player may resolve the proposal by editing the proposal page to indicate that it was approved or rejected, as appropriate. This ends the voting period.
    • And add:
      • 1.1.4 If after 24 hours have passed during the voting period, if a strict majority of players have voted to approve or reject a proposal, any player may resolve the proposal by editing the proposal page to indicate that it was approved or rejected, as appropriate. This ends the voting period.
    • And renumber the following sub-rules accordingly.
    • 18:24, 4 May 2020 (EDT)
      • YEA: lpsmith, Roger (appears harmless)
      • NAY:
  • Rule Proposal. The Deck
    • The game includes a deck of cards. Cards in the deck can have one of five suits: air, earth, fire, water, and quintessence. Cards can also have no suit. Cards without a suit are known as the Monkey Arcana. Initially, the deck includes ten cards in each suit, numbered from 1-10.
      • Jota (talk) 11:36, 5 May 2020 (EDT)
      • YEA: Jota, Roger (I'm pretty on the fence with this one, but I'll barely support it)
      • NAY: Matthew
  • Rule Proposal. Amended Amendability
    • While a proposal is within its voting period, any player can suggest an amendment on that proposal by adding it to the Proposals page just after the proposal and marking it as an amendment. The person who made the proposal can then choose to:
      • A) Accept the amendment (which resolves the amendment), modifying their proposal to incorporate it and removing all votes that had been cast on the proposal,
      • B) Reject the amendment (which also resolves the amendment), indicating this on the page, or
      • C) Put the amendment up for voting. If an amendment is put up for voting, then any player can vote on it. If at any point the amendment has a majority of players is in favor of it, then any player can resolve the amendment by incorporating it into the proposal. (This does not change the votes on the proposal.) If at any point a majority of players is against it, any player can resolve it by indicating that it was rejected.
    • A proposal cannot be resolved while it still has unresolved amendments.
      • Jota (talk) 13:09, 5 May 2020 (EDT)
      • YEA: Jota


Approved Proposals

  • Proposal. Scoring
    • Each player has an associated number called a score. The initial value of a player's score is zero. If at any point, a player has a score of 100 or greater, then 24 hours later, if any player has a score of 100 or greater, those players have won the game. Proposed by inky, May 3, 2020, 8:12 PM
      • YEA: Roger, Matthew, Jota
  • Proposal. Longevity Scoring
    • At any point a player may take an action to award themselves points. They may award themselves any number of points as long as the number is greater than zero, and the total number of points awarded to a player due to this rule may not exceed the number of 24 hour periods since the game has begun. Proposed by inky, May 3, 2020, 8:12 PM
      • YEA: Roger, Matthew, Jota
  • Proposal. Amendment to Rule 2: Assigning Blame.
    • All proposals shall clearly indicate who they were proposed by. Proposed by Roger, May 3, 2020, 9:02 PM.
      • YEA: Matthew, Jota -- But note that once this goes into effect, it'll invalidate any in-progress proposals that don't include that
  • Proposal. Amendment to Rule 2: Assigning time.
    • All proposals shall clearly indicate the date and MUD time when they were proposed. Proposed by Matthew, May 3, 2020, 9:02 PM
      • YEA: Matthew, Roger, Jota -- Ditto as above, and we probably want to make sure both of these go in at the same time because of that
  • Proposal. Amendment to Rule 1: "If at any point during the voting period, the player who originally posted a proposal votes to reject it, any player may resolve the proposal by editing the proposal page to indicate that it was rejected. This ends the voting period."
    • If the player who proposed the rule votes to reject it, and the rule has neither attained majority support for adoption after 24 hours nor has there been a resolution to reject it, the rule is automatically rejected and the voting period cancelled. Proposed by Matthew, May 3, 2020, 8:53 PM
      • YEA: Matthew, Roger, Jota
  • Proposal. Amendment to Rule 6
    • Any player who has accumulated 1 or more points and violates a rule established by another player will lose 1 point. Any player who has accumulated 1 or more points and violates rule he or she established himself will lose 3 points. No loss of points may take the player's score below zero. Proposed by Matthew, May 3, 2020, 9:04 PM
      • YEA: Matthew, Jota -- But I'm fine if we end up voting it down, inky
      • NAY: Roger -- I like the idea of a nascent justice system, but this doesn't do it for me.
  • Rule Proposal. Friendly Typo Handling
    • Correctable text, for purposes of this rule, means a proposal which has not yet been accepted or rejected, or an entry in the Activity Log. If any player makes an error when writing a piece of correctable text, they may correct it by editing the page (previous text should be left in place with strikeouts, or the change should be noted in square brackets). No corrections may be made after the game has been won. If a player feels a correction excessively changes the meaning of the correctable text, they may challenge it by editing the page (noting the challenge). Once a correction in a piece of correctable text has been challenged, no further corrections may be made to that piece of text under this rule.
      • Proposed by inky at 10:39pm, May 3 (MUDtime)
      • YEA: inky, Matthew, Jota (I'm wary of this in theory, but if we all make sure to only use it when we're confident it won't change the meaning of anything, we're probably safe...), Roger
      • NAY:
  • Rule Proposal. Pawns
    • The game includes a set of pawns. Each pawn is uniquely identified with either a color, a letter of the alphabet, or a name.
    • Any player can add a pawn to this set as an action in the Activity Log, identifying the new pawn with a color, letter or name. A player can do this at any time, but can only do it once for each category (color, letter, name).
      • Proposed by Jota at 10:18pm, May 3 (MUDtime)
      • YEA: Jota, inky, Roger
      • NAY: Matthew
  • Rule Proposal. Amendment/addition to Rule 9: Pawn Promotion.
    • A player [may] take ownership of a pawn as an action; this may be done once per player per game day. The player need not have created a pawn to take ownership of it. No pawn may be owned by more than one player at one time. A player may also use an action to take ownership of a pawn from another player. [The player then "owns" the pawn and adds his/her name as owner to the pawn's entry in the Activity Log.]
    • A pawn that is owned by a player may be promoted by its owner to a Queen if the player declares on the Activity Page his or her intent and does one of the following:
      • Forgoes proposing any new rules for three game days.
      • Immediately subtracts 5 points from his or her score.
    • When either of those conditions is met, the pawn is immediately promoted [to Queen, and the appropriate changes are made to the Activity Log page].
    • A pawn may not become owned or change ownership and be promoted [to Queen] on the same game day.
    • No other characteristics [specific to that] pawn are changed when it is promoted to Queen.
      • Proposed by Matthew on May 4, 2020, at 10:06 AM
      • YEA: Matthew, Jota, inky
  • Rule Proposal. Format rule sub-lists as numbers:
    • It's easier to refer to 'rule 9.1' and the like if they're numbered as such.
    • Proposed by lpsmith at 14:14, May 4th
      • YEA: lpsmith, Matthew, inky
      • NAY:
  • Rule Proposal. Amendment to Rule 9[.4.2]
    • Th[is] rule currently reads: "Immediately subtracts 5 points from his or her score." Change this to "Immediately subtracts 5 points from his or her score. If subtracting the 5 points would reduce the player's score below 0, he or she may not promote a [pawn to] Queen by this method."
    • Proposed by Matthew on May 4, 2020, 2:39 PM
      • YEA: Matthew, inky, Jota
  • Rule Proposal. Alternative adjustment to Rule 6.1:
    • This is a co-op game with opposition
    • Remove this text:
      • 'If at any point, a player has a score of 100 or greater, then 24 hours later, if any player has a score of 100 or greater, those players have won the game.'
    • Replace it with this text:
      • 'If at any point before the game has ended, a majority of the players have a score of 100 or greater, then any player may declare victory for all players as an action, at which point all players immediately win and the game ends. If at any point before the game has ended, any entity other than one of the players has a score of 100 or greater, that entity immediately wins the game. All the players immediately lose and the game ends.'
    • Jota (talk) 16:19, 4 May 2020 (EDT)
      • YEA: Jota, lpsmith (works for me! I'd also be interested in incorporating Matthew's ideas in this.), inky
  • Rule Proposal. Win Conditions v2
    • Revision to Rule 6.1: add ", and all other win conditions have been met" after the first '100 or greater'.
    • New Rule 11: Queen Win Condition. "In order for one or more players to win the game, there must be at least three different Queens in play, owned by at least three different players, with at least one identified by a color, at least one identified by a letter, and at least one identified by a name."
    • Lpsmith (talk) 18:24, 4 May 2020 (EDT)
      • YEA: lpsmith, Jota, Roger, inky
      • NAY: Matthew
  • Rule Proposal NPC Victories
    • If any entity which is not a player wins the game, then all players lose the game and the game is over.
    • Inky (talk) 17:09, 4 May 2020 (EDT)
      • YEA: inky, Jota, Roger
      • NAY: lpsmith (this is already part of the revised 6.1, though I guess it's slightly more generic?)
        • Yeah, this is just intended to be a more general version of that. I suppose I could have pitched it as a revision to that rule instead.

Rejected Proposals

  • Proposal. Amendment to Rule 3: Removal of inactive players.
    • Any enrolled player who misses a scheduled Nomic session without notifying all the other players receives 1 demerit. Any player who accumulates three such demerits immediately loses the game, and any points he has accumulated toward winning are distributed equally among all remaining players. If the points cannot be distributed perfectly equally (because there are five points but only three remaining players, for example), those points are entirely removed from play. Proposed by Matthew, May 3, 2020, 8:37 PM
      • YEA: Roger
      • NAY: Matthew, because he's an idiot
  • Rule Proposal. Proposal Points
    • Each proposal that is or has been adopted and added to the rules increases the score of the player who made the proposal by 0.5 points. This rule is effective retroactive to the beginning of the current game on May 3, 2020. Proposed by Matthew, May 3, 2020, 9:57 PM
      • NAY: Matthew (I originally liked the idea, but changed my mind)
  • Rule Proposal. Change to Rule 7.
    • Rule currently states, "At any point a player may take an action to award themselves points." Change "At any point" to "A maximum of time per game week." Proposed by Matthew, May 3, 2020, 10:17 PM
      • NAY: Matthew
  • Rule Proposal. Change to Rule 7.
    • Rule currently states, "At any point a player may take an action to award themselves points." Change "At any point" to "A maximum of one time per game week." Proposed by Matthew, May 3, 2020, 10:39 PM
      • NAY: Jota (I want to start taking actions! I don't want to have to wait a week between them!), Matthew
  • Rule Proposal. Adjustment to Rule 6.1:
    • This is a co-op game
    • Remove this text:
      • 'If at any point, a player has a score of 100 or greater, then 24 hours later, if any player has a score of 100 or greater, those players have won the game.'
    • Replace it with this text:
      • 'If at any point, a player has a score of 100 or greater, then 24 hours later, if a majority of players have a score of 100 or greater, the players have won the game. If not, the players have lost.'
    • Proposed by lpsmith at 12:45, May 4th
      • YEA: lpsmith
      • NAY: Matthew, inky (but I would be interested in a version of this that had some opposition baked in)
  • Rule Proposal. Win Conditions
    • Change to Rule 6.1. Relevant text currently reads: "If at any point, a player has a score of 100 or greater, then 24 hours later, if any player has a score of 100 or greater, those players have won the game." Text will now read: "If at any point, a player has a score of 100 or greater, and all other win conditions have been met, then 24 hours later, if any player has a score of 100 or greater, those players have won the game.
    • New Rule 11: Queen Win Condition. "In order for one or more players to win the game, there must be at least three different Queens in play: one identified by a color, one identified by a letter, and one identified by a name. Each of these three Queens must be owned by a different player."
    • WesternActor (talk) 16:32, 4 May 2020 (EDT)
      • YEA: Jota
      • NAY: Matthew, lpsmith (I like these ideas, but I'd rather see them in a purely-coop context.)
  • Rule Proposal. Amendability
    • While a proposal is within its voting period, any player can suggest an amendment on that proposal. The person who made the proposal can then choose to:
      • A) Accept the amendment (which resolves the amendment), modifying their proposal to incorporate it and removing all votes that had been cast on the proposal,
      • B) Reject the amendment (which also resolves the amendment), indicating this on the page, or
      • C) Put the amendment up for voting. If an amendment is put up for voting, then any player can vote on it. If at any point the amendment has a majority of players is in favor of it, then any player can resolve the amendment by incorporating it into the proposal. (This does not change the votes on the proposal.) If at any point a majority of players is against it, any player can resolve it by indicating that it was rejected.
    • A proposal cannot be resolved while it still has unresolved amendments.
      • Jota (talk) 13:02, 5 May 2020 (EDT)
      • NAY: Roger, Jota